harness Level 1 of the Dungeon (0, 0, D:1) 24 sling bullets (7, 3, D:1) a +0 club 4 stones (11, -16, D:1) a +0 falchion (11, -15, D:1) a +0 robe (18, -5, D:1) 22 sling bullets (33, -25, D:1) a +0 hand axe (35, -17, D:1) a +0 dagger 2 stones (38, 9, D:1) a +0 short sword (43, -1, D:1) a bat corpse (skeletalised by now) (47, -1, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Dodumuam's Weapon Shop the +6 hand axe "Isoryng" {flame, Dex+2} (466 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (+2). a +0 mace (30 gold) a +0 spear of venom (56 gold) a +0 hunting sling (15 gold) a +0 quarterstaff (40 gold) a +0 club (10 gold) a +0 dagger (20 gold) [Shop] Nuvompum's Jewellery Shop an amulet of faith (400 gold) a ring of see invisible (150 gold) a ring of see invisible (150 gold) a ring of willpower (250 gold) a +4 ring of slaying (780 gold) an amulet of the acrobat (300 gold) an amulet of guardian spirit (300 gold) an amulet of reflection (300 gold) a ring of protection from cold (250 gold) a +6 ring of strength (585 gold) a ring of resist corrosion (200 gold) a +6 ring of intelligence (585 gold) a +6 ring of dexterity (585 gold) [Shop] Anurph's Magic Scroll Shoppe a scroll of fog (22 gold) a scroll of identify (22 gold) a scroll of amnesia (38 gold) a scroll of immolation (38 gold) a scroll of identify (22 gold) a scroll of enchant weapon (82 gold) a scroll of torment (82 gold) a scroll of identify (22 gold) (0, 0, D:2) a +0 ring mail (7, -2, D:2) a bat corpse (9, -5, D:2) a dart slug corpse (11, -5, D:2) an adder corpse (12, -16, D:2) a +0 falchion (12, -15, D:2) a ball python corpse (13, -4, D:2) a hobgoblin corpse (17, -16, D:2) a +0 leather armour (18, -12, D:2) a +0 leather armour (22, -13, D:2) a scroll of magic mapping