haldagan the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (8, 0, D) a +0 long sword a +0 kite shield a +0 scale mail (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (19, 0, D) a condenser vane (2/2) (19, 1, D) a +1 vorpal hunting sling (19, 16, D) a Necronomicon (19, 17, D) a +0 plate armour (20, 1, D) the +6 hand crossbow "Lywewum" {venom, *Drain rC+ Str+6} It poisons the ammo it fires. It affects your strength (+6). It protects you from cold. It causes draining when unequipped. (20, 16, D) a +2 long sword of holy wrath (20, 17, D) a +0 dagger of flaming (20, 19, D) a +4 glaive of venom (still there?) a +0 robe (still there?) the ring of the Mage {Wiz MR++ Int+3} (still there?) [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your resistance to hostile enchantments. an orc corpse (still there?) (20, 20, D) a +0 giant club (still there?) an ogre corpse (still there?) (21, 1, D) a +0 dagger (21, 3, D) a +0 mace (still there?) a +0 leather armour (still there?) an orc corpse (still there?) (21, 4, D) a +0 executioner's axe of flaming (still there?) a +0 robe (still there?) (21, 16, D) a +0 robe of resistance (21, 17, D) a +0 dagger (21, 20, D) a +0 short sword (still there?) a +3 scale mail of fire resistance (still there?) (22, 1, D) an uncursed staff of conjuration (22, 4, D) a +0 giant spiked club (22, 5, D) a cursed -1 battleaxe (still there?) an orc corpse (still there?) (22, 17, D) an uncursed staff of poison (22, 18, D) a cursed -2 giant spiked club (still there?) an ogre corpse (still there?) (22, 19, D) 5 large rocks (still there?) a stone giant corpse (still there?) (22, 34, D) a +4 short sword of draining (23, 0, D) a +0 battleaxe (23, 1, D) a scroll of brand weapon (23, 5, D) a +0 war axe a cursed +0 plate armour an orc corpse (23, 6, D) a +1 great mace (still there?) a +0 plate armour (still there?) (23, 16, D) an uncursed staff of air (23, 17, D) a +0 war axe of venom (23, 19, D) 4 large rocks a +0 giant spiked club an ogre corpse (23, 20, D) 3 large rocks (still there?) a stone giant corpse (still there?) (23, 21, D) a +0 great mace of holy wrath (still there?) a +1 chain mail of cold resistance (still there?) (23, 22, D) 3 large rocks (still there?) a stone giant corpse (still there?) (23, 34, D) the +7 trident of Qomeseurgh {elec, Str+2 Int+6 Stlth-} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). It affects your intelligence (+6). It makes you less stealthy. (24, 0, D) a +1 vorpal flail (24, 1, D) a +3 ring mail of fire resistance (24, 3, D) a cursed -3 flail (still there?) a cursed +0 leather armour (still there?) an uncursed amulet of magic regeneration (still there?) an orc corpse (still there?) (24, 5, D) a +2 great sword of protection (still there?) a +0 plate armour (still there?) a cursed -2 flail (still there?) a +0 scale mail (still there?) a +1 dire flail of protection (still there?) a +0 dire flail (still there?) a +3 antimagic great mace (still there?) a +0 chain mail (still there?) a +0 giant club (still there?) an orc corpse (still there?) an ettin corpse (still there?) an orc corpse (still there?) (24, 6, D) a +0 long sword a +0 chain mail (24, 16, D) a +0 mace (still there?) a +0 chain mail (still there?) an uncursed staff of fire (still there?) an orc corpse (still there?) (24, 17, D) a +3 halberd (still there?) a +0 plate armour (still there?) a +1 ring mail of positive energy (still there?) an orc corpse (still there?) (24, 18, D) a +3 vampiric halberd (still there?) a +0 chain mail (still there?) a condenser vane (2/2) (still there?) (24, 19, D) a +1 battleaxe a +6 hunting sling of freezing a +0 plate armour a +2 vorpal long sword a +0 plate armour a cursed -3 war axe a +0 leather armour an orc corpse an orc corpse an orc corpse (24, 20, D) a large rock a +0 battleaxe a +0 chain mail a +0 halberd the cursed +0 arbalest of Welfare {elec, rC+++ MR+++ Str-2 Int-3} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (-2). It affects your intelligence (-3). It renders you almost immune to cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. a +0 plate armour an orc corpse (24, 21, D) 3 large rocks (still there?) a +0 battleaxe (still there?) an uncursed ring of protection from magic (still there?) a stone giant corpse (still there?) an orc corpse (still there?) (24, 34, D) a tin of tremorstones (3/3) (25, 0, D) an amulet of Logioxush {Inacc rF+ rC+ Str+3} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+3). It protects you from fire. It protects you from cold. (25, 1, D) a +1 spectral quarterstaff (25, 2, D) a +3 dagger of protection a +0 plate armour (25, 5, D) a +0 war axe (still there?) a +0 plate armour (still there?) a +0 war axe (still there?) 