haldagan the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (5, 0, D) 3 potions of berserk rage 6 potions of haste (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 16, D) a crystal ball of energy (19, 17, D) a +1 robe of magic resistance (20, 1, D) a +4 whip of electrocution (20, 16, D) an uncursed staff of power (20, 17, D) a sack of spiders (21, 0, D) the +3 robe of Clouds {+Thunder rCloud rElec} It insulates you from electricity. (21, 16, D) a +0 mace (21, 17, D) a book of Maledictions (22, -1, D) a manual of Poison Magic (22, 0, D) the +0 ring mail "Heakh" {rC+ MR+} It protects you from cold. It affects your resistance to hostile enchantments. (22, 1, D) an uncursed staff of energy (22, 16, D) the +3 leather armour "Tumeb" {rElec rF- rCorr Dex+6} It affects your dexterity (+6). It makes you vulnerable to fire. It insulates you from electricity. It provides partial protection from all sources of acid and corrosion. (22, 17, D) a +0 short sword (23, 16, D) the +2 plate armour of Moral Flaws {rC+ rN+ Str+4 Dex+2} It affects your strength (+4). It affects your dexterity (+2). It protects you from cold. It protects you from negative energy. (23, 18, D) an uncursed ring of stealth (24, 1, D) a +2 quarterstaff of protection (24, 17, D) a lamp of fire (24, 18, D) a box of beasts (24, 21, D) a +0 halberd (25, 0, D) a +4 hand axe of chopping (25, 16, D) a Necronomicon (25, 17, D) a +0 robe of magic resistance (25, 18, D) the cursed +1 shadow dragon scales of Precision Catastrophes {MR+ Str-5 Int+3 SInv Stlth++++} It affects your strength (-5). It affects your intelligence (+3). It affects your resistance to hostile enchantments. It lets you see invisible. It makes you much more stealthy. It has a curse placed upon it. (26, 0, D) the cursed +0 dagger "Zigraon" {antimagic, rF++ rC- Int+5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+5). It greatly protects you from fire. It makes you vulnerable to cold. It has a curse placed upon it. (26, 1, D) the +8 glaive "Dragonbane" {vamp, MR- Str+2 Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+2). It affects your resistance to hostile enchantments. It makes you more stealthy. (26, 3, D) a hornet corpse (26, 5, D) a wolf spider corpse (still there?) a hornet corpse (still there?) (26, 6, D) a wolf spider corpse (26, 7, D) a moth of wrath corpse (26, 17, D) a lamp of fire (27, 0, D) a +2 short sword of speed (27, 4, D) a jumping spider corpse (27, 16, D) a +0 whip (27, 17, D) a +3 ring mail of cold resistance (28, 1, D) the cursed +0 robe of Soki {rN+} It protects you from negative energy. It has a curse placed upon it. (28, 4, D) a jumping spider corpse (28, 5, D) a demonic crawler corpse (still there?) a hornet corpse (still there?) (28, 6, D) a spark wasp corpse (28, 16, D) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} It affects your intelligence (+3). It protects you against confusion. (28, 17, D) a +4 ring of intelligence (29, 0, D) the +3 shortbow of Dissatisfaction {freeze, rN+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from negative energy. (29, 1, D) the cursed +1 robe "Lithof" {Str+4} It affects your strength (+4). It has a curse placed upon it. (29, 16, D) a +2 robe of cold resistance (29, 17, D) the Tome of Conjuration and the Oath Spells Type Level a - Searing Ray Conjuration 2 b - Dazzling Spray Conjuration/Hexes 3 c - Throw Icicle Conjuration/Ice 4 d - Metabolic Englaciation Hexes/Ice 5 e - Bolt of Cold Conjuration/Ice 6 (34, 28, D) an uncursed staff of fire (35, 14, D) an uncursed staff of power (36, 3, D) (unseen) (36, 15, D) an uncursed staff of conjuration (36, 28, D) a phial of floods (36, 29, D) a +2 scale mail of fire resistance (37, 0, D) an uncursed amulet of faith (37, 1, D) an uncursed staff of wizardry (37, 15, D) a +3 leather armour of poison resistance (37, 28, D) a +0 war axe (38, 1, D) a +3 trident of pain (38, 14, D) a +0 whip a +0 hand crossbow of flaming a +0 leather armour an uncursed staff of power (38, 15, D) a +0 scimitar (38, 29, D) a crystal ball of energy (38, 33, D) a +0 long sword (unseen) (39, 1, D) a +1 dagger of venom (39, 14, D) a +0 dagger (39, 15, D) a lamp of fire (39, 16, D) a +0 halberd (unseen) (39, 17, D) an uncursed staff of air (unseen) (39, 29, D) a +9 giant club (39, 32, D) a +2 glaive of protection (unseen) (39, 33, D) a +1 glaive of protection (unseen) (39, 34, D) a +0 broad axe (unseen) (39, 35, D) +0 shadow dragon scales (unseen) (40, 0, D) an uncursed staff of energy (40, 1, D) the +9 scimitar of Moet {drain, rPois rF- Int+7} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+7). It makes you vulnerable to fire. It protects you from poison. (40, 14, D) a +0 dagger (40, 15, D) +1 gold dragon scales (40, 17, D) a +0 flail (unseen) (40, 19, D) a +0 giant spiked club (unseen) (40, 28, D) an uncursed staff of cold (40, 32, D) a +0 arbalest of freezing (unseen) (40, 33, D) a large rock (unseen) (40, 34, D) a +1 rapier of venom a +0 chain mail a +0 great mace a +0 plate armour (41, 1, D) the cursed +1 mace of Esyseu {pain, Int+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+2). It has a curse placed upon it. (41, 14, D) a +1 leather armour of cold resistance (41, 15, D) a +0 great sword (41, 18, D) a +2 glaive of flaming (unseen) (41, 28, D) a cursed -3 ring of evasion (41, 30, D) 3 large rocks (41, 32, D) a +0 arbalest (unseen) (41, 33, D) a +0 dire flail a +0 chain mail (41, 34, D) a +1 battleaxe (unseen) (41, 35, D) 4 large rocks (unseen) (41, 36, D) a +0 great sword (unseen) (42, 14, D) a +0 giant club (still there?) +2 ice dragon scales (still there?) (42, 15, D) a +0 fustibalus of freezing (42, 19, D) a +0 great sword of holy wrath a cursed +0 chain mail a +0 giant spiked club an uncursed staff of wizardry a +2 robe of cold resistance an orc corpse (skeletalised by now) (42, 20, D) a +2 broad axe a +0 chain mail an uncursed ring of see invisible an orc corpse (skeletalised by now) (42, 29, D) a +3 mace of holy wrath (43, 14, D) a fan of gales (43, 15, D) a +3 ring mail of fire resistance (43, 18, D) a +0 scimitar (still there?) a +0 giant spiked club (still there?) (43, 19, D) a +0 great sword a +0 plate armour a +6 whip of distortion a +0 battleaxe a +0 plate armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (43, 28, D) an uncursed staff of death (43, 33, D) the +6 great sword "Senikhus" {vamp, rPois Int+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+3). It protects you from poison. a cursed -1 arbalest 16 bolts a yaktaur corpse (skeletalised by now) (44, 19, D) a +0 dire flail a +0 dire flail a +0 giant spiked club an ettin corpse (skeletalised by now) (44, 28, D) an uncursed staff of poison (49, 1, D) a +2 rapier of protection (49, 12, D) a +0 cloak of magic resistance (49, 37, D) an uncursed staff of fire (50, 0, D) a +0 vampiric dagger (50, 1, D) a fan of gales (50, 12, D) a +0 long sword of draining (50, 13, D) the +7 eveningstar of Expedience {elec, Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+3). (50, 21, D) a +1 war axe of electrocution a +0 animal skin (50, 25, D) a +0 hunting sling of velocity (50, 36, D) a +1 helmet of see invisible (50, 37, D) a +3 vampiric short sword (51, 1, D) a +4 ring of intelligence (51, 12, D) a +2 halberd of flaming (51, 13, D) the +6 halberd of Strategic Superiority {venom, Dex+5} It poisons the flesh of those it strikes. It affects your dexterity (+5). (51, 16, D) a +0 spear a +0 hunting sling 9 stones (51, 18, D) a cursed -2 robe (51, 19, D) a +0 rapier a +0 animal skin (51, 20, D) a +2 antimagic war axe a +0 animal skin a +0 broad axe a +0 animal skin (51, 24, D) +1 swamp dragon scales (51, 25, D) a +0 shortbow of velocity (51, 36, D) a +2 fustibalus of flaming (51, 37, D) a +0 great mace of holy wrath (51, 39, D) a +1 plate armour of fire resistance (52, 1, D) a +1 ring mail of poison resistance (52, 12, D) an uncursed staff of death (52, 16, D) a +0 spear (52, 21, D) a +0 robe (52, 24, D) the +10 scimitar of Irritation {pain, +Fly Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It lets you fly. It makes you more stealthy. (52, 25, D) a +2 ring mail of positive energy (52, 36, D) a fan of gales (52, 37, D) a +0 war axe of venom (53, 12, D) a box of beasts (53, 24, D) an uncursed staff of conjuration (53, 25, D) an uncursed staff of death (53, 36, D) an uncursed staff of power (53, 37, D) an uncursed staff of wizardry (54, 0, D) a +1 hand crossbow of freezing (54, 1, D) a sack of spiders (54, 12, D) a +3 amulet of reflection (54, 24, D) a lamp of fire (54, 25, D) an uncursed staff of earth (55, 0, D) 4 potions of haste (55, 24, D) a +6 short sword of venom (57, 41, D) a +0 arbalest 21 bolts (57, 42, D) a +0 glaive a +0 chain mail (57, 43, D) a +0 great sword a +4 blowgun a +0 chain mail (58, 44, D) +0 shadow dragon scales (59, 42, D) a cursed -3 arbalest (unseen) (59, 43, D) a +2 dire flail a +0 plate armour a +2 long sword of holy wrath a +0 plate armour (59, 44, D) the +7 quarterstaff of Circularity {crush, MR- MP+9 Str+2 Int+6} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (+6). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). a +0 chain mail (60, 37, D) a sack of spiders (60, 41, D) a +1 war axe a +0 plate armour a +0 shield an uncursed ring of poison resistance (61, 0, D) a cursed ring of attention (61, 16, D) a +2 helmet of see invisible (61, 42, D) the +8 short sword of Foxiures {freeze, rElec Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It insulates you from electricity. (unseen) (62, 0, D) a +1 plate armour of magic resistance (62, 1, D) the +2 cloak of the Sky {rC++ MR- Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). It greatly protects you from cold. It affects your resistance to hostile enchantments. (62, 8, D) a +1 robe of cold resistance (62, 16, D) a +2 short sword of protection (62, 17, D) the cursed +1 leather armour "Umnaph" {rPois Str+6 Dex-5 SInv} It affects your strength (+6). It affects your dexterity (-5). It protects you from poison. It lets you see invisible. It has a curse placed upon it. (62, 26, D) a +1 bardiche of venom (62, 27, D) a +1 rapier of speed (62, 36, D) the +5 cloak of the Princeling {rElec} It insulates you from electricity. (62, 37, D) a +1 battleaxe of flaming (63, 0, D) a +1 hunting sling of velocity (63, 8, D) a +2 chain mail of magic resistance (63, 16, D) the +2 quarterstaff of Lealev {crush, *Rage +Inv +Fly rF++} It inflicts extra damage upon your enemies. It greatly protects you from fire. It lets you turn invisible. It lets you fly. It may make you go berserk in combat. (63, 27, D) the +3 shield "Yrop" {Int+10 Dex-3} It affects your intelligence (+10). It affects your dexterity (-3). (63, 28, D) a cursed +0 war axe a +0 arbalest 24 bolts a +0 ring mail (63, 29, D) a +0 arbalest 16 bolts a +0 flail a +0 scale mail (63, 30, D) a +0 arbalest 18 bolts (64, 17, D) the +8 fustibalus of Duty {freeze, MR+ Int+2 Dex+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+2). It affects your dexterity (+4). It affects your resistance to hostile enchantments. (64, 22, D) a bolt (64, 26, D) a +2 robe of magic resistance (64, 28, D) a +0 great mace (unseen) (64, 29, D) a +0 great mace a +0 ring mail (64, 30, D) 2 bolts (65, 19, D) a +0 arbalest 14 bolts (65, 20, D) a +0 arbalest 20 bolts (65, 21, D) a +4 battleaxe a +0 chain mail 2 bolts (65, 26, D) a +3 scale mail of cold resistance (65, 29, D) 3 bolts (65, 30, D) a +0 dire flail (unseen) (66, 18, D) a +0 great mace a +0 ring mail (66, 19, D) a +0 arbalest a +0 scimitar a +0 shortbow 17 arrows 23 bolts (66, 20, D) 2 bolts (67, 0, D) a +0 scythe a +2 robe of magic resistance the +3 rapier of Uskayaw's Vengeance {holy, rF+ Dex+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+2). It protects you from fire. (67, 19, D) a +0 arbalest of flaming 13 bolts (68, 0, D) a +7 club a +0 robe a crystal ball of energy (69, 0, D) a +0 trident a +0 robe (69, 36, D) a +2 great sword of freezing (70, 36, D) a phial of floods (70, 40, D) +0 acid dragon scales (71, 16, D) a +3 long sword of holy wrath (71, 17, D) an uncursed staff of death (71, 26, D) a +0 giant spiked club a +0 giant spiked club a +4 mace of crushing (71, 27, D) a +0 giant club a +0 dire flail a +2 shortbow of flaming (71, 28, D) 4 large rocks (71, 37, D) a lightning rod (4/4) (72, 9, D) a fan of gales (72, 16, D) an uncursed staff of death (72, 17, D) an uncursed staff of fire (72, 27, D) a cursed -3 giant spiked club a +0 giant club (72, 36, D) a +2 leather armour of cold resistance (72, 37, D) a cursed -5 ring of intelligence (73, 1, D) a +0 trident an uncursed staff of energy (73, 17, D) a +2 great sword of freezing (73, 26, D) an uncursed staff of fire (73, 27, D) a +0 giant club (75, 1, D) a +0 trident a throwing net an uncursed amulet of harm