haldagan the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) a +2 leather armour of fire resistance (61, 8, D) a +2 antimagic spear (62, 1, D) a staff of death (62, 8, D) a staff of poison (62, 9, D) the +10 war axe of Midwinter {drain, Str+4 Int+5 Dex+5} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+4). Int: It affects your intelligence (+5). Dex: It affects your dexterity (+5). (63, 0, D) a +1 scale mail of cold resistance (63, 8, D) the +7 bardiche of Butchery {flame, SInv Stlth+} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. SInv: It lets you see invisible. Stlth: It makes you more stealthy. (65, 10, D) a +0 arbalest a yaktaur skeleton (66, 10, D) a +0 shortbow (67, 0, D) the +1 chain mail "Dusu" {rN+ rCorr Str+3 Slay-5} Str: It affects your strength (+3). Slay: It affects your accuracy & damage with ranged weapons and melee (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (68, 0, D) a staff of air (68, 2, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (69, 2, D) a rime drake corpse (skeletalised by now) (70, 8, D) a +2 morningstar of protection (70, 9, D) a condenser vane (71, 8, D) a staff of poison (71, 16, D) a lightning rod (4/4) (71, 17, D) a book of Power (72, 8, D) a book of the Tundra (72, 16, D) a staff of fire (72, 17, D) a condenser vane (73, 1, D) the +8 mace "Wiclavo" {elec, Int+3} It occasionally discharges a powerful burst of electricity upon striking a foe. Int: It affects your intelligence (+3). (73, 16, D) Sif Muna's Papyrus of Warped Confrontation Spells Type Level a - Teleport Other Translocation 3 b - Iskenderun's Mystic Blast Conjuration/Translocation 4 c - Hailstorm Conjuration/Ice 4 d - Starburst Conjuration/Fire 6 (73, 17, D) a +5 arbalest of flaming (74, 1, D) a +0 trident a merfolk corpse (skeletalised by now) (74, 2, D) a +1 trident of distortion (75, 1, D) a manual of Transmutations