Dungeon Crawl Stone Soup version 0.31-a0-8-gd14b0f4ee2 (webtiles) character file. Game seed: 1917488602227360570 0 hattey the Chucker (level 1, -1/13 HPs) Began as a Human Wanderer on May 7, 2023. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:10 (17 turns). hattey the Chucker (Human Wanderer) Turns: 17, Time: 00:00:10 Health: -1/13 AC: 5 Str: 16 XL: 1 Next: 0% Magic: 1/1 EV: 10 Int: 10 God: Gold: 0 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . a - +2 dagger rCold . . . (no shield) rNeg . . . d - +0 ring mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 dagger (weapon) Missiles b - 3 curare-tipped darts (quivered) Armour d - a +0 ring mail (worn) Potions c - a potion of curing e - a potion of might Skills: + Level 0.0 Fighting - Level 4.0 Throwing - Level 3.0 Armour - Level 1.0 Stealth - Level 2.0 Unarmed Combat You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome, hattey the Human Wanderer. It's a long way down to the Orb of Zot, but that shouldn't be any trouble. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +2 dagger, 3 curare-tipped darts, a potion of curing, a +0 ring mail, a potion of might. Unknown command. You enter the shallow water. Moving in this stuff is going to be slow. There is a staircase leading out of the dungeon here. You enter the shallow water. Moving in this stuff is going to be slow. You open the door. There is an open door here. An endoplasm comes into view. The endoplasm closely misses you. You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You die... #.# #.# #.# #.# #.# #.# #J# #@# .. #.# .... ##########.#..... ............#.# #............# ..####'#####..# #≈≈≈~≈≈≈# ..# #~#~<~#≈# .# #~###~#~# . You could see an endoplasm. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hattey the Human Wanderer began the quest for the Orb. 0 | D:1 | hattey set off with the following items: a +2 dagger, 3 | curare-tipped darts, a potion of curing, a +0 ring mail, a | potion of might. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 1/1 17 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: ncdulo_wetmaze, layout_basic Action || total ---------------------------++------- Melee: Dagger || 4 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 20 | 20 | 0 | 0 | 13 | 1 | 20.0 | Dungeon | 20 | 20 | 0 | 0 | 13 | 1 | 20.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 20 daAuts