3 potions of haste (still there?) a +0 giant spiked club (still there?) an ogre corpse (still there?) (25, 16, D) a book of the Warp (25, 17, D) a +5 spear of freezing (still there?) a +0 chain mail of poison resistance (still there?) (25, 18, D) a +0 short sword (25, 21, D) a +0 trident (still there?) a +0 plate armour (still there?) (25, 34, D) a box of beasts (3/3) (26, 0, D) a +0 hand axe (26, 1, D) a manual of Throwing (26, 3, D) a +0 giant spiked club (26, 16, D) a +2 morningstar of protection (still there?) an orc corpse (still there?) (26, 17, D) a cursed -3 long sword (still there?) a +0 plate armour (still there?) a +2 robe (still there?) (26, 34, D) a +2 scale mail of cold resistance (27, 0, D) a +2 robe (27, 16, D) a book of Death (27, 17, D) the +9 staff of Wucad Mu {channel} (27, 34, D) a box of beasts (3/3) (28, 0, D) an uncursed staff of air (28, 1, D) a box of beasts (3/3) (28, 16, D) a +2 vorpal flail (29, 0, D) a scroll of holy word (29, 1, D) a +2 ring mail of magic resistance (29, 16, D) an uncursed staff of earth (29, 17, D) a book of Fire (34, 28, D) the +4 battleaxe "Orb Guardian's Curse" {flame, rC- rN+ Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It makes you vulnerable to cold. It protects you from negative energy. (35, 14, D) an uncursed ring of stealth (35, 28, D) a +3 great sword of protection (35, 29, D) an uncursed ring of ice (36, 0, D) a phial of floods (36, 1, D) an uncursed amulet of faith (36, 14, D) an uncursed staff of conjuration (36, 15, D) an uncursed ring of ice (36, 17, D) a +0 robe (36, 29, D) an uncursed amulet of magic regeneration (37, 0, D) the +11 trident "Laggai" {freeze, +Blink Str+6 Int-2 Dex+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+6). It affects your intelligence (-2). It affects your dexterity (+5). It lets you blink. (37, 1, D) a +4 vorpal quarterstaff (37, 4, D) a rime drake corpse (skeletalised by now) (37, 15, D) the amulet "Zeamuusoma" {Acrobat rF+ MR+ Dex-2} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your dexterity (-2). It protects you from fire. It affects your resistance to hostile enchantments. (37, 18, D) a +0 battleaxe (still there?) a +0 plate armour (still there?) (37, 28, D) the +8 dagger "Pici" {elec, rPois MR+ Str+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). It protects you from poison. It affects your resistance to hostile enchantments. (37, 29, D) an uncursed amulet of guardian spirit (38, 1, D) a +2 robe of fire resistance (38, 15, D) an uncursed amulet of the acrobat (38, 17, D) an uncursed staff of air a +0 robe (38, 18, D) a +2 great sword of protection (still there?) a +0 short sword (still there?) a +0 robe (still there?) a necrophage skeleton (still there?) (38, 28, D) an uncursed staff of conjuration (38, 29, D) a +1 spear of freezing (39, 0, D) a condenser vane (2/2) (39, 1, D) a box of beasts (3/3) (39, 3, D) a hydra corpse (skeletalised by now) (39, 4, D) +0 swamp dragon scales a swamp dragon corpse (skeletalised by now) (39, 5, D) +0 fire dragon scales a fire dragon corpse (skeletalised by now) (39, 14, D) the +8 mace of Blood-Lust {drain, Str-3 Dex+5 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-3). It affects your dexterity (+5). It makes you more stealthy. (39, 15, D) a +0 dagger (39, 16, D) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr} It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. It protects you from mutation. (39, 17, D) a +0 dire flail (still there?) a +0 chain mail (still there?) a +0 robe (still there?) an uncursed staff of death (still there?) a +0 robe (still there?) (39, 28, D) an