haldagan the Dungeon (0, 35, D) the ring "Couj" {rCorr rN+ Dex+6} [ring of resist corrosion] It affects your dexterity (+6). It protects you from negative energy. (0, 50, D) an uncursed staff of power (0, 51, D) a cursed amulet of inaccuracy (1, 32, D) an uncursed staff of summoning (1, 33, D) a +10 plate armour of ponderousness (1, 34, D) an uncursed staff of conjuration (1, 51, D) a +0 spear (1, 52, D) a +1 pair of gloves of dexterity (1, 62, D) an arrow (2, 6, D) a +0 hand axe (2, 14, D) the +9 shortbow of the Old World {venom, MP+9 Str+3 Dex+2} It poisons the ammo it fires. It affects your strength (+3). It affects your dexterity (+2). It affects your magic capacity (+9). (2, 15, D) the +5 ring mail of Generosity {rCorr} It protects you from acid and corrosion. (2, 16, D) the +12 long sword of Terror {protect, MR+ Str+4 Dex+6} It protects the one who uses it against injury (+AC on strike). It affects your strength (+4). It affects your dexterity (+6). It affects your resistance to hostile enchantments. (2, 32, D) a +1 scimitar of electrocution (2, 33, D) a book of Death (2, 34, D) the +2 scale mail of the Blue Moon {rPois Regen+ Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from poison. It increases your rate of regeneration. (2, 50, D) a +4 ring of dexterity (2, 52, D) a +1 hand axe of freezing (2, 55, D) a bolt (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 14, D) a sack of spiders (3, 15, D) a scroll of fog (3, 16, D) the cursed +0 pair of gloves "Bohuo" {rPois rCorr Int+6 Stlth-} It affects your intelligence (+6). It protects you from poison. It protects you from acid and corrosion. It makes you less stealthy. It has a curse placed upon it. (3, 32, D) a book of the Dragon (3, 33, D) a lamp of fire (3, 34, D) a +3 morningstar of protection (3, 50, D) a book of Maledictions (3, 51, D) a +2 ring mail of poison resistance (3, 52, D) a +2 spear of flaming (3, 58, D) a bolt (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (unseen) (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) an uncursed ring of protection from fire (4, 15, D) a +0 shortbow of freezing (4, 16, D) an uncursed staff of death (4, 32, D) a +3 scale mail of magic resistance (4, 33, D) a book of Frost (4, 34, D) the ring of Linearity {rElec rF+ Int-4 Dex+8 Stlth-} [ring of loudness] It affects your intelligence (-4). It affects your dexterity (+8). It protects you from fire. It insulates you from electricity. It makes you less stealthy. (4, 50, D) a +0 whip of electrocution (4, 51, D) an uncursed staff of conjuration (4, 52, D) an uncursed staff of poison (5, 14, D) a +4 falchion of slicing (5, 16, D) an uncursed staff of wizardry (5, 18, D) a +2 long sword (unseen) (5, 34, D) an uncursed staff of power (5, 50, D) a +0 trident (5, 52, D) a +0 trident (5, 55, D) a +0 trident (unseen) (5, 56, D) a bolt (unseen) (5, 57, D) a +0 trident 5 silver tomahawks a +2 leather armour of fire resistance a +0 rapier a +0 robe (6, 6, D) a +0 robe (6, 14, D) an uncursed staff of power (6, 15, D) an uncursed staff of summoning (6, 34, D) a lamp of fire (6, 35, D) a +1 hand axe of freezing a +3 chain mail of fire resistance (6, 50, D) an uncursed staff of fire (6, 51, D) an uncursed staff of conjuration (6, 52, D) a manual of Throwing (6, 54, D) a cursed +0 trident (unseen) (6, 55, D) a +3 trident of venom (unseen) (6, 56, D) a silver tomahawk 7 javelins (6, 57, D) a javelin of returning (still there?) a +1 vampiric rapier (still there?) (6, 58, D) a bolt a +2 spear of piercing 16 javelins of returning a +0 leather armour a javelin a silver tomahawk (7, 14, D) the cursed +3 mace of a treasure trove {elec, MP-9 Str+3 Int+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It affects your intelligence (+3). It affects your magic capacity (-9). It has a curse placed upon it. (7, 15, D) a +7 blowgun (7, 19, D) +0 shadow dragon scales (7, 20, D) a bolt (7, 21, D) a bolt (7, 34, D) a lamp of fire (7, 50, D) a +0 shortbow of flaming (7, 52, D) the Disquisition on Orientation Spells Type Level a - Blink Translocation 2 b - Portal Projectile Hexes/Translocation 3 c - Malign Gateway Summoning/Translocation 7 d - Disjunction Translocation 8 (7, 54, D) a +0 trident (unseen) (7, 55, D) 2 arrows a +2 great mace of protection a +0 trident the ring of Sonkee Huxu {+Blink +Fly Int+4 Dex+4} [ring of dexterity] It affects your intelligence (+4). It affects your dexterity (+4). It lets you fly. It lets you blink. a +1 trident of venom a throwing net (7, 56, D) a +0 rapier (still there?) 