happy Level 1 of the Dungeon (8, -7, D:1) a +0 club (12, 14, D:1) a +0 dagger (16, -11, D:1) a +0 dagger (21, -8, D:1) a +0 ring mail (21, 29, D:1) a +0 whip (31, 13, D:1) a +0 scale mail (39, 15, D:1) a +0 club (45, 25, D:1) a +0 whip (50, 5, D:1) a +0 short sword (63, 11, D:1) a +0 club (66, 12, D:1) 13 bolts (71, 31, D:1) 14 bolts Level 2 of the Dungeon (8, -4, D:2) a +0 plate armour (13, -4, D:2) a +0 club (17, -4, D:2) a cursed -2 short sword (45, -32, D:2) 3 potions of curing Level 3 of the Dungeon (0, 0, D:3) a +0 club (2, 2, D:3) a +0 club (3, 0, D:3) a goblin corpse (skeletalised by now) (16, -4, D:3) a +0 short sword (18, 12, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a +0 club (unseen) (6, 0, D:4) a +0 dagger (7, -11, D:4) a quokka skeleton (16, -27, D:4) 8 gold pieces (18, -18, D:4) a +0 robe (23, -19, D:4) a +0 leather armour (23, -17, D:4) a +0 helmet (23, -16, D:4) the cursed +1 mace of the Dozen Lovers {protect, rElec rPois} It grants its wielder temporary protection when it strikes (+7 to AC). It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (34, -5, D:4) 2 potions of degeneration {!q} (36, -26, D:4) a stone (38, -26, D:4) a stone (39, -26, D:4) a stone (40, -26, D:4) a stone (42, -26, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a jackal corpse a jackal corpse (1, 8, D:5) an arrow (1, 9, D:5) an arrow