Dungeon Crawl Stone Soup version 0.22-a0-273-g3d7ae589ec (webtiles) character file. 1326446 hell0 the Imperceptible (level 27, 145/145 HPs) Began as a Spriggan Enchanter on Mar 11, 2018. Was the Champion of Dithmenos. Escaped with the Orb ... and 3 runes on Mar 13, 2018! The game lasted 21:32:50 (127017 turns). hell0 the Imperceptible (Spriggan Enchanter) Turns: 127017, Time: 21:32:51 Health: 145/145 AC: 10 Str: 8 XL: 27 Magic: 53/53 EV: 40 Int: 23 God: Dithmenos [******] Gold: 6814 SH: 17 Dex: 22 Spells: 2/58 levels left rFire + + . SeeInvis + a - +11 rapier of Disaster {pierce, +Rage rPois MR+++ Str-3} rCold + . . Gourm . y - +3 buckler {AC+3} rNeg + + . Faith . F - +5 robe of Night {Dark MR+ SInv} rPois + Spirit . m - +0 mask of the Dragon {MR+ Slay+3 SInv} rElec + Reflect + d - scarf {rC+ rF+} rCorr . Harm . (gloves unavailable) MR +++++ Clarity + (boots unavailable) Stlth ++++++.... r - amulet "Ijiuv" {Reflect *Contam +Blink rElec rN++ SH+5} HPRegen 0.34/turn A - ring "Uvuk" {rElec MR+ MP+9} MPRegen 0.33/turn G - +6 ring of strength @: hasted, wreathed by umbra, deflect missiles, very quick A: very small, unfitting armour, see invisible, clarity, fire resistance 1, herbivore, speed 3, slow metabolism 2 0: Orb of Zot }: 3/15 runes: serpentine, barnacled, silver a: Shadow Step, Shadow Form, Renounce Religion, Evoke Blink, Evoke Berserk Rage You escaped. You worshipped Dithmenos. Dithmenos was exalted by your worship. You were not hungry. You visited 12 branches of the dungeon, and saw 54 of its levels. You visited the Abyss 1 time. You also visited: Labyrinth, Trove, Ice Cave and Desolation. You collected 9533 gold pieces. You spent 2719 gold pieces at shops. Inventory: Hand Weapons a - the +11 rapier of Disaster (weapon) {pierce, +Rage rPois MR+++ Str-3} (You found it on level 4 of the Dungeon) It inflicts extra damage upon your enemies. It affects your strength (-3). It protects you from poison. It affects your resistance to hostile enchantments. It lets you go berserk. b - the +6 hand crossbow of Destiny {elec, Str+4 Int+2 Dex-5} (You bought it in a shop on level 2 of the Orcish Mines) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+4). It affects your intelligence (+2). It affects your dexterity (-5). Missiles j - 4 throwing nets (quivered) {!f} v - 2116 bolts Z - 1634 arrows Armour d - a scarf of resistance (worn) m - the +0 mask of the Dragon (worn) {MR+ Slay+3 SInv} (You found it in the Desolation of Salt) It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you see invisible. y - a +3 buckler of protection (worn) D - a +2 robe of the Archmagi F - the +5 robe of Night (worn) {Dark MR+ SInv} (You found it in the Desolation of Salt) It affects your resistance to hostile enchantments. It lets you see invisible. Jewellery q - an uncursed ring of resist corrosion r - the amulet "Ijiuv" (around neck) {Reflect *Contam +Blink rElec rN++ SH+5} (You found it in the Desolation of Salt) [amulet of reflection] It shields you and reflects attacks. It insulates you from electricity. It greatly protects you from negative energy. It lets you blink. It causes magical contamination when unequipped. It affects your SH (+5). s - an uncursed ring of protection from fire t - an uncursed ring of flight A - the ring "Uvuk" (left hand) {rElec MR+ MP+9} (You found it on level 2 of the Depths) [ring of magical power] It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). B - an uncursed ring of wizardry G - a +6 ring of strength (right hand) K - an uncursed ring of protection from cold Wands k - a wand of iceblast (63) P - a wand of acid (3) Q - a wand of disintegration (18) {@e8} R - a wand of paralysis (109) W - a wand of digging (27) X - a wand of scattershot (5) Scrolls f - 24 scrolls of remove curse {@r2} i - 23 scrolls of identify {@r1} o - 11 scrolls of teleportation p - 7 scrolls of blinking u - 7 scrolls of fear z - 4 scrolls of summoning J - 6 scrolls of vulnerability S - 4 scrolls of fog T - 5 scrolls of holy word V - a scroll of magic mapping Potions c - 8 potions of agility e - 7 potions of brilliance g - 13 potions of curing {@q1} h - 3 potions of magic l - 8 potions of mutation w - 3 potions of invisibility x - 6 potions of might C - 2 potions of heal wounds L - 5 potions of haste N - 3 potions of resistance U - 5 potions of cancellation Y - 12 potions of lignification Miscellaneous n - a fan of gales H - 6 sacks of spiders O - a phial of floods Comestibles E - 35 rations {@e8} Skills: + Level 15.3 Fighting - Level 14.0 Short Blades - Level 10.0 Crossbows + Level 23.1 Dodging + Level 26.3 Stealth - Level 7.2 Shields - Level 16.0 Spellcasting - Level 14.7 Hexes - Level 13.0 Charms - Level 10.0 Summonings - Level 24.0 Translocations - Level 3.0 Transmutations - Level 4.0 Ice Magic - Level 9.0 Air Magic - Level 4.0 Poison Magic - Level 15.0 Invocations - Level 10.0 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Gell's Gravitas Tloc #######... 0% 3 None b - Ensorcelled Hibernat Hex/Ice ###### 1% 2 None c - Confuse Hex ######.. 1% 3 None d - Tukima's Dance Hex ######.. 1% 3 None e - Dazzling Spray Conj/Hex ###### 1% 3 None f - Poisonous Vapours Pois/Air #####. 1% 2 None g - Sticks to Snakes Tmut ####.... 1% 2 None h - Malign Gateway Summ/Tloc #######... 2% 7 ######. i - Summon Lightning Spi Summ/Air ######.. 1% 4 None j - Apportation Tloc ###### 0% 1 None k - Airstrike Air ######.... 1% 4 None l - Controlled Blink Tloc N/A 1% 8 ####### B - Blink Tloc N/A 0% 2 None D - Deflect Missiles Chrm/Air ######.... 4% 6 ####... I - Invisibility Hex ######.. 1% 6 ####... Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:7 Lair (6/6) D:10 Shoals (4/4) Lair:4 Snake (4/4) Lair:3 Slime (1/5) Lair:5 Orc (2/2) D:12 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (3/3) Vaults:2 Tomb (0/3) Crypt:3 Depths (5/5) D:15 Zot (5/5) Depths:5 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Shops: D:14 * D:15 % Orc:1 * Orc:2 ([:[ Elf:2 [% Shoals:1 * Vaults:3 * Vaults:4 * Depths:1 =:}} Portals: Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5 Abyss: Depths:4 Pandemonium: Depths:3 Depths:4 Ziggurat: Depths:3 Annotations: Lair:1 exclusion: oklob plant Snake:2 Asterion Snake:3 Aizul Elf:1 exclusions: obsidian statue and orange crystal statue Elf:2 3 runed doors Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute eyesight. (SInv) You are a herbivore. You cover ground extremely quickly. You need to consume almost no food. You possess an exceptional clarity of mind. Your flesh is heat resistant. (rF+) Message History Z - 1634 arrows (gained 2) There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You see here a plate armour. You see here a dagger. You see here a dagger. There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. A Hell Sentinel comes into view. Press: ? - help, v - describe, . - travel Here: a Hell Sentinel (umbra) Some shallow water. You feel yourself speed up. There is a staircase leading out of the dungeon here. You have escaped! ...#.#..#.............##### ...#.#..#.......#.....# ..........##...##.....# ...#....#..#...##.....# ##.####.##.#######.#### .#.................# .##.....###.####'#### ..#.....###.#≈≈≈≈≈≈≈# #.#.....#...#≈#≈@≈#≈# #...........#≈#≈###≈# ............#≈≈1≈1≈## ............#######≈# .....##.....'..#≈≈≈## .....##.....#.##≈##≈# .....##.....#....##.# ......#.....#######'# ......#.#.......))..# You could see a Hell Sentinel. Vanquished Creatures 8 ancient liches Mennas (Crypt:2) Mara (Snake:3) A juggernaut (Depths:2) Frederick (Crypt:2) A Killer Klown (Zot:5) 3 golden dragons A curse toe (Zot:5) Nikola (Depths:1) 2 bone dragons 2 electric golems (Zot:5) 7 liches 8 tentacled monstrosities Jorgrun (Crypt:2) 7 Orb Guardians (Zot:5) A deep elf master archer (Elf:3) 4 quicksilver dragons A kraken (Shoals:2) 2 tentacled starspawn (Abyss:3) 3 ancient champions A death cob (Zot:2) Donald (Shoals:1) 3 tengu reavers Agnes (Snake:4) 5 sphinxes 5 shadow dragons 3 draconian monks (Zot:4) Ilsuiw (Shoals:4) 7 storm dragons 4 revenants 10 nagarajas An iron dragon (Depths:4) 13 fire giants 9 frost giants A ghost moth (Zot:2) 11 deep elf sorcerers 4 imperial myrmidons (Desolation) 13 vault wardens A cacodemon (Depths:4) 3 orc warlords 2 draconian annihilators A ghoul (Crypt:1) 2 deep elf elementalists (Elf:3) 31 very ugly things 3 spriggan defenders A draconian stormcaller (Zot:4) 2 curse skulls 12 ironheart preservers The ghost of Xiin the Imperceptible, an adept SpEn of Dithmenos (Snake:1) 4 war gargoyles A caustic shrike skeleton (Crypt:2) 7 vampire knights 5 deep elf demonologists 4 entropy weavers 23 stone giants 2 green draconians 2 halazid warlocks (Desolation) 11 deep elf annihilators A black draconian (Zot:2) 4 purple draconians 11 spark wasps 3 red draconians 2 white draconians (Depths:5) A minotaur (Lab) 11 large abominations 4 yellow draconians 4 eidola 5 merfolk javelineers A green death (Depths:3) A crystal guardian (Depths:1) 8 fire dragons 7 deep elf death magi 8 jiangshi Josephine (Orc:2) 10 ettins 2 servants of whispers (Desolation) 6 deep elf high priests 4 merfolk impalers 23 yaktaur captains 8 ragged hierophants (Desolation) 7 great orbs of eyes 5 spriggan air magi 11 peacekeepers 6 ice dragons 19 naga warriors 5 rakshasas 2 catoblepae 14 vault guards 13 hydras 4 merfolk avatars 4 death knights 14 centaur warriors 15 anacondas 3 satyrs 14 deep troll shamans 5 merfolk aquamancers 14 ogre magi 7 tengu warriors 11 deep troll earth magi 44 two-headed ogres A queen ant (Lair:6) 13 dancing weapons 8 vampire magi A storm dragon zombie (Abyss:3) 13 thrashing horrors 5 spriggan berserkers Urug (D:15) A titan zombie (Crypt:3) 21 naga sharpshooters 13 deep elf knights 8 shock serpents 4 spriggans 3 shadow wraiths 2 soul eaters A sun demon (Depths:3) 3 wretched stars (Abyss:3) 2 iron trolls 16 sea snakes 6 salamander mystics 23 skeletal warriors 13 hell knights A storm dragon skeleton (Abyss:3) A quicksilver dragon simulacrum (Abyss:3) 23 deep trolls A deep troll (shapeshifter) (Vaults:5) An unseen horror (Abyss:3) A sixfirhy (Abyss:3) 2 spatial maelstroms (Abyss:3) 5 wizards 14 deep elf archers 8 glowing orange brains 8 flayed ghosts 15 phantasmal warriors 4 lindwurms (Snake:4) A lindwurm (shapeshifter) (D:15) A swamp dragon (shapeshifter) (Vaults:5) 6 naga ritualists A shadow dragon zombie (Crypt:3) 12 orc knights 19 ironbrand convokers A mana viper (shapeshifter) (Vaults:4) 7 mana vipers 11 necromancers A wolf spider zombie (Crypt:1) 18 harpies 5 wolf spiders 3 orc sorcerers A fire giant zombie (Crypt:1) 6 cyclopes 21 fauns 17 manticores 7 moths of wrath 46 ugly things 48 deep elf magi A shadow dragon skeleton (Crypt:3) A stone giant zombie (Depths:1) A cyclops (shapeshifter) (Vaults:5) A worldbinder (Abyss:3) 4 merfolk sirens 16 elephants 12 salamanders 25 naga magi A stone giant skeleton (Crypt:1) A guardian serpent (shapeshifter) (Depths:2) Joseph (D:9) A frost giant skeleton (Crypt:3) Maurice (D:12) A shock serpent zombie (Crypt:1) 5 ice statues (IceCv) 40 black mambas 13 spiny frogs 14 vault sentinels 6 fire giant skeletons (Crypt:3) A molten gargoyle (Desolation) 12 guardian serpents An iron dragon skeleton (Crypt:3) 2 smoke demons (Abyss:3) A spiny frog (shapeshifter) (Vaults:4) 5 water nymphs 6 gargoyles 3 rime drakes A kobold demonologist (D:14) A yaktaur (shapeshifter) (Vaults:4) A demonic crawler (Abyss:3) 78 yaktaurs 8 tengu conjurers 3 efreet 7 komodo dragons 11 freezing wraiths 4 ancient zymes (Abyss:3) 4 guardian mummies (Crypt:1) 2 hydra zombies A silent spectre (Abyss:3) 2 anaconda simulacra (IceCv) A catoblepas skeleton (Crypt:3) 10 polar bears (Lair:6) A queen bee (shapeshifter) (Depths:5) 6 trolls A meliai (D:13) 4 wind drakes A red devil (Depths:3) 9 hornets 9 blink frogs 22 merfolk 56 saltlings A wind drake (shapeshifter) (Vaults:1) 8 hippogriffs A snapping turtle (shapeshifter) (Vaults:1) Grinder (D:3) A hornet (shapeshifter) (Vaults:1) An iron dragon simulacrum (Crypt:1) An alligator zombie (Crypt:1) A dream sheep (shapeshifter) (D:14) 6 raiju 34 slime creatures 13 dream sheep A frost giant simulacrum (Depths:1) A black mamba zombie (Crypt:3) 9 snapping turtles 3 redbacks A tarantella (shapeshifter) (Vaults:4) 4 tarantellas (Vaults:4) 19 water elementals Sigmund (D:5) 7 vampires 5 ynoxinuls (Abyss:3) 10 wraiths 10 fire dragon skeletons (Crypt:3) A satyr skeleton (Crypt:2) 2 wyverns 35 yaks 9 shadows A dire elephant simulacrum (IceCv) 2 fire elementals 4 hogs (shapeshifter) 9 hungry ghosts 2 golden eyes 2 neqoxecs (Abyss:3) 7 vampire mosquitoes 8 basilisks Grum (D:8) A human simulacrum (Vaults:2) 4 chaos spawn 14 wargs 5 harpy simulacra (IceCv) A human zombie (Depths:1) 8 soldier ants 2 soldier ants (shapeshifter) A spatial vortex (Abyss:3) 47 nagas 13 hell hounds 13 small abominations 10 water moccasins 9 porcupines A hornet zombie (D:14) 2 floating eyes (Depths:3) 9 ice beasts 2 phantoms 44 orc warriors 5 sky beasts 11 black bears 4 necrophages 42 ogres An ettin simulacrum (IceCv) An ogre (shapeshifter) (Depths:1) 20 wolves An eye of draining (D:14) A swamp dragon skeleton (Crypt:2) A centaur (shapeshifter) (Vaults:4) 12 centaurs A snapping turtle skeleton (Crypt:3) 6 boggarts A lindwurm skeleton (Crypt:2) 9 crocodiles A komodo dragon zombie (Crypt:2) 2 big kobolds 10 bullfrogs A spiny frog simulacrum (Abyss:3) An earth elemental (Elf:1) A wyvern zombie (D:11) A gnoll sergeant (Orc:2) A glowing shapeshifter simulacrum (Vaults:2) 2 wyvern skeletons A water moccasin zombie (Crypt:1) 2 scorpions 11 wights 3 howler monkeys 5 crimson imps 3 quasits A centaur zombie (D:9) A bullfrog zombie (D:12) 4 hounds The ghost of hell0 the Sneak, a weakling SpEn of Dithmenos (D:3) A bullfrog skeleton (D:9) 5 jellies 26 orc priests 4 human skeletons 2 iron imps (Abyss:3) 24 orc wizards 2 centaur skeletons 7 iguanas 26 worker ants 4 hell rats (Lair:5) A killer bee zombie (D:6) A naga skeleton (Crypt:1) A hound zombie (D:8) A hound skeleton (D:6) 3 mummies (Crypt:1) A worker ant zombie (D:5) A howler monkey zombie (D:5) 12 gnolls 10 adders 4 shadow imps 3 white imps An ufetubus (Abyss:2) An adder zombie (D:5) A lava snake zombie (Crypt:1) 2 oozes 2 adder skeletons A halfling skeleton (Crypt:2) A worm (shapeshifter) (Elf:1) 5 worms 2 dart slugs (D:2) 5 leopard geckos 122 orcs A ball python (D:3) 4 giant cockroaches 6 goblins 4 hobgoblins 19 jackals 10 quokkas 8 bats A frilled lizard (D:2) 3 goblin skeletons (D:8) 3 goblin zombies 2 hobgoblin zombies (D:8) 16 kobolds A kobold skeleton (D:8) A kobold zombie (D:8) 2 leopard gecko zombies 2 orc skeletons (D:8) A quokka zombie (D:8) 4 rats A rat skeleton (Crypt:2) 3 crawling corpses (Vaults:5) 2 fungi 4 plants (Shoals:2) 4 starspawn tentacles (Abyss:3) 2462 creatures vanquished. Vanquished Creatures (collateral kills) An ancient lich (Zot:5) Sojobo (Depths:1) Margery (Depths:1) 2 Killer Klowns (Zot:5) A tentacled monstrosity (Depths:3) 4 liches 14 Orb Guardians (Zot:5) A quicksilver dragon (Vaults:5) 2 sphinxes A storm dragon (Depths:3) 3 tengu reavers Kirke (D:12) Roxanne (Elf:2) A deep elf sorcerer (Depths:2) 2 frost giants A cacodemon (Zot:5) A vault warden (Vaults:5) A draconian knight (Depths:5) 2 deep elf elementalists 2 ironheart preservers 2 spriggan defenders 3 stone giants A vampire knight (Depths:3) A yellow draconian (Zot:4) A black draconian (Depths:5) A red draconian (Zot:4) A spark wasp (Depths:3) 2 deep elf annihilators 2 purple draconians (Zot:4) 3 ettins 3 fire dragons 3 crystal guardians (Depths:1) 2 deep elf high priests (Vaults:5) A yaktaur captain (Vaults:5) 7 vault guards (Vaults:5) A great orb of eyes (Depths:2) 2 naga warriors (Snake:4) A spriggan air mage (Depths:3) An anaconda (shapeshifter) (Vaults:5) An ogre mage (Depths:1) A dancing weapon (Vaults:5) 4 two-headed ogres (Depths:1) A vampire mage (Depths:2) A naga sharpshooter (Snake:4) A satyr (Shoals:3) A deep elf knight (Vaults:5) A sixfirhy (Zot:5) A shadow wraith (Crypt:3) A hell knight (Depths:1) A skeletal warrior (Crypt:2) A flayed ghost (Crypt:3) 2 deep trolls A naga ritualist (Snake:4) 2 deep elf archers (Elf:3) 5 ironbrand convokers 2 phantasmal warriors (Crypt:3) An orange crystal statue (Depths:1) 2 orc knights 2 necromancers 21 deep elf magi An orc sorcerer (Orc:2) A vault sentinel (Vaults:1) A naga mage (Snake:1) 3 yaktaurs A tengu conjurer (Depths:2) 2 red devils (Depths:4) A merfolk (Shoals:4) A shadow (Crypt:3) A ynoxinul (Depths:4) 2 spriggans A chaos spawn (Depths:4) 3 nagas An orc warrior (D:12) A black bear (Lair:6) 2 ogres 9 wights 6 orc priests An orc wizard (Orc:2) 2 gnolls 6 orcs A crawling corpse (Elf:3) 181 creatures vanquished. Vanquished Creatures (others) 29 eldritch tentacles 2 stone giants (Depths:5) A tengu warrior (Depths:1) 2 yaktaurs An ancient zyme (Abyss:3) 2 raiju 4 humans (D:12) 29 dancing weapons A chaos spawn (Zot:5) 2 neqoxecs (Abyss:3) A hell hound (Lair:6) 4 small abominations (Abyss:3) A wolf (Lair:6) A jelly (Abyss:3) 2 orcs 15 fungi A lurking horror (Abyss:3) 17 plants 6 starspawn tentacles (Abyss:3) 4 tentacles (Shoals:2) 125 creatures vanquished. Grand Total: 2768 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hell0 the Spriggan Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 5/5 515 | D:1 | Found a shattered altar of Ashenzari. 