6 javelins (still there?) 3 arrows (still there?) a +2 rapier of speed (still there?) a cursed +0 robe (still there?) (7, 57, D) a poisoned tomahawk 4 javelins a cursed -3 trident a +2 robe of resistance (7, 59, D) a tomahawk of returning (8, 14, D) the +1 morningstar of Destruction {pain, MR++} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. (8, 15, D) an uncursed staff of air (8, 16, D) a book of Unlife (8, 19, D) a bolt (8, 33, D) a +3 long sword of holy wrath (8, 42, D) the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. (unseen) (8, 50, D) a +0 trident (8, 51, D) a phial of floods (8, 52, D) a +2 mace of crushing (8, 54, D) a +0 trident (8, 55, D) a +0 longbow a +0 club 8 arrows (8, 56, D) a +0 rapier (unseen) (8, 57, D) a +2 flail of crushing (unseen) (9, 14, D) a book of Beasts (9, 15, D) a fan of gales (9, 16, D) a cursed -3 ring of slaying (9, 32, D) a +0 falchion of draining (9, 33, D) a book of Summonings (9, 34, D) a book of Beasts (9, 52, D) a sack of spiders (9, 54, D) a +0 trident (unseen) (9, 55, D) a +0 spear (9, 56, D) a +0 trident 3 throwing nets an uncursed ring of protection from magic (9, 58, D) a cursed -3 trident (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a +2 war axe of distortion (10, 15, D) a cursed amulet of inaccuracy (10, 16, D) a fan of gales (10, 32, D) the +2 whip "Noetoskucw" {holy, rPois rN+ Dex+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+2). It protects you from poison. It protects you from negative energy. (10, 33, D) a book of Maledictions (10, 34, D) the ring of Founnotu {Ice Slay+3} [ring of ice] It enhances your ice magic. It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you vulnerable to fire. It protects you from cold. (10, 39, D) the +7 great sword of Vuosk {freeze, *Corrode rF+ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It affects your resistance to hostile enchantments. It may corrode you when you take damage. (10, 41, D) a +1 scimitar of holy wrath (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +0 sword of Power the +10 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a +4 ring of protection (11, 15, D) an uncursed staff of cold (11, 16, D) a crystal ball of energy (11, 32, D) an uncursed staff of conjuration (11, 33, D) a +0 halberd of venom (11, 41, D) an uncursed staff of fire a cursed -3 ring of dexterity (11, 50, D) the +2 ring mail of Henotheism {MR+} It affects your resistance to hostile enchantments. (11, 51, D) a phial of floods (11, 52, D) an uncursed staff of power (12, 14, D) the +7 hand crossbow "Tinutz" {penet, rC+ SInv} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It protects you from cold. It lets you see invisible. (12, 15, D) a scroll of brand weapon (12, 16, D) a cursed amulet of inaccuracy (12, 32, D) a sack of spiders (12, 33, D) a lightning rod (4/4) (12, 34, D) a +4 flail of crushing (12, 50, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (12, 51, D) an uncursed staff of energy (12, 52, D) a +4 ring mail of fire resistance (13, 33, D) a cursed staff of fire (13, 34, D) the +1 helmet "Zeoja" {rN+} It protects you from negative energy. (13, 50, D) an uncursed staff of earth (13, 51, D) a book of Changes (13, 52, D) a +2 short sword of draining (14, 51, D) a +1 flail of protection (14, 52, D) a +1 rapier of holy wrath (18, 48, D) a cursed staff of earth (18, 49, D) a sack of spiders (18, 50, D) a lamp of fire (19, 0, D) a fan of gales (19, 1, D) a sack of spiders (19, 16, D) a lightning rod (4/4) (19, 17, D) an uncursed staff of poison (19, 32, D) the Reference Book on Curses Spells Type Level a - Confusing Touch Hexes 1 b - Fulminant Prism Conjuration/Hexes 4 c - Cause Fear Hexes 4 d - Silence Hexes/Air 5 e - Darkness Hexes 6 (19, 33, D) the Catalogue of Displacement Spells Type Level a - Gell's Gravitas Translocation 3 b - Disjunction Translocation 8 (19, 48, D) a +2 vampiric scythe (19, 49, D) an uncursed staff of wizardry (19, 50, D) a +1 broad axe of venom (20, 0, D) a +1 hunting sling of velocity (20, 1, D) a +2 broad axe of chopping (20, 16, D) a manual of Long Blades (20, 17, D) a +1 buckler of protection (20, 32, D) a sack of spiders (20, 33, D) a fan of gales (20, 48, D) a fan of gales (20, 49, D) an uncursed ring of magical power (20, 50, D) a book of Power (21, 0, D) the cursed +1 plate armour of the Insatiable Dances {rC+} It protects you from cold. It