harry2680 Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (6, -36, D:1) 213 sling bullets (17, -19, D:1) a +0 club (18, -18, D:1) a +0 dagger (21, -15, D:1) a +0 club (22, -28, D:1) a +0 robe (24, 2, D:1) a +0 club (26, 1, D:1) a +0 hunting sling (33, -21, D:1) (unseen) (38, -11, D:1) 140 arrows (42, -2, D:1) a +0 dagger (43, -32, D:1) a +0 hunting sling Level 2 of the Dungeon (0, 0, D:2) a +0 robe (0, 10, D:2) a +0 plate armour (0, 46, D:2) a cursed +0 ring mail (2, 56, D:2) a +0 ring mail (8, 11, D:2) a +0 dagger (22, 40, D:2) a +0 dagger (23, 50, D:2) a +0 mace (24, 33, D:2) a +0 club (28, 18, D:2) a +0 animal skin a cursed +0 helmet a +0 club a +0 club (28, 21, D:2) a cursed -3 dagger (29, 21, D:2) a +0 long sword (31, 23, D:2) a +0 robe (34, 31, D:2) a cursed -1 club a +0 club a +0 club (35, 4, D:2) a +0 whip a +0 robe (44, 36, D:2) a +0 club (58, 23, D:2) a +0 club (59, 16, D:2) 311 sling bullets Level 3 of the Dungeon (0, 0, D:3) a +0 long sword (3, -30, D:3) a +0 club (4, -22, D:3) 89 poisoned needles (5, -13, D:3) 3 large rocks (6, -33, D:3) a +0 war axe (8, -24, D:3) a +0 leather armour (8, -11, D:3) a +0 club (24, -3, D:3) a +0 dagger of draining (24, 1, D:3) a +0 dagger a +0 robe (25, -12, D:3) a +0 hand axe (25, -10, D:3) a +0 dagger (27, -19, D:3) a +0 dagger a +0 robe (28, -19, D:3) a +0 club (28, -10, D:3) a +0 club (29, -19, D:3) a +0 mace a +0 club (34, -3, D:3) a +0 hand axe (35, -3, D:3) a +0 club a +0 leather armour a +0 flail Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (0, 1, D:4) a +0 club a +0 ring mail (2, -3, D:4) (unseen) (10, 4, D:4) a +0 robe (16, 3, D:4) a +0 helmet (23, -27, D:4) a +0 giant club (28, -12, D:4) a +0 leather armour (29, -36, D:4) a +0 war axe (31, -37, D:4) a +0 dagger a +0 robe (33, -37, D:4) a +0 dagger a +0 leather armour (33, -36, D:4) a +0 ring mail a +1 pair of boots (38, -26, D:4) a cursed -3 short sword a +0 scale mail (39, 6, D:4) a +0 dagger (53, -14, D:4) 204 sling bullets (53, -10, D:4) a +0 whip a cursed -1 club Level 5 of the Dungeon (0, 0, D:5) a +0 short sword (1, 1, D:5) a +0 mace (7, 7, D:5) a +0 club (22, -5, D:5) 190 bolts (29, -8, D:5) a +0 spear a +0 spear (30, -7, D:5) a +0 whip a +0 robe a +0 whip of pain (47, -5, D:5) a +0 leather armour Level 6 of the Dungeon [Shop] Ciaffuma's Food Shoppe a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) [Shop] Kaus Jev's General Store a cursed +0 ring mail (11 gold) a +0 war axe (38 gold) a potion of curing (27 gold) a scroll of noise (11 gold) a scroll of teleportation (33 gold) 2 potions of ambrosia (88 gold) a book of Transfigurations (605 gold) a scroll of remove curse (33 gold) 216 stones (237 gold) 92 stones (101 gold) a ration (55 gold) [Shop] Qunohal's Antique Weapon Shoppe the +6 Hendrick's axe {distort, *noise, frenzy, Dex+6} (3720 gold) It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your dexterity (+6). a +3 trident of venom (657 gold) a +0 falchion (93 gold) a +0 dire flail (124 gold) a +0 trident (108 gold) a +0 great sword (201 gold) a +0 rapier (124 gold) a +0 spear (93 gold) a +3 dire flail of holy wrath (750 gold) a +6 scimitar of protection (1140 gold) a +3 longbow of seeking (666 gold) the +4 hunting sling of Compound Interest {flame, rElec rF- Int+2 Dex+6} (1441 gold) It causes projectiles fired from it to surge with flame as they hit, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It affects your intelligence (+2). It affects your dexterity (+6). It makes you vulnerable to fire. It insulates you from electricity. a +2 rapier of venom (520 gold) a +0 arbalest (139 gold) [Shop] Nearoegg's Book Boutique a book of Minor Magic (300 gold) a book of Unlife (975 gold) a book of Maledictions (375 gold) a book of Alchemy (1125 gold) a book of Ice (975 gold) a book of Debilitation (600 gold) a book of Party Tricks (750 gold) a book of the Earth (975 gold) a manual of Shields (1656 gold) a book of Changes (375 gold) a book of Ice (975 gold) the Almanac of the Volcano (750 gold) Spells Type Level a - Swiftness Charms/Air 2 b - Dazzling Orbs Conjuration/Hexes 3 c - Conjure Ball Lightning Conjuration/Air 6 d - Tornado Air 9 a book of Enchantments (750 gold) a book of Misfortune (300 gold) (0, 0, D:6) a +0 short sword (2, 21, D:6) 160 arrows (14, 25, D:6) a +0 giant spiked club (22, 5, D:6) (unseen) (22, 9, D:6) a +0 flail (unseen) (22, 10, D:6) 20 gold pieces (unseen) (22, 11, D:6) 20 gold pieces (unseen) (42, 3, D:6) 165 bolts (44, 7, D:6) a +0 dagger a +0 leather armour (56, 29, D:6) 113 poisoned needles Level 7 of the Dungeon [Shop] Meulez's Weapon Emporium a +0 short sword (36 gold) the +7 Singing Sword {slice} (1200 gold) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. the +8 hand crossbow of Classification {penet, SInv} (718 gold) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches its maximum range. It lets you see invisible. a +1 quarterstaff of speed (228 gold) a +0 mace (36 gold) 79 arrows (94 gold) a +4 flail of draining (339 gold) 175 arrows (210 gold) a +0 quarterstaff (48 gold) a +2 rapier of venom (201 gold) a +0 short sword (36 gold) the +10 morningstar of Sloth {speed, rPois MR+ Int-2} (895 gold) Attacks with this weapon are significantly faster. It affects your intelligence (-2). It protects you from poison. It affects your resistance to hostile enchantments. the +2 whip of Melee {venom, *Slow rPois Int+7} (399 gold) It poisons the flesh of those it strikes. It affects your intelligence (+7). It protects you from poison. It may slow you when you take damage. (0, 0, D:7) a +0 falchion (2, 6, D:7) a +0 great sword (7, -3, D:7) a +0 animal skin (11, -10, D:7) a +0 flail (13, 6, D:7) a +0 giant spiked club (21, -37, D:7) 47 stones (unseen) (21, 6, D:7) (unseen) (23, -38, D:7) (unseen) (23, -37, D:7) a +0 ring mail (unseen) (23, -34, D:7) 17 gold pieces (23, -8, D:7) a +0 robe a +0 dagger a +0 robe a +0 dagger (24, -38, D:7) (unseen) (25, -3, D:7) a +0 animal skin a +0 robe a +1 whip of flaming (26, -3, D:7) a +0 animal skin (26, 3, D:7) 237 bolts (27, -11, D:7) a +0 dagger a +0 robe (33, 4, D:7) 141 arrows (49, -2, D:7) a +0 ring mail (50, 8, D:7) a +0 ring mail a +0 dagger (53, 3, D:7) 165 arrows a +0 shortbow (55, -26, D:7) a +0 leather armour (62, -46, D:7) the +0 helmet of Dierio {+Fly rC- Str+4} It affects your strength (+4). It makes you vulnerable to cold. It lets you fly. (63, -36, D:7) a +0 mace (69, -31, D:7) 81 arrows Level 8 of the Dungeon (0, 0, D:8) a +0 club an orc corpse (1, 1, D:8) a +0 scale mail (still there?) 70 needles of frenzy (still there?) (17, 17, D:8) a +0 quarterstaff a +0 hunting sling 89 sling bullets a +2 ring mail of magic resistance (20, 11, D:8) a +0 club a +0 flail (20, 12, D:8) a cursed +0 dagger a +0 robe a +0 dagger a +0 robe a +0 flail a +0 plate armour (26, 7, D:8) a cursed +0 scale mail (40, -5, D:8) the human skeleton of Prince Ribbit (46, -30, D:8) a +0 morningstar a +0 leather armour (48, -33, D:8) a +0 dagger of electrocution a +0 robe (49, -32, D:8) a +0 dagger a +0 robe (51, -35, D:8) a +0 dagger the Ecumenical Temple