Dungeon Crawl Stone Soup version 0.32-a0-960-g3814254bd7 (webtiles) character file. Game seed: 17718020246085636984 0 harmar the Grave Robber (level 1, -2/13 HPs) Began as a Vampire Necromancer on Apr 17, 2024. Frozen to death by an endoplasm (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:48 (76 turns). harmar the Grave Robber (Vampire Necromancer) Turns: 76, Time: 00:00:49 Health: -2/13 AC: 2 Str: 7 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 17 God: Gold: 13 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.42/turn (no ring) MPRegen 0.08/turn %: no passive effects @: healing quickly A: alive, fangs 3, see invisible, vampiric 1 a: Exsanguinate You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of blinking {unknown} Potions b - a potion of magic d - 2 potions of curing {unknown} e - a potion of heal wounds {unknown} Skills: + Level 2.1 Dodging + Level 3.0 Stealth + Level 2.0 Spellcasting + Level 4.3 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 64% 1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 16% 2d7 10% 3 Animate Dead Necr 16% N/A 32% 4 Curse of Agony Necr 16% N/A 65% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your natural rate of healing is accelerated. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism. Message History Found 13 gold pieces. Found 6 stones. Found a fuming white potion and an emerald potion. c - a scroll labelled COEV KISCHOQOG Found a dagger. You now have 13 gold pieces. d - an emerald potion You see here 6 stones. You see here 6 stones. e - a fuming white potion You see here a +0 dagger. An endoplasm comes into view. You see here a +0 dagger. d - 2 emerald potions (gained 1) A jackal comes into view. A jackal comes into view. The jackal barks! A rat comes into view. A jackal comes into view. The endoplasm barely misses you. The endoplasm hits you but does no damage. The endoplasm attacks as it pursues you! The endoplasm closely misses you. The endoplasm barely misses you. You hit the endoplasm. The endoplasm is lightly wounded. The endoplasm barely misses you. You closely miss the jackal. The jackal bites you. The endoplasm hits you. You hit the jackal but do no damage. The jackal misses you. The endoplasm hits you. You closely miss the jackal. The jackal bites you. The jackal bites you but does no damage. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You barely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You die... ...## #.#..r.# #..# #.#....# #..### #.##.#....# ##....# #.##.#....# ##.###.# #.##.#....# ###.###..####.##.#....# ...###.....##.##.#r...#######. .<.##......##....J...)....J... ...###...#......@h##..######## ###.###..#........+...... #.###.+........##..#### #....#........+...# #...##.......(###.# #...##..........#.# ...#.#####..#.##.#.# ...... .......# ## $... ## ##...#.. You could see an endoplasm, a jackal and a rat (wandering). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | harmar the Vampire Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 76 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: roderic_crossed_star, layout_basic, grunt_decor_clamped Action || total ---------------------------++------- Melee: Unarmed || 5 Armour: Robe || 7 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 76 | 27 | 49 | 0 | 0 | 1 | 76.0 | Dungeon | 76 | 27 | 49 | 0 | 0 | 1 | 76.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 76 daAuts