haldagan the Dungeon (0, 0, D) a +0 glaive (unseen) (1, 37, D) the ring "Poishaphe" {+Fly rF+ SInv} [ring of protection from fire] It protects you from fire. It lets you see invisible. It lets you fly. (1, 38, D) a +1 broad axe of electrocution (1, 39, D) a scroll of brand weapon (2, 19, D) a +2 hand crossbow of flaming (2, 20, D) an uncursed staff of air (2, 21, D) a +0 rapier (2, 37, D) a +0 spear of venom (2, 38, D) a phial of floods (2, 39, D) the ring "Caopsusa" {+Fly rN+ Int-2 Dex+8} [ring of flight] It affects your intelligence (-2). It affects your dexterity (+8). It protects you from negative energy. It lets you fly. (3, 2, D) a +3 vorpal glaive (3, 19, D) a +0 dire flail (3, 20, D) a phantom mirror (3, 21, D) an uncursed staff of death (3, 37, D) an uncursed staff of poison (3, 39, D) a tin of tremorstones (3/3) (4, -11, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (4, -10, D) a +5 lajatang (4, -9, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 1, D) a cursed -4 ring of dexterity (4, 2, D) an uncursed staff of conjuration (4, 3, D) a +0 hand axe (still there?) a +0 hand crossbow of flaming (still there?) a scroll of brand weapon (still there?) (4, 20, D) a +0 dire flail (4, 21, D) the cursed +1 leather armour of Enitt {rPois rN+ Dex+4} It affects your dexterity (+4). It protects you from poison. It protects you from negative energy. It has a curse placed upon it. (4, 37, D) a +2 glaive of flaming (4, 38, D) a +6 ring of strength (4, 39, D) an uncursed staff of death (4, 41, D) the +12 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (5, -11, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (5, -10, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (5, -9, D) a +5 bardiche a +5 demon trident (5, -8, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (5, -6, D) a +3 tower shield a +3 kite shield a +3 buckler (5, -5, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 1, D) an uncursed staff of conjuration (5, 3, D) a box of beasts (3/3) (5, 38, D) the +4 hand axe "Unuxkyr" {drain, *Drain rC+ MP+9} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It affects your magic capacity (+9). It causes draining when unequipped. (5, 39, D) an uncursed amulet of magic regeneration (6, 2, D) the +10 hand crossbow of Nielimed {flame, rC+ Dex+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It protects you from cold. (unseen) (6, 3, D) a tin of tremorstones (3/3) (6, 19, D) the +3 long sword of Terror {protect, +Rage rF+ Int+4 Dex-2} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your intelligence (+4). It affects your dexterity (-2). It protects you from fire. It lets you go berserk. (6, 20, D) an uncursed ring of resist corrosion (6, 21, D) a +1 vorpal war axe (6, 37, D) a +4 rapier of flaming (6, 39, D) the +7 dire flail "Mugame" {venom, Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). (7, 1, D) an uncursed staff of cold (7, 3, D) a +1 hand axe of venom the +2 kite shield of the Equinox {rN+} It protects you from negative energy. (7, 19, D) a +3 vorpal war axe (7, 20, D) a +4 hand crossbow of flaming (7, 21, D) an uncursed staff of poison (7, 37, D) a +6 long sword of pain (7, 38, D) an uncursed staff of earth (7, 39, D) an uncursed amulet of the acrobat (8, 1, D) a +0 trident a book of the Warp (8, 6, D) a +0 halberd (still there?) a +1 robe of magic resistance (still there?) (8, 8, D) a +0 flail (still there?) a cursed -2 robe (still there?) (8, 19, D) a +1 vorpal hunting sling (8, 20, D) a +0 halberd (8, 21, D) a +0 pair of gloves of strength (8, 37, D) a +2 mace of protection (8, 38, D) the cursed +0 robe "Voill" {rElec rPois rC+ Dex-3} It affects your dexterity (-3). It protects you from cold. It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (8, 39, D) the cursed +2 mace "Pendulum" {vamp, rElec Str+4 Dex-5} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+4). It affects your dexterity (-5). It insulates you from electricity. It has a curse placed upon it. (9, 2, D) a +0 halberd of protection (9, 3, D) the +6 long sword of the Seer {antimagic, rN+ Str-4 Dex+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (-4). It affects your dexterity (+3). It protects you from negative energy. (9, 4, D) a cursed -3 halberd (still there?) the +6 arbalest "Frog's Foe" {speed, MR+} (still there?) Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. (9, 5, D) a cursed -3 flail (still there?) a +0 tower shield (still there?) a +0 spear of distortion (still there?) a +0 robe (still there?) (9, 6, D) a +0 whip a +0 robe an uncursed ring of protection from magic (9, 7, D) a +0 hand axe (unseen) (9, 19, D) the +1 hand axe of Peace {elec, +Blink Int+7} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+7). It lets you blink. (9, 21, D) the cursed +1 plate armour of Edghixos {rF++ Regen+} It greatly protects you from fire. It increases your rate of regeneration. It has a curse placed upon it. (9, 37, D) a +2 robe of fire resistance (9, 38, D) the ring "Oriusm" {*Slow rPois Str+5 Dex+2 Stlth-} [ring of attention] It affects your strength (+5). It affects your dexterity (+2). It protects you from poison. It may slow you when you take damage. It makes you less stealthy. (9, 39, D) a +0 ring mail of cold resistance (10, -11, D) a +0 long sword (10, 2, D) an uncursed ring of magical power (unseen) (10, 3, D) an uncursed staff of poison (10, 4, D) a +0 spear (still there?) a +0 robe (still there?) (10, 5, D) a +0 scimitar (10, 19, D) a +3 demon whip of electrocution (still there?) a cursed ring of attention (still there?) (10, 20, D) a +2 vorpal battleaxe an uncursed ring of see invisible an uncursed ring of protection from cold (10, 21, D) quicksilver dragon scales a +4 ring mail of poison resistance (10, 37, D) the +6 glaive of Linearity {freeze, Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). (10, 38, D) a cursed -4 ring of dexterity (10, 39, D) a tin of tremorstones (3/3) (10, 40, D) a +0 scimitar of flaming (11, -13, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 1, D) an uncursed staff of poison (11, 2, D) the cursed ring of Ofyz {rElec rPois Str+4 Int-4 Dex-4} [ring of intelligence] It affects your strength (+4). It affects your intelligence (-4). It affects your dexterity (-4). It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (11, 4, D) a +0 halberd (still there?) an uncursed ring of protection from fire (still there?) (11, 5, D) a +0 long sword (still there?) a +2 shortbow of freezing (still there?) (11, 6, D) a +0 dire flail (still there?) the ring of Exiffut {+Blink rF+} (still there?) [ring of protection from fire] It protects you from fire. It lets you blink. (11, 7, D) a +0 club (still there?) a +0 robe (still there?) (11, 19, D) a +2 robe of the Archmagi (11, 20, D) a lightning rod (4/4) (11, 21, D) a +0 battleaxe the ring "Ijuif" {rCorr Int+6 Dex+4} [ring of resist corrosion] It affects your intelligence (+6). It affects your dexterity (+4). It provides partial protection from all sources of acid and corrosion. (11, 37, D) a +3 hand crossbow of freezing (11, 38, D) a +1 falchion of pain (12, -13, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (12, 0, D) the +6 mace of the Hawk {antimagic, rN+ MR+ Int-3 SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (-3). It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. (unseen) (12, 1, D) a tin of tremorstones (3/3) (12, 2, D) a condenser vane (2/2) (12, 3, D) an uncursed staff of air (12, 4, D) an uncursed ring of wizardry a +4 ring of slaying (12, 19, D) a +4 mace of protection (still there?) a +0 cloak (still there?) an uncursed amulet of guardian spirit (still there?) (12, 20, D) a +0 halberd a cursed -4 ring of dexterity a +5 scimitar of draining a +0 hand crossbow of flaming (12, 21, D) a +0 hand axe +0 storm dragon scales a +0 mace a +3 quarterstaff of speed (12, 22, D) a +0 glaive a +0 dire flail (12, 24, D) a +0 halberd (unseen) (12, 38, D) a condenser vane (2/2) (12, 39, D) a +0 crystal plate armour (13, 1, D) a +0 war axe (13, 3, D) an uncursed staff of fire (13, 20, D) an uncursed staff of earth (13, 21, D) a +0 trident an uncursed amulet of the acrobat an uncursed ring of protection from cold (13, 22, D) a +0 trident (13, 38, D) a phial of floods (13, 39, D) a condenser vane (2/2) (14, 19, D) a lightning rod (4/4) (14, 21, D) +0 shadow dragon scales (still there?) a book of Dreams (still there?) (14, 37, D) a +6 ring of dexterity (14, 38, D) a +0 trident of pain (14, 39, D) an uncursed ring of poison resistance (15, 20, D) a +6 ring of intelligence (15, 22, D) a +0 battleaxe (unseen) (15, 37, D) an uncursed staff of conjuration (15, 38, D) a +6 halberd of venom (15, 39, D) a +1 leather armour of cold resistance (19, 35, D) a +0 short sword (19, 37, D) an uncursed staff of fire (20, -13, D) the +1 plate armour "Luskomir" {Harm Str+5} It affects your strength (+5). It increases damage dealt and taken. (20, -12, D) a tin of tremorstones (3/3) (20, 3, D) a +1 fustibalus of freezing (20, 4, D) a lightning rod (4/4) (20, 19, D) the +6 hunting sling "Cayhaman" {vorpal, Dex+4} Any stone fired from it inflicts extra damage. It affects your dexterity (+4). (20, 20, D) an uncursed staff of death (20, 35, D) an uncursed staff of fire (20, 36, D) an uncursed staff of air (20, 37, D) a condenser vane (2/2) (21, -13, D) the +7 flail of Cafrot {drain, rPois Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It protects you from poison. (21, -12, D) an uncursed ring of poison resistance (21, 3, D) an uncursed staff of poison (21, 4, D) a +4 ring of protection (21, 20, D) a box of beasts (3/3) (21, 34, D) a +0 spear of freezing (still there?) a +0 longbow (still there?) 