haldagan the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) a +0 falchion the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (59, 29, D) a +0 dagger a +0 longbow a +0 leather armour (59, 36, D) a ring of resist corrosion (59, 37, D) a +2 orcbow of draining (unseen) (60, 29, D) a +0 long sword of freezing a +4 dagger a +0 shortbow a +0 leather armour an elf corpse (60, 30, D) a +2 hand axe of distortion (60, 36, D) a ring of fire (60, 37, D) a +3 rapier of flaming (unseen) (60, 38, D) a +0 trident a red draconian corpse (60, 39, D) a +0 mace (61, 8, D) a +4 quarterstaff of draining (61, 16, D) the +1 pair of gloves of Macaroni {rF+ rN+ Int-4 Slay+6} Int-4: It affects your intelligence (-4). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). rF+: It protects you from fire. rN+: It protects you from negative energy. (61, 18, D) a tarantella corpse (61, 29, D) a +1 flail of holy wrath (61, 36, D) a +6 ring of intelligence (61, 37, D) +0 storm dragon scales a book of the Wilderness a storm dragon corpse (61, 38, D) a +0 glaive (61, 39, D) a +0 broad axe (62, 0, D) a +2 ring mail of positive energy (62, 1, D) the +0 scale mail "Xosmas" {rN+ Regen+ rCorr Str-2} Str-2: It affects your strength (-2). rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. (62, 9, D) a staff of earth (unseen) (62, 17, D) the +0 plate armour of the Beekeeper {rF+ rCorr Str+5} Str+5: It affects your strength (+5). rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. a redback corpse (62, 18, D) a wolf spider corpse a redback corpse (62, 26, D) a +4 short sword (unseen) (62, 27, D) the staff of Symmetry {rF+ rCorr Int+2 Dex-5 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+2: It affects your intelligence (+2). Dex-5: It affects your dexterity (-5). rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-tentacled weapon. (62, 28, D) a +0 long sword (62, 31, D) a +0 rapier an elf corpse (62, 36, D) a staff of earth (unseen) (62, 37, D) a ring of fire (62, 38, D) a +0 halberd (62, 39, D) a +0 trident a green draconian corpse (63, 8, D) a staff of air (unseen) (63, 18, D) a scorpion corpse (63, 26, D) a staff of fire (63, 36, D) a wand of iceblast (4) (63, 37, D) a book of Geomancy (64, 26, D) the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. (64, 27, D) a +3 trident of venom (67, 0, D) a +0 vampiric trident (67, 1, D) a +0 flail (68, 0, D) a +0 whip a staff of poison (69, 0, D) the +1 war axe "Haxoc Boyz" {freeze, rElec rC+ Will+ Dex+2} Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. rElec: It insulates you from electricity. Will+: It increases your willpower. (69, 1, D) a +0 club (70, 37, D) a +1 leather armour of fire resistance (71, 16, D) a +3 sling of draining (71, 17, D) a staff of earth (71, 18, D) a +0 halberd (71, 26, D) a +2 plate armour of poison resistance (71, 36, D) a staff of poison (71, 37, D) a +1 plate armour of poison resistance (72, 9, D) a staff of death (72, 16, D) a staff of conjuration (unseen) (72, 17, D) a +0 flail a +0 robe a +0 dire flail a +2 dire flail of draining a naga corpse (skeletalised by now) (72, 18, D) a water moccasin corpse (skeletalised by now) (72, 26, D) a +6 ring of intelligence (72, 27, D) a +0 shortbow a staff of fire a centaur corpse (skeletalised by now) (72, 28, D) a +0 orcbow (72, 29, D) a +0 shortbow (73, 16, D) a staff of air (unseen) (73, 18, D) a +0 halberd (73, 26, D) the staff "Wicohej" {Fragile rC+ rN+ rCorr Str+3 Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). rC+: It protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Fragile: It will be destroyed if unequipped. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-tentacled weapon. (73, 27, D) the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. (73, 28, D) a +0 shortbow a centaur corpse (skeletalised by now) (73, 37, D) a +4 chain mail of willpower (74, 27, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (74, 28, D) 5 large rocks a cyclops corpse (skeletalised by now)