haldagan the Dungeon (0, 50, D) a +0 long sword (0, 52, D) a +3 scale mail of poison resistance (1, 32, D) the +1 ring mail of Weightlessness {+Inv rC- Int+3 Dex-4} It affects your intelligence (+3). It affects your dexterity (-4). It makes you vulnerable to cold. It lets you turn invisible. (1, 33, D) a +6 ring of dexterity (1, 34, D) a +4 vorpal hunting sling (1, 50, D) a box of beasts (3/3) (1, 51, D) a +6 ring of dexterity (1, 53, D) a +0 dire flail (still there?) a +0 robe (still there?) (2, 14, D) a +3 chain mail of poison resistance (2, 15, D) an uncursed ring of see invisible (2, 16, D) the +7 glaive of the Scavenger {freeze, +Blink +Inv Str+5 Dex-2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). It affects your dexterity (-2). It lets you turn invisible. It lets you blink. (2, 32, D) the +1 rapier of the Crushed Priests {vorpal, rElec rC- Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It makes you vulnerable to cold. It insulates you from electricity. (2, 33, D) a +1 hunting sling of flaming (2, 34, D) a +1 fustibalus of flaming (2, 50, D) a +6 broad axe of freezing (2, 51, D) a +0 antimagic glaive (2, 52, D) a +0 club (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (3, 14, D) a condenser vane (2/2) (3, 15, D) a book of the Tempests (3, 16, D) the amulet of Intercession {MR+ Regen+} [amulet of regeneration] It affects your resistance to hostile enchantments. It increases your rate of regeneration. (3, 32, D) a +6 hunting sling of freezing (3, 33, D) a cursed staff of fire (3, 34, D) a tin of tremorstones (3/3) (3, 50, D) a +3 leather armour of cold resistance (3, 51, D) an uncursed amulet of guardian spirit (3, 52, D) a cursed staff of fire (3, 54, D) a +0 short sword of speed (still there?) a +0 robe (still there?) (3, 55, D) the +0 falchion of Cowardice {drain, rC- rN+++ MR++} A truly terrible weapon, it drains the life of those it strikes. It makes you vulnerable to cold. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 15, D) a +1 plate armour of cold resistance (4, 32, D) an uncursed ring of stealth (4, 34, D) a +7 flail of draining (4, 50, D) an uncursed amulet of the acrobat (4, 51, D) a phial of floods (4, 52, D) the cursed +3 hand crossbow of the Exiled Bones {penet, rElec} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It insulates you from electricity. It has a curse placed upon it. a ball python corpse (5, 16, D) the +7 morningstar of the Two Names {freeze, rPois rC+ MR-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (5, 32, D) a +0 vampiric battleaxe (5, 33, D) a +3 ring mail of poison resistance (5, 34, D) an uncursed amulet of the acrobat (5, 51, D) a condenser vane (2/2) (5, 52, D) an uncursed staff of death (5, 56, D) a +0 flail (still there?) the brooch of Shielding {Spirit SH+8} (still there?) [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your SH (+8). a naga corpse (still there?) (6, 15, D) the cursed +0 leather armour of Okawaru's Outrage {-Cast Regen+ Slay+4 Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (+4). It prevents spellcasting. It increases your rate of regeneration. It makes you more stealthy. It has a curse placed upon it. (6, 16, D) an uncursed staff of poison (6, 32, D) a box of beasts (3/3) (6, 33, D) a +0 dagger of speed (6, 34, D) a +1 crystal plate armour (6, 50, D) an uncursed amulet of magic regeneration (6, 52, D) a +6 ring of intelligence (6, 55, D) a +1 halberd of venom (7, 14, D) a scroll of brand weapon (7, 15, D) a +1 scimitar of holy wrath (7, 16, D) the +6 dagger "Zanubemn" {antimagic, *Slow rPois Str+3 Int+8} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+3). It affects your intelligence (+8). It protects you from poison. It may slow you when you take damage. (7, 19, D) a +2 scythe of venom (7, 32, D) a phantom mirror (7, 33, D) an uncursed staff of poison (7, 34, D) a book of Death (7, 52, D) an uncursed ring of poison resistance (7, 53, D) a +1 broad axe of draining (still there?) a naga corpse (still there?) (7, 57, D) a +0 trident (still there?) a +0 halberd (still there?) a naga corpse (still there?) (8, 14, D) a phantom mirror (8, 16, D) a cursed -4 ring of dexterity (8, 19, D) a +0 demon whip of venom (8, 32, D) a +2 vorpal flail (8, 33, D) a +2 tower shield of reflection (8, 34, D) a +2 vorpal falchion (8, 50, D) an uncursed staff of fire (8, 51, D) a +0 vorpal spear (8, 52, D) a +2 vorpal great mace (8, 56, D) a +0 whip (8, 57, D) a +0 robe a naga corpse (8, 58, D) an anaconda corpse (9, 14, D) a book of Clouds (9, 15, D) a lightning rod (4/4) (9, 16, D) the +8 rapier of Itzaul {flame, rC+ Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It protects you from cold. (9, 32, D) a +6 ring of strength (9, 33, D) an uncursed staff of conjuration (9, 34, D) an uncursed amulet of reflection (9, 51, D) an uncursed staff of conjuration (9, 52, D) the +8 glaive of the Extremes {vorpal, +Rage rC- Str+4 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (+4). It makes you vulnerable to cold. It lets you go berserk. (9, 54, D) a cursed -3 halberd (9, 55, D) a +0 trident (still there?) the amulet "Ysucwul" {MR+ Regen+ Str+2 Int+7 Slay-2} (still there?) [amulet of regeneration] It affects your strength (+2). It affects your intelligence (+7). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It affects your resistance to hostile enchantments. It increases your rate of regeneration. a naga corpse (still there?) (9, 56, D) a +0 glaive a naga corpse a water moccasin corpse (9, 57, D) a +0 whip a +0 robe a water moccasin corpse (9, 58, D) a ball python corpse (still there?) an anaconda corpse (still there?) a guardian serpent corpse (still there?) a black mamba corpse (still there?) (9, 59, D) a guardian serpent corpse (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 14, D) a +2 long sword of flaming (10, 15, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It affects your evasion (+4). It makes you more stealthy. (10, 16, D) a +2 short sword of venom (10, 33, D) a +3 dagger of venom (10, 34, D) an uncursed staff of poison (10, 50, D) a condenser vane (2/2) (10, 52, D) an uncursed staff of air (10, 57, D) a +2 mace of draining (still there?) a naga corpse (still there?) (10, 58, D) a +2 vampiric hand axe (10, 59, D) a water moccasin corpse (still there?) a water moccasin corpse (still there?) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a box of beasts (3/3) (11, 15, D) a +2 shortbow of flaming (11, 16, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (11, 32, D) the +8 trident of the Vine {vorpal, rF+++ rC++ Str-5} It inflicts extra damage upon your enemies. It affects your strength (-5). It renders you almost immune to fire. It greatly protects you from cold. (11, 33, D) an uncursed ring of flight (11, 34, D) a +1 whip of freezing (11, 50, D) a +0 tower shield (still there?) a +0 flail (still there?) (11, 51, D) a +1 mace of protection (11, 52, D) the cursed +3 spear of the Thirteen Friars {vorpal, rN++} It inflicts extra damage upon your enemies. It greatly protects you from negative energy. It has a curse placed upon it. (11, 56, D) a +1 glaive of freezing (still there?) a +0 robe (still there?) (11, 58, D) an anaconda corpse (11, 59, D) an anaconda corpse (12, 14, D) a phial of floods (12, 15, D) an uncursed amulet of guardian spirit (12, 16, D) the +8 flail "Orb Guardian's Foe" {venom, Str+3 Int+3 Stlth+} It poisons the flesh of those it strikes. It affects your strength (+3). It affects your intelligence (+3). It makes you more stealthy. (12, 33, D) a +2 morningstar of holy wrath (12, 50, D) a +4 shortbow of flaming (12, 51, D) an uncursed amulet of guardian spirit (12, 52, D) an uncursed staff of death (12, 57, D) an anaconda corpse (12, 58, D) a guardian serpent corpse (12, 59, D) a water moccasin corpse (13, 32, D) a +2 eveningstar of protection (13, 34, D) an uncursed amulet of magic regeneration (13, 50, D) the +5 scimitar of Past Mistakes {flame, Int+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+5). (13, 51, D) a +0 scale mail of cold resistance (13, 52, D) a condenser vane (2/2) (14, 50, D) an uncursed staff of cold (14, 51, D) a +0 short sword (14, 52, D) an uncursed staff of cold (18, 48, D) a +2 dagger of venom (still there?) a black mamba corpse (still there?) (18, 49, D) a +1 morningstar of protection (still there?) an uncursed ring of wizardry (still there?) a naga corpse (still there?) (18, 50, D) a +0 club (19, 0, D) a +1 chain mail of fire resistance (19, 1, D) a +0 plate armour (19, 16, D) a phantom mirror (19, 32, D) an uncursed ring of protection from cold (19, 33, D) an uncursed amulet of regeneration (19, 48, D) a tin of tremorstones (3/3) (19, 49, D) a +6 ring of dexterity (19, 50, D) a +5 short sword of protection (still there?) a water moccasin corpse (still there?) (20, 0, D) an uncursed staff of death (20, 1, D) a Young Poisoner's Handbook (20, 16, D) a +0 leather armour (20, 17, D) a +0 leather armour (20, 18, D) a +0 spear (still there?) 16 javelins (still there?) a +1 scale mail of fire resistance (still there?) a +0 kite shield of protection (still there?) (20, 32, D) a phantom mirror (20, 33, D) the +1 scythe "Jellyslayer" {vorpal, rPois} It inflicts extra damage upon your enemies. It protects you from poison. (20, 49, D) a +0 leather armour of fire resistance (20, 50, D) a book of Summonings (21, 0, D) a +0 dagger (21, 1, D) a +0 great sword (still there?) a +2 chain mail of poison resistance (still there?) a +0 mace (still there?) a +0 chain mail (still there?) an uncursed staff of poison (still there?) (21, 17, D) a +2 robe of the Archmagi (21, 18, D) a +1 falchion of flaming (still there?) a +0 shortbow (still there?) 