haldagan the Dungeon (0, 50, D) an uncursed staff of air (0, 51, D) the cursed +0 robe "Cohuini" {Int+2} It affects your intelligence (+2). It has a curse placed upon it. (0, 52, D) a book of Spatial Translocations (1, 32, D) 4 potions of haste (1, 33, D) a phial of floods (1, 34, D) the ring "Imaum" {Wiz Str-3 Dex+7 SInv} [ring of wizardry] It improves your spell success rate. It affects your strength (-3). It affects your dexterity (+7). It lets you see invisible. (1, 50, D) a +0 flail (1, 51, D) an uncursed staff of fire (1, 52, D) the Compendium of Enthralling Combat Magic Spells Type Level Known a - Magic Dart Conjuration 1 yes b - Shock Conjuration/Air 1 yes c - Static Discharge Conjuration/Air 3 yes d - Fulminant Prism Conjuration/Hexes 4 yes e - Iskenderun's Mystic Blast Conjuration/Translocation 4 yes f - Conjure Ball Lightning Conjuration/Air 6 yes (unseen) (2, 14, D) a lightning rod (4/4) (2, 15, D) the +6 hand axe of Ukhoiw {vorpal, *Contam rPois rF+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from poison. It causes magical contamination when unequipped. (2, 16, D) a book of Burglary (2, 32, D) a +3 spear of venom (2, 33, D) a tin of tremorstones (3/3) (2, 34, D) an uncursed staff of fire (2, 50, D) a box of beasts (3/3) (2, 51, D) a +1 mace of protection (2, 52, D) a +2 halberd of distortion (still there?) a +0 robe (still there?) a +5 shortbow of flaming (still there?) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (3, 16, D) a +1 vorpal longbow (3, 32, D) a +5 battleaxe of holy wrath (3, 33, D) a phantom mirror (3, 37, D) a +0 glaive a cursed ring of attention (3, 50, D) the +1 spear of the Villages {vorpal, +Blink rPois rC- Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It makes you vulnerable to cold. It protects you from poison. It lets you blink. (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a box of beasts (3/3) (4, 15, D) a ring of Vuzivec {Ice MR+} [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. (4, 16, D) 4 large rocks (still there?) the Handbook of Shifting Battle Magic (still there?) Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Beastly Appendage Transmutation 1 yes c - Searing Ray Conjuration 2 yes d - Iron Shot Conjuration/Earth 6 no e - Dragon Form Transmutation 7 yes (4, 17, D) 4 large rocks (4, 20, D) 3 large rocks (4, 32, D) a lightning rod (4/4) (4, 33, D) an uncursed staff of death (4, 34, D) a tin of tremorstones (3/3) (4, 38, D) +0 shadow dragon scales (4, 39, D) (unseen) (4, 50, D) a tin of tremorstones (3/3) (4, 51, D) a cursed staff of air (4, 52, D) a +0 spear of freezing (5, 14, D) a book of Annihilations (5, 15, D) the amulet "Larubbi" {Inacc Stlth+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It makes you more stealthy. (5, 16, D) a +2 cloak of poison resistance (5, 18, D) a +2 battleaxe of freezing (still there?) a cursed ring of attention (still there?) (5, 19, D) a +1 great sword of flaming (still there?) an uncursed amulet of faith (still there?) (5, 20, D) a +0 dire flail (still there?) a cursed -3 dire flail (still there?) (5, 22, D) a +2 battleaxe of freezing (5, 32, D) a phantom mirror (5, 33, D) a lightning rod (4/4) (5, 34, D) a +1 scale mail of fire resistance (5, 39, D) (unseen) (5, 50, D) a +0 halberd (5, 51, D) a condenser vane (2/2) (5, 52, D) a +4 ring of slaying (5, 55, D) a +2 bardiche of protection (still there?) the ring "Werimn" {*Contam rPois rC+ Dex+3 SInv} (still there?) [ring of protection from cold] It affects your dexterity (+3). It protects you from cold. It protects you from poison. It lets you see invisible. It causes magical contamination when unequipped. (6, 15, D) a manual of Bows (6, 16, D) a +2 battleaxe of freezing (still there?) a phial of floods (still there?) (6, 17, D) 5 large rocks (6, 18, D) 5 large rocks (6, 19, D) a +1 great sword of flaming (still there?) a +6 ring of intelligence (still there?) (6, 20, D) a +0 battleaxe of freezing (unseen) (6, 21, D) 3 large rocks (still there?) a +1 battleaxe of freezing (still there?) (6, 32, D) a +4 ring of evasion (6, 33, D) the cursed +0 great mace of Defiance {vorpal, +Blink Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It lets you blink. It has a curse placed upon it. (6, 34, D) a book of Minor Magic (6, 52, D) a +2 ring mail of positive energy (unseen) (6, 55, D) a +0 scimitar (6, 56, D) a +2 morningstar of protection (still there?) a +0 robe (still there?) a +6 ring of intelligence (still there?) (6, 57, D) a +0 war axe (unseen) (6, 60, D) a +4 morningstar