has a curse placed upon it. (21, 16, D) a +0 spear of flaming (21, 34, D) a +1 mace of protection (21, 48, D) a +0 chain mail of poison resistance (21, 49, D) a book of Ice (21, 50, D) a book of Ice (22, 0, D) a crystal ball of energy (22, 1, D) an uncursed staff of fire (22, 6, D) a +0 flail (22, 16, D) a +0 scimitar of holy wrath (22, 17, D) a book of Cantrips (22, 21, D) a +0 glaive (22, 22, D) a +0 scimitar a +0 robe (22, 32, D) a +2 hat (22, 33, D) a +2 antimagic trident (22, 34, D) a book of Party Tricks (22, 36, D) a +2 spear of flaming (unseen) (22, 37, D) a +0 hand axe (unseen) (22, 38, D) a +0 whip a +0 cloak an uncursed ring of protection from fire a cursed -1 mace a +0 dire flail 4 scrolls of enchant armour a +0 long sword a cursed +0 cloak (22, 39, D) a +0 long sword (22, 48, D) a +0 flail (22, 49, D) a lightning rod (4/4) (22, 50, D) a bolt (still there?) a +3 ring mail of poison resistance (still there?) (22, 53, D) a bolt (22, 54, D) a +0 dire flail (23, 0, D) an uncursed staff of poison (23, 5, D) a +2 hand axe of holy wrath (unseen) (23, 16, D) an uncursed amulet of the gourmand (23, 17, D) an uncursed staff of energy (23, 18, D) a +1 falchion of slicing (23, 21, D) a +3 whip of flaming (unseen) (23, 22, D) a +0 war axe a +0 robe (23, 23, D) a bolt (23, 32, D) a +5 blowgun (23, 34, D) the +0 leather armour "Gecsuenlenk" {+Inv rPois Int+6 Dex-4} It affects your intelligence (+6). It affects your dexterity (-4). It protects you from poison. It lets you turn invisible. (23, 37, D) a +0 flail a +0 short sword of venom a +0 cloak a +0 cloak a +0 glaive (23, 48, D) a +0 war axe (23, 49, D) a book of Party Tricks (23, 50, D) a crystal ball of energy (23, 53, D) a bolt (still there?) a tomahawk (still there?) (23, 55, D) a bolt (24, 0, D) the +4 scale mail of the Turtle {-Cast rC+++ Int-2 Stlth+} It affects your intelligence (-2). It renders you almost immune to cold. It prevents spellcasting. It makes you more stealthy. (24, 1, D) a +3 mace of holy wrath (24, 5, D) (unseen) (24, 16, D) a +3 antimagic dagger (24, 17, D) a +2 chain mail of magic resistance (24, 18, D) a +1 arbalest of flaming (24, 20, D) the +1 robe "Orreigaddu" {rF+ Regen+ Str+2} It affects your strength (+2). It protects you from fire. It increases your rate of regeneration. (24, 21, D) a +0 dire flail (24, 32, D) a +1 pair of gloves of strength (24, 33, D) a book of Alchemy (24, 34, D) an uncursed staff of air (24, 36, D) the +10 scythe of Fedhas's Whim {freeze, +Fly rPois MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It affects your resistance to hostile enchantments. It lets you fly. (24, 37, D) a +0 broad axe (unseen) (24, 38, D) a +0 broad axe a +0 cloak a +0 rapier a +0 cloak (24, 48, D) a +0 dire flail (24, 49, D) a +0 war axe of venom (24, 50, D) a book of the Sky (24, 53, D) a tomahawk (24, 54, D) a +0 long sword a tomahawk (24, 55, D) +0 storm dragon scales (still there?) +0 storm dragon scales (still there?) (25, 0, D) an uncursed staff of power (25, 17, D) a +1 robe of magic resistance (25, 21, D) a +0 flail a cursed +0 robe (25, 22, D) a +0 club a +0 robe (25, 32, D) a +0 whip (25, 33, D) the cursed +0 double sword of Equivalence {venom, rElec rF- Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). It makes you vulnerable to fire. It insulates you from electricity. It has a curse placed upon it. (25, 34, D) a book of Air (25, 36, D) a +0 glaive (25, 38, D) a +0 arbalest 16 bolts a +1 plate armour (25, 39, D) the +7 Singing Sword (25, 48, D) a +0 helmet of see invisible (25, 49, D) an uncursed staff of fire (25, 50, D) Entiv's Disquisition on the Arsonist and the Mountains Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Lee's Rapid Deconstruction Earth 5 c - Bolt of Fire Conjuration/Fire 6 d - Iron Shot Conjuration/Earth 6 (25, 53, D) a +0 war axe of venom a tomahawk (25, 54, D) a +0 flail (still there?) a +0 mace (still there?) (25, 55, D) the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. (26, 16, D) a lamp of fire (26, 17, D) a lamp of fire (26, 21, D) a +2 glaive of protection (26, 32, D) an uncursed staff of death (26, 33, D) a +0 pair of boots of stealth (26, 37, D) a +2 mace of crushing (unseen) (26, 38, D) a bolt (still there?) a +0 flail (still there?) (26, 48, D) a +3 hunting sling of velocity (26, 49, D) a +7 dagger of venom (26, 50, D) a sack of spiders (26, 53, D) a +0 dire flail (unseen) (27, 1, D) a book of Changes (27, 5, D) a +0 war axe (unseen) (27, 16, D) a sack of spiders (27, 17, D) a +2 great sword of holy wrath (27, 21, D) a +0 scimitar (27, 32, D) a Fen Folio (27, 33, D) a book of Fire (27, 38, D) a +0 battleaxe (27, 48, D) a book of Unlife (27, 49, D) a book of Unlife (27, 50, D) a +0 halberd (27, 53, D) a +4 great sword of flaming a +2 mace of draining a +0 mace +0 shadow dragon scales a +0 halberd (27, 54, D) a +0 dire flail a +0 broad axe a +2 long sword of freezing (27, 55, D) a +0 trident a +0 executioner's axe of chopping a +0 battleaxe an uncursed amulet of guardian spirit a cursed -3 dire flail (28, -1, D) a +2 pair of gloves of dexterity (28, 0, D) the Disquisition on Shifting Enchantment Spells Type Level a - Corona Hexes 1 b - Slow Hexes 2 c - Blade Hands Transmutation 5 (28, 1, D) an uncursed staff of wizardry (28, 16, D) the Handbook of the Boosting Snowflakes Spells Type Level a - Song of Slaying Charms 2 b - Ozocubu's Armour Charms/Ice 3 c - Throw Icicle Conjuration/Ice 4 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Bolt of Cold Conjuration/Ice 6 (28, 32, D) a +0 battleaxe (still there?) a +2 leather armour of cold resistance (still there?) (28, 33, D) a +0 short sword (28, 40, D) a +0 short sword (unseen) (28, 48, D) a sack of spiders (28, 49, D) a sack of spiders (28, 50, D) an uncursed staff of cold (29, 0, D) a +2 scale mail of fire resistance (29, 2, D) a wand of acid (5/15) a wand of lightning (5/15) a wand of iceblast (5/15) (29, 8, D) a bolt (29, 16, D) a sack of spiders (29, 17, D) a +0 battleaxe (29, 32, D) the Incunabulum of Big Damage Spells Type Level a - Infusion Charms 1 b - Passage of Golubria Translocation 4 c - Summon Forest Summoning/Translocation 5 d - Deflect Missiles Charms/Air 6 (29, 48, D) a book of Annihilations (29, 49, D) a +0 shield of protection (29, 50, D) a manual of Unarmed Combat (30, 32, D) a wand of disintegration (7/24) (30, 48, D) the +1 ring mail "Qoonigaof" {-Tele rF+++ MR- Str+9} It affects your strength (+9). It renders you almost immune to fire. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. (30, 49, D) a +3 arbalest of freezing (30, 50, D) a book of Debilitation (31, 48, D) a +0 flail (31, 49, D) a +0 war axe (31, 50, D) a sack of spiders (32, 49, D) a +0 trident (32, 50, D) a book of Clouds (33, 48, D) an uncursed staff of power (33, 49, D) the +7 great sword of the Special Continents {venom, rN+ Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). It protects you from negative energy. (33, 50, D) a +2 arbalest of flaming (34, 28, D) an uncursed ring of see invisible (34, 48, D) a manual of Shields (34, 49, D) the +3 longbow "Ytamur" {venom, MP+9} It poisons the ammo it fires. It affects your magic capacity (+9). (34, 50, D) a fan of gales (35, 14, D) a fan of gales (35, 28, D) a +0 great mace of venom (36, 0, D) a book of Enchantments (36, 1, D) a +3 triple crossbow of flaming (36, 14, D) a lightning rod (4/4) (36, 15, D) a fan of gales (36, 28, D) a +5 halberd of pain (36, 29, D) a +0 falchion of draining (37, 0, D) a +2 ring of dexterity (37, 5, D) a +0 battleaxe a +4 arbalest of flaming a +0 chain mail (37, 14, D) a book of Cantrips (37, 19, D) a +0 dire flail (37, 23, D) the cursed +0 robe of Grottiness {rCorr Int+3 SInv} It affects your intelligence (+3). It lets you see invisible. It protects you from acid and corrosion. It has a curse placed upon it. (37, 28, D) a +0 quarterstaff (37, 29, D) a +0 fustibalus of freezing (37, 43, D) a bolt (38, 0, D) a book of the Warp (38, 2, D) a +6 ring of intelligence a +6 ring of dexterity (38, 4, D) 3 large rocks (38, 5, D) a +2 great sword a +0 plate armour a +2 war axe a +0 plate armour a +0 large shield a scroll of brand weapon a +0 battleaxe a cursed +0 plate armour (38, 14, D) a +0 robe (38, 15, D) the Grimoire of Hexes Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Tukima's Dance Hexes 3 c - Summon Guardian Golem Hexes/Summoning 3 d - Yara's Violent Unravelling Hexes/Transmutation 5 (38, 19, D) a +0 flail (unseen) (38, 20, D) a +0 dagger a cursed +0 robe (38, 25, D) a +1 halberd of flaming (unseen) (38, 28, D) a phial of floods (38, 29, D) the amulet "Cufepp" {Inacc rPois MR++ Int+5 Stlth-} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+5). It protects you from poison. It affects your resistance to hostile enchantments. It makes you less stealthy. (38, 32, D) a +2 longbow of velocity a +0 spear 21 arrows (38, 33, D) a +0 spear a +0 hand axe a cursed +0 animal