14 arrows (still there?) a +0 leather armour (still there?) (21, 35, D) a manual of Fighting (21, 36, D) a condenser vane (2/2) (22, 5, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (22, 19, D) the cursed +2 long sword of the Absolute Madman {vorpal, rPois rF- rC+ SInv} It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It lets you see invisible. It has a curse placed upon it. (22, 20, D) a tin of tremorstones (3/3) (22, 21, D) an uncursed staff of earth (unseen) (22, 35, D) a +0 rapier (still there?) a +0 leather armour (still there?) 4 potions of heal wounds (still there?) a +3 glaive of flaming (still there?) a tin of tremorstones (3/3) (still there?) an elf corpse (skeletalised by now) (still there?) (22, 37, D) a +0 long sword (23, -13, D) the +0 leather armour "Diriczal" {rElec Stlth+} It insulates you from electricity. It makes you more stealthy. (23, -12, D) a +0 quarterstaff (23, -10, D) a +0 quarterstaff (still there?) a +0 robe (still there?) (23, -9, D) a +0 quarterstaff (still there?) a +0 robe (still there?) (23, 3, D) the ring "Wuet" {Ice Dex+4 SInv} [ring of ice] It enhances your ice magic. It affects your dexterity (+4). It makes you vulnerable to fire. It protects you from cold. It lets you see invisible. (23, 5, D) a +6 ring of intelligence a +6 ring of dexterity an uncursed ring of flight (23, 19, D) an uncursed staff of poison (23, 20, D) the ring "Ycsisodd" {Str+3 SInv} [ring of see invisible] It affects your strength (+3). It lets you see invisible. (unseen) (23, 35, D) a +0 leather armour (23, 37, D) a +0 short sword (still there?) a Young Poisoner's Handbook (still there?) (23, 40, D) a +0 long sword (still there?) a +0 scale mail (still there?) a +0 buckler (still there?) (24, -13, D) a +2 helmet of intelligence (24, -12, D) a +2 vorpal battleaxe (24, -9, D) a +7 quarterstaff of holy wrath (still there?) a +0 robe (still there?) a +0 antimagic rapier (still there?) a +0 animal skin (still there?) (24, -8, D) (unseen) (24, 3, D) the +8 chain mail of Valiance {+Fly Int+2} It affects your intelligence (+2). It lets you fly. (24, 4, D) an uncursed staff of air (24, 19, D) the amulet of Midnight {RegenMP rPois MR+} [amulet of magic regeneration] It increases your magic regeneration. It protects you from poison. It affects your resistance to hostile enchantments. (24, 21, D) the Compendium of the Nexus Spells Type Level Known a - Foxfire Conjuration/Fire 1 yes b - Apportation Translocation 1 yes c - Blink Translocation 2 no d - Teleport Other Translocation 3 yes e - Starburst Conjuration/Fire 6 yes f - Malign Gateway Summoning/Translocation 7 yes (unseen) (24, 36, D) a +0 long sword (still there?) a +0 ring mail (still there?) a +0 dagger (still there?) (24, 37, D) a +2 cloak of stealth (24, 42, D) a +0 longbow a +0 short sword 5 arrows a +0 leather armour an elf corpse (skeletalised by now) (25, -12, D) a phantom mirror (25, -8, D) (unseen) (25, 3, D) the cursed +0 scale mail of the Farmer {rElec rCorr Dex+2} It affects your dexterity (+2). It insulates you from electricity. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (25, 4, D) an uncursed ring of protection from magic (25, 5, D) a scroll of brand weapon (25, 21, D) a box of beasts (3/3) (25, 22, D) an uncursed amulet of guardian spirit (25, 25, D) the +9 long sword of Pandemonium {vorpal, rPois MR+ SInv} It inflicts extra damage upon your enemies. It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. (25, 36, D) an uncursed staff of air (still there?) a box of beasts (3/3) (still there?) an elf corpse (skeletalised by now) (still there?) (25, 37, D) a +0 longbow (still there?) 24 arrows (still there?) a +0 leather armour (still there?) the +5 halberd of Acvagik {venom, rC++ Dex+4} (still there?) It poisons the flesh of those it strikes. It affects your dexterity (+4). It greatly protects you from cold. an elf corpse (skeletalised by now) (still there?) (25, 38, D) a +0 long sword a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (25, 39, D) a +0 short sword (still there?) a +0 longbow (still there?) 27 arrows (still there?) a +0 leather armour (still there?) (26, -13, D) an uncursed staff of poison (26, 3, D) an uncursed staff of earth (26, 4, D) a +2 hand axe of electrocution (26, 5, D) a +2 robe (26, 19, D) an uncursed ring of fire an uncursed staff of air (26, 20, D) a +1 flail of protection (26, 21, D) a phial of floods (26, 23, D) a +2 scale mail of positive energy (26, 35, D) a +0 leather armour (26, 37, D) a +0 long sword (still there?) a +1 hunting sling of flaming (still there?) an elf corpse (skeletalised by now) (still there?) (26, 38, D) a +0 longbow (still there?) 22 arrows (still there?) a +0 leather armour (still there?) (26, 39, D) a +0 rapier a +0 rapier a +3 ring mail of cold resistance (26, 40, D) a +0 scimitar (still there?) a cursed -2 shortbow (still there?) 