of holy wrath (6, 61, D) a +0 halberd (still there?) a +1 robe of cold resistance (still there?) (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (7, 15, D) 3 large rocks (7, 19, D) a +1 great sword of flaming (unseen) (7, 20, D) the +5 war axe of Weyrph {venom, rF+} It poisons the flesh of those it strikes. It protects you from fire. (7, 21, D) 3 large rocks (7, 22, D) a +1 great sword of flaming (7, 33, D) a +0 triple sword of holy wrath (7, 34, D) a box of beasts (3/3) (7, 50, D) the Tome of the Lethal Birds Spells Type Level Known a - Animate Skeleton Necromancy 1 no b - Static Discharge Conjuration/Air 3 yes c - Silence Hexes/Air 5 yes d - Borgnjor's Vile Clutch Necromancy/Earth 5 yes e - Death Channel Necromancy 6 no (7, 51, D) the +4 dagger of Inconvenience {vamp, rElec rC+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from cold. It insulates you from electricity. (7, 57, D) a +0 robe (8, 15, D) a condenser vane (2/2) (8, 16, D) a +0 battleaxe of freezing (8, 17, D) a cursed -3 dire flail (still there?) a +0 dire flail (still there?) (8, 18, D) 6 large rocks (unseen) (8, 19, D) a large rock a +1 battleaxe of freezing the ring of Baqu {rC+ Str+2} [ring of protection from cold] It affects your strength (+2). It protects you from cold. (8, 20, D) a +2 great sword of flaming (still there?) an uncursed amulet of reflection (still there?) (8, 21, D) a +1 great sword of flaming a +0 battleaxe of freezing 2 large rocks (8, 22, D) a +1 battleaxe of freezing (8, 32, D) a +6 great mace of protection (8, 33, D) an uncursed staff of air (8, 34, D) 4 scrolls of enchant weapon (8, 50, D) an uncursed staff of cold (8, 51, D) the +2 leather armour of the Eternal Fruit {Harm rN+ Dex+4} It affects your dexterity (+4). It protects you from negative energy. It increases damage dealt and taken. (8, 52, D) a phantom mirror (8, 54, D) a +0 broad axe (still there?) a +4 mace of draining (still there?) a +0 hunting sling of freezing (still there?) (8, 55, D) a +0 battleaxe (still there?) a +6 fustibalus of freezing (still there?) a scroll of brand weapon (still there?) (8, 56, D) a +0 battleaxe (unseen) (8, 59, D) a +0 long sword (9, 14, D) a +0 rapier of electrocution (9, 15, D) a +0 morningstar of protection (9, 16, D) a +0 dagger of venom (9, 19, D) a +2 battleaxe of freezing (unseen) (9, 21, D) a +0 dire flail (still there?) a +0 dire flail (still there?) (9, 22, D) a +1 great sword of flaming (unseen) (9, 32, D) a +0 flail of distortion (9, 33, D) a +4 ring of evasion (9, 34, D) a +2 plate armour of magic resistance (9, 50, D) a +0 whip (9, 51, D) a +2 vorpal battleaxe (still there?) a phial of floods (still there?) (9, 53, D) a +0 club (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 14, D) a +2 scale mail of fire resistance (10, 16, D) a scroll of brand weapon (10, 32, D) a scroll of brand weapon (10, 33, D) an uncursed ring of positive energy (10, 34, D) a scroll of brand weapon (10, 51, D) a +0 halberd (still there?) a scroll of fog (still there?) the +8 demon trident "Rift" {distort, reach+} (still there?) It warps and distorts space around it. Unwielding it can cause banishment or high damage. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a +1 quarterstaff of speed (11, 15, D) a condenser vane (2/2) (11, 16, D) the cursed +2 war axe of Qiamu {holy, Str+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+5). It has a curse placed upon it. (11, 32, D) a +1 ring mail of cold resistance (11, 33, D) a lightning rod (4/4) (11, 34, D) a phial of floods (11, 50, D) a +1 rapier of venom (11, 51, D) a +4 plate armour of cold resistance (12, 14, D) a +2 shortbow of freezing (12, 15, D) an uncursed staff of earth (12, 16, D) an uncursed staff of cold (12, 32, D) an uncursed staff of fire (12, 33, D) the ring of Hedonism {rN+ Stlth+} [ring of stealth] It protects you from negative energy. It makes you more stealthy. (12, 34, D) a +2 mace of holy wrath (12, 50, D) a tin of tremorstones (3/3) (12, 51, D) the +1 leather armour of Bapi {rC+} It protects you from cold. (12, 52, D) a +1 vorpal trident (still there?) a book of Cantrips (still there?) (13, 32, D) a +2 leather armour of magic resistance (13, 33, D) an uncursed ring of flight (13, 34, D) a Young Poisoner's Handbook (13, 50, D) a +1 leather armour of fire resistance (13, 51, D) a +0 mace (13, 52, D) a +0 vorpal shortbow (14, 51, D) a phial of floods (14, 52, D) a lightning rod (4/4) (18, 50, D) a +3 triple crossbow of freezing (19, 0, D) a cursed amulet of inaccuracy (19, 1, D) a +2 buckler of protection (19, 16, D) an uncursed staff of death (19, 32, D) a +3 plate armour of poison resistance (19, 33, D) a +0 battleaxe (19, 48, D) a +1 plate armour of cold resistance (19, 49, D) a +2 hand axe of electrocution (19, 50, D) an uncursed staff of fire (19, 51, D) 3 large rocks (unseen) (20, 0, D) a phantom mirror (20, 16, D) a box of beasts (3/3) (20, 17, D) a +3 battleaxe of freezing (20, 32, D) Ucobi's Disquisition on the Rocks Spells Type Level Known a - Passwall Transmutation/Earth 2 no b - Petrify Transmutation/Earth 4 yes c - Bolt of Magma Conjuration/Fire/Earth 5 no d - Shatter Earth 9 yes (20, 33, D) the +9 scimitar of Lagu {flame, rPois} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. a +3 scale mail of cold resistance (still there?) (20, 48, D) the +6 trident of Wevvas {flame, rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. (20, 49, D) an uncursed staff of death (20, 50, D) 5 large rocks (still there?) a tin of tremorstones (3/3) (still there?) (21, 1, D) an uncursed ring of flight (21, 15, D) the ring of Sunlight {rF- Dex+3 SInv Stlth+} [ring of stealth] It affects your dexterity (+3). It makes you vulnerable to fire. It lets you see invisible. It makes you more stealthy. (21, 17, D) the +3 rapier "Niapsoliet" {freeze, rF- Str+4 Dex+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your dexterity (+5). It makes you vulnerable to fire. (21, 32, D) an uncursed ring of see invisible (21, 33, D) a +3 scale mail of cold resistance (21, 34, D) an uncursed staff of fire (21, 37, D) a +3 halberd (unseen) (21, 48, D) a +5 arbalest (21, 49, D) an uncursed staff of air (21, 50, D) a book of Ice (22, 0, D) a box of beasts (3/3) (22, 1, D) a phial of floods (22, 5, D) a +0 short sword the +9 plate armour of Venoonurph {Rampage} It bestows one free step when moving towards enemies. (22, 16, D) the +0 robe of the Cicada {Rampage *Slow Str-4 Int+8} It affects your strength (-4). It affects your intelligence (+8). It may slow you when you take damage. It bestows one free step when moving towards enemies. (22, 17, D) a scroll of brand weapon (22, 32, D) a +2 leather armour of magic resistance (22, 33, D) a +0 hand axe (22, 34, D) a +0 flail (still there?) a +2 short sword of freezing (still there?) (22, 36, D) quicksilver dragon scales (unseen) (22, 48, D) a +2 long sword of holy wrath (22, 49, D) a box of beasts (3/3) (22, 50, D) the +9 shortbow of Nashif {venom, Str+4} It poisons the ammo it fires. It affects your strength (+4). (22, 53, D) a +0 dire flail (still there?) a +0 dire flail (still there?) (23, 1, D) the +9 rapier of Bodily Humours {vorpal, +Rage rF+} It inflicts extra damage upon your enemies. It protects you from fire. It lets you go berserk. (23, 2, D) a +2 glaive of venom (still there?) a +0 robe (still there?) (23, 16, D) a box of beasts (3/3) (23, 17, D) a +1 spear of venom (23, 18, D) the +7 halberd of Arashro {vamp, Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). (23, 32, D) a lightning rod (4/4) (23, 33, D) a condenser vane (2/2) (23, 34, D) a +5 mace of holy wrath (still there?) a phial of floods (still there?) (23, 35, D) a +0 glaive (unseen) (23, 48, D) a +6 flail of protection (23, 49, D) the Tome of Translocation and Bewitchment Spells Type Level Known a - Ensorcelled Hibernation Hexes/Ice 2 yes b - Blink Translocation 2 no c - Dazzling Flash Conjuration/Hexes 3 yes d - Inner Flame Hexes/Fire 3 no e - Tukima's Dance Hexes 3 yes f - Metabolic Englaciation Hexes/Ice 5 yes (23, 50, D) a +1 great sword of flaming (23, 53, D) a +0 dire flail (still there?) a +1 dire flail of holy wrath (still there?) (23, 54, D) a +2 great sword of flaming (still there?) the +1 troll leather armour of Onirielo {Regen+ Str-2 Int+4 Dex+3} (still there?) It affects your strength (-2). It affects your intelligence (+4). It affects your dexterity (+3). It increases your rate of regeneration. 9 large rocks (still there?) (23, 55, D) a +2 great sword of flaming (still there?) a +1 great sword of flaming (still there?) a +0 great sword of flaming (still there?) (23, 56, D) a large rock (24, 0, D) a +2 halberd (24, 1, D) a phantom mirror (24, 5, D) a cursed +2 long sword (still there?) a +1 troll leather armour (still there?) (24, 17, D) an uncursed staff of conjuration (24, 18, D) the cursed +0 plate armour of Dawn {rF+} It protects you from fire. It has a curse placed upon it. (24, 32, D) a +6 whip of freezing (24, 33, D) a +2 hand axe of freezing (24, 34, D) a +2 chain mail of cold resistance (24, 36, D) a cursed -3 flail (24, 48, D) a cursed staff of cold (24, 49, D) 6 large rocks (still there?) a +1 bardiche of venom (still there?) (24, 50, D) an uncursed staff of fire (24, 52, D) 6 large rocks (unseen) (24, 53, D) a +2 dire flail of protection (still there?) a +0 dire flail (still there?) (24, 54, D) a +2 battleaxe of freezing (still there?) 