harcile Level 1 of the Dungeon (0, 0, D:1) 16 arrows (7, -2, D:1) a +0 club (7, -1, D:1) a +0 leather armour (9, -7, D:1) a +0 robe (10, -26, D:1) 24 stones (14, -24, D:1) a cursed -2 club (14, 7, D:1) a +0 club (18, -9, D:1) 21 stones (20, -21, D:1) a +0 robe (20, -14, D:1) a cursed -1 club (23, -28, D:1) a +0 hunting sling (24, -16, D:1) 15 sling bullets (24, -13, D:1) a stone (24, -11, D:1) a stone (25, -15, D:1) a +0 club (25, -12, D:1) a stone (25, -11, D:1) a stone a +0 club (37, 4, D:1) a +0 dagger (44, -20, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a bat corpse (0, 3, D:2) a ball python corpse (6, -7, D:2) a +0 mace (30, -33, D:2) the +6 rapier "Agrir" {freeze, Str+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). (unseen) (30, -29, D:2) a goblin skeleton (31, -26, D:2) 3 stones (31, -20, D:2) 4 tomahawks (32, -31, D:2) a goblin skeleton (34, -14, D:2) a kobold corpse (35, -33, D:2) a hobgoblin skeleton (35, -15, D:2) a stone (35, -13, D:2) 3 stones (35, -12, D:2) a +0 dagger a kobold corpse (35, -11, D:2) 2 stones (35, -10, D:2) a stone (35, -7, D:2) 2 stones (36, -14, D:2) a stone (36, -7, D:2) a stone (38, -29, D:2) a goblin skeleton (38, -8, D:2) 15 stones (41, -16, D:2) a +0 spear (42, -14, D:2) 2 stones a +0 short sword (45, -17, D:2) 2 stones (47, -6, D:2) a +0 club a kobold corpse (skeletalised by now)