haldagan the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) a scroll of brand weapon (59, 37, D) a lightning rod (4/4) (60, 36, D) a +2 vampiric trident (60, 37, D) a staff of cold (61, 0, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It inflicts significantly more damage against the undead. rN: It protects you from negative energy. (61, 8, D) the +2 pair of gloves "Muruostriph" {rPois} rPois: It protects you from poison. (61, 16, D) a staff of cold (61, 26, D) a +4 scythe of freezing (61, 36, D) the +7 battleaxe "Liqo" {protect, Int+2} It grants its wielder temporary protection when it strikes (+7 to AC). Int: It affects your intelligence (+2). (61, 37, D) a +2 ring mail of poison resistance (62, 1, D) a +3 morningstar of holy wrath (62, 9, D) a staff of poison (still there?) an ugly thing corpse (skeletalised by now) (still there?) (62, 16, D) a +5 plate armour of ponderousness (62, 27, D) a +0 broad axe of flaming (62, 28, D) a black bear corpse (62, 30, D) a +0 short sword (still there?) a +0 robe (still there?) a +0 buckler (still there?) (62, 36, D) a tin of tremorstones (2/2) (62, 37, D) a +0 spear of flaming (63, 8, D) a +1 hand axe of freezing (63, 16, D) +2 storm dragon scales (63, 17, D) a staff of earth (63, 19, D) an adder corpse (63, 26, D) an amulet of the acrobat a +0 falchion (63, 27, D) a tin of tremorstones (2/2) (63, 28, D) a +0 spear (still there?) a spriggan corpse (still there?) (63, 29, D) a +0 short sword a +0 robe (63, 30, D) a +0 dagger (still there?) a +0 robe (still there?) (63, 36, D) a +0 spectral quarterstaff (63, 37, D) a phial of floods (64, 16, D) a +5 mace of protection (64, 18, D) a +0 scimitar (64, 19, D) a +0 long sword a naga corpse (64, 26, D) a lightning rod (4/4) (64, 28, D) a +0 spear a +0 buckler (64, 30, D) a +0 short sword (still there?) a +0 robe (still there?) (65, 19, D) a +0 mace (65, 26, D) a +1 rapier of flaming (65, 28, D) a +0 rapier (still there?) a +0 robe (still there?) (69, 0, D) the +1 leather armour "Lejivoe" {Rampage Dex+5} Dex: It affects your dexterity (+5). Rampage: It bestows one free step when moving towards enemies. (69, 26, D) a +0 trident (still there?) a merfolk corpse (skeletalised by now) (still there?) (69, 36, D) a staff of air (70, 8, D) a +0 long sword a +0 scale mail a +1 dagger of draining (70, 28, D) a +0 shortbow a centaur corpse (skeletalised by now) (70, 36, D) the +0 chain mail of Dynlak {Int+3 SInv} Int: It affects your intelligence (+3). SInv: It lets you see invisible. (70, 37, D) a +3 hunting sling of freezing (70, 39, D) a hell hound corpse (71, 8, D) a +0 long sword a +0 chain mail a +4 quarterstaff of draining an elf corpse (skeletalised by now) (71, 27, D) the +10 Black Knight's barding {ponderous, rPois rN+} rPois: It protects you from poison. rN: It protects you from negative energy. (71, 28, D) a +0 shortbow (71, 36, D) a +4 vorpal hunting sling (71, 37, D) a +2 flail of protection (71, 39, D) a hell hound corpse (still there?) a hell hound corpse (still there?) (72, 8, D) the +4 great sword "Newtbane" {vorpal, Dex+5} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+5). (72, 9, D) a +2 trident of protection (still there?) the +3 Elemental Staff {rElec rF++ rC++ AC+5} (still there?) If the wielder is skilled in Evocations, they can discharge powerful blasts of elemental energy when striking with it. It enhances your fire, ice, earth and air magic. AC: It affects your AC (+5). rF: It greatly protects you from fire. rC: It greatly protects you from cold. rElec: It insulates you from electricity. (72, 10, D) a +0 dagger (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?) (72, 16, D) a staff of death (72, 17, D) a +0 pair of boots of flying (72, 26, D) a staff of fire (72, 28, D) a +0 trident a merfolk corpse (skeletalised by now) (72, 37, D) a phial of floods (73, 1, D) a staff of death (73, 26, D) a +2 shortbow of flaming (73, 27, D) a +0 trident (still there?) a condenser vane (still there?) (75, 1, D) a +0 plate armour of positive energy