3 large rocks (still there?) a +0 dire flail (still there?) a +0 great mace (still there?) (24, 55, D) a +2 battleaxe of freezing (still there?) a +1 battleaxe of freezing (still there?) an uncursed ring of poison resistance (still there?) a +5 scimitar of holy wrath (still there?) 3 large rocks (still there?) (24, 56, D) 9 large rocks (25, 0, D) a tin of tremorstones (3/3) (25, 1, D) a +2 robe of fire resistance (25, 16, D) a box of beasts (3/3) (25, 17, D) a +2 robe of positive energy (25, 32, D) a +6 ring of intelligence a +6 ring of dexterity (25, 33, D) the +0 hat of Josch {rPois rC+ Int+2} It affects your intelligence (+2). It protects you from cold. It protects you from poison. (25, 34, D) a +0 hand axe a +0 dagger of venom (25, 35, D) a +0 hand axe (25, 36, D) +0 shadow dragon scales (unseen) (25, 48, D) a +2 halberd of freezing (25, 49, D) a lightning rod (4/4) (25, 50, D) an uncursed staff of fire (25, 52, D) 4 large rocks (25, 53, D) a +1 battleaxe of freezing (unseen) (25, 54, D) a +2 great sword of flaming (still there?) a +0 great sword of flaming (still there?) an uncursed amulet of magic regeneration (still there?) a +2 great sword of flaming (still there?) 8 large rocks (still there?) (25, 55, D) 2 large rocks a +0 great sword of flaming a +2 great sword of flaming a +2 battleaxe of freezing (25, 57, D) a +1 great sword of flaming (26, 0, D) the +6 hand axe "Beastbane" {freeze, *Contam rF++ rC+ Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It greatly protects you from fire. It protects you from cold. It causes magical contamination when unequipped. (26, 1, D) an uncursed staff of fire (26, 16, D) a +2 arbalest (26, 17, D) an uncursed staff of death (26, 32, D) an uncursed ring of protection from magic (26, 33, D) a +0 halberd a +1 vorpal quarterstaff (26, 34, D) the +8 mithril axe "Arga" {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. (26, 48, D) the Handbook of the Rocks and Venom Spells Type Level Known a - Sandblast Earth 1 yes b - Leda's Liquefaction Hexes/Earth 4 yes c - Bolt of Magma Conjuration/Fire/Earth 5 no d - Lee's Rapid Deconstruction Earth 5 no e - Alistair's Intoxication Transmutation/Poison 5 yes (26, 49, D) an uncursed staff of poison (26, 50, D) a manual of Short Blades (26, 54, D) 4 large rocks a +2 battleaxe of freezing a scroll of fog a +1 battleaxe of freezing (26, 55, D) a +2 battleaxe of freezing (still there?) a +1 great sword of flaming (still there?) (26, 57, D) 4 large rocks (unseen) (27, 0, D) a box of beasts (3/3) (27, 1, D) a +0 robe (27, 16, D) a lightning rod (4/4) (27, 17, D) a +4 hunting sling of freezing (27, 32, D) a lightning rod (4/4) (27, 33, D) a +0 trident a +0 dagger of venom (27, 34, D) the cursed +3 glaive of Courage {freeze, rElec Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It insulates you from electricity. It has a curse placed upon it. a phial of floods (27, 48, D) a +1 flail of holy wrath (27, 49, D) a +2 dagger of protection (27, 50, D) an uncursed staff of death (27, 53, D) 5 large rocks (still there?) a +0 dire flail (still there?) a +1 dire flail of holy wrath (still there?) (27, 54, D) a +0 dire flail (still there?) a +0 dire flail (still there?) (28, 0, D) the +8 glaive of Eceshom {drain, rPois rC+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It protects you from poison. (28, 16, D) a +2 hunting sling of freezing (28, 17, D) an uncursed staff of earth (28, 32, D) a lightning rod (4/4) (28, 33, D) a +0 trident (28, 49, D) a +1 vorpal quarterstaff (28, 50, D) a +0 plate armour of cold resistance (29, 0, D) a phial of floods (29, 16, D) the ring of Guri {*Contam rF+ rN+ Str+2 Stlth+} [ring of protection from fire] It affects your strength (+2). It protects you from fire. It protects you from negative energy. It causes magical contamination when unequipped. It makes you more stealthy. (29, 17, D) an uncursed ring of poison resistance (29, 32, D) a tin of tremorstones (3/3) (29, 33, D) a manual of Bows (29, 48, D) the Guide on Lethal Displacement Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Magic Dart Conjuration 1 yes c - Blink Translocation 2 no d - Lightning Bolt Conjuration/Air 5 yes e - Disjunction Translocation 8 no (29, 49, D) a manual of Throwing (29, 50, D) a phial of floods (30, 48, D) a +1 scale mail of poison resistance (30, 49, D) a +2 long sword of protection (30, 52, D) 4 large rocks (31, 48, D) the Handbook of Cold Spells Type Level Known a - Freeze Ice 1 yes b - Hailstorm Conjuration/Ice 4 yes c - Ice Form Ice/Transmutation 4 no d - Metabolic Englaciation Hexes/Ice 5 yes e - Simulacrum Ice/Necromancy 6 no (31, 49, D) a +2 hand axe of electrocution (31, 50, D) a +0 dire flail (still there?) a +0 dire flail of draining (still there?) a scroll of brand weapon (still there?) (32, 48, D) a +4 flail of holy wrath (32, 49, D) a +3 hunting sling (32, 50, D) an uncursed staff of cold (33, 48, D) the +7 long sword "Hell-Harrower" {holy, rPois MR++} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from poison. It affects your resistance to hostile enchantments. (33, 49, D) a +2 scale mail of fire resistance (33, 50, D) a +2 antimagic falchion (34, 28, D) a condenser vane (2/2) (34, 43, D) a +0 trident (35, 0, D) the +1 dagger of the Imperium {vorpal, rPois rC+++ Dex-4 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (-4). It renders you almost immune to cold. It protects you from poison. It makes you more stealthy. (35, 14, D) an uncursed staff of fire (35, 15, D) a +4 vorpal arbalest (35, 28, D) the +1 chain mail of Ohosecyu {*Slow rPois Str+4} It affects your strength (+4). It protects you from poison. It may slow you when you take damage. (35, 29, D) the +0 kite shield "Foink" {rElec rF+ MR+} It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. (35, 43, D) a +0 dagger a +2 robe of fire resistance (35, 44, D) a +0 morningstar of flaming (still there?) a +0 ring mail (still there?) (36, 28, D) an uncursed staff of conjuration (36, 29, D) a +2 falchion of holy wrath (36, 44, D) a cursed +0 chain mail (37, 0, D) an uncursed staff of death (37, 1, D) the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. (37, 3, D) a +0 dagger (still there?) an uncursed ring of resist corrosion (still there?) (37, 4, D) a +4 vorpal dire flail (37, 14, D) a +3 vorpal fustibalus (37, 15, D) a +0 kite shield a +0 scale mail (37, 29, D) a +3 scale mail of fire resistance (37, 34, D) a +0 demon whip (38, 0, D) a condenser vane (2/2) (38, 1, D) a box of beasts (3/3) (38, 4, D) a +0 rapier (38, 5, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) a cursed ring of protection from fire (still there?) (38, 6, D) a +0 rapier (still there?) a +0 rapier (still there?) a cursed +0 leather armour (still there?) (38, 14, D) a +2 vorpal spear (38, 28, D) 4 scrolls of enchant weapon (38, 48, D) a tin of tremorstones (3/3) (38, 49, D) a +4 spectral giant club (38, 50, D) a scroll of brand weapon (39, 4, D) a +1 halberd of venom (39, 5, D) a cursed +0 long sword a +5 short sword of speed (39, 14, D) a tin of tremorstones (3/3) (39, 15, D) a lightning rod (4/4) (39, 19, D) +0 fire dragon scales (unseen) (39, 48, D) a +2 pair of boots of rampaging (39, 49, D) the +5 tower shield "Tabbeg" {rN++ Str+3 Dex+3} It affects your strength (+3). It affects your dexterity (+3). It greatly protects you from negative energy. (39, 50, D) a +4 hand crossbow (40, 0, D) a +4 hand axe of flaming (40, 1, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (40, 4, D) a +0 short sword (40, 5, D) a +0 dagger (still there?) a +0 leather armour (still there?) a potion of might (still there?) a +4 war axe of holy wrath (still there?) (40, 15, D) an uncursed staff of conjuration (40, 28, D) the +0 scale mail of Chimes {rElec rF+ MP+9} It protects you from fire. It insulates you from electricity. It affects your magic capacity (+9). (40, 29, D) a +1 vampiric glaive (40, 43, D) a +2 whip of holy wrath a +0 robe (40, 48, D) a +3 chain mail of fire resistance (40, 49, D) a potion of stabbing (40, 50, D) a +4 spectral quarterstaff (41, 5, D) a +6 battleaxe of flaming (41, 14, D) a lightning rod (4/4) (41, 17, D) +0 acid dragon scales (41, 28, D) an uncursed ring of ice (41, 33, D) a +0 dagger (still there?) a +0 robe (still there?) an uncursed amulet of guardian spirit (still there?) (41, 48, D) a +1 broad axe of flaming (41, 49, D) a book of Air (41, 50, D) a potion of stabbing (41, 51, D) a +3 scythe of freezing (42, 1, D) a condenser vane (2/2) (42, 14, D) a +5 rapier of venom (42, 15, D) a +1 flail of holy wrath (42, 29, D) the +8 demon blade "Leech" {vamp, *Rage +Rage rN+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from negative energy. It lets you go