haldagan the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 5, D) a ring of flight (11, 0, D) the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (47, 40, D) a staff of earth a +0 arbalest (47, 41, D) a +0 great mace a +0 chain mail a human corpse (skeletalised by now) (47, 42, D) a +3 dire flail of protection a +0 chain mail (48, 9, D) a +0 hand axe (still there?) a yellow draconian corpse (still there?) (48, 40, D) a +0 glaive a +0 chain mail a human corpse (skeletalised by now) (48, 41, D) a +0 battleaxe a +0 chain mail (49, 1, D) a staff of air (49, 24, D) a staff of death (49, 36, D) the Compendium of Flight Spells Type Level a - Airstrike Air 4 b - Conjure Ball Lightning Conjuration/Air 6 c - Maxwell's Capacitive Coupling Air 8 (49, 37, D) a +7 hand axe of venom (49, 41, D) a +2 broad axe of flaming a +0 chain mail a +3 dire flail a +0 plate armour a human corpse (skeletalised by now) (49, 42, D) a +2 war axe of electrocution a +0 plate armour (49, 43, D) a +1 battleaxe a +0 plate armour a human corpse (skeletalised by now) (50, 1, D) a tin of tremorstones (2/2) (50, 9, D) a +0 flail (still there?) a +0 short sword (still there?) (50, 12, D) a book of Rime (50, 13, D) a book of Touch (50, 24, D) a +0 spear (50, 40, D) a +0 arbalest a +0 barding (50, 42, D) a +0 arbalest (51, 1, D) a +1 vampiric spear (51, 7, D) a +0 war axe (51, 8, D) a +0 battleaxe (still there?) a white draconian corpse (still there?) (51, 9, D) a +0 glaive (51, 12, D) a condenser vane (51, 13, D) a +0 dagger of electrocution (51, 16, D) a +0 whip a +0 robe (51, 25, D) a +3 scimitar of holy wrath (51, 30, D) a +0 trident a +0 leather armour a manticore corpse (skeletalised by now) (51, 31, D) a +0 trident a +0 robe the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. It may eviscerate those it strikes, slaying them instantly, with a decreasing chance against stronger foes. 2 javelins a +0 leather armour a +1 rapier of holy wrath a +0 robe a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (51, 32, D) a +0 rapier a +0 robe a +0 rapier a +0 robe a wind drake corpse (skeletalised by now) a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (51, 37, D) a manual of Transmutations (52, 1, D) a +3 dire flail of protection (52, 8, D) a +0 dire flail (still there?) a yellow draconian corpse (still there?) (52, 9, D) a +0 flail (still there?) a yellow draconian corpse (still there?) (52, 12, D) the +2 chain mail of Happy Babbling {Str+2} Str: It affects your strength (+2). (52, 13, D) a +8 great sword of holy wrath (52, 24, D) a Necronomicon (52, 25, D) a book of the Hunter (52, 29, D) a +0 trident a +0 leather armour (52, 30, D) a +0 longbow a +0 club (52, 36, D) the Catalogue of Floating Attacks Spells Type Level a - Corpse Rot Necromancy/Air 2 b - Starburst Conjuration/Fire 6 (52, 37, D) a staff of conjuration (53, 1, D) the +1 chain mail of the King of the Hill {Int+4} Int: It affects your intelligence (+4). (53, 5, D) a +0 long sword (still there?) a +0 cloak of preservation (still there?) a purple draconian corpse (still there?) (53, 7, D) a +0 dagger (still there?) a +0 cloak (still there?) a ring of see invisible (still there?) (53, 12, D) a staff of conjuration (53, 25, D) a staff of fire (53, 36, D) a staff of conjuration (53, 37, D) a book of Callings (54, 1, D) a +2 glaive of freezing (54, 12, D) an amulet of guardian spirit (54, 13, D) a +1 vorpal dire flail (54, 24, D) a +1 plate armour of positive energy (54, 36, D) the Guide on Shifting Earth Spells Type Level a - Passwall Transmutation/Earth 2 b - Animate Armour Summoning/Earth 