13 arrows (still there?) (21, 33, D) an uncursed ring of protection from fire (21, 34, D) the +4 scale mail of Theory {rElec rC+ Dex+3} It affects your dexterity (+3). It protects you from cold. It insulates you from electricity. (21, 48, D) a condenser vane (2/2) (21, 49, D) the +8 long sword of Abuse {vorpal, *Contam rPois Str+3 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from poison. It causes magical contamination when unequipped. It makes you more stealthy. (21, 50, D) Jivisio's Tome of Transmutation and Summoning Spells Type Level Known a - Summon Small Mammal Summoning 1 yes b - Sting Transmutation/Poison 1 yes c - Ignite Poison Fire/Transmutation/Poison 3 yes d - Ice Form Ice/Transmutation 4 yes e - Summon Mana Viper Hexes/Summoning 5 yes f - Summon Demon Summoning 5 yes (22, 0, D) a tin of tremorstones (3/3) (22, 1, D) a manual of Polearms (22, 16, D) the +1 ring mail of Fywumyum {SInv} It lets you see invisible. (22, 19, D) a +0 battleaxe of freezing (still there?) a +4 arbalest (still there?) 18 bolts (still there?) an uncursed ring of resist corrosion (still there?) (22, 21, D) a +0 vampiric spear (still there?) 18 javelins (still there?) a +0 chain mail of cold resistance (still there?) (22, 31, D) a +6 ring of intelligence a +6 ring of dexterity (22, 33, D) a lightning rod (4/4) (22, 34, D) a box of beasts (3/3) (22, 48, D) a +2 pair of gloves of dexterity (22, 49, D) a +2 scale mail of poison resistance (still there?) a ball python corpse (still there?) (22, 50, D) the amulet of Mibupt {Spirit *Corrode +Blink +Fly Int-4} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (-4). It lets you fly. It lets you blink. It may corrode you when you take damage. (23, 0, D) a condenser vane (2/2) (23, 1, D) a +6 antimagic hand axe (23, 4, D) a +0 giant spiked club (still there?) a +0 giant club (still there?) (23, 17, D) 6 large rocks (unseen) (23, 18, D) 6 large rocks (still there?) a +1 falchion of holy wrath (still there?) (23, 20, D) a cursed -2 longbow 28 arrows a +0 leather armour (23, 22, D) a +0 longbow (still there?) 38 arrows (still there?) a +0 leather armour (still there?) (23, 33, D) an uncursed staff of earth (23, 34, D) a cursed staff of cold (23, 48, D) a +0 long sword of flaming (23, 49, D) a +2 eveningstar of draining (23, 50, D) a +4 arbalest of freezing (24, 1, D) a box of beasts (3/3) (24, 2, D) a +1 great mace a +3 chain mail of fire resistance a +0 vampiric spear a +0 robe (24, 3, D) a +2 bardiche of venom (still there?) a +1 plate armour of fire resistance (still there?) (24, 16, D) a +0 shortbow (still there?) the cursed +1 flail "Otaifrall" {antimagic, *Contam rN++ Str+2} (still there?) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+2). It greatly protects you from negative energy. It causes magical contamination when unequipped. It has a curse placed upon it. a +0 shortbow (still there?) 39 arrows (still there?) a lightning rod (4/4) (still there?) (24, 17, D) a +0 spear (24, 18, D) a +0 shortbow (still there?) 19 arrows (still there?) an uncursed staff of conjuration (still there?) (24, 19, D) a +1 battleaxe of flaming a +2 hunting sling of flaming 21 silver javelins a +0 leather armour (24, 20, D) an arrow (still there?) 8 large rocks (still there?) (24, 21, D) 6 large rocks (24, 22, D) a bolt a +0 longbow 28 arrows a +0 leather armour (24, 23, D) an arrow (24, 32, D) a +0 antimagic trident (24, 33, D) a +2 flail of protection (24, 34, D) a +1 chain mail of fire resistance (24, 37, D) a +3 scythe of distortion (still there?) a +0 great mace of draining (still there?) (24, 48, D) the Guide on the Blaze Spells Type Level Known a - Conjure Flame Conjuration/Fire 3 yes b - Inner Flame Hexes/Fire 3 yes c - Sticky Flame Conjuration/Fire 4 yes d - Bolt of Magma Conjuration/Fire/Earth 5 yes (24, 49, D) a +0 halberd an uncursed staff of air a naga corpse (24, 50, D) an uncursed staff of poison (25, 1, D) a +2 leather armour of fire resistance (25, 3, D) a +0 dagger a +0 robe (25, 5, D) a +0 giant spiked club (unseen) (25, 16, D) a lightning rod (4/4) (25, 19, D) 4 large rocks a +0 arbalest a +2 mace of draining 21 bolts (25, 20, D) 3 large rocks the +8 scimitar of the Hungering Scorpion {vorpal, +Rage rPois rN+ SInv} It inflicts extra damage upon your enemies. It protects you from poison. It protects you from negative energy. It lets you see invisible. It lets you go berserk. a +0 shortbow 17 arrows (25, 21, D) a +0 longbow (still there?) 41 arrows (still there?) a cursed -2 leather armour (still there?) a +0 arbalest (still there?) 