haldagan the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 0, D) 4 scrolls of blinking 3 potions of berserk rage 6 potions of haste a +0 leather armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +8 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (18, 35, D) 3 large rocks (19, 0, D) the +8 mithril axe "Arga" {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. Cheibriados disapproves of the use of such an item. (19, 1, D) a +0 halberd (19, 16, D) +1 shadow dragon scales (19, 17, D) a +2 arbalest of flaming (20, 0, D) a +2 short sword of venom (20, 1, D) an uncursed staff of conjuration (20, 16, D) an uncursed staff of cold (20, 17, D) a +0 great mace (21, 0, D) an uncursed staff of poison (21, 1, D) a +4 spear of venom (21, 17, D) a +0 dagger (21, 34, D) a +2 hunting sling of flaming (22, 0, D) a +4 plate armour of fire resistance (22, 1, D) a phial of floods (22, 16, D) a book of Cantrips (22, 17, D) the +1 ring mail of Cheibriados's Whim {rPois} It protects you from poison. (22, 34, D) a lightning rod (4/4) (22, 35, D) a +0 mace (23, 0, D) a lamp of fire (23, 7, D) a cursed -1 halberd a cursed amulet of regeneration (23, 8, D) a cursed -2 club (23, 9, D) a +0 halberd a +0 robe (23, 18, D) a book of Frost (23, 24, D) a +2 falchion of draining (unseen) (23, 28, D) a +0 dagger a +0 robe a cursed -1 dagger a +0 robe a +3 war axe of venom a +0 plate armour a human skeleton (23, 29, D) a +2 battleaxe a +0 plate armour a +1 great sword of flaming a +0 chain mail (23, 34, D) an uncursed staff of fire (23, 40, D) 3 bolts (still there?) 2 bolts (still there?) (24, 0, D) a +0 rapier of protection (24, 5, D) a +0 whip (unseen) (24, 9, D) a +2 lajatang of electrocution a +0 robe (24, 16, D) a +0 dagger (24, 17, D) a book of Maledictions (24, 18, D) a +0 dagger (24, 22, D) a +2 war axe of chopping a +0 robe a human skeleton (24, 25, D) a +0 long sword of holy wrath (unseen) (24, 26, D) a cursed +0 bardiche (unseen) (24, 28, D) a +0 great mace a +0 chain mail (24, 34, D) a +2 dagger of holy wrath (24, 40, D) a quicksilver dragon corpse (24, 41, D) a large rock (25, 0, D) the Tome of Attacks Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sting Conjuration/Poison 1 c - Conjure Flame Conjuration/Fire 3 d - Force Lance Conjuration/Translocation 4 e - Venom Bolt Conjuration/Poison 5 f - Conjure Ball Lightning Conjuration/Air 6 (25, 1, D) an uncursed ring of see invisible (25, 7, D) a +0 halberd (unseen) (25, 18, D) a +0 dagger (25, 25, D) a +4 war axe of freezing a +0 robe a +0 dagger a +0 robe a human skeleton (25, 27, D) a +4 spear of freezing (unseen) (25, 28, D) a +0 dagger a +0 robe a human skeleton (25, 29, D) a +0 dagger a +0 robe a human skeleton (25, 34, D) an uncursed staff of cold (25, 40, D) 5 large rocks (unseen) (25, 41, D) a quicksilver dragon corpse (26, 1, D) an uncursed ring of protection from magic (26, 17, D) a +3 ring mail of magic resistance (26, 34, D) a lamp of fire (26, 35, D) a bolt (27, 0, D) a book of Alchemy (27, 16, D) a lightning rod (4/4) (27, 34, D) the +3 scale mail of Repulsion {Regen+ Str-4 Dex+3} It affects your strength (-4). It affects your dexterity (+3). It increases your rate of regeneration. (27, 35, D) a bolt (28, 0, D) an uncursed ring of protection from fire (28, 1, D) a +0 arbalest of velocity (28, 17, D) a lightning rod (4/4) (29, 0, D) a book of Alchemy (29, 16, D) a +2 robe of resistance (29, 17, D) a +0 robe (34, 28, D) an uncursed ring of ice (35, 14, D) a cursed -3 ring of dexterity (35, 15, D) a large rock (still there?) an uncursed ring of flight (still there?) (35, 17, D) 2 large rocks (unseen) (35, 28, D) a +1 morningstar of draining (36, 0, D) a +3 trident of protection (36, 1, D) a +0 broad axe of electrocution (36, 14, D) an uncursed