berserk. It may make you go berserk in combat. a +0 long sword (42, 48, D) the cursed +0 plate armour of Minor Irritation {rElec} It insulates you from electricity. It has a curse placed upon it. (42, 49, D) a book of Alchemy (42, 50, D) a Grand Grimoire (43, 28, D) a +1 hat the +3 chain mail of Ecwayt {rC++ rN+ rCorr Str-3} It affects your strength (-3). It greatly protects you from cold. It protects you from negative energy. It provides partial protection from all sources of acid and corrosion. (43, 48, D) quicksilver dragon scales (43, 49, D) an uncursed staff of earth (43, 50, D) a +6 shortbow of freezing (43, 54, D) +0 shadow dragon scales (unseen) (44, 48, D) the Almanac of Darkness and Lightness Spells Type Level Known a - Shock Conjuration/Air 1 yes b - Sublimation of Blood Necromancy 2 yes c - Airstrike Air 4 yes d - Agony Necromancy 5 yes e - Simulacrum Ice/Necromancy 6 no (44, 49, D) a book of the Sky (44, 50, D) an uncursed ring of flight (44, 51, D) +0 shadow dragon scales +0 shadow dragon scales a +1 robe of the Archmagi (45, 48, D) a +1 dagger of draining (45, 49, D) an uncursed ring of wizardry (45, 50, D) a +2 chain mail of cold resistance (46, 48, D) the +7 mace of Equilibrium {vorpal, MR++ Str-2 Dex+5} It inflicts extra damage upon your enemies. It affects your strength (-2). It affects your dexterity (+5). It affects your resistance to hostile enchantments. (46, 49, D) a +1 crystal plate armour (46, 50, D) a +2 robe of the Archmagi (46, 51, D) the +4 spear of Souhar {holy, rN+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from negative energy. (47, 48, D) a +0 glaive of protection (47, 49, D) the +3 warlock's mirror {reflect} (47, 50, D) a ring of the Octopus King {rC+ AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of protection from cold] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It protects you from cold. (47, 51, D) a book of Callings (48, 48, D) a manual of Evocations (48, 49, D) an uncursed staff of poison (48, 50, D) the +9 quarterstaff "Okhluaz" {vamp, +Blink rPois MR- Int+3 Dex+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+3). It affects your dexterity (+3). It protects you from poison. It affects your resistance to hostile enchantments. It lets you blink. (48, 51, D) a phantom mirror (49, 0, D) an uncursed staff of poison (49, 12, D) a +4 hand crossbow of freezing (49, 36, D) a +3 leather armour of magic resistance (49, 48, D) an uncursed ring of flight (49, 49, D) an uncursed staff of air (49, 50, D) a book of Spatial Translocations (50, 0, D) an uncursed ring of flight (50, 12, D) a +0 whip of electrocution (50, 13, D) a +0 chain mail of cold resistance (50, 24, D) a lightning rod (4/4) (50, 28, D) a +1 great sword of venom (50, 36, D) a +3 short sword of speed (50, 37, D) a +2 plate armour of fire resistance (50, 49, D) the cursed +0 leather armour "Zukkij" {Slay+2 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It lets you see invisible. It has a curse placed upon it. (50, 50, D) the +1 demon whip "Kaagougi" {freeze, MR++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. (51, 0, D) a tin of tremorstones (3/3) (51, 1, D) a +5 spectral giant spiked club (51, 12, D) a condenser vane (2/2) (51, 13, D) a phantom mirror (unseen) (51, 17, D) (unseen) (51, 25, D) +2 pearl dragon scales (51, 37, D) a manual of Slings (51, 48, D) a +2 arbalest of flaming (51, 49, D) an uncursed ring of wizardry (51, 50, D) a tin of tremorstones (3/3) (52, 3, D) a +0 glaive (52, 13, D) a box of beasts (3/3) (52, 24, D) an uncursed staff of cold (52, 36, D) an uncursed staff of poison (52, 37, D) the cursed +1 long sword of Fate {pain, Int+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+2). It has a curse placed upon it. (52, 48, D) a +4 short sword of speed (52, 49, D) a manual of Stealth (52, 50, D) a +2 spectral quarterstaff (53, 1, D) a +2 scale mail of fire resistance (53, 3, D) an uncursed staff of poison a +0 robe (53, 4, D) a +0 scimitar (still there?) a +4 ring of protection (still there?) a +0 broad axe of freezing (still there?) a +0 plate armour (still there?) (53, 12, D) a lightning rod (4/4) (53, 13, D) a +4 broad axe of venom (53, 25, D) the cursed +1 hand axe "Qiklonlodgho" {vorpal, rC+ Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from cold. It has a curse placed upon it. (53, 36, D) a phial of floods (53, 37, D) a cursed staff of death (53, 48, D) an uncursed staff of air (53, 49, D) the +6 arbalest "Damnation" {damnation} (53, 50, D) a +0 spectral lajatang (54, 0, D) a