happy Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (5, 18, D:1) a +0 club (9, 16, D:1) a +0 dagger (29, 10, D:1) a +0 short sword (35, 12, D:1) a +0 flail (38, 26, D:1) 17 arrows (47, 14, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a +0 club (10, -16, D:2) a +0 robe (13, -2, D:2) a +0 pair of boots (26, 11, D:2) a +0 flail (26, 12, D:2) a +0 dagger a +0 hunting sling (26, 18, D:2) a +0 short sword a +0 dagger (41, -1, D:2) 15 sling bullets (41, 11, D:2) a +0 dagger (42, 0, D:2) a +0 robe Level 3 of the Dungeon (9, 10, D:3) a +0 short sword (21, 21, D:3) a +0 whip (25, 12, D:3) a +0 robe (37, -15, D:3) 27 bolts (40, 22, D:3) a +0 club (41, 8, D:3) a +0 helmet (41, 13, D:3) the +4 hand axe of Ownel {flame, *Rage rCorr Int+4 Dex+4} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (+4). Dex: It affects your dexterity (+4). *Rage: It may make you go berserk in combat. rCorr: It protects you from acid and corrosion. (44, -8, D:3) 4 boomerangs a +0 flail (45, -8, D:3) a +0 dagger a +0 morningstar (48, 13, D:3) a +0 dagger (56, -15, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a wand of paralysis (12) (2, -3, D:4) a +0 short sword (2, -2, D:4) 17 gold pieces (28, 4, D:4) 8 sling bullets (33, 3, D:4) a +0 club (40, 1, D:4) a +0 club (42, 14, D:4) a +0 dagger a +0 dagger a +0 dagger a hobgoblin corpse a goblin corpse a hobgoblin corpse a goblin corpse a goblin corpse (42, 15, D:4) a +0 dagger (43, 17, D:4) a +0 dagger (still there?) a goblin corpse (still there?) (44, 19, D:4) a +0 club (45, 19, D:4) a +1 dagger of electrocution (still there?) a +1 dagger of speed (still there?) an adder corpse (still there?) a goblin corpse (still there?) (46, 24, D:4) a +0 robe (47, 11, D:4) a +0 hand axe a +0 hunting sling a +0 hand axe a +0 leather armour a +0 dagger a +0 robe a scorpion corpse an orc skeleton (47, 12, D:4) a +0 flail (51, 22, D:4) a +3 vorpal long sword