haldagan the Dungeon (2, 1, D) a +0 robe (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 0, D) 3 potions of berserk rage 6 potions of haste (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) the +10 rapier of Causality {pierce, +Inv rN+ Stlth-} It inflicts extra damage upon your enemies. It protects you from negative energy. It lets you turn invisible. It makes you less stealthy. (61, 8, D) a +1 trident of venom (62, 0, D) a book of Geomancy (62, 1, D) Wyihiax's Disquisition on Toxins and Beguiling Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Fulminant Prism Conjuration/Hexes 4 c - Venom Bolt Conjuration/Poison 5 d - Discord Hexes 8 (62, 8, D) an uncursed staff of summoning (62, 9, D) an uncursed staff of wizardry (63, 11, D) an uncursed staff of summoning (68, 0, D) a +0 club (68, 2, D) a +1 long sword of distortion a +0 robe a +0 scythe a +0 robe (68, 3, D) a +0 battleaxe a +0 robe the orc corpse of Blork the orc (skeletalised by now) (69, 0, D) a +1 naga barding of stealth (70, 8, D) an uncursed staff of conjuration (70, 9, D) the +2 leather armour of Fortification {Str+3 Int-5 Slay+2} It affects your strength (+3). It affects your intelligence (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+2). (71, 8, D) a +2 trident of freezing (71, 16, D) an uncursed staff of power (71, 17, D) an uncursed ring of magical power (72, 8, D) a +1 battleaxe of chopping (72, 16, D) a cursed -4 ring of strength (72, 17, D) an uncursed amulet of regeneration (72, 21, D) a +0 mace (73, 16, D) an uncursed staff of poison (73, 17, D) a +1 great sword of holy wrath (74, 3, D) a +0 dagger a +0 robe (75, 1, D) the cursed +1 quarterstaff of Fatigue {vamp, +Blink rF+ rN+ Stlth-} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from fire. It protects you from negative energy. It lets you blink. It makes you less stealthy. It has a curse placed upon it.