ring of wizardry (36, 15, D) a +0 short sword (36, 16, D) a +0 trident (unseen) (36, 28, D) an uncursed ring of positive energy (36, 29, D) an uncursed staff of conjuration (36, 34, D) a +0 giant club (37, 0, D) a +0 vampiric war axe (37, 1, D) a +2 morningstar of protection (37, 6, D) a +0 trident (37, 7, D) a +1 scythe of slicing (37, 9, D) the +7 long sword of the Inquisitive Suns {slice, *Slow rElec Dex+7} It inflicts extra damage upon your enemies. It affects your dexterity (+7). It insulates you from electricity. It may slow you when you take damage. (37, 14, D) a +2 ring mail of magic resistance (37, 15, D) an uncursed ring of flight (37, 29, D) a crystal ball of energy (37, 32, D) a +0 dagger a +0 robe (37, 34, D) a +0 giant club (37, 36, D) a +0 troll leather armour (38, 0, D) a lightning rod (4/4) (38, 1, D) a book of Necromancy (38, 7, D) a +0 trident of protection (unseen) (38, 14, D) a +0 dire flail (38, 15, D) a +0 halberd (38, 21, D) a +1 dire flail of holy wrath a +0 great mace (38, 28, D) a +5 quick blade (38, 34, D) a large rock a +0 glaive (38, 35, D) a +5 dire flail of crushing a +0 plate armour (38, 36, D) a +0 giant spiked club (39, 0, D) a cursed staff of death (39, 1, D) a +1 hand axe of electrocution (39, 14, D) a +0 battleaxe (39, 15, D) a +0 scale mail (39, 17, D) a +3 rapier of venom a +0 chain mail a +2 spear of venom a +1 ring mail of fire resistance a +0 shield (39, 18, D) the +5 dire flail "Otudgh" {crush, rElec rN+ MP+9} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from negative energy. It affects your magic capacity (+9). a +0 scale mail (39, 19, D) a +0 long sword of protection a +0 plate armour a +0 giant club a +0 giant club a +5 mace of crushing a +0 plate armour (39, 20, D) a +0 scimitar a +0 giant club (39, 21, D) a +0 battleaxe (39, 28, D) the +2 broad axe of Dominance {chop, +Inv Str+3 Dex+5} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your dexterity (+5). It lets you turn invisible. (39, 29, D) a book of Necromancy (39, 32, D) a +0 war axe a +0 chain mail (39, 34, D) a +0 great sword of holy wrath a +7 plate armour of ponderousness (39, 35, D) a +0 long sword (unseen) (40, 0, D) the +13 plate armour of Finahawn {rF- rC+++ MR+ Regen+} It makes you vulnerable to fire. It renders you almost immune to cold. It affects your resistance to hostile enchantments. It increases your rate of regeneration. (40, 14, D) a lamp of fire (40, 17, D) a +0 giant spiked club (40, 18, D) a +3 great mace of venom (unseen) (40, 28, D) a book of Frost (40, 29, D) a cursed amulet of inaccuracy (40, 34, D) a +1 flail of protection a +0 robe (40, 35, D) a +0 troll leather armour (unseen) (40, 36, D) a +0 battleaxe a +0 chain mail (41, 0, D) a +1 lajatang of venom (41, 14, D) an uncursed staff of air (41, 15, D) a +3 rapier of speed (41, 18, D) the cursed +3 war axe of Contention {chop, rElec rC+ MR+ Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. a +0 chain mail of cold resistance a +0 battleaxe of electrocution a +0 leather armour (41, 28, D) an uncursed ring of resist corrosion (41, 29, D) a cursed staff of earth (41, 33, D) a +0 dire flail (unseen) (41, 34, D) a +0 giant club (41, 35, D) a +0 flail a +0 chain mail a cursed -5 ring of evasion (41, 39, D) a large rock (42, 0, D) a +0 hand axe (42, 1, D) a book of Fire (42, 14, D) a +2 robe of fire resistance (42, 19, D) a +0 giant club (42, 25, D) a bolt (unseen) (42, 29, D) a +1 scale mail of poison resistance (43, 14, D) a +0 halberd (43, 15, D) an uncursed staff of summoning (43, 29, D) a +0 dagger (44, 28, D) a phial of floods (47, 19, D) a +0 executioner's axe of flaming (47, 21, D) a +0 war axe a +0 plate armour an uncursed ring of ice (48, 38, D) 3 large rocks (49, 0, D) a +2 plate armour of cold resistance (49, 1, D) the Catalogue of Unholy Dislocation Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Portal Projectile Hexes/Translocation 3 c - Teleport Other Translocation 3 d - Control Undead Necromancy 4 e - Controlled Blink Translocation 8 (49, 21, D) a cursed +0 long sword a +0 robe a +0 battleaxe a +0 plate armour a +3 war axe of electrocution a +0 plate armour (49, 24, D) a scroll of brand weapon (49, 37, D) an arrow a book of Unlife (49, 40, D) a large rock (50, 1, D) a +4 shortbow of velocity (50, 7, D) a +0 fustibalus a +0 club 23 sling bullets (50, 12, D) a book of Summonings (50, 13, D) +1 shadow dragon scales (50, 21, D) a +0 glaive (50, 24, D) an uncursed ring of resist corrosion (50, 25, D) an uncursed amulet of the gourmand (50, 36, D) the +3 leather armour of Tigisamapp {*Contam Regen+ Str+3 Stlth+} It affects your strength (+3). It causes magical contamination when unequipped. It increases your rate of regeneration. It makes you more stealthy. (50, 37, D) a +1 ring mail of fire resistance (50, 39, D) an arrow (50, 43, D) a +0 arbalest (51, 1, D) a +3 chain mail of positive energy (51, 3, D) a cursed +0 spear an uncursed ring of protection from fire (51, 5, D) a cursed -1 broad axe a +0 animal skin (51, 6, D) a +0 war axe of chopping a +0 robe (51, 7, D) a +0 hand axe a +0 animal skin (51, 12, D) a +7 giant club (51, 13, D) a +0 long sword (51, 24, D) a +2 great sword of protection (51, 25, D) an uncursed staff of energy (51, 36, D) the cursed +3 fustibalus of Trog's Indignation {speed, Stlth+} Attacks with this weapon are significantly faster. It makes you more stealthy. It has a curse placed upon it. Cheibriados disapproves of the use of such an item. (51, 37, D) 2 arrows (51, 40, D) an arrow a +0 arbalest (51, 42, D) a +0 shortbow a +3 vampiric war axe a +0 shortbow a +1 ring of evasion 28 arrows (51, 44, D) 8 arrows 6 large rocks (52, 0, D) an uncursed ring of poison resistance (52, 1, D) quicksilver dragon scales (52, 6, D) a +0 war axe a +0 animal skin (52, 12, D) a +0 glaive of venom (52, 13, D) a +0 chain mail of cold resistance (52, 25, D) a cursed -2 ring of protection (52, 37, D) a large rock an uncursed staff of cold (52, 39, D) a +0 shortbow 18 arrows (52, 43, D) a +0 arbalest the ring of Untruth {rPois rC+++ rN+ Str-4 Int+5} [ring of intelligence] It affects your strength (-4). It affects your intelligence (+5). It renders you almost immune to cold. It protects you from poison. It protects you from negative energy. (53, 0, D) Waonete's Disquisition on Calling and Self-Improvement Spells Type Level a - Song of Slaying Charms 2 b - Swiftness Charms/Air 2 c - Spectral Weapon Hexes/Charms 3 d - Recall Summoning/Translocation 3 e - Excruciating Wounds Charms/Necromancy 5 f - Summon Forest Summoning/Translocation 5 (53, 1, D) an uncursed ring of stealth (53, 2, D) a +0 crystal plate armour a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity an uncursed ring of resist corrosion an uncursed amulet of guardian spirit (53, 12, D) a +0 short sword (53, 13, D) a fan of gales (53, 24, D) the ring "Lynn" {+Inv rF- MP+9 SInv} [ring of magical power] It makes you vulnerable to fire. It affects your magic capacity (+9). It lets you see invisible. It lets you turn invisible. (53, 25, D) an uncursed staff of earth (53, 35, D) a +3 ring of dexterity (53, 36, D) a phial of floods (53, 37, D) an arrow (53, 39, D) a +0 shortbow an uncursed staff of wizardry 24 arrows (54, 0, D) the cursed +0 leather armour of Pewenlom {rElec rF- SInv} It makes you vulnerable to fire. It insulates you from electricity. It lets you see invisible. It has a curse placed upon it. (54, 12, D) an uncursed ring of protection from cold (54, 13, D) a book of Unlife (54, 25, D) a +2 mace of crushing (54, 