550 | D:1 | Reached skill level 5 in Stealth 550 | D:1 | Reached XP level 2. HP: 13/13 MP: 4/6 564 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation 1862 | D:2 | Found a faded altar of an unknown god. 1968 | D:2 | Reached XP level 3. HP: 16/16 MP: 8/8 1983 | D:2 | hell0: ??spen[ 1983 | D:2 | beem: I don't have a page labeled spen[ in my learndb. 1983 | D:2 | hell0: ??spen[1 1983 | D:2 | beem: hyperbolic[1/4]: My 0.20 SpEn guide: SKILLS: Approximate goals are as follows: 1) 5 Short Blades, 8 Stealth. 2) 4 Spellcasting, 8 Hexes. 3) 3 Fighting, 8 Dodging. 4) 8 Short Blades, 12 Stealth. 5) 6 Fighting/Spellcasting, 10 Short Blades/Hexes, 15 Dodging/Stealth. 6) 10 Fighting, 27 Stealth, and whatever spell skills you want. 1983 | D:2 | hell0: ??spen[2 1983 | D:2 | beem: hyperbolic[2/4]: SPELLS: Use Ensorcelled Hibernation when possible. Use Confuse against rC+ monsters or if you want a higher success chance. Other starting spells are decent but unnecessary. Invisibility is the best spell in the game if you find it. Other good spells include Deflect Missiles, Dispel Undead, Apportation, Blink, Passage of Golubria, Controlled Blink. 1983 | D:2 | hell0: ??spen[3 1983 | D:2 | beem: hyperbolic[3/4]: GODS: Ideally you want a god who helps with hard-to-stab monsters. Some good choices: Kiku (pain melee, zombies), Dith (shadow step, shadow form), Jiyva (slimify), Lugonu (corruption, disto melee), Makhleb (greater demons), Ashenzari/Vehumet (conjurations). 1983 | D:2 | hell0: ??spen[4 1983 | D:2 | beem: hyperbolic[4/4]: WEAPONS: Use short blades, stab high-HP monsters with a dagger. For regular melee, early on look for elec, draining, or venom weapons. Later look for a quick blade and/or pain brand a weapon with Kiku. Distortion is nice also. If you can't find a quick blade and want better melee, demon whips are reasonable. Oh, and get a buckler. STATS: Raise Int or Dex. 2609 | D:2 | Found a snail-covered altar of Cheibriados. 2789 | D:2 | Reached skill level 6 in Stealth 2802 | D:2 | Learned a level 3 spell: Confuse 3416 | D:2 | Reached XP level 4. HP: 21/21 MP: 3/9 3920 | D:3 | Noticed hell0's ghost (weakling SpEn) 4179 | D:3 | Noticed Grinder 4220 | D:3 | Noticed a centaur 4966 | D:3 | aredel: ahahah 4967 | D:3 | hell0: hehe 4967 | D:3 | aredel: nice joke) 5049 | D:3 | Killed hell0's ghost 5049 | D:3 | Reached skill level 7 in Stealth 5058 | D:3 | Reached XP level 5. HP: 24/24 MP: 3/10 5208 | D:3 | hell0: whops... 5209 | D:3 | aredel: i wonder is there any more pots in that cent's pocket?) 5209 | D:3 | hell0: probably haste and might as well 5209 | D:3 | aredel: btw 5209 | D:3 | aredel: if it will attack you 5209 | D:3 | aredel: it wont move 5209 | D:3 | aredel: and you will be able to run 5209 | D:3 | hell0: hell kill me in two hits 5209 | D:3 | hell0: if he hits 5209 | D:3 | aredel: yes 5209 | D:3 | hell0: im gonna have to find tele 5209 | D:3 | hell0: hmm 5209 | D:3 | hell0: yeah the orcs will make som noise soon 5209 | D:3 | aredel: sxroll? 5209 | D:3 | aredel: not sure you will be able to tele) 5209 | D:3 | aredel: your lvl is 5 5209 | D:3 | aredel: priest will spam cmite for sure 5209 | D:3 | aredel: but at least you make go out los of cent 5209 | D:3 | hell0: hasnt seen me yet though. maybe ill go right twice 5209 | D:3 | hell0: i think im dead, heeh 5209 | D:3 | aredel: at least 1 step to the right 5210 | D:3 | aredel: to go out los of cent 5210 | D:3 | hell0: fukc rocks 5211 | D:3 | aredel: tele or fight? 5211 | D:3 | hell0: tele. i dont think i can beat them 5211 | D:3 | hell0: 56% chance of sleep 5211 | D:3 | aredel: cause you didnt train magic\ 5211 | D:3 | aredel: only stealth and dagger 5211 | D:3 | hell0: not yet 5218 | D:3 | aredel: better to kil lthat cant 5218 | D:3 | aredel: cent* 5218 | D:3 | hell0: that was lucky... 5218 | D:3 | hell0: not hta easy with this character.... 5220 | D:3 | aredel: as i told always - mages sucks when you need tons of magic skills 5220 | D:3 | aredel: and at the same time you really lack fighting\armour\another shcool of magic 5220 | D:3 | hell0: yeah... 5728 | D:2 | hell0: almost out of food... 5740 | D:3 | Killed a centaur 5755 | D:3 | aredel: spellcasting... 5757 | D:3 | hell0: yeah :/ 5757 | D:3 | aredel: it will reduce % of failure and spell hunger 5757 | D:3 | aredel: so 5757 | D:3 | aredel: spellcasting and magic school 5757 | D:3 | aredel: not stealth and daggers 5757 | D:3 | hell0: ill wake them up without stealth though 5757 | D:3 | aredel: you has hexes 5757 | D:3 | aredel: i mean your spells can deal with it 5757 | D:3 | hell0: i can still wake them up if the sleep 5757 | D:3 | aredel: hibernate thing 5757 | D:3 | aredel: and cinfuse 5757 | D:3 | aredel: confuse* 5757 | D:3 | hell0: hibernate still has a chance of waking them up when i moev 5757 | D:3 | aredel: 50% for low mr orcs - really sucks 5758 | D:3 | aredel: and its already D3 5891 | D:3 | aredel: btw 5906 | D:3 | aredel: check cost of hexes\ice 5906 | D:3 | aredel: maybe its better to treain 1 ice skill 5906 | D:3 | aredel: not hexes 5906 | D:3 | aredel: cost of skills* 5906 | D:3 | aredel: see? 5906 | D:3 | hell0: hmm 5906 | D:3 | aredel: 1 ice=2,5 hexes 5906 | D:3 | hell0: maybe a little bit 5906 | D:3 | aredel: playing mage is the shit cause of this 5906 | D:3 | aredel: you need to know a lot 5907 | D:3 | aredel: or will train all with huge micromanagement 5929 | D:3 | aredel: and check twice confuse\hibernate 5929 | D:3 | aredel: its 2 and 3 lvls 5929 | D:3 | aredel: they are* 5929 | D:3 | aredel: extra mp... 5929 | D:3 | aredel: 2 casts of confuse or 3 of hibernate 5929 | D:3 | hell0: yeah, but i didnt want him to wake up. 5929 | D:3 | aredel: ))) 5929 | D:3 | hell0: if they wake up, you cant cast hibernate again 5929 | D:3 | Reached XP level 6. HP: 28/28 MP: 4/11 5943 | D:3 | aredel: you already have nice stealth 5954 | D:3 | aredel: you wont wake it up 5954 | D:3 | aredel: in 2- turns 5954 | D:3 | aredel: 2-3* 5954 | D:3 | hell0: i've woken many up... 5970 | D:3 | aredel: cause of not stealth 5970 | D:3 | aredel: power of spell 5970 | D:3 | aredel: check it 5970 | D:3 | aredel: power of spell hibernates is also affect on time 5970 | D:3 | aredel: time of sleep 5970 | D:3 | hell0: ??ensorcelled hibernation 5970 | D:3 | beem: ensorcelled hibernation[1/3]: Can hibernate various monsters, making them very good targets for stabbing them to your hearts content. Also, it can be resisted several times. After you successfully hibernate a critter, it will resist further hibernation for a long time (might be around 20 turns). Doesn't work against cold-res -- try confuse instead. 5970 | D:3 | hell0: ??ensorcelled hibernation[2 5970 | D:3 | beem: ensorcelled hibernation[2/3]: Depends on MR. But plenty of late game monsters (say, zot draconians) can be easy to dispatch of, using hibernation. Check it out! 5970 | D:3 | hell0: ??ensorcelled hibernation[3 5970 | D:3 | beem: ensorcelled hibernation[3/3]: It doesn't work on plants. 5970 | D:3 | hell0: doesn't say 6112 | D:4 | aredel: ok, maybe not, i thought that power wil laffect this time, but still onlly saw "fast" killes in 1-2 turns 6113 | D:4 | aredel: but still, spell power will affect something 6115 | D:4 | aredel: dont use scrolls without ID 6130 | D:4 | aredel: it wont help you if you will spend last 6130 | D:4 | hell0: need an edge 6170 | D:4 | Found a bloodstained altar of Trog. 6187 | D:4 | aredel: as i told before - now you need to up your % 6207 | D:4 | aredel: ogres will kill you for sure 6213 | D:4 | aredel: great 6216 | D:4 | aredel: st least art 6218 | D:4 | Got a scorched rapier 6219 | D:4 | hell0: least? 6219 | D:4 | aredel: at least art in your shity start) 6219 | D:4 | hell0: hehe 6219 | D:4 | Identified the +11 rapier of Disaster {pierce, +Rage rPois MR+++ Str-3} (You found it on level 4 of the Dungeon) 6220 | D:4 | aredel: nice 6220 | D:4 | aredel: 1str 6220 | D:4 | hell0: 1 str is not ideal..... 6220 | D:4 | aredel: but for stabbing... 6220 | D:4 | aredel: its better 6220 | D:4 | aredel: and huge m 6220 | D:4 | aredel: mr* 6220 | D:4 | hell0: everyting is instadeath on stab anyway... 6220 | D:4 | hell0: but yeah, very nice 6220 | D:4 | aredel: you may ttrain some evoc 6220 | D:4 | hell0: nice when confused instead of sleeping, then it will make a big difference 6220 | D:4 | aredel: for berx 6220 | D:4 | aredel: haste and extra hp for running away 6220 | D:4 | aredel: when you will be without mp 6220 | D:4 | aredel: but again - hunger\ 6220 | D:4 | hell0: running away with berx seems dangerous, sometimes it lasts just a couple of turns withough fighting 6227 | D:4 | aredel: its better then nothing 6228 | D:4 | aredel: you are fast 6228 | D:4 | aredel: and haste will give you 3-4 turns without attacks 6228 | D:4 | aredel: ok, after that you will be slowed but still at normal speed 6228 | D:4 | aredel: you are Sp 6228 | D:4 | aredel: your movement is 0.6 6228 | D:4 | aredel: it will be near 1 6228 | D:4 | aredel: as all 6228 | D:4 | aredel: as of all other* 6228 | D:4 | hell0: yeah, might be nice 6228 | D:4 | hell0: ??+rage 6228 | D:4 | beem: amulet of rage[1/1]: Allows you to go {berserk}, and doesn't extend the duration on kills anymore. Chance of success depends on evocations. 6228 | D:4 | aredel: thats why i told you - you need to know much more about everything\ 6228 | D:4 | aredel: if you playing mage its not neccesery to play only with spells 6228 | D:4 | aredel: it could be evocable too 6228 | D:4 | hell0: need quite a lot of evo to up the % 6228 | D:4 | aredel: some feature of your char also can be usefull 6228 | D:4 | aredel: why? 6228 | D:4 | aredel: check it 6228 | D:4 | aredel: now on 0 skill 6228 | D:4 | hell0: at 9 skill, still 15 % of failure 6228 | D:4 | aredel: train 1 evoc later and rechel again 6228 | D:4 | aredel: recheck* 6228 | D:4 | hell0: http://crawl.chaosforge.org/Amulet_of_rage 6280 | D:4 | aredel: strange graph 6281 | D:4 | hell0: why? 6311 | D:3 | aredel: but ok, as you wish 6360 | D:4 | aredel: if i wont forget aout it i will use it for sure in such manner 6360 | D:4 | aredel: for mage* 6373 | D:4 | aredel: just you need to think twice what will be nice in each case 6373 | D:4 | hell0: yeah, of course 6396 | D:4 | aredel: if there will be only 1 option - to run, this is the best choose 6413 | D:4 | aredel: in case of nearest stairs ofc* 6413 | D:4 | aredel: but 1 str) 6413 | D:4 | aredel: ))) 6413 | D:4 | hell0: hehe 6413 | D:4 | hell0: ill get str at lvl 9 6415 | D:4 | aredel: ok maybe you really dont need str at all 6446 | D:4 | aredel: but if you will find some items - try them 1st 6446 | D:4 | aredel: i think no need to gain extra str from lvl with mage 6446 | D:4 | hell0: what if i get sta loss? 6457 | D:4 | aredel: before D10 i think its impossible 6457 | D:4 | hell0: im lagging 6457 | D:4 | hell0: hmm, ok 6487 | D:4 | aredel: but still some quasacks can appear as well 6511 | D:4 | aredel: hm 6548 | D:4 | aredel: quasit* 6548 | D:4 | aredel: )) 6548 | D:4 | hell0: thats only dex though, or all stats? 6548 | D:4 | hell0: ??quasit 6548 | D:4 | beem: quasit[1/1]: A weakish demon which moves very quickly, has high evasion, and resists all elements except lightning. Drains dexterity in melee, but does little damage and can be killed easily enough despite the resists. Also rather low MR. Doesn't fly. 6712 | D:5 | Entered Level 5 of the Dungeon 6718 | D:5 | Reached skill level 1 in Ice Magic 6732 | D:5 | Noticed Sigmund 6733 | D:5 | aredel: http://crawl.chaosforge.org/Attack_flavour 6733 | D:5 | aredel: maybe its still outdate but check attack type 6733 | D:5 | aredel: they say about all stats 6733 | D:5 | aredel: thats why i mentioned it 6733 | D:5 | hell0: hmm, conflicting information. i've read learndb is more accurate... but i dont know 6733 | D:5 | hell0: http://crawl.chaosforge.org/Quasit 6733 | D:5 | hell0: there it says only dex 6742 | D:5 | hell0: so, should i sneak up on sigmund or not, hehe.... 6742 | D:5 | hell0: @??sigmund 6742 | D:5 | beem: Sigmund (@) | Spd: 10 | HD: 3 | HP: 25-35 | AC/EV: 2/11 | Dam: 5 | weapons, items, doors, spellcaster | Res: magic(10) | XP: 222 | Sp: magic dart (3d4), throw flame (3d5), confuse, invisibility | Sz: Medium | Int: human. 6742 | D:5 | aredel: dont know, mr isnt so high though 6742 | D:5 | aredel: but still if it will go invis... 6742 | D:5 | aredel: playing FoEn is more convienece in this term 6742 | D:5 | hell0: i can corona him 6742 | D:5 | hell0: and ill see him 6742 | D:5 | aredel: %? 6742 | D:5 | aredel: did you check it? 6742 | D:5 | aredel: you need los 6742 | D:5 | hell0: nope, but only 1 mr+ 6742 | D:5 | aredel: even 1-2 turns can pay bad joke 6742 | D:5 | aredel: invis and goodbye 6742 | D:5 | aredel: can play ofc* 6742 | D:5 | hell0: hmm, i think im gonna try 6742 | D:5 | hell0: two turns in his los 6745 | D:5 | hell0: nope... 6746 | D:5 | aredel: corona 1st i think 6827 | D:5 | aredel: thats why i hate stabber 6827 | D:5 | hell0: why? hehe 6831 | D:5 | aredel: you need to go to target and boom - it awakes 6838 | D:5 | hell0: yeah,that can suck... 6838 | D:5 | hell0: but dithmenos has a nice ability for that 6838 | D:5 | aredel: that ALWAYS suck 6882 | D:5 | aredel: to lose piety? 6892 | D:5 | hell0: yes 6917 | D:4 | aredel: i always thought that piety-based abilitisa are for emergency 6955 | D:5 | aredel: so dont understand such playing 6955 | D:5 | aredel: ok you will lose piety now in safe and? 6955 | D:5 | aredel: behind that corner will be need that ability and piety... 6955 | D:5 | hell0: i mean, you dont use it for every fight... 6955 | D:5 | Found an iron altar of Okawaru. 6961 | D:5 | aredel: as mage you should use anything 6979 | D:5 | Found a bloodstained altar of Trog. 6999 | D:5 | aredel: but all players , strange but true, use only such possibiliies 6999 | D:5 | aredel: which are easier to understand 6999 | D:5 | aredel: maybe cause of lack of info... 7162 | D:5 | hell0: @??phantom 7162 | D:5 | beem: phantom (W) | Spd: 10 | HD: 7 | HP: 30-45 | AC/EV: 3/13 | Dam: 10(blink self) | undead, doors, evil, fly, unbreathing | Res: magic(40), cold++, poison+++, drown, rot+++, neg+++, torm, napalm | Vul: holy | XP: 124 | Sp: blink [!sil] | Sz: Medium | Int: human. 7166 | D:5 | Reached skill level 5 in Hexes 7166 | D:5 | Reached XP level 7. HP: 24/32 MP: 7/14 7208 | D:5 | aredel: will leave you for a while 7528 | D:5 | Reached skill level 8 in Stealth 7772 | D:5 | hell0: ??acrobat 7772 | D:5 | beem: amulet of the acrobat[1/1]: Increases EV by a large amount (currently +15) during move and wait actions. Doesn't take effect until worn at full HP, like amulet of regen. New in 0.22. Gives no bonus if you attacked with Wu Jian abilities during your move action. 