23 arrows (still there?) an elf corpse (skeletalised by now) (still there?) (26, 42, D) a cursed -3 rapier (still there?) an elf corpse (skeletalised by now) (still there?) (27, -13, D) a phial of floods (27, -12, D) an uncursed staff of poison (27, 3, D) a +1 crystal plate armour (27, 21, D) a lightning rod (4/4) (27, 35, D) a +0 dagger (27, 36, D) a phial of floods (27, 37, D) a +0 long sword (still there?) a +0 chain mail (still there?) the ring of Hammosef {rF+ Int+6 Dex+2} (still there?) [ring of intelligence] It affects your intelligence (+6). It affects your dexterity (+2). It protects you from fire. an uncursed staff of conjuration (still there?) (27, 38, D) a +0 dagger (still there?) a +0 robe (still there?) an orc corpse (skeletalised by now) (still there?) (27, 40, D) an arrow a +0 long sword an elf corpse (skeletalised by now) (27, 41, D) a +2 hand axe of draining (still there?) a +0 leather armour (still there?) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) (27, 42, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) a scroll of brand weapon (still there?) (28, -13, D) a condenser vane (2/2) (28, -12, D) an uncursed ring of poison resistance (28, -11, D) an uncursed amulet of the acrobat (28, 3, D) an uncursed staff of death (28, 4, D) a lightning rod (4/4) (28, 19, D) a +4 glaive of venom (28, 21, D) a +0 longbow of freezing (28, 23, D) the +11 great mace "Girphioh" {flame, Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). (unseen) (28, 35, D) an uncursed ring of wizardry (28, 36, D) a +0 rapier a box of beasts (3/3) (28, 37, D) a +1 glaive of venom (28, 39, D) a +0 dagger (still there?) a +0 robe (still there?) an orc corpse (skeletalised by now) (still there?) (28, 40, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) a cursed -2 rapier (still there?) a cursed -2 rapier (still there?) a +0 leather armour (still there?) an uncursed ring of protection from magic (still there?) an elf corpse (skeletalised by now) (still there?) an elf corpse (skeletalised by now) (still there?) (28, 41, D) a +0 rapier a +0 rapier a +0 leather armour (28, 44, D) a +2 halberd of venom (29, -13, D) a tin of tremorstones (3/3) (29, -12, D) a box of beasts (3/3) (29, 3, D) an uncursed staff of fire (29, 4, D) a cursed ring of attention (29, 18, D) the cursed ring of the Amoeba {rPois rN+ MR+ Str-4} [ring of strength] It affects your strength (-4). It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. a +6 ring of dexterity (29, 36, D) an uncursed staff of air (29, 37, D) a box of beasts (3/3) (29, 39, D) a +2 short sword of electrocution (29, 41, D) a +0 longbow (still there?) 34 arrows (still there?) the +5 plate armour of the Blue Moon {rElec rF++ MR+ Int+3} (still there?) It affects your intelligence (+3). It greatly protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. (29, 42, D) a +2 hand axe of flaming (29, 43, D) a +0 quick blade (still there?) a +0 quick blade (still there?) a +0 leather armour (still there?) a +1 dire flail of protection (still there?) (30, -13, D) a +0 ring mail of cold resistance (30, -12, D) a +0 dire flail of draining (30, 3, D) a +2 rapier of speed (30, 4, D) the +1 scale mail of Zecsocs {Harm MP+9 Dex+5} It affects your dexterity (+5). It affects your magic capacity (+9). It increases damage dealt and taken. (30, 19, D) a +2 leather armour of magic resistance (30, 36, D) a +0 long sword (still there?) a +0 dagger (still there?) (30, 37, D) a +0 dagger (still there?) a +3 ring mail of cold resistance (still there?) an elf corpse (skeletalised by now) (still there?) (30, 38, D) the cursed +0 glaive of Watchfulness {speed, SInv} (still there?) Attacks with this weapon are significantly faster. It lets you see invisible. It has a curse placed upon it. a +0 leather armour (still there?) an elf corpse (skeletalised by now) (still there?) (30, 40, D) a +0 long sword (still there?) an elf corpse (skeletalised by now) (still there?) (31, 35, D) the +6 arbalest "Damnation" {damnation} (31, 37, D) the +1 ring mail of Qoithuk {rElec SInv} It insulates you from electricity. It lets you see invisible. (31, 38, D) a +0 long sword (still there?) a +2 robe of positive energy (still there?) (31, 39, D) a +0 shortbow (still there?) 13 arrows (still there?) an elf corpse (skeletalised by now) (still there?) (31, 40, D) a +0 rapier (still there?) a +0 leather armour (still there?) (31, 46, D) an arrow (32, 35, D) a +0 dagger (32, 36, D) a condenser vane (2/2) (32, 37, D) a +1 hand axe of pain (still there?) a +0 longbow (still there?) 26 arrows (still there?) a +0 leather armour (still there?) +1 storm dragon scales (still there?) (32, 45, D) 2 arrows (33, 35, D) a tin of tremorstones (3/3) (33, 36, D) a +2 ring mail of poison resistance (33, 37, D) a +0 longbow 44 arrows a +0 leather armour a +2 hand crossbow of flaming an elf corpse (skeletalised by now) (33, 38, D) a +1 longbow of freezing (still there?) 20 arrows (still there?) a +0 leather armour (still there?) (34, 35, D) a +0 dagger (34, 36, D) an uncursed staff of air (34, 37, D) a +0 battleaxe of flaming (still there?) a condenser vane (2/2) (still there?) (34, 38, D) an uncursed staff of earth a +0 shortbow 25 arrows a +0 leather armour (35, 15, D) a tin of tremorstones (3/3) (35, 36, D) a +3 vorpal scimitar (35, 37, D) the amulet "Aptoth" {Spirit *Slow rPois rF+ Slay+3} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. It protects you from poison. It may slow you when you take damage. (36, -13, D) an uncursed ring of poison resistance (36, 2, D) a phantom mirror (36, 16, D) a +3 double sword of holy wrath (37, -13, D) a +4 hand axe of electrocution (37, -12, D) the cursed +0 ring mail of the Special Planets {Dex+5} It affects your dexterity (+5). It has a curse placed upon it. (37, 1, D) an uncursed staff of earth (37, 2, D) a +0 rapier of flaming (37, 15, D) a +3 short sword of distortion (37, 16, D) a lightning rod (4/4) (38, -13, D) a lightning rod (4/4) (38, -12, D) the +1 chain mail of Sloth {Rampage} It bestows one free step when moving towards enemies. (38, 1, D) an uncursed staff of fire (38, 16, D) a +2 vorpal battleaxe (39, -13, D) an uncursed staff of earth (39, -12, D) a +2 vorpal war axe (39, 1, D) a +4 ring of evasion (39, 2, D) an uncursed staff of cold (39, 15, D) a +0 rapier of draining (39, 16, D) a +1 mace of protection (39, 35, D) an uncursed staff of earth (39, 36, D) a +2 trident of flaming (39, 37, D) the +0 pair of boots of Gawnir {+Fly rF+} It protects you from fire. It lets you fly. (40, -13, D) an uncursed staff of fire (40, -12, D) a +4 long sword of freezing (40, 1, D) a cursed +1 vampiric long sword a +0 robe a phantom mirror (40, 2, D) a tin of tremorstones (3/3) (40, 4, D) a +4 spear (still there?) a +0 robe (still there?) (40, 15, D) a lightning rod (4/4) (40, 16, D) the +1 flail of Massacring {vorpal, rElec rPois Str+3 Dex+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your dexterity (+3). It insulates you from electricity. It protects you from poison. (40, 18, D) a +2 battleaxe of flaming (40, 35, D) the +2 ring mail of Woddoarch {rC+ MR+} It protects you from cold. It affects your resistance to hostile enchantments. (40, 36, D) the +3 buckler of Alashub {-Tele rElec Str-4 Dex+8} It affects your strength (-4). It affects your dexterity (+8). It insulates you from electricity. It prevents most forms of teleportation. (40, 37, D) a +3 leather armour of magic resistance (41, -12, D) a +2 morningstar of draining (41, 1, D) a cursed +4 falchion a +0 robe a +1 dire flail of distortion (41, 2, D) the cursed +0 scimitar "Goihinid" {vorpal, rPois Dex-2 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (-2). It protects you from poison. It makes you more stealthy. It has a curse placed upon it. (41, 16, D) an uncursed ring of fire (41, 19, D) an uncursed staff of fire a +5 hand axe of electrocution (41, 35, D) a book of the Tempests (41, 36, D) the +1 leather armour "Venedoudgh" {+Blink +Inv} It lets you turn invisible. It lets you blink. (41, 37, D) a +1 robe of positive energy (42, -13, D) an uncursed ring of ice (42, -12, D) the +7 halberd of Fragile Peace {vorpal, *Rage MR+ Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It affects your resistance to hostile enchantments. It may make you go berserk in combat. (42, -11, D) a +0 demon whip of draining (still there?) a potion of stabbing (still there?) (42, 1, D) an uncursed ring of wizardry (42, 2, D) an uncursed amulet of the acrobat (42, 16, D) an uncursed amulet of faith (42, 20, D) the +8 dagger of Nunkuliw {antimagic, Fragile rF+ Dex+7 Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+7). It protects you from fire. It will be destroyed if unequipped. It makes you more stealthy. (42, 35, D) a +2 chain mail of cold resistance (42, 36, D) a +0 plate armour of positive energy (unseen) (42, 37, D) a book of Hexes (43, -13, D) a tin of tremorstones (3/3) (43, -12, D) a +0 trident (43, 2, D) the +5 morningstar "Duutuim" {vorpal, rC+ Str+3 Dex+3 SInv} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your dexterity (+3). It protects you from cold. It lets you see invisible. (43, 3, D) an uncursed staff of earth (still there?) a +0 robe (still there?) (43, 15, D) an uncursed staff of fire (43, 35, D) a book of Necromancy (unseen) (43, 36, D) the Almanac of Combat Magic Spells Type Level Known a - Stone Arrow Conjuration/Earth 3 yes b - Dazzling Flash Conjuration/Hexes 3 yes c - Static Discharge Conjuration/Air 3 yes d - Sticky Flame Conjuration/Fire 4 yes e - Freezing Cloud Conjuration/Ice/Air 6 yes (unseen) (43, 37, D) an uncursed staff of cold (unseen) (44, 1, D) an uncursed staff of earth (44, 2, D) a +0 dagger (44, 15, D) an uncursed ring of fire (44, 16, D) a +1 hand axe of electrocution (44, 35, D) an uncursed amulet of