Seeded DCSS version 0.27.1-33-g824d729ab1 (webtiles) character file. Game seed: 14729808089056826693 (custom seed) 10 hannobal the Magician (level 2, 0/21 HPs) Began as a Djinni Hedge Wizard on Dec 7, 2021. Slain by a gnoll (4 damage) ... on level 1 of the Dungeon. The game lasted 00:01:23 (465 turns). hannobal the Magician (Djinni Hedge Wizard) Turns: 465, Time: 00:01:23 Health: 0/21 AC: 3 Str: 9 XL: 2 Next: 30% Gold: 12 EV: 12 Int: 15 God: SH: 0 Dex: 12 rFire + + . SeeInvis . a - +0 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois ∞ Reflect . c - +1 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1, deterioration 1, MP-powered wands a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles d - 24 arrows Armour b - a +0 robe (worn) c - a +1 hat (worn) Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 2.9 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 44% 1d5 6% 1 b - Blink Tloc N/A N/A 9% 2 c - Call Imp Summ 11% N/A 9% 2 d - Slow Hex 11% N/A 9% 2 e - Conjure Flame Conj/Fire 11% 6-21 19% 3 f - Mephitic Cloud Conj/Pois/Air 11% N/A 19% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Annotations: D:1 1 exclusion Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Your body sometimes deteriorates upon taking damage. You expend health (3 HP) to strengthen your wands. Message History Nothing appears to happen. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The magic dart hits the gnoll. The gnoll is lightly wounded. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Magic Dart. Nothing appears to happen. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Magic Dart. Nothing appears to happen. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The magic dart hits the gnoll. The gnoll is moderately wounded. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. The gnoll closely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +1 whip of freezing (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +1 whip of freezing! * * * LOW HITPOINT WARNING * * * The gnoll freezes you. You die... ########## #........# ######## #........# .......# #....[...# .......############........# .........†.....g@..........# ...........########........# ...#.......# #..####### .. #.......# ##.## #.......# #..# #.......# ##.## #.......# #).# #### #.......# ##.## ... #..# #.). You could see a gnoll. Vanquished Creatures 2 bats (D:1) A giant cockroach (D:1) 2 jackals (D:1) 2 ball pythons (D:1) 2 goblins (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hannobal the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 184 | D:1 | Gained mutation: You expend health (3 HP) to strengthen | your wands. [potion of mutation] 184 | D:1 | Gained mutation: Your body sometimes deteriorates upon | taking damage. [potion of mutation] 265 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 465 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: mushboom_english_gardens, layout_basic, serial_shops, nicolae_shop_behind_doors, shop Action || total -------------------------++------- Cast: Magic Dart || 24 Use: Scroll || 1 Potion || 1 Armor: Robe || 1 Dodge: Dodged || 1