haldagan the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (9, 2, D) the +6 double sword of the Pill Bug {flame, +Inv MP+9 Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It affects your magic capacity (+9). It lets you turn invisible. (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +0 scythe a +0 robe an uncursed staff of power the human corpse of Sigmund (skeletalised by now) (61, 8, D) an uncursed staff of summoning (61, 16, D) a +1 ring mail of magic resistance (61, 26, D) a +0 troll leather armour (62, 0, D) a +0 robe a crystal ball of energy the human corpse of Jessica (skeletalised by now) (62, 1, D) a +2 quarterstaff of chaos a cursed +0 cloak a +1 long sword of freezing the gnoll corpse of Crazy Yiuf (skeletalised by now) (62, 8, D) a +6 plate armour of ponderousness an adder corpse (skeletalised by now) (62, 9, D) a +2 scimitar of flaming (62, 16, D) an uncursed staff of earth (62, 17, D) an uncursed staff of summoning (62, 26, D) the +1 robe of Insatiable Hunger {rElec rPois} It insulates you from electricity. It protects you from poison. (62, 27, D) a lamp of fire (62, 32, D) a jackal corpse (63, 0, D) a +0 long sword a +0 robe the Reference Book on Freezing Transmigration Spells Type Level a - Beastly Appendage Transmutation 1 b - Spider Form Transmutation/Poison 3 c - Irradiate Conjuration/Transmutation 5 d - Blade Hands Transmutation 5 e - Ozocubu's Refrigeration Ice 6 (63, 8, D) the +1 hunting sling of Tanic {velocity, Dex+2} Any stone fired from it inflicts extra damage. It affects your dexterity (+2). (63, 16, D) a book of Maledictions (63, 19, D) a +5 spear (unseen) (63, 20, D) a +4 war axe a +0 robe (63, 26, D) Sif Muna's Disquisition on Changing Spells Type Level a - Spider Form Transmutation/Poison 3 b - Ice Form Ice/Transmutation 4 c - Petrify Transmutation/Earth 4 d - Blade Hands Transmutation 5 (63, 27, D) a lightning rod (4/4) (63, 31, D) a jackal corpse (64, 17, D) a +1 dagger of electrocution (64, 27, D) a lightning rod (4/4) (64, 31, D) a spiny frog corpse (65, 26, D) a book of Annihilations (67, 0, D) an uncursed staff of summoning (68, 0, D) a phial of floods (69, 0, D) an uncursed staff of power (69, 3, D) a hell hound corpse (skeletalised by now) (69, 36, D) a +2 hand axe of chopping (69, 41, D) a +0 giant spiked club (unseen) (70, 8, D) a +0 hand axe an uncursed amulet of rage (70, 9, D) a +0 hand axe the +0 hunting sling "Beat Yhe" {freeze, Dex+5} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+5). (70, 36, D) the +6 great sword "Bulouh" {antimagic, -Tele +Fly MR++ SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. It lets you see invisible. It lets you fly. It prevents most forms of teleportation. (70, 37, D) the cursed +1 scale mail "Pellayfugg" {+Inv Stlth+} It lets you turn invisible. It makes you more stealthy. It has a curse placed upon it. (70, 41, D) the +9 rapier "Qidiggai" {freeze, Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). (71, 8, D) a +0 trident the +3 hand axe of Drought {venom, *Contam Int+7} It poisons the flesh of those it strikes. It affects your intelligence (+7). It causes magical contamination when unequipped. (71, 9, D) a +2 buckler of cold resistance (71, 16, D) a phial of floods (71, 17, D) an uncursed staff of fire (71, 36, D) a book of Burglary (71, 37, D) an uncursed staff of air (71, 43, D) a large rock (72, 8, D) a +0 flail a +1 dagger of venom (72, 9, D) a +0 hand axe an uncursed staff of earth a draconian corpse (skeletalised by now) (72, 16, D) a +0 short sword of draining (72, 36, D) a +5 antimagic lajatang (72, 37, D) an uncursed ring of protection from fire (73, 1, D) an uncursed ring of ice (73, 27, D) a lightning rod (4/4) (73, 36, D) a phial of floods (73, 37, D) an uncursed amulet of the gourmand