17 bolts (still there?) (25, 22, D) 2 arrows (25, 32, D) a +1 demon whip of electrocution (25, 48, D) an uncursed staff of death (25, 49, D) a +0 dire flail a +2 hand crossbow of freezing (26, 3, D) a +0 dagger a +2 robe of magic resistance the ring "Memon" {Int+5 Stlth-} [ring of attention] It affects your intelligence (+5). It makes you less stealthy. (26, 5, D) a +0 hand axe of electrocution a +0 plate armour (26, 16, D) a condenser vane (2/2) (26, 21, D) 11 large rocks (unseen) (26, 33, D) the +8 whip of Xyirph {vorpal, rF+ rC+ Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from fire. It protects you from cold. (26, 34, D) an uncursed ring of fire (26, 47, D) a guardian serpent corpse (26, 48, D) a +2 rapier of speed (still there?) a guardian serpent corpse (still there?) (26, 49, D) a +0 short sword the cursed +0 leather armour of Tupluon {rC- Regen+ Str+5} It affects your strength (+5). It makes you vulnerable to cold. It increases your rate of regeneration. It has a curse placed upon it. (26, 50, D) a +0 halberd (still there?) an uncursed ring of protection from fire (still there?) a phantom mirror (still there?) a naga corpse (still there?) (27, 0, D) a +0 robe (27, 1, D) a +2 chain mail of cold resistance (27, 2, D) 4 large rocks (still there?) a +0 trident (still there?) a +0 shortbow of flaming (still there?) a +0 chain mail (still there?) (27, 3, D) a +0 dire flail (still there?) a +2 plate armour of fire resistance (still there?) a +0 scimitar (still there?) 7 boomerangs (still there?) a +0 plate armour (still there?) (27, 4, D) a +0 dire flail (still there?) a +0 chain mail (still there?) (27, 5, D) a +0 battleaxe (still there?) a +0 chain mail (still there?) (27, 17, D) 5 large rocks (unseen) (27, 32, D) the +5 hand axe "Redaxilapt" {flame, rC+ Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It protects you from cold. (27, 33, D) a +3 plate armour of fire resistance (27, 34, D) a condenser vane (2/2) (27, 36, D) a +0 vampiric demon trident (still there?) a +4 shortbow of freezing (still there?) (27, 37, D) a +0 trident (27, 48, D) the +9 halberd "Jujutt" {vorpal, Dex+3} (still there?) It inflicts extra damage upon your enemies. It affects your dexterity (+3). a +0 hand axe (still there?) (27, 49, D) a +0 battleaxe the Tome of Creative Stolen Souls Spells Type Level Known a - Animate Skeleton Necromancy 1 yes b - Call Imp Summoning 2 yes c - Call Canine Familiar Summoning 3 yes d - Summon Lightning Spire Summoning/Air 4 yes e - Agony Necromancy 5 yes f - Excruciating Wounds Necromancy 5 yes (27, 50, D) a +0 whip (still there?) a +6 ring of dexterity (still there?) a naga corpse (still there?) (27, 52, D) a guardian serpent corpse (27, 53, D) a +0 whip (still there?) a +0 robe (still there?) a naga corpse (still there?) (28, 16, D) a manual of Stealth (28, 17, D) a +0 vorpal trident (28, 33, D) an uncursed ring of stealth (28, 48, D) an uncursed staff of cold (28, 50, D) a cursed +0 short sword (still there?) a +0 robe (still there?) an uncursed ring of protection from fire (still there?) an uncursed staff of fire (still there?) a guardian serpent corpse (still there?) a naga corpse (still there?) (28, 51, D) a +0 glaive (still there?) an uncursed ring of wizardry (still there?) (28, 52, D) an anaconda corpse (28, 53, D) a +0 glaive (still there?) a water moccasin corpse (still there?) (29, 0, D) a +0 chain mail (29, 1, D) an uncursed staff of conjuration (29, 3, D) a +0 dagger (still there?) a +1 leather armour of poison resistance (still there?) (29, 5, D) a +0 giant club (unseen) (29, 16, D) the +6 scale mail "Kuveiz" {Dex+2 Stlth+} It affects your dexterity (+2). It makes you more stealthy. (29, 17, D) an uncursed staff of conjuration (29, 32, D) a book of Maledictions (29, 48, D) the ring of Ippownih {Dex+4 Stlth+} [ring of stealth] It affects your dexterity (+4). It makes you more stealthy. (29, 50, D) the +2 scimitar of Cobwebs {venom, Dex+5} It poisons the flesh of those it strikes. It affects your dexterity (+5). (29, 51, D) a +0 spear (still there?) a +0 robe (still there?) a +0 dire flail (still there?) a naga corpse (still there?) a naga corpse (still there?) (29, 53, D) a +0 glaive (still there?) a +6 ring of intelligence (still there?) (30, 34, D) the +8 mithril axe "Arga" {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. (30, 48, D) the amulet of Broken Luck {RegenMP Int+3} [amulet of magic regeneration] It increases your magic regeneration. It affects your intelligence (+3). (30, 49, D) a +3 flail of protection (still there?) a +0 barding (still there?) the ring "Sewikicu" {*Slow rC+ MR+ Int+2} (still there?) [ring of protection from magic] It affects your intelligence (+2). It protects you from cold. It affects your resistance to hostile enchantments. It may slow you when you take damage. a guardian serpent corpse (still there?) a naga corpse (still there?) (30, 50, D) a +0 spear (still there?) a +0 robe (still there?) a +1 plate armour of fire resistance (still there?) (30, 51, D) a +0 spear (still there?) a +0 robe (still there?) a naga corpse (still there?) an anaconda corpse (still there?) (30, 52, D) a +0 scimitar a +0 robe (30, 53, D) the +6 great mace of the Throat {freeze, rC+} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. a cursed +0 robe (still there?) (31, 48, D) an uncursed staff of earth (31, 49, D) a +0 halberd a cursed +0 robe a +2 scimitar of protection (31, 50, D) a +0 glaive (still there?) a +6 ring of dexterity (still there?) (31, 51, D) an adder corpse (32, 48, D) an uncursed ring of resist corrosion (32, 49, D) a +1 ring mail of magic resistance (still there?) a water moccasin corpse (still there?) (32, 50, D) a +2 bardiche