tin of tremorstones (3/3) (54, 1, D) a +2 vorpal long sword (54, 13, D) the +4 great mace of Sissow {freeze, rF+ Dex+5 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+5). It protects you from fire. It lets you see invisible. (54, 24, D) an uncursed staff of earth (54, 28, D) a +3 war axe of draining (54, 36, D) an uncursed staff of cold (54, 48, D) a book of Frost (54, 49, D) an uncursed staff of poison (54, 50, D) a lightning rod (4/4) (55, 0, D) the +5 shortbow of the Inferno {venom, rN+} It poisons the ammo it fires. It protects you from negative energy. (55, 1, D) the +7 rapier of Deformation {drain, +Rage MP+9 Str+8 Int-3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+8). It affects your intelligence (-3). It affects your magic capacity (+9). It lets you go berserk. (55, 12, D) a +3 hunting sling of freezing (55, 13, D) a lightning rod (4/4) (55, 24, D) the +7 great sword of Qaicuwn {drain, Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). (58, 40, D) a +2 antimagic rapier (still there?) a +0 animal skin (still there?) (58, 47, D) a +3 spectral quarterstaff (58, 48, D) the cursed +2 hand crossbow "Towatz" {vorpal, *Corrode rPois Int+5} Any bolt fired from it inflicts extra damage. It affects your intelligence (+5). It protects you from poison. It may corrode you when you take damage. It has a curse placed upon it. (58, 49, D) a +5 spear (59, 36, D) the cursed +0 kite shield of Snakes and Ladders {*Corrode rPois rC+ Int+2} It affects your intelligence (+2). It protects you from cold. It protects you from poison. It may corrode you when you take damage. It has a curse placed upon it. (59, 39, D) an uncursed staff of cold a +0 robe (59, 47, D) a manual of Throwing (59, 48, D) a +3 scimitar of draining (59, 49, D) a tin of tremorstones (3/3) (60, 36, D) an uncursed staff of death (60, 37, D) a manual of Polearms (60, 47, D) a condenser vane (2/2) (60, 48, D) the Collected Works on Fetching Cold Spells Type Level Known a - Freeze Ice 1 yes b - Confusing Touch Hexes 3 yes c - Ozocubu's Armour Ice 3 yes d - Fulminant Prism Conjuration/Hexes 4 yes e - Leda's Liquefaction Hexes/Earth 4 yes (60, 49, D) an uncursed ring of protection from cold (61, 0, D) a +2 broad axe of electrocution (61, 16, D) a +4 battleaxe of venom (61, 26, D) an uncursed staff of air (61, 36, D) the +6 hand axe of the Lettuce {elec, *Rage rF+ Str+10 Dex-5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+10). It affects your dexterity (-5). It protects you from fire. It may make you go berserk in combat. (61, 47, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (61, 48, D) the Tome of Arcane Weapons and Execration Spells Type Level Known a - Stone Arrow Conjuration/Earth 3 yes b - Static Discharge Conjuration/Air 3 yes c - Portal Projectile Hexes/Translocation 3 no d - Lightning Bolt Conjuration/Air 5 yes e - Freezing Cloud Conjuration/Ice/Air 6 yes (61, 49, D) a +6 ring of intelligence (62, 1, D) a +3 battleaxe of freezing (62, 9, D) a +2 vorpal spear (62, 16, D) an uncursed staff of cold (62, 26, D) a +3 leather armour of fire resistance (62, 27, D) an uncursed staff of air (62, 36, D) an uncursed staff of air (62, 37, D) a box of beasts (3/3) (62, 47, D) a tin of tremorstones (3/3) (62, 48, D) a Necronomicon (62, 49, D) an uncursed staff of earth (63, 1, D) a scroll of brand weapon (63, 16, D) a +0 buckler (63, 17, D) a +0 short sword (63, 18, D) a +1 flail of protection a +0 robe (63, 20, D) a +0 dagger a +0 robe a cursed -2 short sword a +0 robe a +0 buckler (63, 26, D) a tin of tremorstones (3/3) (63, 36, D) a +1 vorpal halberd (63, 37, D) a +0 crystal plate armour (63, 47, D) an uncursed staff of death (63, 48, D) a box of beasts (3/3) (63, 49, D) a +3 great sword of draining (63, 50, D) Further Progress in Spellweaving Spells Type Level Known a - Irradiate Conjuration/Transmutation 5 yes b - Iskenderun's Battlesphere Conjuration 5 no c - Summon Mana Viper Hexes/Summoning 5 yes d - Borgnjor's Vile Clutch Necromancy/Earth 5 yes e - Excruciating Wounds Necromancy 5 yes f - Alistair's Intoxication Transmutation/Poison 5 yes (64, 16, D) a cursed ring of attention (64, 19, D) a +0 short sword (still there?) the +4 arbalest "Epineqirgh" {speed, Str+3 Dex+3 Stlth+} (still there?) Attacks with this weapon are significantly faster. It affects your strength (+3). It affects your dexterity (+3). It makes you more stealthy. a +0 robe (still there?) (64, 20, D) a +0 quarterstaff (still there?) a +0 robe (still there?) (64, 26, D) an uncursed staff of