8058 | D:6 | Learned a level 3 spell: Tukima's Dance 8220 | D:6 | Reached skill level 5 in Spellcasting 8229 | D:6 | Found a sparkling altar of Nemelex Xobeh. 8449 | D:6 | Reached XP level 8. HP: 36/36 MP: 8/16 8861 | D:6 | Reached skill level 1 in Fighting 8861 | D:6 | Reached skill level 5 in Short Blades 9280 | D:7 | Noticed a hippogriff 9503 | D:7 | Reached skill level 5 in Dodging 9533 | D:7 | aredel: so esasier? 9536 | D:7 | aredel: easier* 9536 | D:7 | hell0: easier now yeah 9536 | D:7 | hell0: and i hav some food 9536 | D:7 | hell0: and i think acrobat is quite nice on this character 9536 | D:7 | aredel: sure, corpeses=food) 9586 | D:7 | aredel: i left 3 humans after Piqul for that purpose) 9587 | D:7 | aredel: dont know 9587 | D:7 | aredel: cause there are restrictions on using it 9587 | D:7 | aredel: no cast, no attacks 9587 | D:7 | hell0: corpses is not food for spriggan though... 9587 | D:7 | aredel: ah, forgot yeah, my bad) 9587 | D:7 | hell0: yeah, for me it would be when fleeing 9587 | D:7 | hell0: +15ev 9594 | D:7 | aredel: ring? 9599 | D:7 | aredel: btw when you will find some food...will it be only yours? 9599 | D:7 | hell0: only mine? 9599 | D:7 | aredel: i mean that you can find bread\meat also, no? 9599 | D:7 | hell0: only rations 9599 | D:7 | aredel: or you will find only your "ration" 9599 | D:7 | hell0: i mean, it's all ok 9599 | D:7 | aredel: ah nice 9599 | D:7 | hell0: yeah, that's good :) 9600 | D:7 | aredel: so you just need that reations 9667 | D:7 | Found a white marble altar of Elyvilon. 9668 | D:7 | hell0: could that be temple to the left? 9675 | D:6 | aredel: not sure 10137 | D:7 | Reached XP level 9. HP: 44/44 MP: 12/17 10481 | D:7 | Found a staircase to the Ecumenical Temple. 10490 | Temple | Entered the Ecumenical Temple 10528 | Temple | Became a worshipper of Dithmenos the Shadowed 10925 | D:3 | aredel: your rapier near maximazed you Mr 10925 | D:3 | hell0: yeah, awesome :) 10925 | D:3 | hell0: but he can still smite me... 10944 | D:3 | Killed Grinder 10944 | D:3 | Reached skill level 9 in Stealth 11034 | D:3 | aredel: шеы ф зшен тще ещ иу фиду ещ уфе утуьшуы( 11099 | D:3 | aredel: its a pity not to be able to eat enemies* 11101 | D:3 | hell0: yes.... but they have less hunger 11101 | D:3 | hell0: or slower metabolism 11114 | D:3 | aredel: slower meta = slow regen 11117 | D:3 | aredel: btw 11188 | D:3 | aredel: and spell hunger... 11345 | D:3 | hell0: slower regen, hmm... didn't realize 11933 | D:5 | Killed Sigmund 12049 | D:6 | aredel: care with ID staffs\ 12051 | D:6 | aredel: i already got some cursed\ 12051 | D:6 | hell0: 4 reomve curse 12051 | D:6 | hell0: rather waste those than id 12051 | D:6 | aredel: ok ) but still 12051 | D:6 | hell0: yeah :) thanks 12083 | D:7 | aredel: do you have another not ID items? 12085 | D:7 | aredel: i mean armour\wepoan 12085 | D:7 | aredel: rings 12085 | D:7 | hell0: no :( 12085 | D:7 | aredel: so dont need to ID such stuff 12085 | D:7 | aredel: just now* 12085 | D:7 | hell0: you mean use my id scroll on poition? 12085 | D:7 | aredel: if you were conjur mage - ok 12085 | D:7 | aredel: it could be conjur staff 12085 | D:7 | aredel: that could provide some help 12085 | D:7 | aredel: but your magic isnt elemental 12085 | D:7 | aredel: i meant that) 12085 | D:7 | aredel: try to be able to use curse scroll for not 1 item 12085 | D:7 | aredel: you already have grat weapon 12085 | D:7 | aredel: great* 12085 | D:7 | hell0: yeah, i shouldnt waste them... 12085 | D:7 | hell0: staff of wizradry could help eventually 12085 | D:7 | hell0: cast deflect missiles for example 12103 | D:7 | aredel: sure? 12113 | D:7 | aredel: its not so nice spell even without reflect 12132 | D:7 | aredel: better to run behind corner from some sources of range weapon 12132 | D:7 | aredel: and you are fast anyway 12132 | D:7 | hell0: i mean, theres no timer on it 12179 | D:7 | aredel: but i talk about usefullness of it 12180 | D:7 | aredel: you will train some useless skills for spell that wont help you 12180 | D:7 | aredel: reflect on bucler even better 12180 | D:7 | hell0: well, it dould depend on what other skills i find... but i dont think its useless 12225 | D:7 | aredel: ok) cause that spell 6-7 lvl 12232 | D:7 | aredel: you need much more skills to be able to cast it 12232 | D:7 | hell0: if i dont have reflect, it could be nice 12232 | D:7 | aredel: you will have it 12232 | D:7 | aredel: if you will go for 5+ runes 12232 | D:7 | aredel: in 3 runes run it may not be found 12232 | D:7 | hell0: vs single-target beams: 0% - 50% of its normal value vs penetrating bolts: 0% - 66% of its normal value[2] 12232 | D:7 | aredel: its not garanteed value though 12232 | D:7 | aredel: It provides no additional defensive properties, but reflects all successfully blocked projectiles 12387 | D:7 | Found a hide-covered altar of Uskayaw. 12394 | D:7 | Found a glowing golden altar of the Shining One. 12398 | D:7 | Found a shimmering altar of Xom. 12408 | D:7 | Found a shattered altar of Ashenzari. 12416 | D:7 | Found a basalt altar of Yredelemnul. 12423 | D:7 | Found a radiant altar of Vehumet. 12427 | D:7 | Found a stormy altar of Qazlal. 12556 | D:8 | Found a hide-covered altar of Uskayaw. 12557 | D:8 | hell0: i can only use buckler as well, so if i dont find reflect buckler, and maybe find a nicer artiact amulet... 12763 | D:8 | aredel: i am Vanga - you will be drained)) 12764 | D:8 | aredel: ahahaha 12765 | D:8 | hell0: hehehe 12765 | D:8 | hell0: we'll see :) 12895 | D:8 | Reached * piety under Dithmenos 12915 | D:8 | hell0: like 8-9 wights... 12973 | D:8 | Reached skill level 10 in Stealth 13237 | D:8 | Noticed a two-headed ogre 13262 | D:8 | Killed a two-headed ogre 13262 | D:8 | Reached XP level 10. HP: 49/49 MP: 19/22 13374 | D:8 | aredel: lol 13374 | D:8 | aredel: cant wear gloves? 13374 | D:8 | hell0: :( 13374 | D:8 | hell0: nope 13394 | D:8 | Found a blossoming altar of Fedhas. 13434 | D:8 | Found a glowing golden altar of the Shining One. 13439 | D:8 | aredel: In addition, spriggans are unable to wear the following types of armour: large shields, gloves, boots, helmets, and any type of body armour apart from robes, hides, troll leather armour, and dragon armour. 13442 | D:8 | aredel: so gold armour is the best for you i think 13442 | D:8 | aredel: in terms of casting - quicksilver 13442 | D:8 | hell0: not sure how stealthy ill be in that... 13463 | D:8 | aredel: you really need to be stealthy in late game? 13490 | D:8 | aredel: in abyss - perheps but hell? 13493 | D:8 | aredel: pan also maybe usefull with stealth 13493 | D:8 | aredel: or you dont intend to go 15 runes? 13493 | D:8 | hell0: not sure... 13493 | D:8 | hell0: sounds hard with this one... 13499 | D:8 | aredel: strange char anyway 13526 | D:8 | Reached skill level 11 in Stealth 13529 | D:8 | aredel: you cant win with 15 runes with some chars 13540 | D:8 | hell0: any examples? 13561 | D:8 | Noticed Grum 13562 | D:8 | aredel: Sp? 13562 | D:8 | hell0: eheh 13562 | D:8 | hell0: @??grum 13562 | D:8 | beem: Grum (g) | Spd: 10 | HD: 4 | HP: 32-47 | AC/EV: 4/9 | Dam: 20 | weapons, items, doors | Res: magic(10) | XP: 189 | Sz: Medium | Int: human. 13562 | D:8 | aredel: you cant go as firghet - too low AC 13568 | D:8 | aredel: so much restrictions 13571 | D:8 | aredel: and not so much mutations 13583 | D:8 | aredel: that maybe dead end 13583 | D:8 | Killed Grum 13590 | D:8 | aredel: why you went here? 13594 | D:8 | aredel: dont you see map>? 13594 | D:8 | hell0: to fight 1vs1 13612 | D:8 | Found a burning altar of Makhleb. 13619 | D:8 | Found an ancient bone altar of Kikubaaqudgha. 13637 | D:8 | aredel: ok, but still next time try to retreat to alrady cleared part of map 13637 | D:8 | aredel: you cant dig shafts as i can 13637 | D:8 | aredel: nice ring 13637 | D:8 | aredel: now you wont suffer from stat lost) 13637 | D:8 | hell0: didnt see a nice 1vs1 place, besides didnt think grum would be a problem 13637 | D:8 | hell0: yeah, nice :) 13637 | D:8 | aredel: and maybe will be able to wear i little more heavy armour 13639 | D:8 | aredel: not use 13639 | D:8 | aredel: ah ok than 13641 | D:8 | aredel: you alrady have nice rings 13641 | D:8 | aredel: why you still wanted to ID the last? 13641 | D:8 | hell0: why not? 13641 | D:8 | hell0: 6 rc scrolls 13641 | D:8 | aredel: to use one more curse scroll? 13641 | D:8 | aredel: ok ok) 13641 | D:8 | hell0: i dont think ive ever run out of rc scrolls 13641 | D:8 | hell0: have you? 13641 | D:8 | aredel: sure? 13641 | D:8 | hell0: hmm, ok 13641 | D:8 | hell0: maybe ove been lucky 13641 | D:8 | aredel: there maybe much more leather\robes 13642 | D:8 | aredel: that you will wish to wear 13667 | D:8 | aredel: and some maybe really dangerous 13692 | D:8 | aredel: like some arts of robe 13748 | D:8 | hell0: yeah... 14019 | D:8 | aredel: i wish you wont encounter that unrandart robe of misfortune 14065 | D:8 | hell0: ??robe of misfortune 14065 | D:8 | beem: robe of misfortune[1/2]: the cursed -5 robe of Misfortune {-Cast *Contam *Tele *Drain EV-5 Stlth-- *Curse} 14065 | D:8 | hell0: omg 14065 | D:8 | aredel: )))) 14065 | D:8 | hell0: that's pretty horrbiel 14065 | D:8 | aredel: yeah 14065 | D:8 | hell0: did you ever equiå it? 14065 | D:8 | aredel: so better not to id by wearing all robes 14065 | D:8 | aredel: yes 14065 | D:8 | aredel: in zig 14065 | D:8 | aredel: with mu 14065 | D:8 | hell0: what happened? 14071 | D:9 | aredel: so contam wont hurt me 14076 | D:9 | Noticed Joseph 14078 | D:9 | hell0: ah 14081 | D:9 | aredel: drain will be rid in next few turns at next floor 14089 | D:9 | aredel: i just used 1 scroll to remove it 14089 | D:9 | hell0: ok 14098 | D:9 | Killed Joseph 14129 | D:9 | aredel: you cant cast sleep on plants 14130 | D:9 | aredel: so better to pick up some range weapon 14130 | D:9 | aredel: for oklobs for example 14130 | D:9 | hell0: yeah, i was thinking about that sling 14130 | D:9 | hell0: thanks 14130 | D:9 | aredel: and some etra cases 14130 | D:9 | hell0: didnt know when i used it, but thatts a good example 14138 | D:9 | aredel: like in lab with that larva 14168 | D:9 | aredel: you will be able to fly 14168 | D:9 | aredel: i guess at 13 lvl 14168 | D:9 | hell0: what? 14168 | D:9 | hell0: spriggan? 14168 | D:9 | aredel: hm 14168 | D:9 | aredel: Acute Vision: Spriggans can see invisible. 14168 | D:9 | aredel: nice 14168 | D:9 | aredel: didnt know that 14168 | D:9 | aredel: hm i thiought that Sp can fly, no? 14168 | D:9 | hell0: haha, ive been playing like i cant.... 14168 | D:9 | hell0: see invis i mean 14168 | D:9 | hell0: fly, i dont think so 14235 | D:9 | aredel: hm maybe i mistook something 14235 | D:9 | aredel: Gr, some Dr and maybe Tengu? 14235 | D:9 | hell0: i think tengu, yes. Gr i know, probably at lvl 14 14408 | D:9 | aredel: Innate ability of Gargoyles, tengu, and black draconians. Gained when reaching high enough XL. 14408 | D:9 | aredel: yeah, right 14408 | D:9 | aredel: the only spieces that can fly - black Dr, Gr and tengu 14408 | D:9 | hell0: ah, only black Dr. didnät play them much, just tried once or twice 14436 | D:9 | Found a glowing silver altar of Zin. 14493 | D:9 | aredel: you will be lucky if you will get that color 14493 | D:9 | hell0: are some more likely? 14493 | D:9 | aredel: i only saw red\green 14493 | D:9 | hell0: plenty of food now :) 14493 | D:9 | hell0: really 14493 | D:9 | aredel: nice 14512 | D:9 | aredel: so you wont starve 14563 | D:9 | aredel: melle figher now? 14573 | D:9 | Reached skill level 5 in Fighting 14587 | D:9 | aredel: btw 14591 | D:9 | aredel: before lair 14598 | D:9 | aredel: check you aims 14598 | D:9 | hell0: nice ev... 14599 | D:9 | hell0: aims? 14599 | D:9 | aredel: lair is extrimly easy for you 14599 | D:9 | aredel: and that exp should be in usefull skills 14599 | D:9 | aredel: should be spend* 14599 | D:9 | hell0: yeah 14599 | D:9 | aredel: so next will be? 14599 | D:9 | aredel: do you have another books? 14599 | D:9 | aredel: spells* 14599 | D:9 | aredel: i decided to start to train for statue form before both branches of lair 14599 | D:9 | hell0: nothing... 14599 | D:9 | aredel: but its 6 lvl... 14599 | D:9 | aredel: think about some armour 14599 | D:9 | hell0: when did you get it online? 14599 | D:9 | hell0: statue 14599 | D:9 | aredel: to be able to have a little bit heaviear gear 14599 | D:9 | aredel: dont know 14599 | D:9 | aredel: i think about 2nd branch 14599 | D:9 | aredel: before elves 14599 | D:9 | hell0: -2 × (Encumbrance rating)2 / 3 14599 | D:9 | hell0: thats the neg to stealth from armor 14599 | D:9 | aredel: but leather has better AC and stats 14599 | D:9 | hell0: the second 2 is to the power of 2 14599 | D:9 | aredel: it can be usefull even with art 14599 | D:9 | aredel: as art* 14599 | D:9 | hell0: cant wear leather 14599 | D:9 | aredel: hm 14599 | D:9 | aredel: ah yeah 14599 | D:9 | aredel: reastrictions 14599 | D:9 | aredel: so the next will be... 14599 | D:9 | hell0: yeah :/ 14599 | D:9 | aredel: apart from robes, hides, troll leather armour, and dragon armour. 14599 | D:9 | aredel: troll leather 14599 | D:9 | aredel: from orcs i guess 14599 | D:9 | hell0: ??troll armor 14599 | D:9 | beem: troll armor ~ troll armour ~ troll leather armour[1/1]: Speeds your regeneration by 0.4 HP per turn. All races but felids, draconians, and octopodes can wear this. 4AC, 4ER. Does not work on deep dwarves. Can be enchanted up to +4. 14599 | D:9 | FessEmpty1: !subscribe 14599 | D:9 | beem: Subscribed. I will now watch all games of user FessEmpty1 14599 | D:9 | hell0: troll could work 14599 | D:9 | aredel: but still you need to think twice again 14599 | D:9 | aredel: it will eat your food 14599 | D:9 | aredel: regen=food 14599 | D:9 | hell0: but usually not any resists or anything 14599 | D:9 | aredel: no matter what the source-spell or troll armour 14599 | D:9 | aredel: or ego from items 14599 | D:9 | hell0: really? 14610 | D:9 | aredel: y 14619 | D:9 | Reached ** piety under Dithmenos 14649 | D:9 | Found a bloodstained altar of Trog. 14701 | D:9 | aredel: Excludes Slow Metabolism. 14701 | D:9 | aredel: mutations of Regen 1\\2\3 14701 | D:9 | hell0: so, what does that mean? 14706 | D:9 | aredel: thats why your regen is so low 14822 | D:9 | aredel: more regen - more food 14832 | D:9 | aredel: less regen - less food 14832 | D:9 | hell0: yeah, ok 14838 | D:9 | aredel: the best usage of regen ego - mu 14903 | D:9 | aredel: it dont need food at all 14903 | D:9 | hell0: yeah, thats nice 14904 | D:10 | Entered Level 10 of the Dungeon 14909 | D:10 | aredel: but dont cast spell as well* 14981 | D:10 | Found a shimmering altar of Xom. 15071 | D:10 | Found a staircase to the Lair. 15075 | D:10 | aredel: Fast Metabolism 3: On top of the +3 hunger penalty from this mutation, trolls receive an additional +3 racial penalty, for an unmatched base metabolism of 9 food/turn. 15105 | D:10 | aredel: that is feature of troll but it will show tha main problem well 15154 | D:10 | hell0: i didnt have that much problem finding food with Tr 15154 | D:10 | hell0: he can eat till engorged 15211 | D:10 | aredel: cause you can eat all you find 15242 | D:10 | aredel: yeah 15247 | D:10 | aredel: and all corpeses 15247 | D:10 | hell0: yeah 15528 | D:10 | aredel: i just use that strings for showing aspects of meta\regen 15570 | D:10 | hell0: yeah, ok 15570 | D:10 | aredel: cant find just now about regen-food chain 15570 | D:10 | aredel: found 15570 | D:10 | aredel: ! 15601 | Lair:1 | Entered Level 1 of the Lair of Beasts 15619 | Lair:1 | Noticed a spiny frog 15620 | Lair:1 | aredel: Base hunger: 3 15623 | Lair:1 | aredel: Species/mutations: Slow Metabolism −1 for level 1, −2 for level 2 15628 | Lair:1 | Killed a spiny frog 15636 | Lair:1 | aredel: your - (-2) 15644 | Lair:1 | aredel: If you are currently: Under the effects of the Regeneration spell +4 15671 | Lair:1 | Noticed a spiny frog 15675 | Lair:1 | aredel: nvisible +5 15754 | Lair:1 | aredel: After all things are considered, minimum hunger is still 1. 