haldagan the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 0, D) a +0 kite shield a +0 scale mail (7, 6, D) a scroll of holy word (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (35, 0, D) a +1 rapier of electrocution (35, 14, D) 4 scrolls of enchant armour (35, 15, D) a cursed staff of poison (36, 1, D) a +3 short sword of venom (36, 14, D) a manual of Crossbows (36, 15, D) a condenser vane (2/2) (37, 0, D) an uncursed ring of flight (37, 1, D) a tin of tremorstones (3/3) (37, 14, D) a +6 ring of intelligence (37, 15, D) a tin of tremorstones (3/3) (38, 0, D) a +2 quarterstaff of pain (38, 1, D) a +0 hand crossbow of flaming (38, 14, D) a potion of might (38, 15, D) a +1 short sword of freezing (39, 0, D) a +1 leather armour of fire resistance (39, 1, D) the +3 robe of Folly {Archmagi, MR-- Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. a glowing shapeshifter corpse (39, 14, D) the +1 leather armour of Death Resistance {rPois Str+3 Int+3} It affects your strength (+3). It affects your intelligence (+3). It protects you from poison. (39, 15, D) the +27 Lear's hauberk (40, 0, D) a +1 vorpal broad axe (40, 1, D) an uncursed staff of poison (40, 14, D) a +2 plate armour of cold resistance (40, 15, D) an uncursed staff of cold (41, 0, D) an uncursed staff of conjuration (41, 1, D) a box of beasts (3/3) (41, 14, D) the Almanac of Congealing Lightness Spells Type Level Known a - Freeze Ice 1 no b - Summon Ice Beast Ice/Summoning 4 no c - Ice Form Ice/Transmutation 4 yes d - Lightning Bolt Conjuration/Air 5 yes e - Simulacrum Ice/Necromancy 6 yes (41, 15, D) a book of Annihilations (42, 0, D) the +2 scale mail of the Hart {rC+ Int+4} It affects your intelligence (+4). It protects you from cold. (42, 4, D) a shapeshifter corpse (42, 14, D) a +4 spectral quarterstaff (42, 15, D) a +4 great sword of electrocution (43, 4, D) a very ugly thing corpse (43, 14, D) a +2 plate armour of fire resistance (43, 15, D) the amulet of Ymac {Acrobat rElec Str+4} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your strength (+4). It insulates you from electricity. (44, 4, D) a glowing shapeshifter corpse (49, 0, D) a +2 robe of magic resistance (49, 1, D) a +1 falchion of holy wrath (49, 12, D) a phial of floods (49, 24, D) the cursed ring of Kusokkiy {AC-4 Str+3 Stlth+} [ring of protection] It affects your AC (-4). It affects your strength (+3). It makes you more stealthy. It has a curse placed upon it. (49, 37, D) a lightning rod (4/4) (49, 40, D) a +0 scimitar (50, 0, D) a cursed ring of attention (50, 1, D) a +2 battleaxe of draining (50, 4, D) 4 large rocks (50, 12, D) an uncursed ring of poison resistance (50, 24, D) an uncursed staff of conjuration (50, 36, D) a +4 hunting sling of flaming (50, 37, D) a +1 vampiric glaive (50, 40, D) a +0 war axe (still there?) a +3 leather armour of cold resistance (still there?) (51, 1, D) a condenser vane (2/2) (51, 2, D) a +0 giant club (still there?) a cursed -3 giant spiked club (still there?) a two-headed ogre corpse (still there?) (51, 4, D) 4 large rocks (still there?) a stone giant corpse (still there?) (51, 7, D) a large rock (51, 24, D) a +3 vorpal dire flail (51, 25, D) a tin of tremorstones (3/3) (51, 36, D) an uncursed staff of cold (51, 37, D) a +1 falchion of electrocution (51, 39, D) a +0 trident (51, 40, D) a +0 vampiric scythe (52, 0, D) a lightning rod (4/4) (52, 1, D) an uncursed staff of poison (52, 3, D) a troll corpse (52, 4, D) a +0 giant club a cursed -1 giant club a two-headed ogre corpse (52, 5, D) 4 large rocks (52, 12, D) a +2 robe of the Archmagi (52, 15, D) a black mamba skeleton (52, 17, D) a +0 great mace of holy wrath a +0 robe a black mamba skeleton (52, 24, D) the +8 short sword of Sunlight {vorpal, rPois} It inflicts extra damage upon your enemies. It protects you from poison. (52, 25, D) a +4 long sword of freezing (52, 26, D) a +0 falchion a +0 robe of resistance (52, 28, D) a +0 broad axe a +0 plate armour (52, 31, D) a +2 vampiric war axe a +0 chain mail (52, 37, D) the +4 long sword of Hubris {flame, *Contam rPois Dex+2 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+2). It protects you from poison. It causes magical contamination when unequipped. It makes you more stealthy. (53, 0, D) the cursed ring "Ceujuaz" {AC-4 Str+5 Dex+3} [ring of protection] It affects your AC (-4). It affects your strength (+5). It affects your dexterity (+3). It has a curse placed upon it. (53, 3, D) 7 large rocks (53, 4, D) a +0 great sword of flaming (53, 5, D) a +0 great mace (still there?) a +0 giant spiked club (still there?) (53, 12, D) the cursed +1 shortbow of the Purse {flame, rF+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It has a curse placed upon it. (53, 13, D) a cursed -4 ring of intelligence (53, 15, D) a +0 