harness Level 1 of the Dungeon (16, -1, D:1) a +0 hand axe (17, 14, D:1) a +0 hand axe (24, 20, D:1) a +0 short sword (28, -7, D:1) a +0 leather armour (29, 3, D:1) a +0 leather armour (36, -8, D:1) 8 gold pieces (40, -10, D:1) a +0 robe (41, -11, D:1) 17 stones (44, 5, D:1) 24 stones Level 2 of the Dungeon (0, 0, D:2) 3 stones a +0 club (5, -1, D:2) 16 stones (5, 29, D:2) a +0 dagger (14, 20, D:2) a +0 whip (17, 16, D:2) 16 bolts (25, 23, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) 21 bolts (4, 2, D:3) a +0 flail (unseen) (22, -7, D:3) a quokka corpse (skeletalised by now) (32, 12, D:3) a +1 dagger of venom (41, 18, D:3) a +0 robe a sewer (0, 0, Sewer) the +1 leather armour of Brilliance {rF+ Will+ MP-9 SInv} rF: It protects you from fire. MP: It affects your magic capacity (-9). SInv: It lets you see invisible. Will: It increases your willpower. (1, 1, Sewer) a potion of invisibility (2, -2, Sewer) 2 scrolls of noise (2, -1, Sewer) 2 scrolls of identify (3, 0, Sewer) a +0 short sword 5 stones (4, 0, Sewer) a +0 club (15, 2, Sewer) a rat corpse (29, -1, Sewer) a ball python corpse (36, -2, Sewer) a ball python skeleton (41, -1, Sewer) a +0 short sword a kobold skeleton (41, 0, Sewer) a +0 club