haldagan the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} (59, 37, D) a +1 glaive of freezing (unseen) (60, 37, D) a +0 Gell's gravitambourine (2/2) (61, 16, D) a +2 hand axe of electrocution (unseen) (61, 26, D) a +1 plate armour of poison resistance (61, 37, D) a staff of alchemy (unseen) (62, 0, D) a +2 great mace of draining (62, 1, D) a +0 spectral giant club (62, 4, D) a hell hound corpse (skeletalised by now) (62, 8, D) a +1 flail of holy wrath (unseen) (62, 9, D) a +2 heavy shortbow (unseen) (62, 12, D) a water moccasin corpse (62, 37, D) a +0 dagger a +0 robe a +1 robe (63, 8, D) a +4 scale mail of fire resistance (63, 12, D) an adder corpse (63, 16, D) a +5 shortbow of freezing (63, 17, D) the +10 hand axe of Fate {freeze, *Noise rN+++ Int+3 Dex-4} *Noise: It may make a loud noise when swung. rN+++: It renders you almost immune to negative energy. Int+3: It affects your intelligence (+3). Dex-4: It affects your dexterity (-4). (63, 30, D) a +3 mace a +0 robe (63, 37, D) a +3 leather armour of poison resistance (64, 16, D) a +0 arbalest of flaming (unseen) (64, 17, D) the +0 leather armour of Dust Devil {Str+4 Dex+4} Str+4: It affects your strength (+4). Dex+4: It affects your dexterity (+4). (64, 27, D) the +10 battleaxe of Fenunutov {heavy, Will+ rCorr} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (66, 3, D) a water moccasin corpse (skeletalised by now) (67, 0, D) a +1 flail of protection (unseen) (67, 3, D) a water moccasin corpse (skeletalised by now) (68, 0, D) a +2 leather armour of fire resistance (68, 3, D) a ball python corpse (skeletalised by now) (70, 12, D) a troll corpse (70, 36, D) a +1 whip of venom (70, 37, D) a +0 heavy great sword (unseen) (70, 42, D) a komodo dragon corpse (71, 11, D) a +0 giant club (71, 12, D) a +0 giant spiked club an ogre corpse (71, 17, D) a staff of death (unseen) (71, 27, D) a +2 war axe of flaming (unseen) (71, 31, D) an ugly thing corpse (71, 36, D) the +1 trident of Spores {heavy, Int+3} Int+3: It affects your intelligence (+3). (71, 42, D) a bullfrog corpse (72, 8, D) a +2 heavy trident (72, 12, D) a +0 giant club an ogre corpse (72, 16, D) the +3 trident "Hoewu" {heavy, *Noise rF+ rC+ SInv} *Noise: It may make a loud noise when swung. rF+: It protects you from fire. rC+: It protects you from cold. SInv: It lets you see invisible. (72, 17, D) a +3 plate armour of poison resistance (72, 26, D) the +2 morningstar "Vugun" {venom, +Blink rElec rC- rCorr} +Blink: It lets you blink. rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. (72, 27, D) a +1 chain mail of poison resistance (72, 36, D) the +1 chain mail of the Maze {rC++} rC++: It greatly protects you from cold. (72, 37, D) a +1 halberd of venom (unseen) (72, 42, D) a bullfrog corpse a yak corpse (73, 1, D) a staff of conjuration (unseen) (73, 16, D) the +2 robe "Tuxofut" {rCorr} rCorr: It protects you from acid and corrosion. (73, 26, D) a +6 ring of intelligence (73, 36, D) a staff of death (unseen) (73, 43, D) an iguana corpse (75, 1, D) a +2 long sword of freezing (unseen)