haldagan the Dungeon (3, 0, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 1, D) a +5 lajatang (3, 2, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 0, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 1, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 2, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 3, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 5, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 6, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, -2, D) a +0 kite shield a +0 scale mail (10, -2, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 2, D) a lightning rod (4/4) (11, -2, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 34, D) the +13 plate armour of Untruth {Dex+5} It affects your dexterity (+5). (59, 35, D) a potion of stabbing (59, 37, D) a +0 giant club (59, 41, D) a large rock (60, 34, D) a book of Transfigurations (60, 35, D) an uncursed staff of earth (60, 37, D) a +2 battleaxe of freezing (60, 38, D) a +1 battleaxe of freezing (60, 39, D) a +0 giant spiked club (still there?) a +0 giant club (still there?) (61, -2, D) a +1 chain mail of cold resistance (61, 1, D) an iguana corpse (skeletalised by now) (61, 6, D) the +2 robe "Immow" {+Blink rN+ rCorr Dex-2} It affects your dexterity (-2). It protects you from negative energy. It lets you blink. It provides partial protection from all sources of acid and corrosion. (61, 14, D) an uncursed staff of air (61, 24, D) a book of Summonings (61, 34, D) a Young Poisoner's Handbook (61, 35, D) a book of Alchemy (61, 37, D) a +0 giant club a +0 giant spiked club (62, -1, D) an uncursed ring of stealth (62, 2, D) an iguana corpse (skeletalised by now) (62, 6, D) an uncursed staff of poison a ball python corpse (62, 7, D) an uncursed staff of cold (62, 15, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. a +2 whip of draining (62, 26, D) 5 large rocks (still there?) a cyclops corpse (still there?) (62, 34, D) the +0 robe of the Ancient Wonders {rC++} It greatly protects you from cold. (62, 35, D) Fuacwir's Collected Works on Shape Shifting Spells Type Level Known a - Beastly Appendage Transmutation 1 no b - Ignite Poison Fire/Transmutation/Poison 3 no c - Spider Form Transmutation/Poison 3 no d - Statue Form Transmutation/Earth 6 no e - Dragon Form Transmutation 7 no (62, 38, D) a cursed -1 giant club (63, -2, D) a box of beasts (3/3) (63, 6, D) a +1 short sword of flaming (63, 14, D) a tin of tremorstones (3/3) (63, 15, D) a +2 great sword of holy wrath (63, 24, D) a box of beasts (3/3) (63, 25, D) the +6 shortbow of Koelyi {venom, SInv} (still there?) It poisons the ammo it fires. It lets you see invisible. 17 arrows (still there?) an uncursed ring of protection from magic (still there?) a +0 shortbow (still there?) a centaur corpse (still there?) (63, 26, D) a +0 arbalest 10 bolts a yaktaur corpse (63, 27, D) a +0 arbalest (still there?) 16 bolts (still there?) a yaktaur corpse (still there?) (63, 28, D) 2 large rocks (63, 34, D) a +8 morningstar of holy wrath (63, 35, D) an uncursed amulet of faith (63, 36, D) a +0 giant spiked club (still there?) an ogre corpse (still there?) (63, 37, D) 2 large rocks (64, 7, D) a water moccasin corpse (64, 14, D) a +3 vorpal hunting sling (64, 15, D) a +2 demon blade of flaming (64, 24, D) a lightning rod (4/4) (64, 27, D) a +4 shortbow 17 arrows (64, 29, D) an arrow (65, 26, D) a +1 vorpal great mace (still there?) a +0 arbalest (still there?) 19 bolts (still there?) (65, 29, D) a +0 shortbow (still there?) 24 arrows (still there?) (68, -2, D) a lightning rod (4/4) (69, 34, D) a +4 scythe of venom (70, 6, D) a scroll of brand weapon (70, 7, D) an uncursed staff of fire (70, 34, D) a +0 trident (70, 35, D) a +2 trident of venom (70, 36, D) a +2 glaive of freezing (70, 37, D) a hippogriff corpse (70, 39, D) an arrow (71, 6, D) a +3 hand crossbow of freezing (71, 7, D) a +0 glaive (still there?) the +1 leather armour of Perfidy {Regen+ Str+3} (still there?) It affects your strength (+3). It increases your rate of regeneration. (71, 11, D) a bolt (71, 14, D) an uncursed staff of poison (71, 15, D) a cursed staff of earth (71, 24, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. (71, 34, D) a +0 trident (71, 37, D) a +2 mace of protection (still there?) a +6 ring of intelligence (still there?) (71, 38, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. a merfolk corpse (72, 7, D) a +2 vorpal great sword a +0 arbalest 14 bolts a +0 chain mail a phantom mirror (72, 8, D) a wolf spider corpse (72, 9, D) a bolt (still there?) a shapeshifter corpse (still there?) (72, 14, D) a phial of floods (72, 15, D) a tin of tremorstones (3/3) (72, 24, D) a +0 trident (72, 28, D) the +8 demon blade "Leech" {vamp, *Rage +Rage rN+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from negative energy. It lets you go berserk. It may make you go berserk in combat. a +0 robe (72, 34, D) an uncursed ring of protection from cold (72, 37, D) a +2 vorpal trident (still there?) a cursed +6 ring of strength (still there?) (73, 14, D) an uncursed staff of fire (73, 24, D) a +3 trident of venom (73, 25, D) a condenser vane (2/2) (73, 35, D) the +2 barding "Laroruat" {Int+9 Dex-3} It affects your intelligence (+9). It affects your dexterity (-3). (74, 37, D) a +0 shortbow (still there?) 22 arrows (still there?) an uncursed ring of protection from magic (still there?) a centaur corpse (still there?) (75, -1, D) a +1 mace of draining