4 c - Yara's Violent Unravelling Hexes/Transmutation 5 (55, 1, D) the Reference Book on Toxins and Fire Spells Type Level a - Scorch Fire 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Inner Flame Hexes/Fire 3 d - Sticky Flame Conjuration/Fire 4 (55, 12, D) a +2 chain mail of fire resistance (55, 13, D) a +4 scimitar of flaming (55, 24, D) a condenser vane (59, 36, D) a +2 vorpal great sword (59, 37, D) a staff of fire (60, 36, D) the +1 robe of Ruluruk {Int+2} Int: It affects your intelligence (+2). (61, 0, D) a +1 vampiric great sword (61, 10, D) a +0 dagger of electrocution (61, 16, D) the Papyrus of Unholy Arts Spells Type Level a - Dispel Undead Necromancy 4 b - Agony Necromancy 5 c - Haunt Necromancy/Summoning 7 (61, 36, D) a tin of tremorstones (2/2) (61, 37, D) a staff of death (62, 0, D) a staff of earth (62, 1, D) a book of Necromancy (62, 9, D) a +0 shortbow a +0 short sword a +3 vampiric lajatang (62, 10, D) a +3 long sword of draining a +0 long sword of distortion (62, 16, D) a +2 robe of willpower (62, 17, D) a +4 spectral lajatang (62, 27, D) a +1 antimagic trident (62, 36, D) a staff of death (62, 37, D) a phial of floods (63, 0, D) the Tome of the Birds Spells Type Level a - Shock Conjuration/Air 1 b - Static Discharge Conjuration/Air 2 c - Swiftness Air 3 d - Maxwell's Capacitive Coupling Air 8 (63, 8, D) a +4 flail of holy wrath (63, 16, D) a phantom mirror (63, 26, D) a Trismegistus Codex (63, 36, D) a lightning rod (4/4) (63, 37, D) a +3 leather armour of fire resistance (64, 16, D) Ozocubu's Autobiography (64, 26, D) a +2 hunting sling of flaming (65, 26, D) the +4 spear of Agony {spect, +Blink Stlth+} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. +Blink: It lets you blink. Stlth: It makes you more stealthy. (67, 0, D) the Collected Works on Virous Hexes Spells Type Level a - Slow Hexes 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Cause Fear Hexes 4 d - Metabolic Englaciation Hexes/Ice 5 (68, 0, D) a +3 quick blade (69, 0, D) a book of Pain (69, 36, D) a lightning rod (4/4) (70, 8, D) a ring of fire (70, 9, D) a +5 long sword of holy wrath (70, 36, D) a staff of fire (71, 8, D) a book of Ice (71, 17, D) a staff of cold (71, 26, D) the +12 glaive of Prune {vorpal} It inflicts extra damage upon your enemies. It halves damage taken while paralysed, petrified or unconscious. (71, 27, D) the +3 scale mail "Feunliw" {rElec} rElec: It insulates you from electricity. (71, 30, D) a +0 falchion (71, 31, D) a +0 dagger (71, 36, D) a staff of cold (72, 8, D) a staff of poison (72, 9, D) a staff of air (72, 16, D) a +3 morningstar of venom (72, 17, D) a +3 plate armour of cold resistance (72, 26, D) a +2 morningstar of protection (72, 27, D) a +1 leather armour of cold resistance (72, 29, D) a +0 club a +0 leather armour (72, 30, D) a +0 mace (72, 36, D) the +7 plate armour of Twilight {Contam Rampage rPois rF+} rF: It protects you from fire. rPois: It protects you from poison. Contam: It causes magical contamination when unequipped. Rampage: It bestows one free step when moving towards enemies. (72, 37, D) a staff of air (73, 1, D) +1 fire dragon scales (73, 16, D) Great Wizards, Vol. II (73, 17, D) a staff of conjuration (73, 26, D) a +3 ring mail of cold resistance (73, 27, D) a +3 ring mail of willpower (73, 29, D) a +2 mace of protection a +0 leather armour (73, 31, D) a +0 dagger a +0 robe (73, 36, D) the +5 hunting sling "Madaop" {venom, rCorr} Any ammunition fired from it poisons the flesh of those it strikes. rCorr: It protects you from acid and corrosion. (73, 37, D) a book of Blasting