15754 | Lair:1 | hell0: ok 15797 | Lair:1 | aredel: but still. found another 15801 | Lair:1 | aredel: nvm then) 15802 | Lair:1 | aredel: Prior to 0.18, the amulet of regeneration and troll leather armour increased your metabolism. 15807 | Lair:1 | aredel: haha 15849 | Lair:1 | hell0: oh, ok. so not anymore 15849 | Lair:1 | aredel: yeah, so much info... 15862 | Lair:1 | Noticed an oklob plant 15863 | Lair:1 | aredel: yeah better to kill some trolls) 15864 | Lair:1 | Noticed a spiny frog 15867 | Lair:1 | aredel: useless stash( 15867 | Lair:1 | hell0: haha, yeah 15945 | Lair:1 | Killed a spiny frog 15945 | Lair:1 | Reached XP level 11. HP: 57/57 MP: 20/23 16020 | Lair:1 | Reached skill level 1 in Evocations 16320 | Lair:1 | Reached skill level 12 in Stealth 16685 | Lair:2 | Reached skill level 10 in Dodging 16839 | Lair:2 | aredel: party) 16842 | Lair:2 | hell0: heeh 16842 | Lair:2 | aredel: bu! 16847 | Lair:2 | aredel: from top-right 16847 | Lair:2 | aredel: and kill dragon 1st 16858 | Lair:2 | aredel: ok this shitt too) 16858 | Lair:2 | hell0: he 16870 | Lair:2 | aredel: art 16872 | Lair:2 | aredel: wanna try? 16872 | Lair:2 | hell0: not for me :/ 16873 | Lair:2 | aredel: ah\ 16902 | Lair:2 | aredel: forgot( 16902 | Lair:2 | aredel: troll 16904 | Lair:2 | aredel: need some troll 16906 | Lair:2 | aredel: hm 16906 | Lair:2 | aredel: maybe to go orcs? 16906 | Lair:2 | hell0: but troll is just 4 ac 16906 | Lair:2 | hell0: my robe is +2 16917 | Lair:2 | aredel: it can be enchanted 16919 | Lair:2 | aredel: no? 16920 | Lair:2 | aredel: t +4 16920 | Lair:2 | aredel: Maximum Enchantment +4 16920 | Lair:2 | hell0: yeah... 16920 | Lair:2 | aredel: and regen 16920 | Lair:2 | aredel: but still i think no need to rush eith it just now, sry 16920 | Lair:2 | aredel: seems like you dont get too much damage 16920 | Lair:2 | aredel: that should be regen with 16920 | Lair:2 | aredel: regened* 16920 | Lair:2 | hell0: hmm 16920 | Lair:2 | aredel: better to get better dragon scales 16920 | Lair:2 | aredel: as like swamp 16920 | Lair:2 | hell0: ??swamp dragon scales 16920 | Lair:2 | beem: swamp dragon scales[1/1]: 7AC, 7ER, rPois. Sometimes dropped by a {swamp dragon} when it dies. 16920 | Lair:2 | aredel: ER sucks i know) 16920 | Lair:2 | aredel: ??dragon scales 16920 | Lair:2 | beem: dragon scales[1/2]: In order of ascending ER: {steam dragon scales}, {acid dragon scales}/{mottled dragon scales}, {quicksilver dragon scales}, {swamp dragon scales}, {fire dragon scales}, {ice dragon scales}, {pearl dragon scales}, {storm dragon scales}, {shadow dragon scales}, {gold dragon scales} 16920 | Lair:2 | hell0: id get minus 33 stealh from swamp 16935 | Lair:2 | aredel: aura of Dith will help you also 16944 | Lair:2 | aredel: or you may train 1-2 poitns in stealth 16955 | Lair:2 | Noticed a seven-headed hydra 16955 | Lair:2 | hell0: 33 minus would be slightly more than 2 stealth points, so not that much... 16986 | Lair:2 | Reached *** piety under Dithmenos 17044 | Lair:2 | aredel: yeay, 1st hydra) 17044 | Lair:2 | hell0: hehe 17044 | Lair:2 | aredel: confus? 17044 | Lair:2 | hell0: he can still accidentally hit me 17044 | Lair:2 | aredel: sure 17044 | Lair:2 | aredel: but you dont have another means to fight with it 17044 | Lair:2 | aredel: fire brand? 17044 | Lair:2 | aredel: ) 17044 | Lair:2 | aredel: swamp will be painfull 17044 | Lair:2 | hell0: thats how i died last game. electric thing in snake hit me teice in a row even though being confused..... 17044 | Lair:2 | aredel: expeccially with Learnean) 17044 | Lair:2 | hell0: stabbing is piercing 17044 | Lair:2 | hell0: wont get more heads 17044 | Lair:2 | aredel: you still need to be neraby for stab 17044 | Lair:2 | aredel: accident hit as you told 17044 | Lair:2 | aredel: 45... 17044 | Lair:2 | aredel: we will see who is faster) 17044 | Lair:2 | aredel: ahaha 17044 | Lair:2 | hell0: hmm, i wonder what happens if i confuse first, and then hibernate. what happens when he wakes up? 17044 | Lair:2 | aredel: it typed already 17044 | Lair:2 | aredel: at page 17044 | Lair:2 | aredel: Couple this spell with Confuse when dealing with very dangerous opponents. A sleeping monster that is also confused will sleepwalk, and if it survives waking up, will probably stay confused (and thus mostly harmless) for a few more rounds. 17044 | Lair:2 | hell0: nice 17047 | Lair:2 | aredel: still you think what cast 1st 17049 | Lair:2 | Killed a seven-headed hydra 17050 | Lair:2 | aredel: nice) 17051 | Lair:2 | aredel: but still 17051 | Lair:2 | aredel: train more magic i guess 17051 | Lair:2 | hell0: confuse easier to land, then i have many turns to cast hibernate 17051 | Lair:2 | aredel: or spell casting... 17051 | Lair:2 | aredel: you need something to pierce Mr 17051 | Lair:2 | aredel: stop with EV no? 17051 | Lair:2 | hell0: dodging? 17051 | Lair:2 | aredel: yes 17051 | Lair:2 | aredel: are you really need so much? 17051 | Lair:2 | hell0: i have no ac... 17051 | Lair:2 | hell0: its still cheap 17051 | Lair:2 | aredel: at least Stealth can provide extra damage\steatlth 17173 | Lair:2 | aredel: chep - isnt mean that its usefull 17177 | Lair:2 | aredel: cheao* 17180 | Lair:2 | aredel: fuck 17203 | Lair:2 | aredel: you need to know what will be nice in your case 17213 | Lair:2 | aredel: though i didnt play mages before - cant sdvice something usefull( 17213 | Lair:2 | hell0: well since im relying heavily on EV to not get hit, i think its nice with more... 17402 | Lair:2 | aredel: and not on spells and speed? 17402 | Lair:2 | hell0: sure, but im training that as well :) 17402 | Lair:2 | aredel: useless( 17402 | Lair:2 | aredel: i mean spells 17402 | Lair:2 | hell0: mephitic is nice, works against magic resist 17402 | Lair:2 | hell0: but so does dazzling 17402 | Lair:2 | aredel: not rP 17402 | Lair:2 | hell0: no 17406 | Lair:2 | Learned a level 3 spell: Dazzling Spray 17693 | Lair:3 | hell0: @??elephant 17693 | Lair:3 | beem: elephant (Y) | Spd: 10 | HD: 9 | HP: 54-80 | AC/EV: 8/2 | Dam: 20(trample), 5 | Res: magic(60), drown | XP: 480 | Sz: Giant | Int: animal. 17907 | Lair:2 | Reached skill level 13 in Stealth 17915 | Lair:2 | Reached skill level 10 in Hexes 17915 | Lair:2 | Reached skill level 5 in Evocations 18009 | Lair:3 | aredel: i thought not to go to nest, but yeasterday was really painfull in shoals)) 18009 | Lair:3 | hell0: but you made it? 18009 | Lair:3 | aredel: no, just killed 2 uniques at N1 and leave the game 18009 | Lair:3 | aredel: minotaur and azriel 18009 | Lair:3 | hell0: ah 18009 | Lair:3 | aredel: mi of makhleb 18009 | Lair:3 | hell0: is that different from labyrinth minotaur? 18134 | Lair:3 | aredel: sure 18174 | Lair:3 | aredel: just cant remember name, sec 18196 | Lair:3 | aredel: @??Asterion 18196 | Lair:3 | beem: Asterion (H) | Spd: 10 | HD: 15 | HP: 102-146 | AC/EV: 10/1 (headbutt: d20-1) | Dam: 35, 20 | natural, weapons, items, doors, priest, evil, see invisible | Res: magic(100) | Vul: silver | XP: 2649 | Sp: major destruction (3d6 / 3d27 / 3d20 / 3d24 / 3d28 / 3d25 / 3d22) [!AM], g.s.makhleb [!AM], haste [!AM] | Sz: Medium | Int: human. 18196 | Lair:3 | hell0: ah, that guy 18268 | Lair:3 | aredel: azriel was easy with wand of iseblast 18271 | Lair:3 | aredel: but this... 18271 | Lair:3 | aredel: so strange to see corpses without chunks( 18271 | Lair:3 | hell0: silence him? 18294 | Lair:3 | hell0: hehe, yeah 18328 | Lair:3 | aredel: hm 18404 | Lair:3 | aredel: i got only 1 scroll of silence 18404 | Lair:3 | aredel: and not with me) 18406 | Lair:3 | aredel: it was in stash 18407 | Lair:3 | aredel: but yeah, that maybe nice idea 18407 | Lair:3 | aredel: regen on self and silence 18407 | Lair:3 | aredel: cause i dont have spells at all, just now 18407 | Lair:3 | aredel: nice option btw 18407 | Lair:3 | hell0: can you skip him for now? or is he by the entrance? 18415 | Lair:3 | aredel: you cant use immo;ations but can use discord 18415 | Lair:3 | aredel: that hex will be very usefull 18416 | Lair:3 | Found a staircase to the Snake Pit. 18417 | Lair:3 | aredel: i killed him already, as that azriel 18417 | Lair:3 | aredel: for me is better to think and to kill something 18417 | Lair:3 | aredel: then to run away 18417 | Lair:3 | aredel: i am too lucky for unpredictable foes) 18417 | Lair:3 | hell0: hehe 18417 | Lair:3 | Reached XP level 12. HP: 62/63 MP: 24/24 18430 | Lair:3 | aredel: if i need to retreat to upper floor - there will be 100% something that i didnt kill 18433 | Lair:3 | aredel: for sure\ 18449 | Lair:3 | aredel: btw nice 18455 | Lair:3 | aredel: snakes 18471 | Lair:3 | aredel: better to have also nest 18472 | Lair:3 | aredel: or even shoals, then you may use poison spells 18472 | Lair:3 | hell0: yeah poson is nice in shoals 19211 | Lair:4 | Noticed a six-headed hydra 19376 | Lair:2 | aredel: @??merfolk 19376 | Lair:2 | beem: merfolk (m) | Spd: 10 (swim: 60%) | HD: 10 | HP: 46-63 | AC/EV: 4/12 | Dam: 22 | weapons, items, doors, amphibious | Res: magic(40), drown | XP: 300 | Sz: Medium | Int: human. 19421 | Lair:2 | aredel: hm 19423 | Lair:2 | aredel: really wants to carry that acrobat amu? 19428 | Lair:2 | hell0: pretty sure... 19428 | Lair:2 | hell0: you dont think its good? 19510 | Lair:4 | aredel: i think some maybe be better 19535 | Lair:4 | aredel: but maybe just now it will be fine 19535 | Lair:4 | aredel: i thought about regen\regenMP 19535 | Lair:4 | hell0: i would not choose that before acrobat on this one 19595 | Lair:4 | aredel: reflection 19612 | Lair:4 | hell0: maybe 19612 | Lair:4 | hell0: but not sure 19612 | Lair:4 | aredel: spirit? 19612 | Lair:4 | aredel: ahahah 19612 | Lair:4 | hell0: heh 19726 | Lair:4 | aredel: is there som notes for Hibernate vulnerability? 19728 | Lair:4 | Killed a six-headed hydra 19729 | Lair:4 | hell0: what do you mean? 19729 | Lair:4 | hell0: like resist chance? 19904 | Lair:4 | aredel: Monsters that awaken from this spell cannot be placed in hibernation again for a few dozen turns. 19904 | Lair:4 | aredel: yeah 19904 | Lair:4 | aredel: is there any notification? 19904 | Lair:4 | hell0: yeah, you cant cast it again 20124 | Lair:4 | hell0: shoals 20126 | Lair:4 | aredel: so % of success will be near 0 i guess 20158 | Lair:4 | aredel: nice 20162 | Lair:4 | aredel: maybe you will need some poison skills 20164 | Lair:4 | aredel: think sbout it while training 20169 | Lair:4 | aredel: mage cant gain too much 20169 | Lair:4 | hell0: dont need a lot for b and c 20169 | Lair:4 | aredel: you still want to use mephitic on merfolks? 20169 | Lair:4 | aredel: HD 10 20169 | Lair:4 | hell0: @??merfolk javeliner 20169 | Lair:4 | beem: unknown monster: "merfolk javeliner" 20169 | Lair:4 | aredel: for lowest of merfolks 20169 | Lair:4 | hell0: 50% chance then, but the cloud stays for a while 20169 | Lair:4 | aredel: @??merfolk javelineer 20169 | Lair:4 | beem: merfolk javelineer (m) | Spd: 10 (swim: 60%) | HD: 13 | HP: 67-90 | AC/EV: 3/14 | Dam: 17 | weapons, items, doors, master archer, amphibious | Res: magic(60), drown | XP: 1128 | Sz: Medium | Int: human. 20169 | Lair:4 | aredel: HD13 20169 | Lair:4 | aredel: ) 20169 | Lair:4 | aredel: better to use something powerfull 20169 | Lair:4 | hell0: so 35% per turn spent in cloud 20169 | Lair:4 | aredel: hm maybe you will find in snakes some fire magic 20169 | Lair:4 | aredel: fire will be great at shoals 20169 | Lair:4 | hell0: cant use fire 20169 | Lair:4 | hell0: dithmenos 20169 | Lair:4 | aredel: ah 20169 | Lair:4 | aredel: yeah Dith 20169 | Lair:4 | aredel: lightining? 20169 | Lair:4 | aredel: spire) 20169 | Lair:4 | aredel: ahahaha 20169 | Lair:4 | aredel: again 20169 | Lair:4 | hell0: yeah, as long as i dont use it on trees ehe 20169 | Lair:4 | hell0: spire could be nice... 20169 | Lair:4 | aredel: there are no trees 20187 | Lair:4 | aredel: and you cant fire plants 20187 | Lair:4 | aredel: i guess 20339 | Lair:4 | aredel: that small 20364 | Lair:4 | hell0: small? 20438 | Lair:5 | Found a labyrinth entrance. 20445 | Lair:5 | hell0: @??minotaur 20445 | Lair:5 | beem: minotaur (H) | Spd: 10 | HD: 14 | HP: 64-91 | AC/EV: 14/6 (headbutt: d20-1) | Dam: 35, 20 | weapons, items, doors, fighter | Res: magic(100) | XP: 1229 | Sz: Medium | Int: human. 20453 | Lab | Entered a labyrinth 20511 | Lab | Reached skill level 14 in Stealth 20592 | Lab | aredel: plants 20593 | Lab | aredel: i meant that grass 20593 | Lab | aredel: i think that you cant fire it with lighting 20593 | Lab | hell0: ok, thats good 20600 | Lab | aredel: not sure i mean) 20613 | Lab | aredel: i cant find something about it 20632 | Lab | aredel: only about treeas 20632 | Lab | hell0: oh, ok 20761 | Lab | aredel: btw care with takumi's dance 20761 | Lab | aredel: you dont want to animate fire brand, right?) 20761 | Lab | hell0: yeah, that's correct 20761 | Lab | hell0: hmm, wonder if it will give me a warning? 20761 | Lab | aredel: so , ideas? 20761 | Lab | aredel: not sure 20761 | Lab | hell0: blow gun 20761 | Lab | aredel: just while you targeting weapon - check twice 20761 | Lab | hell0: tukima you mean? 20761 | Lab | aredel: it will save your life for sure and not so hard i guess 20761 | Lab | aredel: yes 20761 | Lab | aredel: that apell needs target 20761 | Lab | hell0: yeah 20761 | Lab | aredel: so just check weapon of target before casting 20761 | Lab | aredel: hope you wont die from favs) 20761 | Lab | hell0: yeah 20761 | Lab | hell0: favs? 20761 | Lab | aredel: be sure to close door 20763 | Lab | aredel: javs* 20763 | Lab | aredel: javellins 20765 | Lab | hell0: oh, right 20765 | Lab | hell0: forgot about those 20765 | Lab | aredel: Mi can throw them nice\ 20765 | Lab | hell0: high ev though :) 20765 | Lab | hell0: @??minotaur 20765 | Lab | aredel: yeah, as i tokd - "jope" 20765 | Lab | beem: minotaur (H) | Spd: 10 | HD: 14 | HP: 64-91 | AC/EV: 14/6 (headbutt: d20-1) | Dam: 35, 20 | weapons, items, doors, fighter | Res: magic(100) | XP: 1229 | Sz: Medium | Int: human. 20765 | Lab | aredel: hope* 20768 | Lab | Noticed a minotaur 20771 | Lab | aredel: chwck mr\ 20777 | Lab | aredel: why you are so fast 20795 | Lab | hell0: im spriggan!! 20795 | Lab | hell0: ;) 20797 | Lab | aredel: any actions wont interrupt your game 20800 | Lab | aredel: and now you are noticed 20800 | Lab | aredel: ! 20800 | Lab | hell0: his mr is 100 20802 | Lab | aredel: that should be checked 1st 20805 | Lab | hell0: i saw it from @?? 20805 | Lab | aredel: i mean % of failure 20807 | Lab | aredel: of your spells 20807 | Lab | aredel: great 20807 | Lab | hell0: so javelins hurt 20807 | Lab | aredel: wand? 20807 | Lab | aredel: there are tons 20807 | Lab | hell0: yeah, but if his mr is 100, then chance is very low 20807 | Lab | aredel: 10-15 i guess 20807 | Lab | aredel: so dont try to run in wide place 20807 | Lab | hell0: 39... 20807 | Lab | hell0: not 10-15 20807 | Lab | aredel: i mean ammount 20807 | Lab | aredel: of javs 20807 | Lab | hell0: ok 20807 | Lab | aredel: he already used 3-4 i guess 20807 | Lab | aredel: you can run and regen 20807 | Lab | aredel: but still its dangerous enough 20807 | Lab | hell0: yeah, not sure if theres a cloud here 20807 | Lab | hell0: proabaly not 20807 | Lab | hell0: or actually 20807 | Lab | hell0: hmm 20807 | Lab | aredel: you can run ight? 20807 | Lab | aredel: to the right? is there any wall? 20807 | Lab | hell0: might be a dead end 20807 | Lab | aredel: hm ok 20807 | Lab | aredel: better to do that before... 20807 | Lab | aredel: with stones 20807 | Lab | hell0: stones+ 20807 | Lab | hell0: ? 20807 | Lab | aredel: you can drop 1 stone as mailstone 20807 | Lab | aredel: in this lab 20807 | Lab | hell0: mailstone? 20807 | Lab | aredel: ah i cant discribe it, sec 20807 | Lab | aredel: you can use the trail via stones as path 20807 | Lab | aredel: like this one) 20807 | Lab | aredel: to be able to find right path to exit 20807 | Lab | aredel: you are not a Fo that can dig simple rock 20807 | Lab | aredel: so you should run all that near endless walls) 20807 | Lab | aredel: (* 20807 | Lab | hell0: you mean if i drop a stone it wont change the tiles there? 