haldagan the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. (59, 37, D) a +1 leather armour of poison resistance (60, 37, D) a staff of conjuration (61, 0, D) a +0 dagger (still there?) a staff of cold (still there?) (61, 8, D) a +1 rapier of freezing (61, 26, D) a staff of fire (61, 37, D) a phantom mirror (62, 8, D) the +1 chain mail of Cofosm {rElec Str+2 Int+2} Str: It affects your strength (+2). Int: It affects your intelligence (+2). rElec: It insulates you from electricity. (62, 9, D) a +0 short sword a +0 shortbow the +5 hand crossbow of the Hurting Shark {elec, rElec Will- Dex+3 SInv} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. SInv: It lets you see invisible. Will: It decreases your willpower. (62, 11, D) a +0 scimitar a +0 leather armour (62, 12, D) a +3 vorpal long sword (62, 16, D) the +11 mace of a wizard's laboratory {vorpal, rC+} It inflicts extra damage upon your enemies. rC: It protects you from cold. (62, 17, D) a +1 war axe of freezing (62, 26, D) the +0 scale mail "Neqas" {+Inv rN+ Str+3 Int+2} Str: It affects your strength (+3). Int: It affects your intelligence (+2). rN: It protects you from negative energy. +Inv: It lets you turn invisible. (62, 27, D) the +3 flail "Dragonslayer" {spect, Dex+2} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Dex: It affects your dexterity (+2). (62, 37, D) Ozocubu's Autobiography (63, 16, D) a +1 vorpal hand axe (63, 26, D) a lightning rod (4/4) (63, 27, D) a staff of air (63, 37, D) a ring of magical power (64, 0, D) a +0 longbow a +0 dagger a +0 leather armour (64, 16, D) the +1 chain mail of the Bard {rElec} rElec: It insulates you from electricity. (64, 17, D) a +4 plate armour of cold resistance (64, 26, D) the +10 tower shield of Ignorance {rN+ Int-4} Int: It affects your intelligence (-4). rN: It protects you from negative energy. (64, 27, D) a +0 pair of boots of stealth (66, 7, D) a +0 shortbow (still there?) a +0 dagger (still there?) a +0 leather armour (still there?) (67, 0, D) a staff of cold (68, 0, D) the +2 chain mail "Kuir" {rElec rF++ Stlth-} rF: It greatly protects you from fire. rElec: It insulates you from electricity. Stlth: It makes you less stealthy. (69, 0, D) a staff of conjuration (69, 36, D) a +0 mace of holy wrath (70, 8, D) a +0 vorpal longbow (70, 9, D) a +1 shortbow of flaming (unseen) (70, 36, D) a book of Spatial Translocations (70, 40, D) a scorpion corpse (71, 16, D) a +2 plate armour of poison resistance (71, 17, D) a +1 flail of protection (71, 26, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. Str: It affects your strength (+7). (71, 27, D) a +1 rapier of electrocution (71, 29, D) a +0 club (still there?) a +0 dagger (still there?) (71, 37, D) the +4 battleaxe of Ughea {flame, Dex+2 SInv} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (+2). SInv: It lets you see invisible. (71, 40, D) a redback corpse (71, 42, D) a scorpion corpse (72, 9, D) a +3 great sword of electrocution (72, 17, D) a phantom mirror (72, 26, D) a +0 chain mail of cold resistance (72, 29, D) a +0 mace a green draconian corpse (skeletalised by now) (72, 30, D) a +0 club (72, 32, D) a +0 dire flail a black draconian corpse (skeletalised by now) (72, 36, D) +2 ice dragon scales (73, 16, D) a +0 scimitar of protection (73, 17, D) a +1 dagger of venom (73, 31, D) a +0 club (still there?) a draconian corpse (skeletalised by now) (still there?) (73, 36, D) a piece from Xom's chessboard (15/15) (74, 0, D) a +2 mace of distortion (74, 3, D) a +0 dagger (75, 1, D) a staff of death