haldagan the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +0 short sword (still there?) a +0 short sword (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 5, D) 4 meat rations (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 great mace "Qogey" {antimagic, *Noise rN+ MR++ Int+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+2). It protects you from negative energy. It affects your resistance to hostile enchantments. It may make noises in combat. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) a +2 hunting sling of velocity (49, 37, D) the +1 buckler of Naudok {+Fly Int+4} It affects your intelligence (+4). It lets you fly. (50, 36, D) Ycuzudgh's Compendium of the Assistive Compass Spells Type Level a - Infusion Charms 1 b - Blink Translocation 2 c - Spectral Weapon Hexes/Charms 3 d - Portal Projectile Hexes/Translocation 3 e - Iskenderun's Battlesphere Conjuration/Charms 5 f - Dispersal Translocation 6 (50, 37, D) a lamp of fire (51, 36, D) the cursed +1 shortbow of the Orange Skies {speed, *Drain rElec rF+ Dex+6} Attacks with this weapon are significantly faster. It affects your dexterity (+6). It protects you from fire. It insulates you from electricity. It causes draining when unequipped. It has a curse placed upon it. (51, 37, D) a phial of floods (52, 36, D) a +3 ring of evasion (52, 37, D) the ring of Atzuk {rN+ EV+3} [ring of evasion] It affects your evasion (+3). It protects you from negative energy. (52, 38, D) a +0 rapier (unseen) (53, 36, D) a fan of gales (53, 37, D) a +3 chain mail of fire resistance (53, 38, D) a +0 antimagic hand axe (unseen) (54, 36, D) the +11 shortbow "Taugulor" {freeze, Str+2 Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+2). It makes you more stealthy. (57, 35, D) a mutagenic chunk of flesh (59, 36, D) a book of Summonings (59, 37, D) a +2 quarterstaff of draining (60, 36, D) an uncursed staff of cold (60, 37, D) a Young Poisoner's Handbook (60, 41, D) a mutagenic chunk of flesh (61, 0, D) a cursed staff of fire (61, 18, D) a cursed -1 spear (61, 21, D) a wolf corpse (61, 26, D) Zaes's Guide on Enthralling Clay Spells Type Level a - Corona Hexes 1 b - Slow Hexes 2 c - Inner Flame Hexes/Fire 3 d - Confuse Hexes 3 e - Cause Fear Hexes 4 f - Bolt of Magma Conjuration/Fire/Earth 5 (61, 36, D) the +7 chain mail of the Fisher {+Blink rF- Str+2 Dex+6} It affects your strength (+2). It affects your dexterity (+6). It makes you vulnerable to fire. It lets you blink. (61, 37, D) a shapeshifter corpse (62, 0, D) a +0 vampiric long sword (62, 1, D) the +6 hunting sling of Gotaah {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. (62, 8, D) the cursed +0 morningstar "Spriggan's Curse" {speed, Dex+3} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It has a curse placed upon it. (62, 9, D) the +10 crystal plate armour of the Shoals {+Inv Dex-3 SInv Stlth+} It affects your dexterity (-3). It lets you see invisible. It lets you turn invisible. It makes you more stealthy. (62, 17, D) a +5 giant spiked club (62, 18, D) a +0 spear a spriggan corpse a hornet corpse (62, 19, D) a cursed +0 short sword a +0 robe a wolf corpse a spriggan corpse (62, 27, D) a crystal ball of energy (62, 36, D) a +2 great mace of distortion a glowing shapeshifter corpse (63, 8, D) an uncursed staff of earth (63, 17, D) an uncursed staff of energy (63, 20, D) a wolf corpse (63, 26, D) a cursed ring of loudness (63, 27, D) a phial of floods (63, 36, D) a +2 robe of resistance (63, 37, D) the cursed +1 hand axe "Oqu Wiy" {chop, rN+ Str+4 Stlth-} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from negative energy. It makes you less stealthy. It has a curse placed upon it. a shapeshifter corpse (64, 16, D) a +3 scale mail of fire resistance (64, 18, D) a wolf corpse (64, 26, D) a +2 pair of boots of flying (64, 27, D) a +4 chain mail of cold resistance (65, 26, D) the Guide on Poisonous Transmigration Spells Type Level a - Sticks to Snakes Transmutation 2 b - Olgreb's Toxic Radiance Poison 4 c - Alistair's Intoxication Transmutation/Poison 5 d - Hydra Form Transmutation 6 (65, 36, D) a mutagenic chunk of flesh (67, 0, D) the +10 shortbow "Qianabou" {velocity, +Blink MR+ Int+3 Dex-5} Any arrow fired from it inflicts extra damage. It affects your intelligence (+3). It affects your dexterity (-5). It affects your resistance to hostile enchantments. It lets you blink. (69, 0, D) an uncursed staff of poison (69, 36, D) a fan of gales (70, 8, D) a +3 falchion of electrocution an orc corpse (skeletalised by now) (70, 9, D) a +0 whip (70, 36, D) a water moccasin corpse (70, 37, D) a +2 plate armour of poison resistance (71, 8, D) a cursed -1 dagger a +0 robe a book of Debilitation (71, 17, D) an uncursed staff of summoning (71, 26, D) a book of Fire (71, 27, D) a wolf corpse (skeletalised by now) (71, 36, D) a +0 short sword (71, 37, D) an uncursed staff of death (71, 42, D) a chunk of flesh (72, 8, D) an orc corpse (skeletalised by now) (72, 9, D) a +0 dagger a +0 robe the +3 halberd "Muczym" {freeze, MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. an orc corpse (skeletalised by now) (72, 17, D) a fan of gales an adder corpse (skeletalised by now) (72, 25, D) a black bear corpse (skeletalised by now) (72, 26, D) a +2 dagger of speed (72, 27, D) a +0 short sword a +0 robe a wolf corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (72, 28, D) a +0 quarterstaff (unseen) (72, 36, D) a +0 long sword a +1 battleaxe of venom (72, 37, D) the +6 flail of the Silent Majority {vamp, rC+ MR+ Str-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (-3). It protects you from cold. It affects your resistance to hostile enchantments. an adder corpse (73, 1, D) a +0 giant spiked club a +0 giant club a +0 long sword of protection a two-headed ogre corpse (skeletalised by now) (73, 16, D) a +6 vampiric halberd (73, 17, D) a +0 halberd of venom an uncursed staff of power a naga corpse (skeletalised by now) (73, 18, D) an adder corpse (skeletalised by now) (73, 26, D) an uncursed staff of wizardry (73, 27, D) a +0 robe (73, 36, D) a +2 robe of cold resistance (73, 37, D) a book of Party Tricks (75, 1, D) 3 large rocks a +2 pair of boots of stealth a cyclops corpse (skeletalised by now)