20816 | Lab | aredel: no , i will show you fither right path 20816 | Lab | aredel: where you already were 20816 | Lab | aredel: it will* 20816 | Lab | hell0: oh, ok 20816 | Lab | aredel: like with thread in that mith 20816 | Lab | aredel: of minos of kritos or so on 20816 | Lab | hell0: yeah 20816 | Lab | hell0: do you do that? 20816 | Lab | aredel: i saw that was of manage with lab 20861 | Lab | aredel: its really simple and usefull, as you already picked up too much stones) 20991 | Lab | aredel: you can drop 1 item of anything 20991 | Lab | aredel: but stones are cheapest 20991 | Lab | aredel: )) 20991 | Lab | hell0: yeah, but will take a long tiome to drop one stone on every tile, hehe 20991 | Lab | aredel: no 20999 | Lab | aredel: you need to drop not at all tile 21010 | Lab | aredel: just at hm...how it would be at english... 21010 | Lab | hell0: @??minotaur 21010 | Lab | beem: minotaur (H) | Spd: 10 | HD: 14 | HP: 64-91 | AC/EV: 14/6 (headbutt: d20-1) | Dam: 35, 20 | weapons, items, doors, fighter | Res: magic(100) | XP: 1229 | Sz: Medium | Int: human. 21010 | Lab | aredel: at the edge of line of sight 21010 | Lab | aredel: yeah 21010 | Lab | hell0: ah, ok 21010 | Lab | hell0: but sometimes the labyrinth changes 21010 | Lab | aredel: so? 21010 | Lab | aredel: no no some fast as abyss) 21010 | Lab | aredel: so fast* 21010 | Lab | aredel: iseblast? 21010 | Lab | hell0: ??wand of iceblast 21010 | Lab | beem: wand of iceblast[1/1]: Same as {wand of fireball} except cold and 40% irresistible 21010 | Lab | aredel: but think about to left some charges for elems of fire and efreets 21010 | Lab | aredel: rapier of drain...nice choose, minos) 21010 | Lab | hell0: hehe 21010 | Lab | aredel: btw if it will work - you will get nice friend 21010 | Lab | hell0: 25% chance to dazzle him 21010 | Lab | aredel: dazzle? 21010 | Lab | aredel: i thought it was % of takumi 21010 | Lab | hell0: no 21010 | Lab | hell0: yeah, also 25 21010 | Lab | hell0: hehe 21010 | Lab | hell0: dazzling wont print 21010 | Lab | aredel: but still... 21010 | Lab | aredel: better to think more, 25% isnt so relible 21010 | Lab | aredel: and if it will be behind it... 21010 | Lab | aredel: mi will start to throw javs 21010 | Lab | aredel: ))) 21010 | Lab | hell0: yeah, i dont think im gonna go with tuima 21010 | Lab | hell0: maybe dazzle fist, then tukima 21010 | Lab | aredel: and confus/ 21010 | Lab | aredel: & 21010 | Lab | aredel: ?* 21010 | Lab | aredel: ( 21010 | Lab | hell0: yeah.... 21010 | Lab | aredel: tele?) 21010 | Lab | aredel: ahahah 21010 | Lab | hell0: tele and then? 21010 | Lab | aredel: to starve 21010 | Lab | aredel: )) 21010 | Lab | hell0: hehe 21010 | Lab | aredel: not a good idea?_) 21010 | Lab | aredel: ok, so dazzle 21010 | Lab | aredel: yeah it may work 21010 | Lab | hell0: i think i want to be further away from him.... 21010 | Lab | hell0: so i can easily run from javelins 21010 | Lab | aredel: next try to look over top 21010 | Lab | aredel: i think there will be nice walls 21010 | Lab | hell0: i eas there before 21010 | Lab | hell0: just a straight wall 21010 | Lab | aredel: if you will run from his los 21010 | Lab | hell0: earlier 21010 | Lab | aredel: hm 21010 | Lab | aredel: ok( 21010 | Lab | aredel: so on bot is the best 21010 | Lab | hell0: yeah 21010 | Lab | hell0: protection for some turns there too 21018 | Lab | hell0: ah 21018 | Lab | hell0: range.... 21018 | Lab | hell0: i guess well try tukima first 21213 | Lab | hell0: 10 to 15 javelins you said? 21242 | Lab | aredel: last time i found 15 javs on corpse 21242 | Lab | hell0: ok 21242 | Lab | aredel: rapier worlks 21242 | Lab | hell0: hes drained... 21242 | Lab | hell0: yeah 21242 | Lab | hell0: first time he hit me for 39 dmg 21242 | Lab | aredel: nice , at least ll damage him 21242 | Lab | hell0: ??drain 21242 | Lab | beem: drain[1/4]: Reduces your skills until you gain more XP (no long-term effect). Press m to see how much your skills got drained. A potion of experience does not end the effect. 21242 | Lab | hell0: ??drain[2 21242 | Lab | beem: draining brand[1/2]: 1/2 chance of doing an additional (dam/4 + 3) damage (on average) and applying a debuff that reduces HD and is stackable, refreshable, and lasts 20-30 turns. Checks rN and only works against natural enemies. Disliked by good gods. 21242 | Lab | aredel: i mean it will damage him*) 21242 | Lab | hell0: yeah, i know, i was just thinking how much less his javelins hurt now 21242 | Lab | hell0: ??javelin 21242 | Lab | beem: javelin[1/1]: (throwing; 10 dam / 1.5 base delay / 0.7 min delay). This lightweight spear is designed for throwing and can cause serious injury. 21242 | Lab | aredel: you dont know for sure 21242 | Lab | aredel: how much his skills at throwing 21242 | Lab | aredel: as always with all uniques 21242 | Lab | hell0: i think it depends on their HD 21242 | Lab | aredel: maybe 21242 | Lab | aredel: so, i guess now you already know why i know so much in game 21242 | Lab | aredel: cause i played mu - someone thinks that its the hardest char in game 21242 | Lab | aredel: and also Fo 21242 | Lab | aredel: ) 21242 | Lab | hell0: yeah, so ive heard, hehe 21242 | Lab | aredel: hard chars with more restrictions via god are really usefull for understanding game mechanics 21242 | Lab | hell0: yeah 21242 | Lab | aredel: but still its now so funny - you really need always some mundane char 21242 | Lab | aredel: without that "no helmets\gloves\etc" 21242 | Lab | aredel: its not so funny* 21242 | Lab | hell0: hehe, its interesting 21242 | Lab | aredel: you can try iceblast btw 21242 | Lab | aredel: but be sure not to hurt that dagger 21242 | Lab | hell0: i might hit the blade 21242 | Lab | hell0: yeah 21242 | Lab | aredel: yea\ 21242 | Lab | hell0: im gonna assume he cant one hit kill me... 21242 | Lab | aredel: to pick up that javs and throw it to him? 21242 | Lab | hell0: no, more chance with my spells 21242 | Lab | hell0: im gonan throw a net 21242 | Lab | aredel: ah, ) 21242 | Lab | aredel: no 21242 | Lab | hell0: why? 21242 | Lab | aredel: that is also stupid 21242 | Lab | aredel: 1 net , amd ok, what will you do if it works? 21242 | Lab | aredel: at least you can run under fog 21242 | Lab | hell0: he will drain him even more and i will poison him 21242 | Lab | aredel: there are some clounds aroubd you 21242 | Lab | hell0: yeah, but later he wont be drained 21242 | Lab | aredel: not sure that rapier can deal much damage 21242 | Lab | aredel: and still its no confus status 21242 | Lab | hell0: no but drain is stackable, then poison o top 21242 | Lab | hell0: but he cant throw stuff 21242 | Lab | aredel: drain wont affect your poison damage 21242 | Lab | hell0: but it will affect his damage 21242 | Lab | aredel: it just affects his skills, as throwing 21242 | Lab | aredel: yesh, but still 37 hp isnt so much 21242 | Lab | aredel: to fight with him in wide place 21242 | Lab | aredel: sure you wants to cintimnue now? 21242 | Lab | aredel: continue* 21242 | Lab | aredel: ah btw 21242 | Lab | aredel: do you have another niddles? 21242 | Lab | hell0: yeah, many 21242 | Lab | hell0: oh you mean curare? 21242 | Lab | aredel: curare? 21242 | Lab | aredel: lol 21242 | Lab | hell0: no 21242 | Lab | hell0: only poison 21242 | Lab | aredel: only 1 type 21242 | Lab | aredel: ok\ 21242 | Lab | aredel: pots? 21242 | Lab | aredel: in range combat you may need agi 21242 | Lab | hell0: hmm, another option would be to keep letting him hit me once, then run away and rest until no more javelins 21242 | Lab | aredel: i already told about that 21242 | Lab | aredel: you may not read that) 21242 | Lab | hell0: haha, maybe i read it 21242 | Lab | aredel: but it may end in some nasty option 21242 | Lab | hell0: how? 21242 | Lab | aredel: it can deal much damage in melle 21242 | Lab | aredel: with its horns 21242 | Lab | aredel: for sure 21242 | Lab | aredel: 1 successfull hit and your low AC wont help you 21242 | Lab | hell0: no but i wont engage him, ill cast dazzling 21242 | Lab | aredel: i got 40+ over plate mail 21242 | Lab | aredel: ok, hope you wont be close to him) 21253 | Lab | aredel: that smoke from duth? 21253 | Lab | aredel: dith* 21260 | Lab | hell0: yeah 21260 | Lab | aredel: nice 21260 | Lab | hell0: wen you get hit more than 50% 21260 | Lab | aredel: ahah 21260 | Lab | hell0: and with more piety, less % 21260 | Lab | aredel: "nice option"\ 21261 | Lab | hell0: passive 21261 | Lab | aredel: ah ok 21396 | Lab | aredel: then it would be nice 21398 | Lab | hell0: not sure what it is at max piety though 21398 | Lab | aredel: if you may produce fog with 15-20% 21398 | Lab | hell0: ??dithmenos 21398 | Lab | beem: dithmenos[1/3]: God of shadows. Grants the player an {umbra} at * piety ala TSO's halo, {shadow step} at ** piety, {bleed smoke} at *** piety, a passive {shadow mimic}king your actions at **** piety, and {shadow form} at ***** piety. 21398 | Lab | hell0: that would be nice yeah 21398 | Lab | hell0: ??bleed smoke 21398 | Lab | beem: bleed smoke[1/1]: If you take more than 50% damage, bleed smoke. If your piety is max, it's a range - 0% chance at 0 damage taken, 100% chance at 50% damage taken. If your piety is less than max, the % damage taken required increases, but it still linearly scales towards 100% at 50%. 21398 | Lab | aredel: btw 21398 | Lab | aredel: Umbra - You are surrounded by an umbra which expands with piety. This aura cancels out haloes, increases your stealth, and decreases melee/ranged accuracy of most creatures by 1+1d4. Dithmenos makes you and your allies immune to the accuracy penalty. 21398 | Lab | hell0: thats nice 21398 | Lab | aredel: better to fight range with him in umbra 21398 | Lab | aredel: to reduce acc 21398 | Lab | hell0: yeah, thats true, but then if i have to run.... 21404 | Lab | aredel: you will use amu 21405 | Lab | aredel: 15 ev 21405 | Lab | aredel: as you told me 21405 | Lab | aredel: rapier gone\ 21405 | Lab | hell0: hehe, yeah, byt when he can almost instakill me.... 21405 | Lab | hell0: that was expected 21418 | Lab | aredel: it wnot 21424 | Lab | aredel: go away 21424 | Lab | hell0: no, but the minotaur probably dint like it and killed it, hehe 21715 | Lab | hell0: no more javs it seems... 21772 | Lab | aredel: hope it will be enough 21773 | Lab | aredel: poison 21773 | Lab | hell0: 70 needles... 21773 | Lab | hell0: hehe, i think so 21774 | Lab | aredel: it has regen btw 21774 | Lab | hell0: ok, should be fine though 21780 | Lab | Killed a minotaur 21787 | Lab | aredel: nice 21787 | Lab | hell0: no bolts, haha 21798 | Lab | aredel: i thought already to advice to pick up jav 21824 | Lab | aredel: btw 21825 | Lab | aredel: pick up them 21826 | Lab | hell0: cant use them... 21832 | Lab | aredel: sure? 21832 | Lab | aredel: ah ok 21832 | Lab | aredel: ( 21832 | Lab | hell0: yeah, too small 21846 | Lab | aredel: drain 21846 | Lab | aredel: but its so small range\ 21846 | Lab | aredel: nice 21846 | Lab | aredel: art robe 21846 | Lab | hell0: hopefully not the misfortune one, haha 21846 | Lab | Got an ichor-stained robe 21847 | Lab | aredel: with scroll 21852 | Lab | aredel: dont have 1 id? 21852 | Lab | aredel: lol 21852 | Lab | aredel: why you left that wand? 21852 | Lab | hell0: dont know when i missed it? 21852 | Lab | hell0: did you see it? 21852 | Lab | aredel: some where 21852 | Lab | aredel: check again 21854 | Lab | hell0: check what? 21854 | Lab | aredel: cntrl f\ . 21854 | Lab | aredel: top 21854 | Lab | aredel: of map 21854 | Lab | hell0: im not gonna get it 21854 | Lab | aredel: as you also can see 21854 | Lab | hell0: too far 21854 | Lab | aredel: ok then you should leave it here 21854 | Lab | aredel: but still 11 charges 21854 | Lab | aredel: \ 21854 | Lab | hell0: i have 20 21854 | Lab | Identified the +0 robe of Spite {Int+2} (You found it in a labyrinth) 21855 | Lab | aredel: ok than 21855 | Lab | aredel: ahahah 21855 | Lab | hell0: :( 21891 | Lab | aredel: nice lab 21891 | Lab | hell0: haha 21917 | Lair:5 | Reached **** piety under Dithmenos 21925 | Lair:5 | aredel: ok take care at this floors, i need to leave you for a while again 22124 | Lair:5 | Reached skill level 1 in Shields 22502 | Lair:5 | Found a viscous altar of Jiyva. 22503 | Lair:5 | Found a staircase to the Slime Pits. 22509 | Lair:5 | Reached skill level 10 in Short Blades 22918 | Lair:6 | Entered Level 6 of the Lair of Beasts 22958 | Lair:6 | Reached XP level 13. HP: 69/69 MP: 20/25 23586 | Lair:6 | Reached ***** piety under Dithmenos 23609 | Lair:6 | Reached skill level 15 in Stealth 25412 | Lair:6 | aredel: no need to use wand more 25412 | Lair:6 | aredel: ah 25413 | Lair:6 | aredel: fire hound 25414 | Lair:6 | aredel: on it for sure) 25490 | Lair:6 | hell0: dont need to... but wuicker 25490 | Lair:6 | hell0: i have rf 25508 | Lair:6 | aredel: as well as rP 25527 | Lair:6 | hell0: yeah :) 25538 | Lair:6 | aredel: but fire \elec hounds may deal nice damage to nearby 25545 | Lair:6 | hell0: i hve no relec 25557 | Lair:6 | aredel: so any better spells found? 25558 | Lair:6 | aredel: nothing\ ok 25837 | Lair:6 | aredel: food... 25837 | Lair:6 | hell0: yeah, plenty of food here :) 25837 | Lair:6 | hell0: and on another place 25837 | Lair:6 | aredel: mambe will be painful 25850 | Lair:6 | aredel: mamba* 25851 | Lair:6 | hell0: yeah 25851 | Lair:6 | hell0: but rpois :) 25906 | Lair:6 | aredel: @??black mamba 25908 | Lair:6 | beem: black mamba (S) | Spd: 18 | HD: 7 | HP: 30-45 | AC/EV: 4/15 | Dam: 20(poison:14-28) | cold-blooded | Res: magic(20), poison | Chunks: noxious | XP: 457 | Sz: Medium | Int: animal. 25928 | Lair:6 | aredel: fast and can deal nice damage 25929 | Lair:6 | aredel: even without poison 25929 | Lair:6 | hell0: yeah, true 25941 | Lair:6 | Reached skill level 5 in Shields 26288 | Lair:6 | Noticed an entropy weaver 26288 | Lair:6 | Noticed an entropy weaver 26334 | Lair:6 | aredel: why not? 26334 | Lair:6 | hell0: why not what? 26482 | Lair:6 | aredel: ah yeah, entropy weaver has nice mr 26482 | Lair:6 | hell0: @?+entropy weaver 26482 | Lair:6 | beem: unknown monster: "+entropy weaver" 26482 | Lair:6 | hell0: @??entropy weaver 26482 | Lair:6 | beem: entropy weaver (a) | Spd: 12 | HD: 13 | HP: 54-84 | AC/EV: 7/13 | Dam: 17, 17, 17, 17 | weapons, items, doors, fighter, spellcaster, see invisible | Res: magic(60) | XP: 1391 | Sp: entropic weave | Sz: Medium | Int: human. 26482 | Lair:6 | hell0: and hd 26506 | Lair:6 | aredel: 47% still nice 26510 | Lair:6 | Killed an entropy weaver 26510 | Lair:6 | Reached skill level 10 in Evocations 26523 | Lair:6 | hell0: yeah :), esp when it worked 3 out of 3, hahah 26555 | Lair:6 | Killed an entropy weaver 26555 | Lair:6 | Reached XP level 14. HP: 75/75 MP: 9/26 26761 | Lair:6 | hell0: @??queen ant 26761 | Lair:6 | beem: queen ant (a) | Spd: 10 | HD: 13 | HP: 54-84 | AC/EV: 14/3 | Dam: 20(strong poison:47-84) | Res: magic(60) | Vul: poison | Chunks: noxious | XP: 879 | Sz: Large | Int: animal. 26773 | Lair:6 | Reached skill level 16 in Stealth 27159 | Lair:5 | aredel: useless L6 27159 | Lair:5 | hell0: yeah, nothing... 27282 | Lair:2 | aredel: i wonder, yo ucant use gloves...but can you mutate with fingernails? 27282 | Lair:2 | hell0: hmm 27282 | Lair:2 | hell0: no idea, eeh 27286 | Lair:2 | aredel: you cant use spell "beast appendage" while have antenne but what about gloves? 27288 | Lair:2 | hell0: ??fingernails 27288 | Lair:2 | beem: claws[1/1]: +2 unarmed base damage per level and increases {punch} damage. Level 3 chops off hydra heads. The effects of claws are eliminated if you're wearing gloves, though at claws 3 you can't use the slot anyways. 27294 | Lair:2 | hell0: @??oklob plant 27294 | Lair:2 | beem: oklob plant (P) | Spd: 10 (stationary) | HD: 10 | HP: 42-65 | AC/EV: 10/0 | plant, unbreathing | Res: magic(40), poison, acid+++, drown, neg+++, torm | XP: 557 | Sp: spit acid (3d7) [!AM, !sil] | Sz: small | Int: brainless. 