haldagan the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 rapier (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 12, D) a book of Death (49, 36, D) a +2 scale mail of poison resistance (49, 37, D) a box of beasts (50, 12, D) the Reference Book on Confrontation and Poison Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Sticky Flame Conjuration/Fire 4 c - Fulminant Prism Conjuration/Hexes 4 d - Venom Bolt Conjuration/Poison 5 e - Bolt of Draining Conjuration/Necromancy 5 (50, 13, D) a scroll of brand weapon (50, 24, D) the cursed +0 steam dragon scales of Saodeq {*Contam rPois Dex+2} It affects your dexterity (+2). It protects you from poison. It causes magical contamination when unequipped. It has a curse placed upon it. (50, 25, D) a +3 blowgun (51, 12, D) the ring "Wosemn" {Fire Str+3} [ring of fire] It enhances your fire magic. It affects your strength (+3). It protects you from fire. It makes you vulnerable to cold. (51, 13, D) a +0 hunting sling of flaming (51, 24, D) a +0 spear a Necronomicon (51, 25, D) a +1 leather armour of fire resistance (51, 33, D) a large rock (51, 36, D) a +5 hunting sling of flaming (51, 37, D) a +3 mace of holy wrath (51, 38, D) a +2 battleaxe of freezing (52, 12, D) an uncursed ring of flight (52, 13, D) a box of beasts (52, 16, D) 63 gold pieces (52, 24, D) a +0 rapier a +0 robe a +6 morningstar of draining (52, 25, D) a +2 morningstar of holy wrath (52, 36, D) the +11 short sword of the Valley of Death {flame, rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. (52, 37, D) a +5 dagger the +7 rapier "Bodwehor" {antimagic, rPois Dex+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+4). It protects you from poison. (52, 38, D) a +1 battleaxe of freezing (53, 12, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (53, 13, D) a lightning rod (4/4) (53, 24, D) a +3 ring mail of fire resistance (53, 25, D) a +1 robe of resistance (53, 28, D) a large rock (53, 36, D) the +4 fustibalus of the Dragonfly {velocity, rElec rF++ rN+++ Str-2} Any stone fired from it inflicts extra damage. It affects your strength (-2). It greatly protects you from fire. It insulates you from electricity. It renders you almost immune to negative energy. (54, 12, D) 72 gold pieces (still there?) 72 gold pieces (still there?) (54, 13, D) a +3 ring mail of fire resistance (54, 17, D) 36 gold pieces (54, 23, D) a javelin (54, 24, D) 6 javelins a fan of gales (54, 25, D) an uncursed staff of wizardry (54, 27, D) 2 large rocks (55, 12, D) an uncursed staff of power (55, 13, D) a scroll of brand weapon (59, 36, D) a +0 flail of crushing (59, 37, D) an uncursed staff of conjuration (60, 36, D) an uncursed staff of conjuration (60, 37, D) a +2 plate armour of magic resistance (61, 0, D) a +0 trident a box of beasts (61, 8, D) a +1 pair of gloves of dexterity (61, 16, D) a +1 longbow of freezing (61, 26, D) an uncursed staff of death (62, 0, D) a +0 trident a +5 long sword of slicing (62, 1, D) a +0 trident a +3 war axe of electrocution (62, 8, D) a +0 naga barding of fire resistance (62, 16, D) the +5 robe "Gupeg" {rF+++ MP+9 Str+3 Int-4} It affects your strength (+3). It affects your intelligence (-4). It renders you almost immune to fire. It affects your magic capacity (+9). (62, 17, D) a fan of gales (62, 27, D) a +1 fustibalus of freezing (62, 36, D) the +9 flail of Mourning {crush, rF+ MR+ Str-3 Dex+3} It inflicts extra damage upon your enemies. It affects your strength (-3). It affects your dexterity (+3). It protects you from fire. It affects your resistance to hostile enchantments. (62, 37, D) an uncursed ring of flight (63, 0, D) a +0 trident a throwing net a +3 plate armour of magic resistance (63, 8, D) an uncursed staff of fire (63, 26, D) the +4 chain mail of the Catamount {MR+ Slay+2 Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It affects your resistance to hostile enchantments. It makes you more stealthy. (63, 27, D) a +0 great sword of flaming (63, 36, D) an uncursed ring of stealth (63, 37, D) an uncursed staff of earth (64, 16, D) a +6 whip of venom (67, 0, D) an uncursed staff of death (69, 36, D) a lamp of fire (71, 8, D) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (71, 16, D) a +2 vampiric lajatang (71, 17, D) a crystal ball of energy (71, 26, D) a lightning rod (4/4) (71, 27, D) a cursed amulet of inaccuracy (71, 30, D) a +0 ring mail a +0 mace (71, 31, D) a +0 plate armour (71, 36, D) a +2 shortbow of velocity (71, 37, D) a +3 ring mail of fire resistance (72, 9, D) the +1 scale mail of the Hills {rF+ rCorr Str+4} It affects your strength (+4). It protects you from fire. It provides partial protection from all sources of acid and corrosion. (72, 17, D) a +3 plate armour of poison resistance (72, 26, D) a +1 helmet of intelligence (72, 30, D) a +0 short sword a +0 plate armour (73, 1, D) a +2 hunting sling of velocity (73, 16, D) a +0 arbalest of freezing (73, 17, D) the +5 longbow of the Throat {velocity, Str-4 Dex+3 SInv} Any arrow fired from it inflicts extra damage. It affects your strength (-4). It affects your dexterity (+3). It lets you see invisible. (73, 26, D) a +0 trident (73, 27, D) the +5 robe of Misfortune {*Contam Harm *Corrode *Drain *Slow EV+5} It affects your evasion (+5). It causes magical contamination when unequipped. It may corrode you when you take damage. It causes draining when unequipped. It may slow you when you take damage. It increases damage dealt and taken. (73, 30, D) a +0 whip a +0 leather armour (73, 31, D) a +2 dagger of speed a +0 robe