Dungeon Crawl Stone Soup version 0.33-a0-1120-gbd99899e7f (webtiles) character file. Game seed: 2025686624092353788 21 haldagan the Conjurer (level 2, -1/17 HPs) Began as an Octopode Conjurer on Mar 24, 2025. Slain by a gnoll ... wielding a +0 spear (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:15 (1031 turns). haldagan the Conjurer (Octopode Conjurer) Turns: 1031, Time: 00:01:16 Health: -1/17 AC: 1 Str: 6 XL: 2 Next: 87% Magic: 0/5 EV: 12 Int: 20 God: Gold: 42 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . - Tentacles rCold . . . (no offhand) rNeg . . . (no helmet) rPois . h - amulet of the acrobat rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: acrobat @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 42 gold pieces. Inventory: Jewellery h - an amulet of the acrobat (worn) Scrolls b - a scroll of summoning {unknown} c - a scroll of amnesia {unknown} d - a scroll of identify {unknown} e - a scroll of vulnerability {unknown} f - a scroll of torment {unknown} g - a scroll of fog {unknown} i - a scroll of teleportation {unknown} j - a scroll of blinking {unknown} Potions a - a potion of magic k - a potion of attraction {unknown} Skills: * Level 2.3 Dodging + Level 3.1 Stealth + Level 0.4 Unarmed Combat + Level 2.1 Spellcasting * Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (81% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) Unknown command. Unknown command. The searing ray misses the gnoll. The gnoll hits you from afar with a +0 spear. The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll completely misses you. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll! The gnoll is almost dead. You finish channelling your searing ray. The gnoll completely misses you. The gnoll barely misses you. You tentacle-slap the gnoll. Your grab misses the gnoll. The gnoll is heavily wounded. The gnoll hits you from afar with a +0 spear. The gnoll closely misses you. You completely miss the gnoll. Your grab misses the gnoll. The gnoll is heavily wounded. The gnoll hits you from afar with a +0 spear. The gnoll barely misses you. You closely miss the gnoll. You grab the gnoll. The gnoll is heavily wounded. You constrict the gnoll. The gnoll hits you from afar with a +0 spear. The gnoll closely misses you. You tentacle-slap the gnoll but do no damage. You squeeze the gnoll, but do no damage. The gnoll is severely wounded. You constrict the gnoll. The gnoll hits you from afar with a +0 spear! You die... .#. #.# #.# #.# #.# #.#######. #.# #.#.......########.# #.#.##..........##.# #..........#.##.##.# #....).......##.##.# ####. ..†.#...........@gg##...... #...#........##.##g....P.P. #...............##....P...P #...............##.#.P...P. #............#####.#.P..... #.######...### #.#....... ..# #...# #.!.P..P.P ### #...# ##.!..P.PP # #...###### .#...... You could see 3 gnolls. Vanquished Creatures A dart slug (D:1) 2 ribbon worms (D:2) 3 bats (D:1) 2 quokkas (D:1) A ball python (D:2) 2 frilled lizards A kobold (D:2) 5 rats (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | haldagan the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 300 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 303 | D:1 | Learned a level 2 spell: Searing Ray 1031 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_court, layout_basic, kennysheep_boxes D:2: layout_loops_cross, shapermc_ecumenical_altar_mp_vishouse, nicolae_grassy_gnolls Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.1 Dodging | | 2.3 Unarmed Combat | | 0.4 Spellcasting | | 2.1 Conjurations | | 4.2 Action || total ---------------------------++------- Melee: Unarmed || 12 Constrict || 4 Tentacles || 3 Cast: Magic Dart || 35 Searing Ray || 1 Armour: Skin || 9 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1029 | 1011 | 18 | 111 | 764 | 2 | 514.5 | Dungeon | 1029 | 1011 | 18 | 111 | 764 | 2 | 514.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 733 daAuts D:2: 295 daAuts