haldagan the Dungeon (3, 2, D) a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 0, D) 4 scrolls of blinking 3 potions of berserk rage a +0 shield 6 potions of haste (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) the +1 plate armour "Belluh" {Int+2} It affects your intelligence (+2). (61, 26, D) a +3 ring of protection (62, 1, D) a crystal ball of energy (62, 16, D) the +7 battleaxe of Haleol {freeze, rC+ MP+9 Int-2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-2). It protects you from cold. It affects your magic capacity (+9). (62, 17, D) a +0 war axe of chopping (62, 26, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (62, 27, D) a +2 leather armour of fire resistance (63, 0, D) the +6 spear "Tupni" {flame, rF- rC+ SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you vulnerable to fire. It protects you from cold. It lets you see invisible. (63, 8, D) an uncursed ring of stealth (63, 16, D) a +5 vampiric halberd (63, 26, D) a book of Misfortune (63, 27, D) a manual of Maces & Flails (64, 16, D) a +2 glaive of chopping (64, 17, D) a +4 scale mail of cold resistance (64, 26, D) a +2 dagger of draining (64, 27, D) the +7 war axe of the Assorted Queens {flame, Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you more stealthy. (65, 26, D) an uncursed staff of earth (67, 0, D) a +0 flail (67, 1, D) a +0 flail (unseen) (67, 2, D) a +1 great sword of freezing (unseen) (67, 22, D) a ball python skeleton a ball python skeleton a water moccasin corpse a water moccasin corpse (68, 0, D) a phial of floods (70, 8, D) a crystal ball of energy (70, 9, D) a sack of spiders (71, 8, D) a fan of gales (71, 16, D) an uncursed staff of summoning (71, 26, D) a lightning rod (4/4) (71, 27, D) a +2 great mace of protection (72, 8, D) a +4 ring mail of cold resistance (72, 16, D) a +1 scimitar of freezing (72, 17, D) the +6 long sword "Fokogafybu" {venom, *Noise rN+ MR++ Stlth+} It poisons the flesh of those it strikes. It protects you from negative energy. It affects your resistance to hostile enchantments. It may make noises in combat. It makes you more stealthy. (72, 26, D) a +0 dagger (72, 27, D) an uncursed staff of poison (72, 28, D) an uncursed staff of poison a +0 shortbow 10 arrows a +0 leather armour (72, 30, D) an arrow a +0 rapier a +0 chain mail (72, 31, D) a +0 long sword (unseen) (73, 1, D) a +3 plate armour of cold resistance (73, 17, D) a +3 battleaxe of venom (73, 20, D) a cursed +3 long sword (unseen) (73, 26, D) a fan of gales (73, 27, D) an uncursed staff of poison (73, 31, D) 13 arrows (74, 30, D) 10 arrows (75, 1, D) a +2 flail of draining (75, 29, D) a +0 dagger a +0 shortbow 23 arrows a +0 leather armour (75, 31, D) an arrow