Dungeon Crawl Stone Soup version 0.32-a0-19-g28bc0835a1 (webtiles) character file. Game seed: 13713197149188700386 0 hattey the Caller (level 1, 16/16 HPs) Began as a Human Wanderer on Jan 17, 2024. Got out of the dungeon alive. The game lasted 00:00:03 (1 turns). hattey the Caller (Human Wanderer) Turns: 1, Time: 00:00:03 Health: 16/16 AC: 2 Str: 13 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 9 Spells: 1/2 levels left rFire . . . a - +0 hand axe rCold . . . (no shield) rNeg . . . d - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour d - a +0 robe (worn) Wands b - a wand of polymorph (5) Potions c - a potion of heal wounds Skills: + Level 2.0 Fighting + Level 1.0 Axes + Level 1.0 Spellcasting + Level 5.0 Summonings + Level 1.0 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 56% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Armour Summ/Erth 14% N/A 67% 4 Martyr's Knell Necr/Summ 7% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Welcome, hattey the Human Wanderer. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found a scroll labelled EMAPUI PEUSUNI. Found a staircase leading out of the dungeon. You begin with the following items: a +0 hand axe, a wand of polymorph (5), a potion of heal wounds, a +0 robe; and the following spell memorised: Summon Small Mammal; and the following spells available to memorise: Animate Armour, Martyr's Knell. You have escaped! ##++# #...# #?..# +.@.# #...# #...# ##### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hattey the Human Wanderer began the quest for the Orb. 0 | D:1 | hattey set off with the following items: a +0 hand axe, a | wand of polymorph (5), a potion of heal wounds, a +0 robe; | and the following spell memorised: Summon Small Mammal; and | the following spells available to memorise: Animate Armour, | Martyr's Knell. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_houses_and_road, layout_loops_ring, st_stairs_9, minmay_misc_feat_iff Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts