haldagan the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 0, D) 3 potions of berserk rage 6 potions of haste a +0 robe a +0 spear (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +10 plate armour of the Ten Yaks {*Contam rElec MR+++ Regen+} It insulates you from electricity. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It increases your rate of regeneration. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +3 spear of Floods {speed, rPois rN+ MR+ Dex+4} Attacks with this weapon are significantly faster. It affects your dexterity (+4). It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. Cheibriados disapproves of the use of such an item. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) a +3 hand axe of chopping (59, 37, D) the +0 buckler of Decriviu {rN+ Dex+5} It affects your dexterity (+5). It protects you from negative energy. (60, 36, D) a phantom mirror (60, 37, D) an uncursed amulet of rage (60, 41, D) a +0 trident (61, 0, D) the Compendium of Ignition Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Inner Flame Hexes/Fire 3 d - Bolt of Fire Conjuration/Fire 6 e - Ignition Fire 8 (61, 8, D) an uncursed staff of energy (61, 11, D) a +0 dagger a +0 robe (61, 16, D) Bumm's Compendium of Frigorific Companions Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Summon Ice Beast Ice/Summoning 4 d - Metabolic Englaciation Hexes/Ice 5 e - Summon Hydra Summoning 7 (61, 20, D) a +0 club (unseen) (61, 26, D) a crystal ball of energy (61, 36, D) an uncursed staff of air (61, 37, D) a +3 falchion of freezing (62, 1, D) a book of Geomancy (62, 8, D) a phial of floods (62, 10, D) a cursed -3 dagger a +0 leather armour (62, 11, D) a +0 club (62, 16, D) a +3 halberd of freezing (62, 20, D) a +1 mace of protection a +0 leather armour a +0 scimitar a +1 chain mail of fire resistance (62, 26, D) a phial of floods (62, 32, D) an uncursed staff of fire (unseen) (62, 36, D) a crystal ball of energy (62, 37, D) a fan of gales (63, 0, D) an uncursed staff of poison (63, 8, D) a phial of floods (63, 16, D) a +2 mace of holy wrath (63, 17, D) a +3 scale mail of poison resistance (63, 19, D) a +0 mace a +0 leather armour (63, 20, D) a +0 hand axe a +0 scale mail a +0 flail a cursed -1 plate armour a +0 club an orc corpse an orc corpse (63, 27, D) a +3 hunting sling (63, 30, D) a +0 arbalest 12 bolts (63, 33, D) a bolt (63, 36, D) an uncursed staff of summoning (63, 37, D) a +2 pair of boots of stealth (64, 16, D) an uncursed staff of air (64, 17, D) a +3 hunting sling of flaming (64, 27, D) +0 swamp dragon scales (64, 30, D) a +0 flail (unseen) (64, 31, D) a +0 dire flail a +0 ring mail a +0 longbow 23 arrows (64, 32, D) 3 arrows 2 bolts (65, 26, D) a book of Misfortune (67, 0, D) a +2 robe of positive energy (69, 36, D) a +1 rapier of venom (70, 9, D) the +8 flail of Destiny {distort, *Slow Int+4 Dex+2 Stlth+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (+4). It affects your dexterity (+2). It may slow you when you take damage. It makes you more stealthy. (70, 11, D) a +2 war axe of flaming (70, 36, D) a book of Frost (70, 37, D) the cursed +1 lajatang "Tormentor" {flame, +Blink rC- Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). It makes you vulnerable to cold. It lets you blink. It has a curse placed upon it. (70, 40, D) a +0 scythe of venom a +0 robe the human corpse of Sigmund (70, 41, D) a +5 giant club a +0 robe a +1 dire flail of crushing a +3 leather armour of magic resistance the ogre corpse of Erolcha (70, 42, D) a +3 quarterstaff of chaos a +0 cloak of poison resistance a +2 scimitar of flaming a +2 robe of positive energy the gnoll corpse of Crazy Yiuf the human corpse of Erica (71, 8, D) an uncursed amulet of the gourmand (71, 11, D) a +0 long sword (unseen) (71, 26, D) an uncursed staff of wizardry (71, 36, D) an uncursed amulet of rage (71, 37, D) a +0 rapier of speed (71, 40, D) a +0 flail a +0 robe (71, 41, D) a +0 robe (72, 8, D) a lamp of fire (72, 10, D) a +1 dagger of venom (72, 12, D) a +0 scimitar (72, 16, D) a +0 shortbow (72, 17, D) a lightning rod (4/4) (72, 20, D) a +0 trident (72, 21, D) a +4 longbow of freezing 7 arrows (72, 22, D) 3 arrows (72, 26, D) the +2 battleaxe of a Billion Coins {freeze, rPois} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. (72, 27, D) an uncursed staff of fire (72, 29, D) a +0 giant club (unseen) (72, 30, D) a +0 giant spiked club (72, 31, D) a large rock a cursed -1 giant club (72, 32, D) a large rock (72, 36, D) a +1 demon trident of freezing (72, 37, D) a +3 hunting sling of flaming (72, 41, D) an uncursed staff of summoning a +0 robe (72, 42, D) a +0 short sword a +0 ring mail the elf corpse of Duvessa (73, 1, D) a +1 pair of gloves of strength (73, 16, D) Egyl's Volume of Damaging Ignition Spells Type Level a - Sting Conjuration/Poison 1 b - Throw Flame Conjuration/Fire 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Dazzling Spray Conjuration/Hexes 3 e - Force Lance Conjuration/Translocation 4 f - Spellforged Servitor Conjuration/Summoning 7 (73, 19, D) a +0 shortbow an uncursed staff of energy 22 arrows (73, 20, D) 2 arrows a hippogriff corpse (skeletalised by now) (73, 21, D) a +0 falchion of holy wrath a +0 shortbow 16 arrows (73, 26, D) a +4 shortbow (73, 27, D) an uncursed staff of summoning (73, 29, D) a +0 giant spiked club (73, 30, D) a cursed -2 giant spiked club a +0 giant spiked club (73, 31, D) a large rock (73, 36, D) a +0 dagger (73, 37, D) an uncursed staff of summoning (75, 1, D) the +2 pair of gloves of Eternal Vigilance {MR+} It affects your resistance to hostile enchantments.