of holy wrath (33, 48, D) the ring "Radaej" {rElec rPois rF- rC+ rN+} [ring of protection from cold] It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. (33, 49, D) the amulet of the Four Winds {rN+ MR+++ Clar} [amulet of nothing] It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you against confusion. (33, 50, D) a +3 great mace of protection (34, 48, D) a +0 long sword (34, 50, D) a manual of Stealth (35, 0, D) a +1 great sword of flaming (35, 28, D) a +4 mace (36, -1, D) a +2 pair of gloves of archery the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). a +0 falchion (36, 1, D) the +3 leather armour of the Jabberwock {Str+3} It affects your strength (+3). (36, 14, D) a cursed staff of cold (36, 15, D) an uncursed staff of death (36, 28, D) a +1 war axe of venom a +0 chain mail a +3 vorpal scimitar (37, 0, D) a +3 antimagic lajatang (37, 14, D) a +3 chain mail of cold resistance (37, 15, D) a +0 dagger (still there?) a +0 robe (still there?) a tin of tremorstones (3/3) (still there?) (37, 28, D) the +0 pair of boots "Mopp" {MR+ Str+4 Int-2} It affects your strength (+4). It affects your intelligence (-2). It affects your resistance to hostile enchantments. (37, 29, D) a +0 trident (still there?) a +0 plate armour (still there?) the ring of Jaduves {rF+ Dex+6} (still there?) [ring of dexterity] It affects your dexterity (+6). It protects you from fire. a book of Party Tricks (still there?) (38, 0, D) a +5 halberd of freezing (38, 1, D) a condenser vane (2/2) (38, 14, D) a phial of floods (38, 15, D) an uncursed amulet of magic regeneration (38, 17, D) a cursed +0 robe (38, 29, D) a +0 trident (still there?) a +0 plate armour (still there?) a phantom mirror (still there?) (38, 31, D) a +0 battleaxe a +0 plate armour (38, 32, D) a +0 giant spiked club (39, 0, D) an uncursed ring of ice (39, 14, D) a box of beasts (3/3) (39, 15, D) a +2 plate armour of cold resistance (39, 29, D) a +2 vorpal hand axe a +4 ring mail of cold resistance an uncursed staff of earth (39, 30, D) a cursed -2 long sword a +1 chain mail of positive energy (39, 31, D) a cursed -1 dire flail (still there?) a +1 plate armour of magic resistance (still there?) a +0 dire flail (still there?) a cursed +0 chain mail (still there?) (39, 48, D) a book of Party Tricks (39, 49, D) an uncursed staff of death (39, 50, D) a book of Death (40, 0, D) a +3 great sword of freezing (40, 1, D) a +2 dire flail of protection (40, 14, D) an uncursed ring of positive energy (40, 15, D) the +0 pair of gloves of the Jolly Orbs {SInv} It lets you see invisible. (40, 31, D) a cursed -1 scimitar a +0 plate armour (40, 48, D) +0 storm dragon scales (40, 49, D) a +2 buckler of fire resistance (40, 50, D) a tin of tremorstones (3/3) (41, 0, D) an uncursed staff of earth (41, 1, D) a +6 ring of intelligence (41, 15, D) a +7 shortbow of flaming (still there?) a +2 pair of boots of running (still there?) (41, 28, D) an uncursed staff of death (41, 30, D) a +1 great sword a +0 chain mail (41, 31, D) a +0 dire flail (still there?) a cursed -2 dire flail (still there?) a +0 flail (still there?) a +0 plate armour (still there?) (41, 32, D) a +0 giant club (41, 48, D) a +2 robe of magic resistance (41, 49, D) a box of beasts (3/3) (41, 50, D) the ring "Jimmegeg" {rN+ SInv} [ring of see invisible] It protects you from negative energy. It lets you see invisible. (42, 0, D) an uncursed ring of resist corrosion (42, 1, D) an uncursed amulet of regeneration (42, 14, D) a +0 vorpal arbalest (42, 28, D) a +1 eveningstar of freezing (42, 29, D) a +0 club (still there?) an uncursed ring of wizardry (still there?) a +1 arbalest of flaming (still there?) (42, 32, D) a +0 long sword (42, 48, D) the +0 scale mail "Casit" {rF++ rCorr Dex-4 Stlth+} It affects your dexterity (-4). It greatly protects you from fire. It provides partial protection from all sources of acid and corrosion. It makes you more stealthy. (42, 49, D) a +2 robe of resistance (42, 50, D) an uncursed amulet of reflection (43, 14, D) an uncursed staff of conjuration (43, 15, D) a +3 spear of venom (43, 16, D) a +0 robe a +0 robe a +0 robe (43, 17, D) a +0 war axe a +0 chain mail (43, 18, D) a +0 glaive (43, 29, D) a +1 scale mail of cold resistance (43, 30, D) a +0 dire flail a +0 plate armour (43, 31, D) a +0 giant club (unseen) (43, 48, D) a +5 vorpal halberd (43, 49, D) a +0 pair of gloves of dexterity (43, 50, D) a +0 cloak of preservation (44, 17, D) a +0 great mace a +0 plate armour a +0 great sword a +0 plate armour (44, 18, D) an uncursed staff of death a +0 robe (44, 28, D) a +4 long sword of distortion (44, 29, D) a +2 whip of venom (44, 31, D) a +0 giant club (44, 48, D) a +3 spear of venom (44, 49, D) the +1 plate armour of the Onion {*Corrode rF+ Str+3} It affects your strength (+3). It protects you from fire. It may corrode you when you take damage. (44, 50, D) a +2 leather armour of cold resistance (44, 51, D) a tin of tremorstones (3/3) (44, 52, D) a redback corpse (45, 48, D) the +5 spear "Lifebane" {speed, rF+} Attacks with this weapon are significantly faster. It protects you from fire. (45, 49, D) a +1 plate armour of poison resistance (45, 52, D) a redback corpse (46, 48, D) a +1 falchion of holy wrath (46, 49, D) a +0 vampiric hand axe (46, 50, D) an uncursed staff of fire (46, 52, D) a jumping spider corpse (47, 48, D) a +8 fustibalus (47, 49, D) a scroll of brand weapon (47, 50, D) a box of beasts (3/3) (47, 51, D) a condenser vane (2/2) (47, 52, D) a wolf spider corpse (47, 53, D) a torpor snail corpse (47, 54, D) the ring "Kafeunue" {rN+ SInv Stlth+} (still there?) [ring of positive energy] It protects you from negative energy. It lets you see invisible. It makes you more stealthy. an entropy weaver corpse (still there?) (47, 56, D) a tarantella corpse (48, 1, D) a +0 shortbow a +0 short sword 14 arrows a +0 leather armour (48, 48, D) a phantom mirror (48, 49, D) a +4 quarterstaff of draining (48, 50, D) the Volume of Shifting Calling Spells Type Level Known a - Call Imp Summoning 2 yes b - Ice Form Ice/Transmutation 4 yes c - Summon Lightning Spire Summoning/Air 4 yes d - Statue Form Transmutation/Earth 6 yes (48, 51, D) the cursed +1 flail "Nirey" {vorpal, *Rage rElec rF+ Int+2} (still there?) It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from fire. It insulates you from electricity. It may make you go berserk in combat. It has a curse placed upon it. a hornet corpse (still there?) (48, 53, D) a moth of wrath corpse (49, 0, D) a +0 shortbow of freezing (49, 12, D) a +0 morningstar of flaming (49, 24, D) an uncursed staff of death (49, 37, D) a +0 long sword (49, 48, D) a +4 glaive of venom a tarantella corpse (49, 49, D) a book of Alchemy (still there?) a hornet corpse (still there?) (49, 50, D) a book of Alchemy (still there?) a redback corpse (still there?) (49, 51, D) a moth of wrath corpse (still there?) an orb spider corpse (still there?) (49, 52, D) a redback corpse (49, 53, D) a demonic crawler corpse (still there?) a ghost moth corpse (still there?) (49, 54, D) a demonic crawler corpse a tarantella corpse (50, 0, D) a +5 great mace of draining (50, 1, D) a +0 arbalest of freezing (50, 4, D) a +0 shortbow (still there?) 25 arrows (still there?) (50, 13, D) the +1 ring mail of an ossuary {Dex+4} It affects your dexterity (+4). (50, 25, D) a lightning rod (4/4) (50, 36, D) the cursed +0 fire dragon scales "Ciyruuz" {rElec rF++ rC- MR++ Dex-2} It affects your dexterity (-2). It greatly protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (50, 37, D) an uncursed staff of air (50, 48, D) an uncursed staff of cold (50, 49, D) Soridiar's Collected Works on the Noxious Snowflakes Spells Type Level Known a - Ignite Poison Fire/Transmutation/Poison 3 yes b - Frozen Ramparts Ice 3 yes c - Summon Ice Beast Ice/Summoning 4 yes d - Metabolic Englaciation Hexes/Ice 5 yes e - Alistair's Intoxication Transmutation/Poison 5 yes (50, 50, D) a cursed amulet of inaccuracy (50, 53, D) a jumping spider corpse (50, 55, D) a ghost moth corpse (50, 56, D) a wolf spider corpse (still there?) a tarantella corpse (still there?) (51, 0, D) a box of beasts (3/3) (51, 1, D) a +3 trident of flaming an uncursed staff of fire (51, 2, D) a +0 short sword (still there?) a +0 buckler (still there?) a +0 long sword (still there?) (51, 7, D) a +0 dagger (still there?) a +0 shortbow (still there?) 8 arrows (still there?) a +0 leather armour (still there?) an uncursed ring of wizardry (still there?) (51, 12, D) the +4 long sword "Fosogeas" {holy, rPois MR+ Str+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). It protects you from poison. It affects your resistance to hostile enchantments. (51, 24, D) a +0 robe (51, 25, D) an uncursed staff of fire (51, 37, D) a +0 long sword (51, 38, D) the +9 glaive of Doom {drain, *Noise +Inv MP+9 Str-5 Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-5). It affects your intelligence (+3). It affects your magic capacity (+9). It lets you turn invisible. It may make noises in combat. a +0 glaive (51, 39, D) a +0 battleaxe a +0 cloak (51, 40, D) a +0 scimitar of holy wrath (still there?) a +0 war axe (still there?) (51, 49, D) a +2 trident of freezing (51, 50, D) a +0 pair of boots of stealth (51, 54, D) an emperor scorpion corpse (51, 56, D) an emperor scorpion corpse (52, 0, D) a tin of tremorstones (3/3) (52, 1, D) a +0 rapier (52, 2, D) a +3 scythe of venom (unseen) (52, 4, D) a +0 short sword (52, 7, D) a +0 shortbow (still there?) an uncursed staff of conjuration (still there?) 