skin the ring "Foylayfe" {rElec Int+3 Dex+4} [ring of intelligence] It affects your intelligence (+3). It affects your dexterity (+4). It insulates you from electricity. a +2 whip of venom a +0 robe (38, 34, D) an uncursed staff of conjuration (still there?) a +1 antimagic war axe (still there?) (38, 48, D) a Grand Grimoire (38, 49, D) a book of the Tempests (39, 0, D) a +6 blowgun (39, 1, D) a +4 hand axe of freezing (39, 4, D) a +2 great sword of electrocution (unseen) (39, 5, D) a +3 long sword a +0 chain mail (39, 14, D) a +1 ring mail of fire resistance (39, 15, D) a phial of floods (39, 21, D) a +2 spear a cursed +0 robe (39, 23, D) a +0 war axe (unseen) (39, 28, D) a phial of floods (39, 29, D) a +0 buckler (39, 32, D) an arrow (39, 33, D) a +0 quarterstaff a +0 robe a +0 robe a +3 quick blade the +4 shortbow of Carudir {speed, +Inv} Attacks with this weapon are significantly faster. It lets you turn invisible. a +0 robe a +0 quarterstaff a +0 robe a +2 rapier of flaming a +0 animal skin (39, 49, D) a +2 hunting sling of flaming (39, 50, D) a +1 vampiric short sword (40, 0, D) a +1 morningstar of crushing (40, 1, D) an uncursed ring of protection from magic (40, 4, D) a cursed -1 war axe a +0 chain mail (40, 5, D) a +0 war axe a +0 plate armour a +0 war axe a +0 chain mail a +0 great sword a +0 plate armour (40, 19, D) an uncursed staff of wizardry a +0 robe a +0 dagger a +0 robe (40, 28, D) a book of the Tempests (41, 0, D) a manual of Throwing (41, 19, D) a +2 halberd of flaming (unseen) (41, 29, D) the Incunabulum of Feathers Spells Type Level a - Swiftness Charms/Air 2 b - Static Discharge Conjuration/Air 3 c - Deflect Missiles Charms/Air 6 d - Tornado Air 9 (41, 31, D) a +0 flail (41, 33, D) a +0 robe (unseen) (41, 34, D) a +2 vampiric morningstar (unseen) (41, 50, D) Mycapt's Volume of Ashen Transmutation Spells Type Level a - Sandblast Earth 1 b - Sticks to Snakes Transmutation 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Spider Form Transmutation/Poison 3 e - Blade Hands Transmutation 5 f - Statue Form Transmutation/Earth 6 (42, 0, D) a +1 falchion of draining (42, 1, D) a Young Poisoner's Handbook (42, 14, D) a +0 dagger (42, 15, D) a book of Summonings (42, 29, D) a cursed ring of loudness (42, 49, D) a +0 dagger (42, 50, D) a sack of spiders (43, 14, D) a book of Air (43, 15, D) a +0 robe (43, 28, D) a +0 war axe (43, 30, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity (43, 50, D) a phial of floods (44, 48, D) a +2 robe of resistance (44, 50, D) the -1 helmet "Eruruk" {rPois rN+ Int-4} It affects your intelligence (-4). It protects you from poison. It protects you from negative energy. (44, 51, D) an uncursed staff of cold (44, 59, D) a +0 glaive (44, 61, D) the +9 trident of Zowesoci {vamp, rPois Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from poison. It makes you more stealthy. a +7 blowgun a +0 plate armour a +0 war axe a +0 plate armour (44, 62, D) a +2 antimagic spear the +2 robe of the Endless Expanse {+Blink rF+ Dex+8 Stlth+} It affects your dexterity (+8). It protects you from fire. It lets you blink. It makes you more stealthy. (44, 63, D) a +0 long sword a +0 plate armour a cursed ring of ice (44, 64, D) a +0 long sword the +4 leather armour of Sololous {Int+3} It affects your intelligence (+3). (45, 48, D) a +3 ring mail of fire resistance (45, 49, D) a +4 chain mail of magic resistance (45, 50, D) an uncursed staff of death (45, 60, D) a +0 flail of protection a +0 robe a +4 war axe of electrocution a +0 robe (45, 61, D) a +2 mace of protection a +0 robe (45, 62, D) a +1 battleaxe a +0 chain mail an uncursed ring of flight (45, 65, D) an uncursed staff of earth a +0 robe (46, 48, D) the cursed +1 chain mail of Existentialism {Int+9 Dex+3} It affects your intelligence (+9). It affects your dexterity (+3). It has a curse placed upon it. (46, 49, D) a book of Enchantments (46, 50, D) a phial of floods (46, 51, D) a +0 robe (46, 60, D) an uncursed staff of summoning a +0 robe the ring "Agga" {Wiz rElec rF- Int+2} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+2). It makes you vulnerable to fire. It insulates you from electricity. an uncursed staff of energy a cursed +0 robe (46, 62, D) a +0 great mace (unseen) (46, 63, D) a +0 great mace (unseen) (46, 64, D) a +1 great mace of protection a +0 chain mail a +3 scimitar a +3 chain mail of poison resistance a +0 large shield of positive energy (47, 48, D) a fan of