hattey Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (5, -36, D:1) a +0 robe (7, -30, D:1) a hobgoblin corpse (skeletalised by now) (8, -30, D:1) a hobgoblin corpse (skeletalised by now) (12, -4, D:1) a +0 club (14, -34, D:1) a frilled lizard corpse (skeletalised by now) (18, -35, D:1) a +0 club a goblin corpse (skeletalised by now) (20, -25, D:1) a +0 war axe (23, 4, D:1) a +0 spear (26, -16, D:1) a frilled lizard skeleton (30, -16, D:1) a bat skeleton (36, -9, D:1) 4 stones a +0 short sword (38, 1, D:1) a +0 dagger a goblin corpse (skeletalised by now) (43, -11, D:1) a quokka skeleton (43, -9, D:1) a +0 whip a gnoll corpse (skeletalised by now) (44, -7, D:1) a +0 flail (49, -11, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) 8 stones (11, -3, D:2) a granite talisman (14, 31, D:2) an adder corpse (skeletalised by now) (19, 8, D:2) a +0 dagger a +0 club a kobold skeleton a goblin skeleton (20, 8, D:2) a +0 dagger a +0 dagger a goblin skeleton (27, 7, D:2) an adder skeleton (30, 3, D:2) a +0 scale mail (36, 0, D:2) a +0 spear a gnoll skeleton (36, 1, D:2) a +0 dagger a kobold skeleton (40, 26, D:2) a +0 dagger (44, 2, D:2) a quokka corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 robe (2, -3, D:3) a +0 whip 3 stones (3, -2, D:3) a ball python corpse (skeletalised by now) (5, -16, D:3) a jackal corpse (skeletalised by now) (7, 18, D:3) a +0 robe (8, 2, D:3) 3 boomerangs (15, 24, D:3) a +0 hand axe of electrocution (19, 2, D:3) a talisman of death (19, 14, D:3) an adder corpse (skeletalised by now) (20, 14, D:3) a rat corpse (skeletalised by now) (20, 15, D:3) a quokka corpse (skeletalised by now) (24, -3, D:3) 14 gold pieces (26, -5, D:3) a scroll of vulnerability (28, 15, D:3) 6 stones (31, -3, D:3) a +0 club (still there?) a +0 dagger (still there?) a +0 vampiric dagger (still there?) (35, -1, D:3) a +0 club (38, 13, D:3) a +0 club (42, -9, D:3) a potion of attraction (43, 8, D:3) a +0 dagger 5 stones (44, -9, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (46, -9, D:3) a scroll of fear (48, -17, D:3) a +0 whip (55, -1, D:3) a +0 flail an orc corpse