14 arrows (still there?) a +0 leather armour (still there?) (52, 13, D) a +2 leather armour of cold resistance (52, 25, D) a +3 hunting sling (52, 36, D) a +0 long sword (still there?) a +2 cloak (still there?) an uncursed staff of conjuration (still there?) (52, 37, D) a +0 long sword (52, 40, D) a +0 battleaxe of freezing (52, 48, D) the +0 spear of Xeeghiet {vorpal, *Rage rF+ rN+ Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from fire. It protects you from negative energy. It may make you go berserk in combat. (52, 49, D) a +4 scale mail of cold resistance (52, 50, D) the +8 arc blade {discharge, rElec} It insulates you from electricity. (53, 1, D) a +0 long sword an arrow a cursed -3 long sword (53, 7, D) an arrow (53, 12, D) an uncursed staff of fire (53, 13, D) a cursed staff of poison (53, 24, D) an uncursed staff of cold (53, 36, D) a tin of tremorstones (3/3) (53, 37, D) a +0 flail (53, 38, D) a +4 antimagic lajatang (53, 39, D) a +0 glaive (53, 40, D) a +0 hand axe (still there?) a +2 rapier of venom (still there?) (53, 48, D) an uncursed ring of see invisible (53, 49, D) a +0 trident of venom (53, 50, D) 4 potions of haste (54, 1, D) a +0 rapier a +0 rapier a +0 leather armour a +0 dagger (54, 2, D) an arrow (54, 3, D) a +0 dagger (unseen) (54, 6, D) an arrow (54, 12, D) an uncursed staff of earth (54, 13, D) a +4 morningstar of protection (54, 24, D) a box of beasts (3/3) (54, 25, D) an uncursed staff of poison (54, 36, D) a +0 short sword (54, 49, D) a +2 plate armour of magic resistance (54, 50, D) a tin of tremorstones (3/3) (55, 12, D) +0 fire dragon scales (55, 13, D) the +5 hand crossbow of Indignation {penet, rC+ rN+ Str+3} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+3). It protects you from cold. It protects you from negative energy. (59, 36, D) the +2 whip "Tumogah" {freeze, rF+ rC+ rN+ Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It protects you from fire. It protects you from cold. It protects you from negative energy. (59, 37, D) a box of beasts (3/3) (59, 47, D) the cursed +0 scale mail "Wawna" {rN+ Str+6} It affects your strength (+6). It protects you from negative energy. It has a curse placed upon it. (59, 48, D) a +2 hand axe of electrocution (59, 49, D) an uncursed staff of death (60, 36, D) an uncursed staff of fire (60, 37, D) the ring of Ythraxki {Ice Dex+2} [ring of ice] It enhances your ice magic. It affects your dexterity (+2). It makes you vulnerable to fire. It protects you from cold. (60, 47, D) a +3 chain mail of fire resistance (60, 48, D) a condenser vane (2/2) (60, 49, D) a cursed -4 ring of protection (61, 0, D) an uncursed ring of fire (61, 8, D) the +6 whip "Guoghieq" {drain, Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). (61, 16, D) an uncursed staff of poison (61, 19, D) a +0 shortbow (still there?) 16 arrows (still there?) (61, 26, D) a +1 eveningstar of protection (61, 36, D) a +0 robe of magic resistance (61, 47, D) the +3 leather armour of Bobikk {rPois Regen+ rCorr Str-2} It affects your strength (-2). It protects you from poison. It increases your rate of regeneration. It provides partial protection from all sources of acid and corrosion. (61, 48, D) a +4 vorpal battleaxe (61, 49, D) a +6 ring of intelligence (62, 0, D) a +5 vorpal glaive (62, 1, D) a +4 falchion of electrocution (62, 18, D) 3 large rocks (unseen) (62, 19, D) a +0 vorpal mace a +0 shortbow 18 arrows (62, 22, D) a bolt an arrow (62, 26, D) an uncursed staff of poison (62, 36, D) a cursed ring of attention (62, 39, D) an uncursed ring of flight (62, 41, D) (unseen) (62, 47, D) a +2 antimagic lajatang (62, 48, D) a +4 vorpal broad axe (62, 49, D) a +4 hand axe of electrocution (63, 16, D) a lightning rod (4/4) (63, 19, D) a large rock an uncursed staff of poison a +0 shortbow 24 arrows (63, 20, D) a large rock (63, 21, D) 3 arrows (63, 23, D) 2 large rocks (63, 26, D) a +0 flail (63, 27, D) a lightning rod (4/4) (63, 31, D) a +0 ring mail (63, 33, D) a bolt (63, 36, D) the cursed +1 plate armour "Onox" {MP+9 Str-3 Int+9} It affects your strength (-3). It affects your intelligence (+9). It affects your magic capacity (+9). It has a curse placed upon it. (63, 37, D) an uncursed staff of fire (63, 47, D) a +2 vorpal hand crossbow (63, 48, D) a +2 antimagic dagger (63, 49, D) the Collected Works on Ice and the Arsonist Spells Type Level Known a - Foxfire Conjuration/Fire 1 yes b - Freeze Ice 1 yes c - Hailstorm Conjuration/Ice 4 no d - Fireball Conjuration/Fire 5 no e - Ignition Fire 8 yes (63, 50, D) a tin of tremorstones (3/3) (64, 17, D) a +6 vorpal hand crossbow (64, 18, D) a +0 shortbow (still there?) a +2 halberd of flaming (still there?) 11 arrows (still there?) (64, 19, D) a +2 war axe of venom (still there?) a +0 arbalest (still there?) 