27388 | D:11 | Reached ****** piety under Dithmenos 27418 | D:11 | hell0: umbra covers all los, nice 27811 | D:11 | Reached skill level 1 in Invocations 28233 | D:11 | Got a dazzling dagger 28234 | D:11 | Identified the +11 dagger of the Lesser Evil {pierce, rC+ Int+5} (You found it on level 11 of the Dungeon) 28519 | D:12 | Found a staircase to the Orcish Mines. 28755 | D:12 | Noticed Kirke 28802 | D:12 | hell0: @??kirke 28802 | D:12 | beem: Kirke (@) | Spd: 10 | HD: 16 | HP: 85-133 | AC/EV: 0/10 | Dam: 18 | weapons, items, doors, spellcaster, see invisible | Res: magic(100) | XP: 2108 | Sp: porkalator, slow, monstrous menagerie, invisibility [emergency] | Sz: Medium | Int: human. 28824 | D:12 | Killed Kirke 29434 | D:12 | Learned a level 2 spell: Poisonous Vapours 29434 | D:12 | aredel: why shields? 29434 | D:12 | hell0: cause im waering buckler? 29434 | D:12 | aredel: is it really usefull now? 29434 | D:12 | aredel: mundane i think no 29434 | D:12 | hell0: why wouldnt it be? 29435 | D:12 | aredel: you spend exp for it 29435 | D:12 | aredel: -3 29435 | D:12 | aredel: and what its penalty? 29435 | D:12 | aredel: 9 skill? 29435 | D:12 | hell0: 7.2 29435 | D:12 | hell0: @??deep elf archer 29435 | D:12 | beem: deep elf archer (e) | Spd: 10 | HD: 10 | HP: 41-59 | AC/EV: 3/15 | Dam: 21 | weapons, items, doors, archer, spellcaster | Res: magic(80) | XP: 666 | Sp: slow, confuse, repel missiles, blink away | Sz: Medium | Int: human. 29574 | D:12 | Noticed Maurice 29591 | D:12 | Killed Maurice 30025 | D:12 | Reached skill level 1 in Poison Magic 30391 | D:13 | Found a runed door. 30402 | D:13 | hell0: what could that be? 30613 | D:13 | You fall through a shaft for 2 floors! 30613 | D:15 | Entered Level 15 of the Dungeon 31095 | D:13 | aredel: didnt saw 31096 | D:13 | aredel: which one? 31096 | D:13 | hell0: hha, happen to be back again 31096 | D:13 | hell0: thir vault? 31096 | D:13 | hell0: this* 31096 | D:13 | aredel: vaults 31096 | D:13 | aredel: V 31096 | D:13 | hell0: behind runed door? 31096 | D:13 | aredel: yes 31096 | D:13 | aredel: as like to lair 31096 | D:13 | hell0: huh, ok 31096 | D:13 | aredel: in some runs 31096 | D:13 | hell0: what kind of monsters can i expect in here? 31096 | D:13 | hell0: regular vault monsters? 31096 | D:13 | aredel: death knit or just mundane guard 31096 | D:13 | hell0: ok 31096 | D:13 | Noticed a sphinx 31097 | D:13 | aredel: hm 31097 | D:13 | hell0: hehe 31097 | D:13 | aredel: reallu surprise 31097 | D:13 | aredel: but still not so much hard monsters... 31097 | D:13 | hell0: yeah, should be fine 31097 | D:13 | aredel: you need just to wait till cotoplepas will stone all 31097 | D:13 | aredel: and run away, lure one by one 31097 | D:13 | hell0: yeah, i think ill move away... 31097 | D:13 | aredel: there are all with low-mid mr 31097 | D:13 | aredel: except of coto* 31097 | D:13 | hell0: yeah,noticed 31097 | D:13 | aredel: you can use shattershot 31097 | D:13 | aredel: till cloud of petr 31097 | D:13 | hell0: ok, nice 31097 | D:13 | aredel: i think next turn will be cloud 31097 | D:13 | hell0: will the cloud petrify immediately? 31097 | D:13 | aredel: no 31097 | D:13 | aredel: but you will be fine 31097 | D:13 | hell0: ok, so i remembered correctly 31097 | D:13 | aredel: just dont stay in with 1 turn 31097 | D:13 | hell0: ok 31098 | D:13 | Killed a sphinx 31099 | D:13 | aredel: hm it dont want to produce cloud over them? 31099 | D:13 | hell0: guess not 31099 | D:13 | hell0: im moving now 31101 | D:13 | aredel: ice ghost isnt so easy with your spells 31102 | D:13 | hell0: confuse is fine 31107 | D:13 | aredel: hope so 31130 | D:13 | aredel: better to kill all fast and deal with coto 1-1 31130 | D:13 | hell0: @??catoblepas 31130 | D:13 | beem: catoblepas (Y) | Spd: 10 | HD: 14 | HP: 61-91 | AC/EV: 10/2 | Dam: 36 | Res: magic(100) | XP: 937 | Sp: petrifying cloud (2d6) [!AM, !sil] | Sz: Big | Int: animal. 31231 | D:13 | aredel: and near all items there is useless for you( 31241 | D:13 | hell0: yeah, hehe 31241 | D:13 | hell0: well, some xp at least... 31241 | D:13 | aredel: ok, at least extra exp 31241 | D:13 | hell0: and no more curiosity :) 31263 | D:13 | aredel: art) 31263 | D:13 | aredel: maybe some res 31263 | D:13 | hell0: melai was wielding it 31263 | D:13 | aredel: better to pick upas always 31263 | D:13 | Got a crude mace {crush} 31274 | D:13 | aredel: did it has lower chance to be confused? 31282 | D:13 | hell0: lower than? 31292 | D:13 | aredel: lower then usual ofc 31296 | D:13 | aredel: i thought about maybe some mr on it 31296 | D:13 | hell0: the ugly thing? 31299 | D:13 | aredel: on that mace 31299 | D:13 | aredel: lol 31299 | D:13 | aredel: crush only 31299 | D:13 | aredel: the other stats should be ID 31299 | D:13 | aredel: but 31299 | D:13 | aredel: if there is some MR+ 31299 | D:13 | aredel: or mr- 31299 | D:13 | hell0: can it have other stats? 31299 | D:13 | aredel: it were effected to that maliah 31299 | D:13 | aredel: ofc 31299 | D:13 | hell0: ooh 31299 | D:13 | aredel: lol 31299 | D:13 | hell0: ok i understand now 31299 | D:13 | aredel: as like you rapier 31299 | D:13 | aredel: your* 31299 | D:13 | aredel: pierce 31299 | D:13 | aredel: its only ego 31299 | D:13 | aredel: like here "crush" 31299 | D:13 | hell0: yeah, but you said "crush only" 31300 | D:13 | aredel: i meant that maybe you noticed something 31307 | D:13 | aredel: staff is 2h? 31312 | D:13 | hell0: yeah 31312 | D:13 | aredel: do not drop that staff 31312 | D:13 | hell0: which one= 31312 | D:13 | aredel: with rC 31315 | D:13 | hell0: yeah, thanks 31315 | D:13 | aredel: in ice cave better to use even 2H staff for rC 31319 | D:13 | aredel: earth staff i guess isnt so usefull for you 31321 | D:13 | aredel: just now maybe* 31323 | D:13 | aredel: poison - for sure 31323 | D:13 | aredel: cause you have rP from repier 31323 | D:13 | hell0: yeah 31330 | D:13 | aredel: dont forget about resistences that some staff can provide 31333 | D:13 | aredel: even some theal portion of poison could be survivable with rP 31333 | D:13 | aredel: lethal* 31333 | D:13 | aredel: or just use pot of tree) 31333 | D:13 | hell0: what happens if you get poisoned and then put on rP 31333 | D:13 | hell0: ? 31343 | D:13 | aredel: it reduces damage per turn? no? 31343 | D:13 | hell0: ok, thought it didnt 31343 | D:13 | hell0: but i dont know 31345 | D:13 | aredel: if you will turn into necro - it wont help 31345 | D:13 | hell0: ??rpois 31345 | D:13 | beem: poison resistance[1/2]: Reduces poison direct damage (e.g. venom bolt) by 66%, prevents poisoning and curare 66% of the time, usually downgrades wasp/hornet effect from para to slow to nothing. Also lets you walk safely through poison / meph clouds. 31345 | D:13 | hell0: ??rpois[@ 31345 | D:13 | beem: I don't have a page labeled rpois[@ in my learndb. 31345 | D:13 | hell0: ??rpois[2 31345 | D:13 | beem: poison resistance[2/2]: In 0.14 protected against being poisoned 90%, curare 80%, poison direct damage only 50% and half of 'strong poison melee' like redbacks pierced it. It also completely negated red/yellow wasp status effects. 31345 | D:13 | hell0: think it only protects against being poisoned 31427 | D:13 | hell0: i have to stop playing now :( 31427 | D:13 | aredel: http://crawl.chaosforge.org/Poison#Poison_Resistance 31427 | D:13 | aredel: last table 31427 | D:13 | aredel: i think its also apply to char 31427 | D:13 | aredel: ok, sure 31427 | D:13 | aredel: ate least i need to convert some video( 31427 | D:13 | aredel: so will watch something else) 31427 | D:13 | hell0: hehe 31599 | D:14 | Found a burning altar of Makhleb. 31822 | D:14 | Found Eleceybe's Assorted Antiques. 31840 | D:14 | hell0: ??spen 31840 | D:14 | beem: hyperbolic[1/4]: My 0.20 SpEn guide: SKILLS: Approximate goals are as follows: 1) 5 Short Blades, 8 Stealth. 2) 4 Spellcasting, 8 Hexes. 3) 3 Fighting, 8 Dodging. 4) 8 Short Blades, 12 Stealth. 5) 6 Fighting/Spellcasting, 10 Short Blades/Hexes, 15 Dodging/Stealth. 6) 10 Fighting, 27 Stealth, and whatever spell skills you want. 31840 | D:14 | hell0: ??spen[2 31840 | D:14 | beem: hyperbolic[2/4]: SPELLS: Use Ensorcelled Hibernation when possible. Use Confuse against rC+ monsters or if you want a higher success chance. Other starting spells are decent but unnecessary. Invisibility is the best spell in the game if you find it. Other good spells include Deflect Missiles, Dispel Undead, Apportation, Blink, Passage of Golubria, Controlled Blink. 31840 | D:14 | hell0: ??spen[3 31840 | D:14 | beem: hyperbolic[3/4]: GODS: Ideally you want a god who helps with hard-to-stab monsters. Some good choices: Kiku (pain melee, zombies), Dith (shadow step, shadow form), Jiyva (slimify), Lugonu (corruption, disto melee), Makhleb (greater demons), Ashenzari/Vehumet (conjurations). 31840 | D:14 | hell0: ??spen[4 31840 | D:14 | beem: hyperbolic[4/4]: WEAPONS: Use short blades, stab high-HP monsters with a dagger. For regular melee, early on look for elec, draining, or venom weapons. Later look for a quick blade and/or pain brand a weapon with Kiku. Distortion is nice also. If you can't find a quick blade and want better melee, demon whips are reasonable. Oh, and get a buckler. STATS: Raise Int or Dex. 31924 | D:14 | Bought a scroll labeled HUFFUAMISE for 24 gold pieces 32038 | D:14 | hell0: ??shadow step 32038 | D:14 | beem: shadow step[1/3]: Ability of Dithmenos granted at 2* piety; cost 4 MP and some piety. When used, allows you to teleport adjacent to a creature that is currently immobile and in your umbra. 32038 | D:14 | hell0: ??shadow step[2 32038 | D:14 | beem: shadow step[2/3]: !lm walkerboh miwz orb 1 -tv 32038 | D:14 | hell0: ??shadow step[3 32038 | D:14 | beem: shadow step[3/3]: 'immobile' means naturally stationary, asleep, petrified or paralyzed. Sadly nets and webs do not work for this. 32040 | D:14 | Reached skill level 17 in Stealth 32058 | D:14 | Found a gate to the Vaults. 32292 | D:14 | hell0: ??dithmenos 32292 | D:14 | beem: dithmenos[1/3]: God of shadows. Grants the player an {umbra} at * piety ala TSO's halo, {shadow step} at ** piety, {bleed smoke} at *** piety, a passive {shadow mimic}king your actions at **** piety, and {shadow form} at ***** piety. 32292 | D:14 | hell0: ??dithmenos[2 32292 | D:14 | beem: dithmenos[2/3]: Hates fire and fire-related stuff like enslaving fire giants. 32292 | D:14 | hell0: ??dithmenos[3 32292 | D:14 | beem: dithmenos[3/3]: i don't have a cat anymore or it might have a better name right now 32292 | D:14 | hell0: ??shadhow mimic 32292 | D:14 | beem: shadhow mimic ~ shadow mimic[1/1]: Dithmenos' **** power (passive). Your shadow mimicks your attacks with a frequency depending on piety, 10% chance at **** and 50% at 200 piety. Melee and ranged weapons use an unbranded +0 weapon of your wielded type, and conjurations use "shadow shard" or "shadow bolt", dealing nonelemental damage regardless of your conjuration. Hexes make a second hex attempt... 32292 | D:14 | hell0: ??shadow mimic 32292 | D:14 | beem: shadow mimic[1/1]: Dithmenos' **** power (passive). Your shadow mimicks your attacks with a frequency depending on piety, 10% chance at **** and 50% at 200 piety. Melee and ranged weapons use an unbranded +0 weapon of your wielded type, and conjurations use "shadow shard" or "shadow bolt", dealing nonelemental damage regardless of your conjuration. Hexes make a second hex attempt. 32449 | Lair:2 | hell0: ??stealth 32449 | Lair:2 | beem: stealth[1/6]: Your character's ability to sneak around undetected. Base stealth is 3*dex + 15*SK_STEALTH, then modified as in {modified stealth}. See [3] for what the numbers mean. 32449 | Lair:2 | hell0: ??stealth[@ 32449 | Lair:2 | beem: stealth[2/6]: @ values are: extremely un 0, very un < 50, un < 100, fairly < 150, (no modifier) stealthy < 200, quite < 250, very < 300, extremely < 350, extraordinarily < 400, incredibly < 500, uncannily otherwise. (Words removed in 0.19.) 32449 | Lair:2 | hell0: ??stealth[2 32449 | Lair:2 | beem: stealth[2/6]: @ values are: extremely un 0, very un < 50, un < 100, fairly < 150, (no modifier) stealthy < 200, quite < 250, very < 300, extremely < 350, extraordinarily < 400, incredibly < 500, uncannily otherwise. (Words removed in 0.19.) 32449 | Lair:2 | hell0: ??stealth[3 32449 | Lair:2 | beem: stealth[3/6]: Each time *you* take an action (no penalty for nagas), each monster in LOS has an (x) in (stealth) chance of noticing you, where x = 22 + HD ... +4 for smart, -4/-8/-12 for animal/insect/plant, +5 for sense invis, +50 for Glow, -10 if hibernating, +10 if "dormant" rather than sleeping, -75 if you are invisible to the monster. x cannot go below 1. 32703 | D:14 | Reached skill level 10 in Fighting 32866 | D:15 | Reached XP level 15. HP: 80/80 MP: 27/27 32873 | D:15 | Reached skill level 15 in Dodging 33010 | D:15 | Found a staircase to the Depths. 33232 | D:15 | Noticed Urug 33241 | D:15 | Killed Urug 33256 | D:15 | Found Yvim's Food Shop. 33422 | D:15 | Found a portal to a secret trove of treasure. 33557 | D:15 | hell0: @??ogre mage 33557 | D:15 | beem: ogre mage (O) | Spd: 10 | HD: 10 | HP: 47-63 | AC/EV: 3/7 | Dam: 12 | natural, weapons, items, doors, evil, spellcaster, see invisible | Res: magic(80) | XP: 943 | Sp: b.fire (3d18), b.cold (3d18), crystal spear (3d28), haste other, blink / b.lightning (3d17), haste other, slow, paralyse, haste / b.venom (3d15), haste other, confuse, slow, invisibility | Sz: Large | Int: human. 33606 | D:15 | Reached skill level 5 in Invocations 33717 | D:15 | hell0: @??rakshasa 33717 | D:15 | beem: rakshasa (R) | Spd: 10 | HD: 11 | HP: 53-76 | AC/EV: 8/14 | Dam: 20 | demonic, weapons, items, doors, evil, see invisible | Res: magic(140), poison, rot, neg+++, torm | Vul: holy | XP: 991 | Sp: mystic blast (3d16) [!sil], phantom mirror [!sil], blink [!sil] | Sz: Medium | Int: human. 34062 | D:15 | hell0: ??deflect missiles 34062 | D:15 | beem: deflect missiles[1/3]: A level 6 Charms/Air spell that helps you dodge enemy ranged attacks (by reducing their to-hit roll (for evasion purposes only) *TO* a random amount between: 0% and 66% for penetrating beams, 0% and 50% for single-target missiles). In the books of Enchantments and Sky. 34240 | D:14 | Bought a scroll of identify for 48 gold pieces 34240 | D:14 | Bought a scroll of identify for 48 gold pieces 34688 | Lair:2 | Learned a level 2 spell: Sticks to Snakes 34688 | Lair:2 | hell0: @??water moccasin 34688 | Lair:2 | beem: water moccasin (S) | Spd: 14 (swim: 60%) | HD: 5 | HP: 22-32 | AC/EV: 2/15 | Dam: 10(poison:10-20) | amphibious, cold-blooded | Res: magic(20), poison, drown | Chunks: noxious | XP: 149 | Sz: small | Int: animal. 34805 | Orc:1 | Entered Level 1 of the Orcish Mines 34854 | Orc:1 | Noticed an orc warlord 34868 | D:12 | hell0: ??stairs 34868 | D:12 | beem: stairs[1/10]: Taking the stairs has two parts. The 'leaving' is implemented as a 'delay' - it can be interrupted. It lasts 1.0 turns. The 'entering' lasts 0.75 turns (if you've never been here before) or 1.5 turns (if you have) and is simply waited out on the other side. Haste/slow will change these durations. 34868 | D:12 | hell0: ??spriggan 34868 | D:12 | beem: spriggan[1/6]: Spriggans move two-thirds faster than most and have seven magic resistance per level (not three), but can't wear most armour and have the second-lowest natural HP of any race. They have bad aptitudes for melee skills (except short blades), but have enormous EV and are good at stealth, stabbing and related magics. 34868 | D:12 | hell0: @??spriggan 34868 | D:12 | beem: spriggan (i) | Spd: 10 (move: 60%) | HD: 7 | HP: 19-29 | AC/EV: 3/18 | Dam: 15 | weapons, items, doors, see invisible | Res: magic(60) | XP: 216 | Sz: little | Int: human. 