guardian spirit (44, 36, D) a +0 helmet of see invisible (44, 37, D) a tin of tremorstones (3/3) (45, 35, D) a +2 leather armour of fire resistance (45, 36, D) the ring "Caoffer" {rElec rC+ MR++ Dex-4} [ring of protection from cold] It affects your dexterity (-4). It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (45, 37, D) a book of Geomancy (unseen) (45, 38, D) a book of Fire (46, 35, D) an uncursed staff of poison (46, 36, D) an uncursed staff of conjuration (46, 37, D) an uncursed ring of ice (unseen) (46, 38, D) a lightning rod (4/4) (47, 35, D) an uncursed ring of stealth (47, 36, D) a +2 shortbow of flaming (47, 37, D) the +4 morningstar of Sunlight {freeze, rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. (47, 38, D) a +4 arbalest of freezing (unseen) (48, 36, D) a book of Flames (48, 37, D) a +0 whip of venom (unseen) (48, 38, D) a +0 dagger of speed (unseen) (48, 40, D) an emperor scorpion corpse (unseen) (49, 35, D) the +9 pearl dragon scales of Follow the Leader {rF+ rN+} It protects you from fire. It protects you from negative energy. (49, 36, D) the +3 long sword of the Thirteen Mouths {drain, rC+ rN++} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It greatly protects you from negative energy. (49, 37, D) an uncursed staff of death (unseen) (49, 38, D) a cursed -4 ring of dexterity (50, -13, D) an uncursed ring of poison resistance (50, -12, D) the +5 ring mail of Levity {+Blink Int+2 Dex+3} It affects your intelligence (+2). It affects your dexterity (+3). It lets you blink. (50, -1, D) an uncursed staff of fire (50, 11, D) a tin of tremorstones (3/3) (50, 24, D) a +4 scale mail of poison resistance (50, 36, D) a cursed staff of earth (50, 37, D) a phial of floods (51, -13, D) a condenser vane (2/2) (51, -12, D) a +2 rapier of freezing (51, -1, D) an uncursed staff of fire (51, 11, D) an uncursed staff of cold (51, 12, D) the +6 scythe of Proximity {vorpal, Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). (51, 13, D) a +0 kite shield a +0 scale mail (51, 23, D) a +2 chain mail of fire resistance (51, 24, D) a phantom mirror (51, 35, D) an uncursed ring of ice (unseen) (51, 36, D) a +4 ring of evasion (unseen) (51, 37, D) the +5 mace "Ena Olus" {vorpal, rC+} It inflicts extra damage upon your enemies. It protects you from cold. (52, -13, D) an uncursed staff of death (52, -12, D) an uncursed staff of poison (52, -1, D) a condenser vane (2/2) (52, 11, D) a condenser vane (2/2) (52, 24, D) an uncursed amulet of the acrobat (52, 35, D) the cursed +1 hand axe of the Ancient Xenophobes {holy, rF++ MR+ Dex+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+3). It greatly protects you from fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. (52, 37, D) the +2 robe of the Unseen Realm {Harm +Fly} It lets you fly. It increases damage dealt and taken. (53, -13, D) a +2 ring mail of cold resistance (53, -12, D) an uncursed staff of conjuration (53, -1, D) a condenser vane (2/2) (53, 0, D) a phial of floods (53, 11, D) a cursed -4 ring of protection (53, 12, D) an uncursed staff of fire (53, 24, D) an uncursed staff of earth (53, 35, D) a tin of tremorstones (3/3) (53, 36, D) a +1 vampiric hand axe (54, -12, D) an uncursed amulet of faith (54, -10, D) a +1 vorpal scythe (54, -1, D) an uncursed staff of death (54, 0, D) a +4 ring mail of fire resistance (54, 2, D) a +0 mace (54, 3, D) a +0 trident (54, 11, D) a phial of floods (54, 24, D) a +3 hunting sling of freezing (54, 35, D) a +4 ring of evasion (54, 36, D) an uncursed staff of conjuration (unseen) (55, -13, D) a tin of tremorstones (3/3) (55, -12, D) the +10 plate armour of Ehyxue {+Fly rPois Int-4 Dex+5} It affects your intelligence (-4). It affects your dexterity (+5). It protects you from poison. It lets you fly. (55, -10, D) a +1 vampiric scythe (55, -1, D) an uncursed staff of conjuration (55, 0, D) a +2 spear of distortion (55, 1, D) a +0 halberd (55, 2, D) a +0 hand axe a +0 long sword (55, 3, D) a cursed -2 halberd (still there?) a +0 hand axe (still there?) (55, 11, D) a cursed staff of poison (55, 12, D) an uncursed staff of poison (55, 35, D) a condenser vane (2/2) (unseen) (55, 36, D) a +2 hand crossbow of flaming (unseen) (56, -13, D) a +1 great sword of venom (56, -1, D) a +0 mace (56, 2, D) a +3 scimitar (56, 3, D) a +0 mace (unseen) (56, 4, D) a +0 long sword (unseen) (56, 11, D) the cursed +0 dagger "Ruqek" {pain, rF+ MR+ Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+3). It protects you from fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. (57, 1, D) a +0 halberd (still there?) a scroll of brand weapon (still there?) (57, 2, D) a +0 battleaxe (unseen) (58, 2, D) a +1 antimagic morningstar (59, 35, D) a tin of tremorstones (3/3) (60, 35, D) a book of Debilitation (60, 36, D) a +2 robe (61, 23, D) a +0 vorpal flail (61, 24, D) the +7 whip "Vinenoosk" {antimagic, +Rage