37, D) an arrow (54, 39, D) an arrow (55, 0, D) the +9 trident of the Ecumenical Temple {elec, Str+5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+5). (55, 1, D) the +6 glaive of Spite {chop, rC+ Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from cold. (55, 12, D) an uncursed staff of summoning (55, 24, D) a fan of gales (55, 37, D) an arrow (59, 36, D) a Young Poisoner's Handbook (59, 37, D) a +1 trident of flaming (still there?) a +1 vampiric scimitar (still there?) (59, 40, D) a +0 scimitar (60, 2, D) a +0 club (60, 36, D) a cursed staff of earth (60, 37, D) the cursed +1 hand crossbow of Ditazirph {freeze, rF- rN+ MR+ Str+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+2). It makes you vulnerable to fire. It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (60, 39, D) a +0 dagger (unseen) (61, 8, D) a cursed ring of loudness (61, 36, D) a +0 short sword a +1 hand crossbow (61, 37, D) an uncursed staff of power (61, 40, D) a +1 hand axe of venom (61, 42, D) a +0 short sword a +0 leather armour a +0 long sword (61, 43, D) a +0 rapier a +0 rapier a +0 leather armour (62, 1, D) a +0 robe a +0 dagger (62, 3, D) a +0 dagger a +0 robe (62, 4, D) a +1 hand crossbow of flaming (62, 16, D) a Grand Grimoire (62, 17, D) a +1 long sword of electrocution (62, 27, D) a +0 hat (62, 37, D) the cursed +1 robe "Fiddus" {Str+3} It affects your strength (+3). It has a curse placed upon it. (62, 42, D) a +0 long sword a +1 scimitar of holy wrath (62, 43, D) a cursed -3 rapier a cursed -3 rapier a +0 leather armour (63, 8, D) a +1 ring of protection (63, 17, D) a +2 hand axe of venom (63, 18, D) a +0 morningstar (63, 26, D) an uncursed staff of death (63, 27, D) a lightning rod (4/4) (63, 36, D) a +0 short sword (64, 17, D) a +0 whip of electrocution (64, 26, D) a +0 hand axe of electrocution (65, 26, D) a cursed staff of fire (67, 0, D) a +1 robe of the Archmagi (67, 36, D) a tomahawk (69, 0, D) a +4 fustibalus of flaming (69, 36, D) a +1 leather armour of fire resistance (69, 41, D) a +0 trident (unseen) (70, 9, D) a +2 scythe of distortion a +0 robe a +0 dagger (70, 11, D) a +1 glaive of distortion (70, 36, D) a box of beasts (70, 37, D) a lightning rod (4/4) (70, 41, D) a +0 trident (71, 8, D) a +0 dagger (71, 11, D) the cursed +1 halberd "Loennokuj" {venom, rPois} It poisons the flesh of those it strikes. It protects you from poison. It has a curse placed upon it. a +0 robe (71, 12, D) a cursed -2 dagger a +0 robe (71, 17, D) a phial of floods (71, 26, D) a +0 flail of protection (71, 36, D) a +1 trident of protection (71, 41, D) a +0 trident 4 tomahawks (71, 42, D) a +0 great sword of flaming (still there?) a bolt (still there?) (71, 43, D) 3 tomahawks (72, 8, D) an uncursed staff of power (72, 12, D) a +4 broad axe of chopping a +0 leather armour (72, 16, D) the cursed +1 ring mail of Idealism {*Corrode rF++ Dex+2 Stlth-} It affects your dexterity (+2). It greatly protects you from fire. It may corrode you when you take damage. It makes you less stealthy. It has a curse placed upon it. (72, 17, D) a phial of floods (72, 27, D) the +6 hand axe of Moderation {elec, *Rage rN+ Str+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It protects you from negative energy. It may make you go berserk in combat. (72, 36, D) a tomahawk a +0 trident (72, 40, D) a +0 trident (unseen) (72, 41, D) a +0 trident 7 exploding tomahawks (72, 43, D) 3 large rocks (73, 1, D) a +1 chain mail of cold resistance (73, 17, D) a +0 hat (73, 27, D) the +0 chain mail of the Elephant {+Fly rC+ Str+8 Int+4} It affects your strength (+8). It affects your intelligence (+4). It protects you from cold. It lets you fly. (73, 36, D) a phial of floods (73, 37, D) an uncursed amulet of regeneration (75, 1, D) a +5 spear of piercing