spear a naga skeleton a water moccasin skeleton (53, 16, D) a +0 trident a +0 kite shield (53, 25, D) the +5 hand crossbow of Exceptional Purpose {vorpal, *Corrode rC+ Str+5} Any bolt fired from it inflicts extra damage. It affects your strength (+5). It protects you from cold. It may corrode you when you take damage. (53, 28, D) a +0 long sword a +0 chain mail (53, 36, D) the +4 morningstar of Ashenzari's Respect {drain, rC+++ Int+5 Stlth-} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+5). It renders you almost immune to cold. It makes you less stealthy. (53, 37, D) a +1 ring mail of cold resistance (54, 0, D) a +2 robe (54, 1, D) a lightning rod (4/4) (54, 3, D) a +0 giant club (still there?) a +0 giant spiked club (still there?) (54, 4, D) a +0 giant club (54, 12, D) an uncursed ring of flight (54, 13, D) a +2 leather armour of magic resistance (54, 14, D) an adder skeleton (54, 24, D) the +3 rapier "Sammuf Byal" {protect, rElec rF+ Str+4} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+4). It protects you from fire. It insulates you from electricity. (54, 25, D) a +0 halberd (55, 0, D) an uncursed staff of cold (55, 1, D) a +1 dagger of draining (55, 13, D) a +0 long sword (55, 14, D) a +3 flail of protection (still there?) a naga skeleton (still there?) (55, 24, D) a +3 leather armour of cold resistance (59, 36, D) a phial of floods (59, 37, D) an uncursed staff of poison (60, 36, D) a lightning rod (4/4) (60, 37, D) a +3 plate armour of poison resistance (61, 16, D) a +0 dagger of pain (61, 19, D) a +0 trident (61, 37, D) a +1 short sword of venom (62, 0, D) a +4 hand crossbow of flaming (62, 8, D) a +1 rapier of draining (62, 16, D) a +1 rapier of flaming (62, 17, D) a +3 leather armour of poison resistance (62, 26, D) a +0 dagger (62, 28, D) an uncursed staff of earth a +0 robe (62, 36, D) a phial of floods (62, 41, D) a +0 quarterstaff a +0 animal skin (63, 0, D) the +1 robe of Vexation {MR+ Int-3 Stlth+} It affects your intelligence (-3). It affects your resistance to hostile enchantments. It makes you more stealthy. (63, 8, D) a +3 scale mail of cold resistance (63, 10, D) a +0 short sword (63, 16, D) the ring "Jaclawikh" {*Corrode +Fly rPois rN+} [ring of flight] It protects you from poison. It protects you from negative energy. It lets you fly. It may corrode you when you take damage. (63, 17, D) the +1 scale mail "Niguph" {+Fly Stlth+} It lets you fly. It makes you more stealthy. (63, 28, D) a +0 short sword a +0 robe (63, 36, D) the cursed +1 hunting sling of Reapportionment {vorpal, MR+} Any stone fired from it inflicts extra damage. It affects your resistance to hostile enchantments. It has a curse placed upon it. (63, 37, D) a tin of tremorstones (3/3) (64, 16, D) a +2 plate armour of cold resistance (64, 26, D) an uncursed staff of death (64, 27, D) a +4 vorpal broad axe (64, 28, D) a +0 scythe a +0 robe (64, 30, D) a +3 quarterstaff of chaos a +0 cloak (65, 10, D) a cursed +0 rapier (unseen) (65, 29, D) a +1 short sword of venom a +0 ring mail (65, 30, D) a +1 flail of protection a +0 scale mail a +0 scimitar of flaming a cursed +0 robe a +0 giant spiked club a +2 robe (68, 0, D) a +8 spear (70, 8, D) a +2 antimagic glaive (70, 9, D) a +2 vorpal hunting sling (70, 36, D) a +6 ring of dexterity (70, 37, D) the cursed +1 trident "Ycenaes" {drain, Dex+3 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). It lets you see invisible. It has a curse placed upon it. (71, 8, D) a lightning rod (4/4) (71, 17, D) +1 steam dragon scales (71, 27, D) a +0 dagger (71, 31, D) a +0 short sword of speed (71, 37, D) an uncursed staff of cold (71, 39, D) a +5 spear of venom (unseen) (72, 9, D) a +0 robe of cold resistance (72, 16, D) a +3 long sword of holy wrath (72, 17, D) the +9 plate armour "Zitops" {Int+2} It affects your intelligence (+2). (72, 26, D) a +2 scimitar of protection (72, 30, D) a +3 hand axe of freezing a +0 longbow 22 arrows a +0 leather armour (72, 36, D) a +0 long sword (72, 37, D) a +0 short sword (72, 39, D) a cursed +0 whip (unseen) (73, 1, D) a +1 spear of venom (73, 17, D) +0 storm dragon scales (73, 26, D) a cursed staff of fire (73, 27, D) a lightning rod (4/4) (73, 29, D) a +0 short sword a +0 shortbow 15 arrows a +0 leather armour (73, 36, D) a +0 flail (73, 37, D) a +2 vampiric executioner's axe a +0 short sword (73, 38, D) a +1 battleaxe of freezing (74, 1, D) a cursed +0 giant club (74, 2, D) a cursed -2 giant spiked club (still there?) a cursed +0 giant club (still there?) (74, 28, D) a +0 long sword a cursed +0 leather armour (74, 38, D) a +0 hand axe (74, 39, D) a cursed -3 dire flail (74, 40, D) a +0 dire flail (unseen) (75, 39, D) the +7 scimitar "Codaubb" {antimagic, rN+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from negative energy.