rC++ Int-2 Dex+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (-2). It affects your dexterity (+2). It greatly protects you from cold. It lets you go berserk. (61, 34, D) the +2 scale mail of Pride {rC+} It protects you from cold. (61, 36, D) a phial of floods (62, -13, D) a phial of floods (62, 3, D) a lightning rod (4/4) (62, 13, D) a +0 hand crossbow of freezing (62, 23, D) the +1 rapier "Jygg" {drain, Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). (62, 24, D) a +2 demon whip of venom (62, 34, D) a +3 vorpal spear (62, 35, D) a phial of floods (62, 36, D) a +4 shortbow of freezing (63, -13, D) a +1 flail of protection (63, -12, D) the +4 arbalest of Jokash {penet, rC+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It protects you from cold. (63, -5, D) the cursed +2 spear "Zessekhlu" {venom, *Rage Int+4 Stlth+} It poisons the flesh of those it strikes. It affects your intelligence (+4). It may make you go berserk in combat. It makes you more stealthy. It has a curse placed upon it. (63, -4, D) a phial of floods (63, 3, D) a +3 rapier of venom (63, 13, D) a lightning rod (4/4) (63, 15, D) a +0 club (63, 23, D) a lightning rod (4/4) (63, 34, D) the cursed +1 chain mail of Marbles {*Drain rF+ Str+4} It affects your strength (+4). It protects you from fire. It causes draining when unequipped. It has a curse placed upon it. (63, 35, D) the cursed +0 helmet of Wrong Decisions {rF++ MR- Int+5} It affects your intelligence (+5). It greatly protects you from fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. (64, 3, D) a +0 shortbow of freezing (64, 4, D) an uncursed staff of poison (64, 13, D) a +6 ring of intelligence (64, 14, D) a +6 ring of strength (64, 15, D) a +0 robe a +0 broad axe (64, 16, D) a cursed +0 whip a +0 robe (64, 23, D) a condenser vane (2/2) (64, 24, D) a phantom mirror (64, 34, D) The Testament of the Blind Seer Spells Type Level Known a - Orb of Destruction Conjuration 7 no b - Spellforged Servitor Conjuration/Summoning 7 no c - Malign Gateway Summoning/Translocation 7 yes d - Summon Hydra Summoning 7 yes (64, 35, D) an uncursed staff of death (64, 37, D) a phial of floods (65, 4, D) a +0 vorpal long sword (65, 13, D) a +2 ring mail of poison resistance (65, 14, D) an uncursed staff of earth (65, 35, D) a cursed amulet of magic regeneration (65, 36, D) a +0 scimitar (66, 34, D) a +0 long sword a +2 cloak a +0 battleaxe a +0 scimitar a condenser vane (2/2) a purple draconian corpse a white draconian corpse a yellow draconian corpse (66, 35, D) a +0 halberd (still there?) a +0 dire flail (still there?) a phial of floods (still there?) a red draconian corpse (still there?) (66, 36, D) the +8 shortbow "Didwas" {flame, rF+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. (67, 34, D) a +0 battleaxe a +0 vorpal dire flail a red draconian corpse a red draconian corpse (67, 35, D) a +0 dire flail a +4 dire flail of protection a +0 battleaxe a +0 cloak an uncursed amulet of magic regeneration a +0 mace a +1 cloak of stealth a yellow draconian corpse a black draconian corpse (67, 36, D) a +0 halberd a phantom mirror (67, 37, D) a +2 broad axe of electrocution (still there?) an uncursed staff of poison (still there?) (67, 38, D) a +0 dagger a +0 cloak an uncursed amulet of reflection a condenser vane (2/2) (68, -11, D) a +0 great sword (still there?) a +0 chain mail (still there?) (68, 34, D) a +0 halberd (still there?) a +0 mace (still there?) a +4 ring of protection (still there?) a +4 ring of slaying (still there?) a green draconian corpse (still there?) (68, 35, D) a +0 whip a cursed +0 cloak a +0 spear of flaming a purple draconian corpse (68, 36, D) a +0 battleaxe of freezing a +0 cloak the ring of Beosyown {Wiz rElec rC+ Str+3} [ring of wizardry] It improves your spell success rate. It affects your strength (+3). It protects you from cold. It insulates you from electricity. a +2 cloak a +0 short sword an uncursed ring of flight a red draconian corpse (68, 37, D) a +0 short sword a +0 cloak a +0 scimitar (69, -11, D) a +0 dagger a +0 robe (69, -10, D) a +3 hand axe of flaming (69, 34, D) a +0 rapier (still there?) a +0 cloak (still there?) a +0 long sword (still there?) a +2 ring mail of cold resistance (still there?) (69, 35, D) a +0 mace (still there?) 