35304 | D:12 | Killed an orc warlord 35304 | D:12 | Reached skill level 18 in Stealth 35400 | Orc:1 | Reached skill level 1 in Transmutations 35514 | Orc:1 | hell0: ??shadow mimick 35514 | Orc:1 | beem: shadow mimick ~ shadow mimic[1/1]: Dithmenos' **** power (passive). Your shadow mimicks your attacks with a frequency depending on piety, 10% chance at **** and 50% at 200 piety. Melee and ranged weapons use an unbranded +0 weapon of your wielded type, and conjurations use "shadow shard" or "shadow bolt", dealing nonelemental damage regardless of your conjuration. Hexes make a second hex attempt... 35733 | Orc:1 | Found Duilan's General Store. 35757 | Orc:1 | Bought a scroll of identify for 30 gold pieces 35851 | Orc:1 | Burgietje: boop 35851 | Orc:1 | hell0: hi! what's up? 36099 | Orc:2 | Entered Level 2 of the Orcish Mines 36218 | Orc:2 | Noticed Josephine 36378 | Orc:2 | hell0: @??josephine 36378 | Orc:2 | beem: Josephine (@) | Spd: 10 | HD: 10 | HP: 62-82 | AC/EV: 2/10 | Dam: 11 | natural, weapons, items, doors, evil, spellcaster | Res: magic(60), neg+++ | XP: 1065 | Sp: vampiric draining (4-29), ghostly fireball (3d15), dispel undead (3d18) | Sz: Medium | Int: human. 36378 | Orc:2 | hell0: @??wraith 36378 | Orc:2 | beem: wraith (W) | Spd: 10 | HD: 6 | HP: 27-39 | AC/EV: 10/10 | Dam: 15(drain speed) | undead, doors, evil, see invisible, fly, unbreathing | Res: magic(60), cold, poison+++, drown, rot+++, neg+++, torm, napalm | Vul: holy | XP: 210 | Sz: Medium | Int: human. 36851 | Orc:2 | hell0: ??shadow mimick 36851 | Orc:2 | beem: shadow mimick ~ shadow mimic[1/1]: Dithmenos' **** power (passive). Your shadow mimicks your attacks with a frequency depending on piety, 10% chance at **** and 50% at 200 piety. Melee and ranged weapons use an unbranded +0 weapon of your wielded type, and conjurations use "shadow shard" or "shadow bolt", dealing nonelemental damage regardless of your conjuration. Hexes make a second hex attempt... 36851 | Orc:2 | hell0: ??shadow shard 36851 | Orc:2 | beem: shadow mimic[1/1]: Dithmenos' **** power (passive). Your shadow mimicks your attacks with a frequency depending on piety, 10% chance at **** and 50% at 200 piety. Melee and ranged weapons use an unbranded +0 weapon of your wielded type, and conjurations use "shadow shard" or "shadow bolt", dealing nonelemental damage regardless of your conjuration. Hexes make a second hex attempt. 36851 | Orc:2 | hell0: ??shadow bolt 36851 | Orc:2 | beem: shadow mimic[1/1]: Dithmenos' **** power (passive). Your shadow mimicks your attacks with a frequency depending on piety, 10% chance at **** and 50% at 200 piety. Melee and ranged weapons use an unbranded +0 weapon of your wielded type, and conjurations use "shadow shard" or "shadow bolt", dealing nonelemental damage regardless of your conjuration. Hexes make a second hex attempt. 37006 | Orc:2 | Found a burning altar of Makhleb. 37259 | Orc:2 | Found a staircase to the Elven Halls. 37260 | Orc:2 | Killed Josephine 37610 | Orc:2 | Found a roughly hewn altar of Beogh. 37686 | Orc:2 | Found a roughly hewn altar of Beogh. 37687 | Orc:2 | Found Gaocwad's Armour Boutique. 37960 | Orc:2 | Found a roughly hewn altar of Beogh. 37966 | Orc:2 | Found Uzyu's Book Emporium. 38007 | Orc:2 | Burgietje: at work so :P 38007 | Orc:2 | hell0: ah... 38118 | Orc:2 | Noticed an orc warlord 38426 | Orc:2 | Killed an orc warlord 38472 | Orc:2 | Found Surokh's Antique Armour Shop. 38473 | Orc:2 | Found a roughly hewn altar of Beogh. 38484 | Orc:2 | Found Havyoq's Antique Weapon Boutique. 38523 | Orc:2 | Bought a crystal hand crossbow for 161 gold pieces 38525 | Orc:2 | Identified the +6 hand crossbow of Destiny {elec, Str+4 Int+2 Dex-5} (You bought it in a shop on level 2 of the Orcish Mines) 38568 | Orc:2 | Bought a book of Misfortune for 220 gold pieces 38574 | Orc:2 | Learned a level 5 spell: Metabolic Englaciation 38574 | Orc:2 | Burgietje: hm interesting build 38574 | Orc:2 | Burgietje: going part melee part spells? 38574 | Orc:2 | hell0: its pretty fun 38574 | Orc:2 | hell0: stabbing 38574 | Orc:2 | hell0: first confuse them or put them to sleep, then stab 38574 | Orc:2 | Bought a book of Spatial Translocations for 715 gold pieces 38577 | Orc:2 | Learned a level 2 spell: Blink 38578 | Orc:2 | hell0: @??schock serpent 38578 | Orc:2 | beem: unknown monster: "schock serpent" 38578 | Orc:2 | hell0: @??shock serpent 38578 | Orc:2 | beem: shock serpent (S) | Spd: 15 | HD: 10 | HP: 42-65 | AC/EV: 2/15 | Dam: 20(elec:10-14) | cold-blooded | Res: magic(40), elec+++ | XP: 827 | Sp: b.electrical (3d13) [!AM, !sil] | Sz: Medium | Int: animal. 38881 | Lair:4 | Found a staircase to the Shoals. 38887 | Shoals:1 | Entered Level 1 of the Shoals 38893 | Shoals:1 | hell0: ??shallow water 38893 | Shoals:1 | beem: shallow water[1/2]: Waist-deep pools of water. Moving through this stuff is gonna be really slow! All but Ogre, Troll, Centaur, Gray draconian, Naga, Merfolk, or Octopode players in shallow water will fumble their attack 4-out-of-DEX times, and 20% of the time regardless as well. Monsters will fumble their attack 1/4 of the time. 38893 | Shoals:1 | hell0: ??shallow water[2 38893 | Shoals:1 | beem: shallow water[2/2]: Entering a shallow water tile is 60% slower for the player, exiting a shallow water tile is 60% slower for monsters. 38933 | Shoals:1 | Found Wyariek's General Store. 39119 | Shoals:1 | Burgietje: How many runes will u go for 39119 | Shoals:1 | hell0: not that many probably... 39119 | Shoals:1 | hell0: hehe 39119 | Shoals:1 | hell0: it seems hard to get to 15 with this one 39191 | Snake:1 | Entered Level 1 of the Snake Pit 39286 | Lair:3 | Reached skill level 1 in Translocations 39413 | Snake:1 | hell0: @??naga mage 39413 | Snake:1 | beem: naga mage (N) | Spd: 10 (move: 140%) | HD: 7 | HP: 32-44 | AC/EV: 6/9 | Dam: 17, 4(constrict) | weapons, items, doors, spellcaster, see invisible | Res: magic(60), poison | Chunks: noxious | XP: 441 | Sp: spit poison (d12) [!AM, !sil, breath], b.venom (3d12), mystic blast (3d13), poison arrow (3d14), teleport other, haste | Sz: Large | Int: human. 39752 | Snake:1 | Reached skill level 1 in Crossbows 39793 | Snake:1 | Noticed Xiin's ghost (adept SpEn) 40259 | Snake:1 | Reached XP level 16. HP: 85/85 MP: 22/28 40476 | Snake:1 | hell0: ??ghost 40476 | Snake:1 | beem: ghost[1/6]: Ghosts get damage, hitpoints, resistances, speed (not move delay), and spells very closely based on the former adventurer. All player ghosts are immune to poison, asphyxiation, torment, and negative energy. 40476 | Snake:1 | hell0: ??ghost[2 40476 | Snake:1 | beem: ghost[2/6]: Ghosts don't follow you down/upstairs. They are doomed to forever haunt the level. Ghosts don't appear on D:1, D:2, or the Temple. 40476 | Snake:1 | hell0: ??ghost[3 40476 | Snake:1 | beem: ghost words[1/2]: ghost titles by XL: 1-3 weakling, 4-6 amateur, 7-10 novice, 11-15 journeyman, 16-21 adept, 22-25 veteran, 26 master, 27 legendary 41140 | Snake:2 | Found a shattered altar of Ashenzari. 41177 | Snake:2 | Noticed Asterion 41177 | Snake:2 | Burgietje: I want to see you attempt a 15 rune one! 41177 | Snake:2 | hell0: im gonna try it soon 41177 | Snake:2 | hell0: cause ive never finsihed one 41177 | Snake:2 | hell0: probably some kind of gargoyle 41177 | Snake:2 | hell0: @??asterion 41177 | Snake:2 | beem: Asterion (H) | Spd: 10 | HD: 15 | HP: 102-146 | AC/EV: 10/1 (headbutt: d20-1) | Dam: 35, 20 | natural, weapons, items, doors, priest, evil, see invisible | Res: magic(100) | Vul: silver | XP: 2649 | Sp: major destruction (3d6 / 3d27 / 3d20 / 3d24 / 3d28 / 3d25 / 3d22) [!AM], g.s.makhleb [!AM], haste [!AM] | Sz: Medium | Int: human. 41515 | Snake:1 | Burgietje: I wanne see! :D 41543 | Snake:1 | hell0: hehe, not yet though 41591 | Snake:1 | Killed Xiin's ghost 41761 | Snake:2 | hell0: ??constrict 41761 | Snake:2 | beem: constriction[1/6]: Nagas, octopodes (both player and monster), ball pythons, anacondas, tentacles- both vanilla and eldritch flavours- and tentacled monstrosities get this as an extra attack. Holds the target in place and deals increasing damage over time. 41761 | Snake:2 | hell0: ??constrict[2 41761 | Snake:2 | beem: constriction[2/6]: Players and monsters can only constrict things of the same size or smaller. Teleporting allows you to escape and break constriction. Blinking counts as two escape attempts for escaping (see next entry). 41761 | Snake:2 | hell0: ??constrict[3 41761 | Snake:2 | beem: constriction[3/6]: Chance to constrict depends on the attacker's size and strength/HD versus the defenders size and EV. The chance to escape depends on str, size and number of escape attempts versus the constrictor's strength or HD. 41761 | Snake:2 | hell0: ??constrict[4 41761 | Snake:2 | beem: constriction[4/6]: Using tomahawks of dispersal on the thing constricting you allows escape (for now). Also: polymorphing it; becoming larger than it; invoking sanctuary; moving it with tornado. 41813 | Snake:2 | Burgietje: What kind of gargoyle would u go for ? 41813 | Snake:2 | hell0: not sure. GrEE is very powerful, so maybe that one 42194 | Snake:2 | hell0: @??nagaraja 42194 | Snake:2 | beem: nagaraja (N) | Spd: 10 (move: 140%) | HD: 15 | HP: 68-95 | AC/EV: 8/9 | Dam: 27, 7(constrict) | weapons, items, doors, fighter, spellcaster, see invisible | Res: magic(140), poison | Chunks: noxious | XP: 1895 | Sp: spit poison (d22) [!AM, !sil, breath], b.venom (3d19), mystic blast (3d19), poison arrow (3d22), teleport other, haste | Sz: Large | Int: human. 42343 | Snake:2 | hell0: @??naga sharpshooter 42343 | Snake:2 | beem: naga sharpshooter (N) | Spd: 10 (move: 140%) | HD: 9 | HP: 61-84 | AC/EV: 6/10 | Dam: 17, 5(constrict) | weapons, items, doors, master archer, spellcaster, see invisible | Res: magic(80), poison | Chunks: noxious | XP: 834 | Sp: spit poison (d14) [!AM, !sil, breath], portal projectile | Sz: Large | Int: human. 43013 | Snake:2 | Reached skill level 5 in Crossbows 43490 | Snake:2 | hell0: @??asterion 43490 | Snake:2 | beem: Asterion (H) | Spd: 10 | HD: 15 | HP: 102-146 | AC/EV: 10/1 (headbutt: d20-1) | Dam: 35, 20 | natural, weapons, items, doors, priest, evil, see invisible | Res: magic(100) | Vul: silver | XP: 2649 | Sp: major destruction (3d6 / 3d27 / 3d20 / 3d24 / 3d28 / 3d25 / 3d22) [!AM], g.s.makhleb [!AM], haste [!AM] | Sz: Medium | Int: human. 43711 | Snake:2 | hell0: gtg for a bit 43734 | Snake:3 | Noticed Mara 43736 | Snake:3 | Killed Mara 43850 | Snake:2 | hell0: @??mara 43850 | Snake:2 | beem: Mara (R) | Spd: 10 | HD: 18 | HP: 121-166 | AC/EV: 12/14 | Dam: 30 | demonic, weapons, items, doors, evil, see invisible | Res: magic(140), fire++, poison, rot, neg+++, torm | Vul: holy | XP: 8010 | Sp: pain (d17) [!sil], b.fire (3d27) [!sil], mara summon [!sil], sum.illusion [!sil], blink [!sil] | Sz: Medium | Int: human. 44095 | Snake:3 | Noticed Aizul 46189 | Snake:3 | Reached skill level 10 in Crossbows 46708 | Snake:4 | Entered Level 4 of the Snake Pit 47002 | Snake:4 | Reached XP level 17. HP: 89/89 MP: 20/29 47190 | Snake:3 | hell0: @??aizul 47190 | Snake:3 | beem: Aizul (S) | Spd: 15 | HD: 14 | HP: 112-163 | AC/EV: 8/18 | Dam: 25 | spellcaster, see invisible | Res: magic(120), poison | Chunks: noxious | XP: 1658 | Sp: b.venom (3d18), poison arrow (3d21), sleep | Sz: Large | Int: human. 48761 | Snake:3 | hell0: ??blowgun 48761 | Snake:3 | beem: blowgun[1/1]: Blowguns shoot {needles}. For needles other than poison and curare: You have a flat 2% chance of affecting monsters with HD14 or less. In all other cases, or if this 2% chance fails, you will only affect a monster if 2+ 1d(4 + Throwing Skill + Blowgun enchantment) is greater than the monster's HD. 49104 | Elf:1 | Entered Level 1 of the Elven Halls 49125 | Elf:1 | Reached skill level 19 in Stealth 49262 | Elf:1 | hell0: ??dancing weapon 49262 | Elf:1 | beem: dancing weapon[1/1]: When randomly spawned, is one of battleaxe, broad axe, flail, glaive, great mace, halberd, hand axe, long sword, morningstar, scimitar, short sword, trident, war axe. Hall of Blades spawns will almost always have egos. %?? dancing weapon ; (weapon) to see the stats; nearly all have good speed, ac, ev, and omni-resistances. 49262 | Elf:1 | hell0: @??dancing weapon 49262 | Elf:1 | beem: dancing weapon (() | Spd: 12-18 | HD: 15 | HP: 22-34 | AC/EV: 11/18 | Dam: 30 | non-living, fighter, fly, unbreathing | Res: magic(immune), fire++, cold++, elec+++, poison+++, drown, rot+++, neg+++, torm | XP: 882 | Sz: small | Int: brainless. 49313 | Elf:1 | Found a frozen archway. 49325 | IceCv | Entered an ice cave 49669 | IceCv | Burgietje: Is Dithmenos the best for a ranged? 49673 | IceCv | hell0: its nice for stabbers. for ranged, hmm, dont think it would be very good 49673 | IceCv | hell0: maybe, but there are probably better ones 49673 | IceCv | hell0: for sure better ones, ehhe 50606 | Elf:1 | hell0: ??teleport other 50606 | Elf:1 | beem: teleport other[1/1]: With a delay, teleports a single entity other than yourself. Checks MR. Level 3 translocation, found in {book of Spatial Translocations}. 50611 | Elf:1 | Learned a level 4 spell: Summon Lightning Spire 50611 | Elf:1 | Burgietje: like who would be good in that ? 50611 | Elf:1 | hell0: huh? 50611 | Elf:1 | aredel: thicnk about what you will use further 50611 | Elf:1 | aredel: will training air wont be useless 50611 | Elf:1 | hell0: need to clear shoals somehow, and i have a nic crossbow, but without my mainhand i have no mr 50611 | Elf:1 | aredel: even -2 apt in summoning but if you will intend to use more summons - preferable to train only summons 50611 | Elf:1 | hell0: i dont think ill be using more summons 50611 | Elf:1 | aredel: then spire will be great but still think about what should you train for its % 50611 | Elf:1 | aredel: so no need to train summons 50611 | Elf:1 | hell0: yeah, im trying to calculate it, but its super complicate 50611 | Elf:1 | Burgietje: Sorry I ment, who would be better for ranged ( Was before Arendel came here haha) 50611 | Elf:1 | aredel: lackin exp on mage - dangerous thing) 50611 | Elf:1 | hell0: oka is nice if you dont want to worry about ammo, and some nice abilities 50660 | Elf:1 | aredel: i cleared shoals without spire on chei yesterday 50664 | Elf:1 | aredel: but still got near all spells for end game 50664 | Elf:1 | Burgietje: Hm I might give it a try to go as a ranger 50664 | Elf:1 | hell0: you cant tab as much, hehe. CeHu is supposed to be good, but i thought it was pretty boring to play 50664 | Elf:1 | hell0: im afraid to get mesmerised aredel 50664 | Elf:1 | aredel: you are fast, try to be sure to cast fly for escape 50664 | Elf:1 | aredel: 4* mr 50664 | Elf:1 | aredel: its enough 50664 | Elf:1 | hell0: yeah, with my rapier 50666 | Elf:1 | aredel: i got 1*) 50667 | Elf:1 | aredel: had* 50680 | Elf:1 | aredel: that great xbow is cheat 50680 | Elf:1 | hell0: arbalest? 50683 | Elf:1 | aredel: yes 50854 | Elf:1 | aredel: m - the +6 arbalest of Winter {venom, rC- MR+ Str+4 Dex+4} 50855 | Elf:1 | hell0: thats nice 50855 | Elf:1 | hell0: i found this one 50855 | Elf:1 | aredel: for you it will be great too 50855 | Elf:1 | aredel: 1H, cause i can use 2H 50855 | Elf:1 | aredel: but 50855 | Elf:1 | aredel: -5 dex 50855 | Elf:1 | aredel: sure? 50855 | Elf:1 | aredel: its your main stat... 50855 | Elf:1 | hell0: i have plenty of dex 50855 | Elf:1 | aredel: ok) 50855 | Elf:1 | hell0: but without mr, im afraid to use it in shoals 50855 | Elf:1 | aredel: its -5 slay for range combat and some EV 50855 | Elf:1 | aredel: if you will need that xbow - you will probably already mesm) 50871 | Elf:1 | aredel: i think you will be nice with your mr 50871 | Elf:1 | aredel: just in melle\casting 50871 | Elf:1 | aredel: but care that uniwue merfolk 50871 | Elf:1 | hell0: but i cant hurt them that much in range, and im afriad of the water... 50883 | Elf:1 | aredel: it can summone elementals of water and that status Engulf will produce -cat to you 50960 | Elf:1 | Reached skill level 5 in Translocations 50963 | Elf:1 | aredel: you need source of fly if you dont want slow in shallow 50963 | Elf:1 | aredel: i had 2.6 in water 50963 | Elf:1 | hell0: yeah, i have a ring actually 50963 | Elf:1 | aredel: and my speed with fly - 2 51000 | Elf:1 | Reached skill level 1 in Air Magic 51064 | Elf:1 | aredel: i think your mr is good and you will confuse faster 51118 | Elf:1 | aredel: and i also cleared elves before A4, ahahaha 51118 | Elf:1 | hell0: hehe 51147 | Elf:1 | aredel: too afreaid that unique\ 51310 | Elf:1 | aredel: afraid of that unique* 51313 | Elf:1 | aredel: blink? 