harness Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a +0 short sword (13, 14, D:1) a +0 ring mail (20, 6, D:1) a +0 dagger (26, 6, D:1) a +0 mace (27, 19, D:1) a +0 club (30, 38, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 war axe (1, -3, D:2) 22 sling bullets (5, -25, D:2) a +0 war axe (6, -21, D:2) a +0 club (8, -9, D:2) a +0 spear (17, -31, D:2) a +0 dagger (37, -34, D:2) a +0 hand axe (40, -21, D:2) a +0 dagger (42, -23, D:2) a +0 hand axe (49, -7, D:2) a +1 antimagic spear (51, 6, D:2) a +0 dagger (52, 8, D:2) a +0 mace (53, 9, D:2) 21 bolts (54, 8, D:2) a +0 falchion (59, -35, D:2) a +0 flail Level 3 of the Dungeon (2, 3, D:3) a +1 flail of draining (4, 6, D:3) a +0 chain mail a +0 flail (14, 14, D:3) a +0 club (16, 38, D:3) 29 arrows (17, -9, D:3) a +0 hand axe a +0 trident (18, -9, D:3) a +0 hand axe a +0 ring mail (18, 17, D:3) 21 bolts (23, 16, D:3) a +0 dagger (25, -12, D:3) a +0 giant club (40, 21, D:3) a +0 robe Level 4 of the Dungeon (8, -8, D:4) a +0 hand axe (14, -3, D:4) a +0 leather armour a +0 club (14, 0, D:4) a +0 club (15, -3, D:4) a +0 club (16, -2, D:4) a +0 trident (18, -2, D:4) a +3 war axe a +0 robe (21, -11, D:4) a +0 mace (21, 3, D:4) a +0 club a +0 leather armour (21, 4, D:4) a +0 club (26, 11, D:4) a +0 leather armour (26, 17, D:4) a +0 hand axe (27, 13, D:4) a +0 whip a +0 ring mail (27, 14, D:4) a +0 dagger a +0 robe (28, -6, D:4) a +0 short sword (28, 14, D:4) a +0 club (31, 1, D:4) a +0 whip (34, -15, D:4) a scroll of brand weapon (34, -10, D:4) 8 gold pieces (35, -15, D:4) 18 gold pieces (36, 17, D:4) 23 sling bullets (47, -12, D:4) a +0 club a +0 robe a +0 dagger (48, -10, D:4) a +0 dagger a +0 mace (51, 6, D:4) a +0 flail a +0 leather armour of positive energy (54, -2, D:4) a scroll of identify (58, 3, D:4) a +0 robe (58, 6, D:4) a +1 flail of protection Level 5 of the Dungeon (0, 0, D:5) 20 arrows (10, 9, D:5) a +0 dagger (18, 25, D:5) a +0 flail (28, 4, D:5) a +0 dagger a +0 robe a +0 hand axe (29, 7, D:5) a +0 club a +0 leather armour (36, 29, D:5) a +0 spear (36, 32, D:5) 13 arrows (37, 28, D:5) 26 sling bullets (40, 52, D:5) 23 sling bullets (43, 33, D:5) a +0 robe (57, 46, D:5) 19 bolts Level 6 of the Dungeon [Shop] Wytwadeb's Book Boutique a book of the Earth (440 gold) a book of Frost (242 gold) a book of Maledictions (198 gold) an Inescapable Atlas (374 gold) Siq Siegra's Guide on Unstable Confrontation (484 gold) Spells Type Level Known a - Searing Ray Conjuration 2 no b - Blink Translocation 2 yes c - Dispersal Translocation 6 no d - Lehudib's Crystal Spear Conjuration/Earth 8 no a book of Armaments (396 gold) a book of Winter (374 gold) a book of Necromancy (176 gold) a book of Blasting (352 gold) a manual of Bows (880 gold) the Disquisition on Moulding and Flight (550 gold) Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Ignite Poison Fire/Transmutation/Poison 3 no c - Airstrike Air 4 no d - Alistair's Intoxication Transmutation/Poison 5 no e - Storm Form Transmutation/Air 7 no (0, 0, D:6) a +0 dagger (9, -3, D:6) a +0 ring mail (12, 18, D:6) a +0 whip (12, 19, D:6) a +0 dagger (13, 19, D:6) a +0 short sword (24, 1, D:6) a +0 halberd (26, 25, D:6) a +0 short sword a +0 robe a +0 mace a +0 robe (27, 25, D:6) a +4 short sword a +0 robe (30, 2, D:6) a +0 whip a +0 whip a +0 club a +0 robe (31, 2, D:6) a +0 whip (32, -9, D:6) a +0 whip (33, -10, D:6) a +0 whip a +0 whip a +0 robe (34, -9, D:6) a +0 halberd (35, 24, D:6) a +0 falchion a +0 robe (36, 22, D:6) a +0 great sword a +0 robe Level 7 of the Dungeon (4, -9, D:7) a +0 leather armour (22, 49, D:7) a +0 whip a +0 scale mail a +0 dagger a +0 robe (24, 49, D:7) a +0 short sword (29, 49, D:7) a +0 club (33, -3, D:7) a +0 trident (35, 37, D:7) a +0 mace (51, 4, D:7) a ring of see invisible Level 8 of the Dungeon (0, 0, D:8) a +0 flail (9, 9, D:8) a +0 scale mail a +0 quarterstaff (12, -20, D:8) a +0 chain mail (17, -20, D:8) a +0 hand axe (19, 8, D:8) a +0 leather armour (20, -2, D:8) a +0 dagger a +0 robe a +0 club a +0 ring mail a +0 hand axe a +0 leather armour a +0 club a +0 ring mail (22, -16, D:8) a +1 dire flail of protection a +0 chain mail (35, 14, D:8) a +0 shortbow (38, 14, D:8) a +0 mace Level 9 of the Dungeon (0, 0, D:9) a scroll of noise (8, 30, D:9) a +0 leather armour a +2 short sword of speed (11, 28, D:9) a +0 short sword a +0 short sword (11, 29, D:9) a +0 short sword a +1 dagger of freezing a +0 club a +0 whip (12, 29, D:9) a +0 dagger (13, -1, D:9) 14 bolts (16, 23, D:9) a +0 giant club a +0 giant spiked club (17, -13, D:9) a +0 trident a +0 leather armour (26, 33, D:9) 18 arrows (28, 13, D:9) a +0 dagger (33, 29, D:9) a +0 club a +0 leather armour (35, 31, D:9) a +0 falchion a +0 leather armour (37, 4, D:9) a +0 flail a +0 cloak (37, 5, D:9) a +0 short sword a +0 plate armour a +0 dagger a +0 flail a +0 short sword a +0 leather armour (37, 6, D:9) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 falchion a +0 dagger a +0 flail a +0 hand axe (49, 6, D:9) a +0 chain mail (49, 7, D:9) a +0 short sword a +0 dagger (50, 7, D:9) a +0 dagger (50, 8, D:9) a +2 short sword of venom a +0 flail a +0 chain mail a +0 short sword (51, 8, D:9) a +0 whip Level 10 of the Dungeon (0, 0, D:10) a +0 robe (6, 9, D:10) a +0 club (6, 10, D:10) a +0 trident (still there?) a +0 chain mail (still there?) a +0 flail (still there?) a +0 whip (still there?) (6, 11, D:10) a +1 whip of electrocution (still there?) a +0 spear (still there?) a +0 scale mail (still there?) (7, 1, D:10) 14 bolts (10, 8, D:10) 23 gold pieces (11, 8, D:10) a potion of haste (12, 8, D:10) a +0 leather armour (18, 13, D:10) a +0 mace a +0 leather armour (21, 6, D:10) a +0 long sword (23, 46, D:10) a scroll of noise (31, 9, D:10) a +0 executioner's axe (35, 7, D:10) a staff of air (37, 13, D:10) a +0 club a +0 ring mail (40, 38, D:10) a +0 shortbow 22 arrows (41, 12, D:10) a +0 robe (42, 30, D:10) a +0 short sword a +0 chain mail the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 club (10, -34, Lair:1) 21 sling bullets (15, -11, Lair:1) the +1 plate armour of the Kangaroo {Harm rC+ Int+2} Int: It affects your intelligence (+2). rC: It protects you from cold. Harm: It increases damage dealt and taken. (38, -10, Lair:1) 23 arrows (41, -31, Lair:1) 2 potions of attraction (45, -8, Lair:1) the +6 halberd of Hospitality {flame, +Rage rPois rF+ rC-} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rF: It protects you from fire. rC: It makes you vulnerable to cold. rPois: It protects you from poison. +Rage: It lets you go berserk. (48, -29, Lair:1) a +0 robe (60, -16, Lair:1) a +0 spear Level 2 of the Lair of Beasts (16, -10, Lair:2) a potion of attraction (16, 5, Lair:2) 2 scrolls of amnesia (18, 3, Lair:2) a +6 ring of dexterity a ring of wizardry (28, 14, Lair:2) a black mamba corpse (31, -3, Lair:2) 19 gold pieces