4 scrolls of enchant weapon (still there?) a +0 flail (still there?) a +0 whip of distortion (still there?) a purple draconian corpse (still there?) (69, 36, D) a +0 battleaxe a +0 rapier a +0 cloak an uncursed staff of poison a green draconian corpse a green draconian corpse (69, 37, D) a +0 scimitar (still there?) an uncursed staff of conjuration (still there?) a red draconian corpse (still there?) (70, 23, D) a tin of tremorstones (3/3) (70, 34, D) a +6 ring of dexterity (70, 35, D) a +0 halberd (still there?) a +0 rapier (still there?) a +0 cloak (still there?) a +0 glaive (still there?) (70, 36, D) a +0 mace a lightning rod (4/4) a red draconian corpse (70, 37, D) a +0 short sword (still there?) an uncursed ring of stealth (still there?) a +0 flail (still there?) a +1 helmet of see invisible (still there?) a white draconian corpse (still there?) (70, 38, D) a +0 halberd (still there?) an uncursed amulet of regeneration (still there?) a +3 halberd of protection (still there?) (70, 40, D) a +1 long sword of distortion (71, -4, D) the cursed +0 great mace "Suagauf" {flame, rPois Int-4 Dex+7 Stlth-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-4). It affects your dexterity (+7). It protects you from poison. It makes you less stealthy. It has a curse placed upon it. (71, 23, D) a condenser vane (2/2) (71, 24, D) a phial of floods (71, 34, D) a book of Power (71, 35, D) a +0 short sword of speed (still there?) a +0 cloak (still there?) a +0 ring mail of fire resistance (still there?) a yellow draconian corpse (still there?) (71, 36, D) a +3 war axe of freezing a +0 mace a black draconian corpse (71, 37, D) a +0 hand axe (still there?) a yellow draconian corpse (still there?) (71, 38, D) a +0 long sword (still there?) a +0 rapier of venom (still there?) a black draconian corpse (still there?) (72, 4, D) a +3 scale mail of cold resistance (72, 5, D) an uncursed staff of cold (72, 6, D) a +1 trident of pain (72, 14, D) a +1 flail of protection (72, 23, D) the cursed +1 ring mail of the Shrike {Dex+4 Slay+2} It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It has a curse placed upon it. (72, 24, D) the cursed +0 ring mail of the Gloaming {Int+3} It affects your intelligence (+3). It has a curse placed upon it. (72, 35, D) a Grand Grimoire (72, 36, D) a +0 flail 4 potions of heal wounds an uncursed staff of death (72, 37, D) a cursed -1 dire flail (still there?) a +0 mace (still there?) a black draconian corpse (still there?) a purple draconian corpse (still there?) (72, 38, D) a +0 scimitar (still there?) a +0 long sword (still there?) (72, 39, D) a +0 long sword (73, -5, D) the +5 hand crossbow "Anyesk" {penet, rElec} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It insulates you from electricity. (73, -4, D) the cursed +2 hand crossbow "Giant's Demise" {elec, *Corrode rPois SInv Stlth+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from poison. It lets you see invisible. It may corrode you when you take damage. It makes you more stealthy. It has a curse placed upon it. (73, 3, D) an uncursed staff of cold (73, 4, D) a +0 dagger (73, 5, D) an uncursed staff of fire (73, 6, D) a +0 battleaxe (73, 7, D) a +0 hand axe (73, 17, D) (unseen) (73, 23, D) the cursed +2 long sword "Oxys" {drain, rElec rF- rC+ Str+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It has a curse placed upon it. (73, 34, D) a phantom mirror (73, 35, D) an uncursed staff of fire (73, 36, D) a +1 mace of draining (still there?) the +7 falchion of Winter {pain, rElec} (still there?) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It insulates you from electricity. a +0 long sword (still there?) a +0 cloak (still there?) an uncursed staff of air (still there?) a black draconian corpse (still there?) a yellow draconian corpse (still there?) a yellow draconian corpse (still there?) (73, 37, D) a cursed -1 dire flail (still there?) a +0 glaive (still there?) a purple draconian corpse (still there?) (73, 38, D) a +0 scimitar (still there?) a +0 trident (still there?) a white draconian corpse (still there?) a green draconian corpse (still there?) (74, 3, D) a +0 dagger (74, 4, D) an uncursed staff of poison (74, 6, D) a +0 flail (74, 13, D) a +4 quarterstaff of draining (74, 14, D) a +1 dagger of holy wrath (74, 34, D) an uncursed staff of poison (74, 35, D) a +0 flail (still there?) a +0 cloak of poison resistance (still there?) a red draconian corpse (still there?) (74, 36, D) a +4 great mace of holy wrath (still there?) a +0 cloak (still there?) an uncursed amulet of regeneration (still there?) a white draconian corpse (still there?) (74, 37, D) the +9 hand axe of Imyfoc {drain, rN+} (still there?) A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. a +0 mace (still there?) a yellow draconian corpse (still there?) (74, 38, D) a +0 hand axe (still there?) an uncursed ring of wizardry (still there?) a +0 flail (still there?) (74, 39, D) a cursed -3 dagger (still there?) a +0 cloak (still there?) (75, -10, D) a +0 whip (unseen) (75, 34, D) a phial of floods (75, 35, D) the Reference Book on Poisonous Battle Magic Spells Type Level Known a - Shock Conjuration/Air 1 no b - Magic Dart Conjuration 1 yes c - Sting Transmutation/Poison 1 no d - Freezing Cloud Conjuration/Ice/Air 6 yes (75, 36, D) a cursed amulet of inaccuracy (76, -10, D) a +0 hand axe (still there?) a +0 leather armour (still there?) (76, 34, D) an uncursed staff of earth (76, 36, D) a +0 halberd