uncursed staff of conjuration (39, 29, D) an uncursed ring of positive energy (40, 0, D) an uncursed staff of death (40, 1, D) the amulet of Horoext {Acrobat Dex+3} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your dexterity (+3). (40, 2, D) a swamp drake corpse (skeletalised by now) a swamp drake corpse (skeletalised by now) (40, 5, D) +0 acid dragon scales (still there?) an acid dragon corpse (skeletalised by now) (still there?) a wyvern corpse (skeletalised by now) (still there?) (40, 15, D) a +1 buckler of fire resistance (40, 28, D) an uncursed staff of earth (40, 29, D) a +2 vorpal fustibalus (41, 0, D) an uncursed staff of fire (41, 1, D) an uncursed ring of see invisible (41, 2, D) an acid dragon corpse (skeletalised by now) (41, 14, D) the +0 leather armour "Cuafahy" {MP-9 Str+7 Slay+5} It affects your strength (+7). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It affects your magic capacity (-9). (41, 15, D) a +0 dagger (41, 28, D) an uncursed ring of protection from cold (41, 29, D) +2 storm dragon scales (42, 0, D) a condenser vane (2/2) (42, 15, D) a box of beasts (3/3) (43, 15, D) a +0 halberd (43, 28, D) a +0 rapier of venom (43, 29, D) a phantom mirror (44, 28, D) a +3 falchion of holy wrath (49, 0, D) a condenser vane (2/2) (49, 1, D) a +0 halberd (49, 24, D) the +12 longbow of Dissent {vorpal, SInv} Any arrow fired from it inflicts extra damage. It lets you see invisible. (49, 36, D) a +4 scale mail of magic resistance (49, 37, D) a +4 demon whip of venom (50, 0, D) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (50, 1, D) a +1 pair of gloves of strength (50, 2, D) a +0 dagger (still there?) a +0 robe (still there?) (50, 4, D) a +2 scythe of venom (50, 12, D) the +3 shortbow "Ucueth" {freeze, rPois rN+ Dex+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+2). It protects you from poison. It protects you from negative energy. (50, 13, D) +0 ice dragon scales (50, 15, D) a +0 trident (unseen) (50, 16, D) a +0 scimitar (still there?) an uncursed ring of magical power (still there?) (50, 17, D) a +0 battleaxe (unseen) (50, 24, D) a phantom mirror (50, 25, D) an uncursed staff of death (50, 36, D) an uncursed staff of death (50, 41, D) (unseen) (51, 1, D) a cursed ring of attention (51, 4, D) a +1 vorpal scimitar (51, 13, D) a +2 scale mail of fire resistance (51, 14, D) a +0 trident (51, 15, D) a +0 halberd (51, 24, D) an uncursed staff of air (51, 25, D) a +2 ring mail of poison resistance (51, 36, D) a +2 great mace of holy wrath (51, 37, D) the cursed +2 mace of Ghostly Indomitability {elec, *Drain +Fly rN+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from negative energy. It lets you fly. It causes draining when unequipped. It has a curse placed upon it. (51, 40, D) (unseen) (52, 1, D) a +0 scimitar (52, 2, D) a +1 lajatang of speed a +0 arbalest of flaming (52, 4, D) a +0 robe (52, 13, D) a +0 short sword (still there?) an uncursed staff of cold (still there?) (52, 15, D) a +0 halberd (52, 16, D) a +2 rapier of venom (52, 17, D) a cursed -3 battleaxe (52, 25, D) the +4 short sword of the Dark Horse {venom, rElec} It poisons the flesh of those it strikes. It insulates you from electricity. (52, 36, D) a +2 robe of positive energy (52, 37, D) the +1 robe of the Spheres {Rampage rPois Slay-5 Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-5). It protects you from poison. It bestows one free step when moving towards enemies. It makes you more stealthy. (53, 0, D) a +1 dagger of holy wrath (53, 2, D) a +0 dagger (still there?) a +0 robe (still there?) (53, 3, D) a +0 dagger (still there?) a cursed -2 robe (still there?) a +4 dagger (still there?) a +0 robe (still there?) (53, 13, D) the +2 plate armour "Xask" {Str+5} It affects your strength (+5). (53, 14, D) a +0 dire flail (still there?) a +6 ring of dexterity (still there?) (53, 16, D) a +0 mace (still there?) an uncursed ring of fire (still there?) (53, 17, D) a +0 broad axe (53, 24, D) a +0 morningstar of pain (53, 25, D) the +10 glaive "Ohecase" {protect, *Rage rElec Int+6 Dex+4} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your intelligence (+6). It affects your dexterity (+4). It insulates you from electricity. It may make you go berserk in combat. (53, 37, D) a phial of floods (54, 1, D) an uncursed ring of poison resistance (54, 12, D) a +0 long sword (54, 13, D) a +3 chain mail of positive energy (54, 14, D) a +0 glaive (54, 24, D) an uncursed staff of conjuration (54, 25, D) a +1 shortbow of flaming (54, 36, D) the +3 flail of Defenestration {flame, rPois rF+ MP+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It protects you from poison. It affects your magic capacity (+9). (55, 0, D) a manual of Slings (55, 1, D) a cursed ring of attention (55, 24, D) a +1 chain mail of magic resistance (unseen) (59, 37, D) a +1 robe of magic resistance (still there?) a tin of tremorstones (3/3) (still there?) (60, 37, D) the ring of Erio {rN++ Int+4 Dex+2 Slay-5 Stlth-} [ring of attention] It affects your intelligence (+4). It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It greatly protects you from negative energy. It makes you less stealthy. (61, 11, D) a +0 rapier a +0 robe (61, 26, D) a +0 buckler (61, 36, D) a phial of floods (62, 0, D) an uncursed staff of fire (62, 2, D) an uncursed staff of fire (62, 8, D) an uncursed staff of air (62, 9, D) an uncursed staff of cold (62, 11, D) a +0 rapier (still there?) a +0 robe (still there?) (62, 16, D) a +3 dagger of speed (62, 17, D) the +4 hand axe of Iprum {drain, rN+ Dex+3 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). It protects you from negative energy. It lets you see invisible. (62, 26, D) a +2 great sword of draining (62, 27, D) the +5 trident "Ramyehy" {vorpal, rElec MR+} It inflicts extra damage upon your enemies. It insulates you from electricity. It affects your resistance to hostile enchantments. (62, 36, D) an uncursed staff of cold (63, 0, D) a lightning rod (4/4) (63, 8, D) an uncursed staff of fire (63, 16, D) a +4 ring mail of fire resistance (63, 17, D) a lightning rod (4/4) (63, 20, D) a +5 dire flail of freezing a +0 robe (63, 26, D) an uncursed amulet of magic regeneration (63, 27, D) the amulet of Xourgh {rN+ Regen+} [amulet of regeneration] It protects you from negative energy. It increases your rate of regeneration. (63, 36, D) a +0 hand axe of holy wrath (63, 37, D) a +3 battleaxe of electrocution (64, 16, D) a box of beasts (3/3) (64, 17, D) a +2 robe of positive energy (64, 26, D) a phantom mirror (64, 27, D) the cursed +0 leather armour of the Game Afoot {rF+ rC+ Str-5} It affects your strength (-5). It protects you from fire. It protects you from cold. It has a curse placed upon it. (64, 29, D) a +0 spear (unseen) (64, 30, D) a +0 short sword (still there?) a +0 robe (still there?) (65, 28, D) a +0 rapier a +2 shortbow of flaming a +0 robe (65, 29, D) a +0 short sword (still there?) a +0 robe (still there?) (68, 0, D) an uncursed staff of air (68, 1, D) a +4 short sword of electrocution a +0 long sword (68, 39, D) the +3 dire flail "Taehesik" {vorpal, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). (69, 0, D) a +0 dagger (69, 36, D) a +2 vorpal broad axe (69, 40, D) a +0 short sword (still there?) a +0 longbow (still there?) 17 arrows (still there?) a +0 leather armour (still there?) (70, 36, D) a phantom mirror (70, 37, D) a box of beasts (3/3) (70, 41, D) a +0 scimitar (71, 8, D) a cursed -4 ring of intelligence (71, 19, D) a +0 short sword of venom (71, 27, D) a +3 dagger of draining (71, 37, D) a phial of floods (72, 8, D) an uncursed staff of air (72, 9, D) an uncursed staff of earth (72, 26, D) a +0 dagger (72, 28, D) a +5 glaive of venom (72, 29, D) a +7 whip of flaming (still there?) a +0 robe (still there?) a +0 broad axe (still there?) a +0 plate armour (still there?) (72, 30, D) a +0 flail (still there?) a +0 scale mail (still there?) (72, 31, D) a +0 short sword (72, 36, D) an uncursed amulet of faith (72, 37, D) the +5 chain mail "Memir" {rC+} It protects you from cold. (72, 39, D) a +0 scimitar (still there?) a +0 shortbow (still there?) 23 arrows (still there?) (72, 41, D) a +2 hand axe of venom (73, 16, D) an uncursed staff of conjuration (73, 26, D) an uncursed staff of cold (73, 36, D) a +0 scimitar (75, 1, D) a +2 scythe of flaming