fire (64, 27, D) a +5 arbalest (64, 47, D) an uncursed ring of protection from cold (64, 48, D) a phantom mirror (64, 49, D) the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] It lets you turn invisible. It makes you more stealthy. (64, 50, D) Zin Wuarr's Collected Works on Execration Spells Type Level Known a - Corona Hexes 1 no b - Slow Hexes 2 yes c - Summon Guardian Golem Hexes/Summoning 3 yes d - Cause Fear Hexes 4 yes e - Leda's Liquefaction Hexes/Earth 4 yes f - Metabolic Englaciation Hexes/Ice 5 yes (65, 26, D) a phial of floods (65, 47, D) a +4 war axe of draining (65, 48, D) a book of Cantrips (65, 49, D) a +2 antimagic demon whip (still there?) a +1 chain mail of fire resistance (still there?) a +1 vorpal war axe (still there?) (65, 50, D) the +3 leather armour "Peiclaxt" {rN+ Str-5 SInv} It affects your strength (-5). It protects you from negative energy. It lets you see invisible. (66, 48, D) a +0 ring mail (66, 49, D) an uncursed staff of fire (66, 50, D) a +1 broad axe of electrocution (66, 51, D) the Grimoire of Calling and Lightness Spells Type Level Known a - Summon Demon Summoning 5 yes b - Summon Forest Summoning/Translocation 5 yes c - Freezing Cloud Conjuration/Ice/Air 6 yes (67, 0, D) an uncursed staff of fire (67, 47, D) a book of Cantrips (67, 48, D) a +4 long sword of holy wrath (67, 50, D) a +0 demon blade (67, 51, D) a +3 quarterstaff of speed (still there?) a +0 scale mail (still there?) a scroll of brand weapon (still there?) (68, 0, D) a +0 dagger (68, 2, D) a +0 falchion (68, 47, D) an uncursed staff of cold (68, 48, D) a +4 scimitar of draining (68, 49, D) the +4 Cigotuvi's embrace {rRot *Drain rN+} It protects you from negative energy. It causes draining when unequipped. (68, 50, D) a book of Dreams (69, 0, D) a +0 club (69, 2, D) a +2 whip of electrocution (69, 36, D) an uncursed staff of earth (69, 47, D) a +2 trident of pain (69, 48, D) a +0 hand crossbow of flaming (69, 49, D) a +3 vampiric hand axe (69, 50, D) a scroll of brand weapon (70, 2, D) a +1 vorpal great sword (still there?) a +0 leather armour (still there?) (70, 9, D) a phial of floods (70, 47, D) a +4 spectral quarterstaff (70, 48, D) the cursed +0 rapier "Xerraow" {flame, +Blink MR- Str+3 Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It affects your intelligence (+4). It affects your resistance to hostile enchantments. It lets you blink. It has a curse placed upon it. (70, 49, D) a box of beasts (3/3) (71, 8, D) a +3 hand axe of electrocution (71, 16, D) a +5 morningstar of protection (71, 17, D) a phial of floods (71, 27, D) an uncursed staff of earth (71, 37, D) a +2 hand crossbow of freezing (71, 47, D) the +2 robe of Vines {NoPotionHeal Regen+7} It increases your rate of regeneration. (71, 48, D) a book of Hexes (71, 49, D) a +2 morningstar of protection (72, 9, D) an uncursed staff of fire (unseen) (72, 16, D) a lightning rod (4/4) (72, 17, D) a +3 ring mail of fire resistance (72, 26, D) the cursed +1 leather armour of Toes {+Blink rF- Dex+8} It affects your dexterity (+8). It makes you vulnerable to fire. It lets you blink. It has a curse placed upon it. (72, 27, D) the +5 arbalest "Udghuammei" {freeze, rF+ MP+9} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. It affects your magic capacity (+9). (72, 29, D) a +0 spear a +0 robe (72, 37, D) a condenser vane (2/2) (72, 47, D) the +12 arbalest of the Wilderness {speed, *Contam rC+++ Str+4 Int+3} Attacks with this weapon are significantly faster. It affects your strength (+4). It affects your intelligence (+3). It renders you almost immune to cold. It causes magical contamination when unequipped. (72, 48, D) the +7 morningstar of Tortfeasance {speed, SInv} Attacks with this weapon are significantly faster. It lets you see invisible. (72, 49, D) a ring of Reimbursement {Ice rN+} [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. (72, 53, D) a +1 glaive of protection (still there?) a +0 plate armour (still there?) (73, 26, D) an uncursed staff of fire (73, 27, D) a +2 plate armour of fire resistance (73, 37, D) a +1 rapier of speed (73, 47, D) the +16 plate armour "Iraywux" {rC+} It protects you from cold. (73, 48, D) a box of beasts (3/3) (73, 49, D) a +1 leather armour of fire resistance (74, 47, D) an uncursed staff of poison (74, 48, D) the +12 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (74, 49, D) a book of Transfigurations (75, 1, D) a +1 long sword of holy wrath (75, 49, D) the +0 chain mail of Lokhlyut {Int+2} It affects your intelligence (+2).