28 bolts (still there?) (64, 26, D) an uncursed staff of poison (64, 27, D) a tin of tremorstones (3/3) (64, 29, D) a +0 glaive a +0 plate armour (64, 30, D) a +1 dire flail a +0 chain mail (64, 47, D) a book of Debilitation (64, 48, D) an uncursed staff of death (64, 49, D) a tin of tremorstones (3/3) (64, 50, D) the Handbook of the Gastropod Spells Type Level Known a - Lee's Rapid Deconstruction Earth 5 no b - Starburst Conjuration/Fire 6 no c - Shatter Earth 9 yes (65, 26, D) a +1 arbalest of freezing (65, 30, D) a +0 arbalest 10 bolts (65, 47, D) an uncursed ring of flight (65, 48, D) a book of the Warp (65, 49, D) +0 shadow dragon scales (still there?) an uncursed ring of magical power (still there?) a shadow dragon corpse (still there?) (65, 50, D) +0 shadow dragon scales (still there?) an uncursed staff of poison (still there?) a shadow dragon corpse (still there?) (66, 31, D) a +0 great mace (still there?) a +0 chain mail (still there?) (66, 48, D) the amulet "Tenuiq" {Faith rPois rC+ SInv} [amulet of faith] It allows you to gain divine favour quickly. It protects you from cold. It protects you from poison. It lets you see invisible. (66, 49, D) an uncursed staff of conjuration a ghoul corpse (66, 50, D) a shadow dragon corpse (66, 51, D) a phial of floods (66, 53, D) a ghoul corpse (67, 0, D) a +0 trident (67, 1, D) a +1 vampiric halberd (67, 47, D) the ring "Qoesor" {Int+4 SInv Stlth-} [ring of attention] It affects your intelligence (+4). It lets you see invisible. It makes you less stealthy. (67, 48, D) a +4 vorpal battleaxe (67, 49, D) a phial of floods (67, 50, D) a Fen Folio (68, 0, D) a +5 flail of protection a +0 trident (68, 47, D) a phial of floods (68, 48, D) a +0 dagger of draining (68, 49, D) 4 potions of heal wounds (68, 50, D) the amulet "Ahair" {Faith Int+5 Stlth-} [amulet of faith] It allows you to gain divine favour quickly. It affects your intelligence (+5). It makes you less stealthy. (69, 0, D) a +0 trident 5 boomerangs an uncursed staff of earth (69, 36, D) the cursed +0 chain mail of Agoraphobia {rC- rN+ MR+ Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you vulnerable to cold. It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (69, 47, D) the +2 dagger of Res Nullius {pain, rPois rF++} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It greatly protects you from fire. It protects you from poison. (69, 48, D) the cursed +1 scale mail of Wonder {rF+ Str+4} It affects your strength (+4). It protects you from fire. It has a curse placed upon it. (69, 49, D) an uncursed staff of conjuration (69, 50, D) an uncursed staff of poison (69, 51, D) a +1 scythe of venom (70, 37, D) a +3 leather armour of poison resistance (70, 47, D) a tin of tremorstones (3/3) (70, 48, D) the +1 buckler "Nopiel" {Stlth+} It makes you more stealthy. (70, 49, D) the ring "Ukut" {rF- Dex+5 Stlth-} [ring of attention] It affects your dexterity (+5). It makes you vulnerable to fire. It makes you less stealthy. (70, 50, D) a necrophage corpse (71, 26, D) a +2 ring mail of fire resistance (71, 36, D) a tin of tremorstones (3/3) (71, 37, D) a +0 buckler (still there?) a +0 dagger (still there?) (71, 39, D) an uncursed staff of poison a +0 robe (71, 40, D) a +0 spear (unseen) (71, 47, D) a book of the Tempests (71, 48, D) a book of Cantrips (71, 49, D) a +2 great sword of electrocution (72, 8, D) a +0 spear of flaming (72, 9, D) a lightning rod (4/4) (72, 16, D) a lightning rod (4/4) (72, 17, D) the +3 leather armour of Xenoujuj {+Blink rC- Int+2 Dex+3} It affects your intelligence (+2). It affects your dexterity (+3). It makes you vulnerable to cold. It lets you blink. (72, 26, D) the cursed ring "Ciohel Rari" {MR+ Int-4} [ring of intelligence] It affects your intelligence (-4). It affects your resistance to hostile enchantments. It has a curse placed upon it. (72, 27, D) a +2 leather armour of cold resistance (72, 36, D) an uncursed staff of poison (72, 37, D) the +7 dire flail of Crusades {pain, *Slow rF+++ rC++ Str-3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-3). It renders you almost immune to fire. It greatly protects you from cold. It may slow you when you take damage. (72, 47, D) the Disquisition on Envenoming and Ignition Spells Type Level Known a - Foxfire Conjuration/Fire 1 yes b - Conjure Flame Conjuration/Fire 3 yes c - Ignite Poison Fire/Transmutation/Poison 3 yes d - Olgreb's Toxic Radiance Poison 4 no (72, 48, D) a +2 chain mail of fire resistance (72, 49, D) an uncursed staff of air (73, 16, D) the +10 battleaxe "Tengu's Doom" {holy, rPois MP+9} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from poison. It affects your magic capacity (+9). (73, 17, D) a +1 plate armour of poison resistance (73, 36, D) a +1 long sword of holy wrath (73, 37, D) a +1 arbalest of flaming (73, 47, D) the +10 hunting sling "Banisher" {flame, rElec rF+++ rC- Dex-3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (-3). It renders you almost immune to fire. It makes you vulnerable to cold. It insulates you from electricity. (73, 48, D) a +3 scythe of freezing (73, 49, D) the cursed +3 long sword "Spiderbane" {drain, rPois Str+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It protects you from poison. It has a curse placed upon it. (74, 47, D) a Fen Folio (74, 48, D) a +3 ring mail of poison resistance (74, 49, D) a manual of Bows (75, 47, D) 4 scrolls of enchant weapon (75, 48, D) the cursed +1 hand crossbow of the Foremost Wonders {elec, Str-3 Dex+6} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (-3). It affects your dexterity (+6). It has a curse placed upon it. (75, 49, D) a +1 antimagic battleaxe