gales (47, 49, D) the Disquisition on Nocuous Stones Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Petrify Transmutation/Earth 4 d - Venom Bolt Conjuration/Poison 5 (47, 50, D) a phial of floods (47, 51, D) the cursed +0 helmet "Eqas" {*Corrode Str+3 Dex+2} It affects your strength (+3). It affects your dexterity (+2). It may corrode you when you take damage. It has a curse placed upon it. (47, 60, D) a +0 trident a +0 scimitar a +2 buckler of poison resistance a +0 demon whip of draining the +1 robe "Veicot" {rElec Str-2 Int+6 Stlth+} It affects your strength (-2). It affects your intelligence (+6). It insulates you from electricity. It makes you more stealthy. the ring "Kemasyahuti" {MP+9 Str+5} [ring of magical power] It affects your strength (+5). It affects your magic capacity (+9). an uncursed staff of death a +2 robe of positive energy (47, 61, D) a +3 mace of protection a +0 robe (47, 62, D) a +0 flail (48, 0, D) a +5 crystal plate armour (48, 48, D) the +7 eveningstar "Orucosull" {crush, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. (48, 49, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (48, 50, D) a +1 flail of protection (48, 51, D) a +0 dagger (49, 1, D) the cursed +1 leather armour of the Ladybird {rF+ Dex+2} It affects your dexterity (+2). It protects you from fire. It has a curse placed upon it. (49, 12, D) Bopidgh's Papyrus of Beguiling Spells Type Level a - Spectral Weapon Hexes/Charms 3 b - Silence Hexes/Air 5 (49, 36, D) a book of the Sky (49, 48, D) a +1 helmet of see invisible (49, 65, D) a bolt (50, 0, D) a +1 dagger of venom (50, 1, D) an uncursed ring of see invisible (50, 2, D) a +0 battleaxe (50, 12, D) an uncursed staff of death (50, 13, D) the amulet "Tudaneun" {RegenMP Int+5} [amulet of magic regeneration] It increases your magic regeneration. It affects your intelligence (+5). (50, 24, D) an uncursed amulet of rage (50, 25, D) an uncursed staff of air (50, 36, D) The Last Secrets of Wizardry Spells Type Level a - Dragon's Call Summoning 9 (50, 37, D) an uncursed amulet of rage (50, 42, D) (unseen) (50, 48, D) a +0 robe (50, 50, D) a book of Unlife (50, 65, D) a bolt (51, 0, D) the cursed +2 shortbow of Animal Spirits {flame, rPois} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. It has a curse placed upon it. (51, 12, D) the +3 leather armour of Goqeil {rC+ rN+ Str+8} It affects your strength (+8). It protects you from cold. It protects you from negative energy. (51, 13, D) a +2 hunting sling of velocity (51, 28, D) an uncursed staff of conjuration (51, 36, D) the ring of Gyceler {Ice -Tele rElec rPois rN+} [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It prevents most forms of teleportation. (51, 37, D) an uncursed ring of fire (51, 40, D) a tomahawk (51, 41, D) a tomahawk a +0 dagger (51, 43, D) a +0 war axe (51, 48, D) a lightning rod (4/4) (51, 64, D) a bolt (52, 0, D) a +3 hand crossbow of velocity (52, 1, D) a book of the Warp (52, 5, D) a bolt a +0 hand axe of freezing (52, 12, D) a cursed staff of poison (52, 13, D) the +2 arbalest of Ehez {speed, *Slow Str-4 Dex+7 Stlth+} Attacks with this weapon are significantly faster. It affects your strength (-4). It affects your dexterity (+7). It may slow you when you take damage. It makes you more stealthy. (52, 24, D) a +4 giant club (52, 25, D) the +9 hunting sling of Recsafacidgh {freeze, rN+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from negative energy. (52, 28, D) a +0 halberd (unseen) (52, 29, D) (unseen) (52, 36, D) the ring of Suspected Treachery {Fire rPois Str+5} [ring of fire] It enhances your fire magic. It affects your strength (+5). It protects you from fire. It makes you vulnerable to cold. It protects you from poison. (52, 37, D) a +2 scale mail of poison resistance (52, 41, D) (unseen) (52, 49, D) an uncursed staff of fire (53, 0, D) the Handbook of Hurtful Stolen Souls Spells Type Level a - Magic Dart Conjuration 1 b - Force Lance Conjuration/Translocation 4 c - Control Undead Necromancy 4 d - Fireball Conjuration/Fire 5 e - Bolt of Cold Conjuration/Ice 6 (53, 1, D) the +4 hand axe "Ynoroo" {elec, Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+3). (53, 5, D) a +0 war axe a +1 hand crossbow of freezing (53, 12, D) an uncursed staff of death (53, 13, D) an uncursed staff of power (53, 16, D) a +2 long sword of holy wrath a +0 large shield (53, 24, D) a crystal ball of energy (53, 25, D) an uncursed staff of power (53, 28, D) a +0 mace of protection a +0 robe (53, 36, D) Vehumet's Grimoire of Confrontation Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Iskenderun's Battlesphere Conjuration/Charms 5 c - Irradiate Conjuration/Transmutation 5 d - Bolt of Draining Conjuration/Necromancy 5 (53, 37, D) an uncursed ring of resist corrosion (53, 48, D) a manual of Stealth (53, 49, D) a book of the Earth (54, 0, D) a manual of Spellcasting (54, 1, D) a +1 chain mail of cold resistance (54, 12, D) a +0 vampiric war axe (54, 13, D) a cursed staff of earth (54, 24, D) a +0 whip (54, 25, D) a crystal ball of energy (54, 48, D) the Tome of Fiery Malediction Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Silence Hexes/Air 5 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Ignition Fire 8 (54, 49, D) a +0 dagger (54, 50, D) a +0 robe (55, 0, D) a +2 rapier of venom (55, 12, D) a +0 scimitar of flaming (55, 13, D) a +0 leather armour of fire resistance (55, 24, D) an uncursed staff of cold (55, 36, D) a tomahawk (58, 47, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (58, 48, D) a sack of spiders (58, 49, D) the Compendium of Aerial Ignition Spells Type Level a - Shock Conjuration/Air 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Inner Flame Hexes/Fire 3 d - Fireball Conjuration/Fire 5 e - Ignition Fire 8 (59, 36, D) a +0 mace (59, 37, D) an uncursed staff of conjuration (59, 47, D) a cursed staff of summoning (59, 48, D) the cursed +0 scale mail of Twilight {rElec MR+ Int-2} It affects your intelligence (-2). It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (59, 49, D) an uncursed staff of conjuration (60, 36, D) an uncursed staff of power (60, 37, D) a +1 long sword of slicing (60, 40, D) a tomahawk (60, 47, D) a +0 glaive (60, 48, D) an uncursed staff of air (60, 49, D) an uncursed staff of wizardry (60, 50, D) a +0 club (unseen) (61, 0, D) a book of Conjurations (61, 8, D) an uncursed staff of wizardry (61, 26, D) a +0 dire flail (61, 29, D) a +0 trident (61, 36, D) a book of Battle (61, 37, D) a +0 mace of holy wrath (61, 39, D) a +1 long sword of flaming (still there?) a +0 giant club (still there?) (61, 47, D) an uncursed staff of wizardry (61, 53, D) a +0 troll leather armour (unseen) (62, 1, D) a +0 rapier (62, 2, D) a +4 glaive of freezing a +1 flail of venom (62, 8, D) a +0 rapier (62, 9, D) a phial of floods (62, 13, D) an arrow (62, 17, D) the +6 quarterstaff of the Madman {drain, +Rage rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. It lets you go berserk. (62, 19, D) a +0 short sword of venom (62, 21, D) a +1 broad axe of flaming (62, 26, D) an uncursed staff of wizardry (62, 27, D) a book of Ice (62, 29, D) the +6 spear of the Valley of Death {flame, MR++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your resistance to hostile enchantments. (unseen) (62, 36, D) a +0 hand axe (62, 37, D) an uncursed ring of poison resistance (62, 38, D) a +0 glaive a +0 chain mail (62, 39, D) a +0 halberd (62, 40, D) a +0 giant club (62, 47, D) the +5 battleaxe of the Twenty Scars {chop, MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. a +0 chain mail a +0 dagger (62, 48, D) a +1 short sword of draining (62, 53, D) 2 large rocks (63, 0, D) a cursed staff of summoning (63, 8, D) a lightning rod (4/4) (63, 11, D) a +0 dagger a +0 shortbow 27 arrows a cursed +0 leather armour a +0 short sword (63, 17, D) an uncursed staff of energy (63, 20, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (63, 26, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (63, 27, D) a +2 spear of piercing (63, 36, D) a lamp of fire (63, 37, D) an uncursed staff of wizardry (63, 47, D) the +0 leather armour of Pantheism {Int+6 Dex-3} It affects your intelligence (+6). It affects your dexterity (-3). (63, 48, D) a +0 robe (63, 50, D) a +0 scimitar (63, 51, D) a +0 battleaxe of freezing a +0 leather armour (63, 52, D) a +0 arbalest a +0 war axe 14 bolts a +0 plate armour a tomahawk (63, 54, D) 2 large rocks (unseen) (64, 11, D) a +0 short sword (64, 12, D) a +4 rapier of electrocution a +0 leather armour (64, 26, D) a Fen Folio (64, 27, D) a +3 scimitar of slicing (64, 47, D) a +2 ring mail of cold resistance (64, 48, D) a +1 broad axe of chopping a +0 robe a +2 quarterstaff of protection (64, 49, D) a +0 pair of boots of flying (64, 51, D) 3 large rocks (64, 52, D) a bolt a +0 troll leather armour (64, 53, D) a +0 arbalest a +3 war axe 10 bolts a +0 plate armour an uncursed ring of resist corrosion a +0 great sword a +0 plate armour a +0 great sword a +0 plate armour 3 large rocks (64, 54, D) a bolt 2 large rocks a +0 giant club a +0 flail a +0 leather armour (64, 60, D) a large rock (65, 26, D) a +1 battleaxe of freezing (65, 48, D) a +0 helmet of intelligence (65, 49, D) a +0 battleaxe (still there?) a +1 dire flail (still there?) (65, 50, D) a large rock (still there?) an uncursed staff of earth (still there?) (65, 51, D) a bolt a large rock (65, 52, D) a +0 dire flail a +0 dire flail (65, 53, D) 2 bolts a +0 giant club a cursed -1 giant club (65, 54, D) a large rock (65, 55, D) a +6 dagger of draining (unseen) (65, 56, D) 2 large rocks a bolt (66, 48, D) a +0 scimitar of protection a +0 chain mail (66, 49, D) a +0 battleaxe a +0 chain mail a Young Poisoner's Handbook (66, 50, D) a +0 dagger (66, 51, D) a +0 giant club a +0 halberd a +1 fustibalus of velocity a +0 plate armour an uncursed ring of resist corrosion a +0 whip a +0 leather armour (66, 52, D) a +1 great mace of protection a +1 chain mail of cold resistance a +0 halberd 7 tomahawks a +0 chain mail (66, 53, D) a +0 dire flail a large rock (66, 54, D) a +0 giant club (unseen) (66, 57, D) a large rock (67, 0, D) an uncursed staff of fire (67, 47, D) a lightning rod (4/4) (67, 49, D) a manual of Fighting (67, 50, D) a bolt (still there?) a +0 long sword (still there?) (67, 51, D) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. a +1 robe of fire resistance (67, 52, D) a +0 glaive a +0 chain mail (67, 53, D) a +0 broad axe a +0 chain mail a bolt (67, 54, D) a +0 giant club (unseen) (67, 55, D) a +0 war axe (unseen) (67, 58, D) a bolt (68, 0, D) a +0 shortbow of flaming (68, 47, D) a book of Enchantments (68, 48, D) a +0 great sword a +0 chain mail the ring of the Sneaky Gods {*Drain +Fly rElec Str+6 Stlth-} [ring of loudness] It affects your strength (+6). It insulates you from electricity. It lets you fly. It causes draining when unequipped. It makes you less stealthy. a +0 dagger (68, 49, D) a book of Debilitation (68, 50, D) Sif Muna's Collected Works on Creative Toxins Spells Type Level a - Sting Conjuration/Poison 1 b - Summon Small Mammal Summoning 1 c - Call Canine Familiar Summoning 3 d - Spellforged Servitor Conjuration/Summoning 7 (68, 51, D) a +1 glaive of flaming a +0 ring mail a +0 scimitar a +0 chain mail (68, 53, D) a +0 halberd (unseen) (69, 0, D) a fan of gales (69, 36, D) a book of Power (69, 47, D) a +0 war axe (69, 49, D) a lightning rod (4/4) (69, 50, D) a +5 ring of evasion (69, 51, D) a +2 trident of distortion a +0 chain mail (70, 8, D) an uncursed staff of earth (70, 9, D) a +1 chain mail of cold resistance (70, 36, D) an uncursed ring of stealth (70, 37, D) a +5 giant spiked club (70, 47, D) an uncursed staff of death (70, 48, D) a +0 flail (70, 49, D) a +3 amulet of reflection (71, 8, D) a +1 broad axe of electrocution (71, 20, D) a +0 short sword a +0 robe (71, 26, D) a +5 blowgun (71, 36, D) Viasem's Reference Book on Arcane Weapons Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Conjure Flame Conjuration/Fire 3 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Throw Icicle Conjuration/Ice 4 e - Fireball Conjuration/Fire 5 (71, 37, D) the +0 leather armour of Zioka Nuta {Stlth+} It makes you more stealthy. (71, 47, D) a book of Conjurations (71, 48, D) an uncursed staff of power (72, 8, D) an uncursed staff of energy (72, 9, D) a fan of gales (72, 16, D) a fan of gales (72, 17, D) the ring "Leatadgh" {Fire Str+3} [ring of fire] It enhances your fire magic. It affects your strength (+3). It protects you from fire. It makes you vulnerable to cold. (72, 20, D) a cursed +0 falchion (unseen) (72, 27, D) the +5 chain mail of the Albatross {+Inv} It lets you turn invisible. (72, 36, D) a +1 robe of positive energy (72, 37, D) a +4 hunting sling of flaming (72, 40, D) a tomahawk (72, 47, D) a book of Annihilations (72, 48, D) an uncursed staff of fire (72, 49, D) a book of the Tempests (73, 1, D) a phial of floods (73, 16, D) an uncursed staff of conjuration (73, 17, D) an uncursed staff of air (73, 26, D) a +2 battleaxe of chopping (73, 27, D) a +1 quarterstaff of protection (73, 36, D) a Necronomicon (73, 37, D) a +4 halberd of venom (73, 47, D) a cursed staff of power (73, 48, D) a phial of floods (73, 49, D) an uncursed staff of death (74, 48, D) a +5 short sword of speed (74, 49, D) a +2 dagger of venom (75, 47, D) a +3 plate armour of cold resistance