51313 | Elf:1 | aredel: ability of duth 51313 | Elf:1 | aredel: dith* 51313 | Elf:1 | hell0: i was thinking about it 51313 | Elf:1 | hell0: but piety 51317 | Elf:1 | Reached skill level 1 in Summonings 51320 | Elf:1 | aredel: used it not so long ego? 51327 | Elf:1 | hell0: no, dont use it very often 51327 | Elf:1 | hell0: used it on mara to instakill :) 51327 | Elf:1 | aredel: i think you have plenty ammount of piety 51327 | Elf:1 | aredel: nice 51415 | Elf:1 | aredel: you learned that lesson) 51417 | Elf:1 | aredel: ahahaha 51539 | Elf:1 | aredel: against weapons you can use acid wnad 51556 | Elf:1 | hell0: nice, thanks 51556 | Elf:1 | hell0: they're the biggest threat so far here 51695 | Elf:1 | aredel: but still its the only source of piernig damage 51696 | Elf:1 | aredel: except of another bolt, which you dont have 51696 | Elf:1 | aredel: piercing* 51696 | Elf:1 | aredel: so in vestibule of hell it may need 51696 | Elf:1 | hell0: ok 51706 | Elf:1 | hell0: it gives warning :) 51706 | Elf:1 | aredel: nice 51707 | Elf:1 | aredel: but still be care) 51968 | Elf:1 | aredel: next time check % of banishment for you 51970 | Elf:1 | aredel: i think it should be near that mesm 51970 | Elf:1 | hell0: yeah, too high with xbow... 52034 | Elf:1 | aredel: no i mean with dagger) 52040 | Elf:1 | aredel: sure you need that Mr+++ 52040 | Elf:1 | hell0: it will be 0 52040 | Elf:1 | hell0: or almost 52052 | Elf:1 | aredel: great 52141 | Elf:1 | aredel: its gone( 52237 | Elf:1 | hell0: whats gone? 52287 | Elf:1 | aredel: Burgie 52289 | Elf:1 | hell0: it? hah 52291 | Elf:1 | aredel: dont know if you relly need that armour) 52291 | Elf:1 | hell0: i cant use it 52291 | Elf:1 | hell0: heh 52291 | Elf:1 | aredel: i dont know its sex so..it\ 52291 | Elf:1 | hell0: hehe ok 52313 | Elf:1 | aredel: but still 52313 | Elf:1 | aredel: extra exp?) 52313 | Elf:1 | aredel: ^_^ 52313 | Elf:1 | hell0: @??obsidian statue 52313 | Elf:1 | beem: obsidian statue (8) | Spd: 10 (stationary) | HD: 10 | HP: 56-82 | AC/EV: 12/1 | non-living, evil, see invisible, unbreathing | Res: magic(immune), fire++, cold++, elec, poison+++, drown, rot+++, neg+++, torm | XP: 671 | Sp: sum.minor demon [!sil], sum.demon [!sil], mesmerise [!sil] | Sz: Large | Int: human. 52313 | Elf:1 | hell0: @??orange statue 52313 | Elf:1 | beem: unknown monster: "orange statue" 52313 | Elf:1 | hell0: @??orange crystal statue 52313 | Elf:1 | beem: orange crystal statue (8) | Spd: 10 (stationary) | HD: 10 | HP: 56-82 | AC/EV: 12/1 | non-living, see invisible, unbreathing | Res: magic(immune), fire++, cold++, elec, poison+++, drown, rot+++, neg+++, torm | XP: 671 | Sp: shadow creatures [!sil], brain feed [!sil], draining gaze [!sil], mass confusion [!sil] | Sz: Large | Int: human. 52313 | Elf:1 | hell0: 1300xp 52313 | Elf:1 | aredel: not so high for that danger 52313 | Elf:1 | aredel: i think so* 52313 | Elf:1 | hell0: yeah, no very easy way to deal with them 52336 | Elf:2 | aredel: i thought about wands but ok 52336 | Elf:2 | aredel: or even spire 52336 | Elf:2 | hell0: but he can mesmerise me right? and its not based on resist? 52362 | Elf:2 | aredel: why do you think so? 52382 | Elf:2 | aredel: mass confusion of orange: However, it is resistible by magic resistance 52383 | Elf:2 | hell0: ok 52383 | Elf:2 | hell0: ??braind feed 52383 | Elf:2 | beem: braind feed ~ brain feed[1/1]: Attempts to drain your intelligence by 1d3 points, succeeds 1/3 times. Smite-targeted, evil according to TSO. 52383 | Elf:2 | hell0: hmm 52434 | Elf:2 | aredel: Reading a scroll of silence or casting Silence, provided the source of mesmerization is within your silence radius. 52434 | Elf:2 | hell0: no acid, hehe 52517 | Elf:2 | Found Qomu's Armour Boutique. 52523 | Elf:2 | Found Foobo's Food Shop. 52524 | Elf:2 | aredel: strang 52539 | Elf:2 | aredel: strange* "mahical flag" but they say that you can drop mesm with silence 52539 | Elf:2 | hell0: hmm, yeah, heh 52539 | Elf:2 | aredel: nise already cant drop that status but about silence cant say something 52539 | Elf:2 | aredel: noise* 52539 | Elf:2 | aredel: set it to 2 52539 | Elf:2 | aredel: summoning 52539 | Elf:2 | hell0: you think that will be enough? 52539 | Elf:2 | aredel: ok, but i thinlk you dont need so much 52539 | Elf:2 | aredel: if you intend to use another air magic and not summoning one 52539 | Elf:2 | aredel: they are near the same in cost 52539 | Elf:2 | hell0: ok, lets try this first 52557 | Elf:2 | Burgietje: Yo, fast question, how do I attack when im low health and its not tab or movement keys? ( first time playing ranged) 52558 | Elf:2 | hell0: press f 52558 | Elf:2 | Burgietje: great! :D 52558 | Elf:2 | hell0: then either . 52558 | Elf:2 | hell0: or just any target 52558 | Elf:2 | aredel: you can use f for attacks and some keys for movements 52558 | Elf:2 | hell0: . it will only go to that specific tile 52558 | Elf:2 | aredel: sec 52682 | Elf:2 | Found a runed gate. 52682 | Elf:2 | Found a runed gate. 52682 | Elf:2 | Found a runed gate. 52698 | Elf:2 | aredel: 1 -down left 52703 | Elf:2 | aredel: 2-down straight 52703 | Elf:2 | Burgietje: hm this is harden then I tought 52703 | Elf:2 | aredel: 3-down right 52703 | Elf:2 | Burgietje: I think ill stick too melee :P 52703 | Elf:2 | hell0: hehe 52726 | Elf:2 | Noticed Roxanne 52727 | Elf:2 | hell0: ah, blink other close is the one i was thinking of... 52727 | Elf:2 | hell0: @??roxanne 52727 | Elf:2 | beem: Roxanne (8) | Spd: 10 (stationary) | HD: 14 | HP: 148-216 | AC/EV: 20/0 | non-living, items, doors, spellcaster, unbreathing | Res: magic(immune), fire++, cold++, elec, poison+++, drown, rot+++, neg+++, torm | XP: 1957 | Sp: mystic blast (3d19), b.magma (3d23), iron shot (3d26), crystal spear (3d32), blink other close | Sz: Large | Int: human. 52727 | Elf:2 | aredel: or some keys from man letters (b\n\y\u and so on, try them in save place) 52727 | Elf:2 | aredel: from main letters* 52780 | Elf:2 | aredel: yesh, b\n - diagonal movements for bottom, y\u - for top 52788 | Elf:2 | aredel: h\l - left right and j\k - bot\top 52812 | Elf:2 | aredel: i used them at work, since there are no numpad on that notebook\ 52933 | Elf:2 | aredel: hm 52933 | Elf:2 | aredel: maybe really you need one more point 52933 | Elf:2 | aredel: or just ned to wait till air 3 52933 | Elf:2 | aredel: can you train only one skill at once? 52933 | Elf:2 | aredel: do you really need short blades now? 52933 | Elf:2 | hell0: would prefer min delay... 52933 | Elf:2 | aredel: for what? 52933 | Elf:2 | aredel: stabs wont gain some from speed 52933 | Elf:2 | hell0: and stab bonus 52933 | Elf:2 | hell0: when i cant stab 52933 | Elf:2 | aredel: do you intend to fight in melle? 52933 | Elf:2 | aredel: ok, but still 0.1-0.2 of speed for so much exp... 52933 | Elf:2 | aredel: cost is too high 52933 | Elf:2 | hell0: not really, but you never know 52933 | Elf:2 | hell0: well, its good for stab bonus as well, since im not using dagger. for high hp monsters 52936 | Elf:2 | aredel: as i told before - you always will feel lack of exp\ 52955 | Elf:3 | Entered Level 3 of the Elven Halls 52958 | Elf:3 | aredel: shitty map\ 52958 | Elf:3 | aredel: no o much items 52958 | Elf:3 | hell0: :( 52958 | Elf:3 | aredel: not so* 52961 | Elf:3 | aredel: but maybe quialit wil lbe nice) 52962 | Elf:3 | aredel: quality* 52962 | Elf:3 | hell0: hehe, maybe 52962 | Elf:3 | aredel: do you have dig wnad/ 52962 | Elf:3 | aredel: wand* 52962 | Elf:3 | hell0: whats the general lvl of MR in vaults? 52962 | Elf:3 | hell0: yeah, 9 charges 52962 | Elf:3 | aredel: general? for what? 52962 | Elf:3 | aredel: for mark? 52962 | Elf:3 | hell0: i mean, high mr or not, on monsters 52962 | Elf:3 | aredel: or for your confus? 52962 | Elf:3 | aredel: sec 52962 | Elf:3 | aredel: guard\warden - 60 52962 | Elf:3 | aredel: other humans in that "pack" - 40 52962 | Elf:3 | hell0: hmm... 52962 | Elf:3 | hell0: i might go there to get spire online 52962 | Elf:3 | hell0: sohuldnt be too much trouble 52962 | Elf:3 | aredel: need to watch ogres\giants\dragons also? 52962 | Elf:3 | hell0: oh no 52962 | Elf:3 | hell0: no thanks :) 52962 | Elf:3 | aredel: trolls... 52962 | Elf:3 | hell0: i need rune to go there? 52962 | Elf:3 | hell0: trolls are fine 52962 | Elf:3 | aredel: brains? 52962 | Elf:3 | hell0: @??orange brain 52962 | Elf:3 | beem: unknown monster: "orange brain" 52962 | Elf:3 | hell0: @??brain 52962 | Elf:3 | beem: unknown monster: "brain" 52962 | Elf:3 | hell0: @??floating brain 52962 | Elf:3 | beem: unknown monster: "floating brain" 52962 | Elf:3 | hell0: yeah, i need one rune to go to vaults... 52962 | Elf:3 | aredel: hm 52962 | Snake:4 | aredel: ok shoals...and what else? 52962 | Snake:4 | aredel: snakes 52962 | Snake:4 | aredel: and fly not? 52962 | Snake:4 | aredel: rP alrady got 52962 | Snake:4 | aredel: why not*& 52962 | Snake:4 | aredel: they are so slow for you 52962 | Snake:4 | hell0: eh, why not what? hehe 52962 | Snake:4 | hell0: snake? 52962 | Snake:4 | aredel: why you didnt clear snakes yet? 52962 | Snake:4 | aredel: seems like its easy with your gear now 52962 | Snake:4 | aredel: high mr wil lprotects you from tele 52962 | Snake:4 | hell0: things were a little bit nasty down there, but i think its best option for now 52962 | Snake:4 | aredel: and rP - from snakes 53179 | Lair:2 | aredel: rE> 53181 | Lair:2 | aredel: i guess 53181 | Lair:2 | hell0: no relec... 53182 | Lair:2 | aredel: yeah 53182 | Lair:2 | hell0: but they have low mr 53184 | Lair:2 | aredel: so lets go for snakes then 53185 | Lair:2 | aredel: i think its way eaier then elves 53185 | Lair:2 | aredel: easier* 53185 | Lair:2 | hell0: probably easier than elves 3... but the rest was easier than snakes just now 53202 | Lair:2 | aredel: тще ыгку) 53202 | Lair:2 | aredel: not sure* 53202 | Lair:2 | aredel: you got this dagger so long ego 53202 | Lair:2 | hell0: i had an easier time there at least... 53207 | Lair:2 | aredel: but yeah, you reached some lvls and rise you mr 53207 | Lair:2 | aredel: and i saw that different lvls have some problems with monsters 53250 | Snake:3 | aredel: like at 2 lvl gnoll at D2 will kill you for sure, and at 3 lvl - no 53250 | Snake:3 | hell0: yeah... 53315 | Snake:4 | Noticed Agnes 53317 | Snake:4 | Killed Agnes 53424 | Snake:4 | hell0: oh robe :) 53433 | Snake:4 | Got a steaming robe 53444 | Snake:4 | Identified the cursed +0 robe of Xiuvol Seow {rElec rCorr Slay-3 SInv} (You found it on level 4 of the Snake Pit) 53445 | Snake:4 | aredel: AKB0048 OST - AKB48 - Beginner, dowmloaded yesterday, not for your way of playing but for brutal Fo of chei its powerfull) 53445 | Snake:4 | aredel: nice 53445 | Snake:4 | hell0: hmm 53445 | Snake:4 | aredel: i think you shoul use it 53445 | Snake:4 | aredel: just for now 53445 | Snake:4 | hell0: nothing corrodes me here really... it would be only for elec. and shock serpent have low mr 53445 | Snake:4 | aredel: sure? 53445 | Snake:4 | aredel: you wont be able to switch them in battle 53445 | Snake:4 | aredel: its not like rings\amu 53445 | Snake:4 | hell0: hmm, yeah im sure 53462 | Snake:4 | aredel: and how much about scrolls? 53462 | Snake:4 | hell0: what scrolls? 53463 | Snake:4 | aredel: curse 53464 | Snake:4 | aredel: its cursed 53478 | Snake:4 | hell0: ah, many scrolls 53478 | Snake:4 | hell0: 15 53479 | Snake:4 | aredel: nice 53480 | Snake:4 | aredel: btw 53480 | Snake:4 | aredel: do you really use arrows? 53480 | Snake:4 | hell0: for sticks to snakes 53480 | Snake:4 | aredel: maybe bolts for xbow? 53480 | Snake:4 | aredel: ( 53480 | Snake:4 | aredel: forget about that low lvl spells 53480 | Snake:4 | aredel: spell* 53480 | Snake:4 | hell0: its not that bad actually, breaks line of sight, sometimes they poison 53484 | Snake:4 | aredel: and you will spend 1 turn for casting 53484 | Snake:4 | hell0: i mean, its not great, hehe 53484 | Snake:4 | aredel: yeah 53502 | Snake:4 | aredel: and 1 slot of inventory as well as 1 slot of spell 53513 | Snake:4 | hell0: i think its worth it for now... 53513 | Snake:4 | hell0: only lvl 2 54186 | Snake:4 | Found a glowing silver altar of Zin. 54863 | Snake:4 | Reached skill level 20 in Stealth 55105 | Snake:4 | Reached skill level 5 in Air Magic 55939 | Snake:4 | aredel: thats why i told you about blades 55939 | Snake:4 | aredel: i thought about fast training for spire 55939 | Snake:4 | aredel: to be able to cast it anyway 55939 | Snake:4 | hell0: dont erally need spire here, its for shoals 55947 | Snake:4 | aredel: and before shoals where you will train that exp? 55956 | Snake:4 | hell0: vaults if i have to 55956 | Snake:4 | aredel: here are hear last monsters 55956 | Snake:4 | Reached XP level 18. HP: 81/93 MP: 13/30 55957 | Snake:4 | aredel: ok... 56562 | Snake:4 | aredel: btw 56562 | Snake:4 | aredel: All stationary monsters (such as statues and most plants) qualify 56562 | Snake:4 | aredel: thats the case for using blink of Dith 56562 | Snake:4 | aredel: so you can easily blink to melle 56562 | Snake:4 | hell0: hmm, yeah, thats nice 56562 | Snake:4 | hell0: but 56562 | Snake:4 | hell0: they wont be sleeping, so not alot of stabbing bonus 56562 | Snake:4 | aredel: your dagger is +11 56562 | Snake:4 | aredel: how many damage will you deal? 56562 | Snake:4 | aredel: and +12 skill on top 56562 | Snake:4 | hell0: without stabbing, not extreme amounts i think. its still just arapier 56562 | Snake:4 | aredel: the problem of summons maybe be eliminated with spire 56562 | Snake:4 | aredel: it will zap twice near wall 56562 | Snake:4 | hell0: ??demon whip 56562 | Snake:4 | beem: demon whip[1/2]: (maces & flails; +1 acc / 11 dam / 1.1 base delay / 0.5 min delay). A terrible weapon, woven in the depths of the inferno. Can be {bless}ed into a {sacred scourge}. 56562 | Snake:4 | aredel: and clear all stuff 56680 | Snake:4 | aredel: check % of spire 56684 | Snake:4 | aredel: maybe you dont need to train anymore 56684 | Snake:4 | hell0: 13 is prety nice 56684 | Snake:4 | hell0: but, i think below 10 56684 | Snake:4 | aredel: yeah, so you may drop it 56684 | Snake:4 | hell0: what do you think? 56690 | Snake:4 | aredel: i casted spells with 15-16% in red 56695 | Snake:4 | aredel: cause i really needed them 56696 | Snake:4 | aredel: like naunt 56700 | Snake:4 | aredel: haunt* 56733 | Snake:4 | aredel: or statue\necro 56734 | Snake:4 | aredel: so i cant say something) 56734 | Snake:4 | hell0: whats the worst thing that can happen when you cast in red? 56760 | Snake:4 | aredel: for me its great - white and 13% 56795 | Snake:4 | aredel: missacast will be harmful 56798 | Snake:4 | aredel: sec 56937 | Snake:4 | aredel: summoning miscasts can be: 56938 | Snake:4 | aredel: Summonings 1: 5-13 damage, or spatial vortex, or lesser demon 2: 1-3 spatial vortices (1/6 chance), common demon, or 2-3 small abominations (1/2) 3: 1-3 worldbinders, or 1-2 common demons, greater demon, banishment[2], or Malign Gateway[3] 56945 | Snake:4 | aredel: 3 lvl - red 56945 | Snake:4 | aredel: 2- yellow 56945 | Snake:4 | hell0: ok. can be nasty, hehe 57036 | Snake:4 | aredel: yesh, and about necromut\statue - miscasts of necro and transmut.... 57061 | Snake:4 | aredel: the worst will be 3: polymorph (1/2 chance), 3-20 damage plus 0-34 glow (1/6), 5-27 damage plus remove mutation (1/6), 5-27 damage plus 1-2 bad mutations (1/6) 57061 | Snake:4 | aredel: and 3: Draining, reaper, soul eater, random stat loss 1-7, rotting, or player-targeted torment 57061 | Snake:4 | hell0: 2 bad mutations, hehe 57061 | Snake:4 | aredel: dangerous\ 57071 | Snake:4 | aredel: yeah 57139 | Snake:4 | aredel: thats cost of red transmutation miscast 57416 | Snake:4 | Got a serpentine rune of Zot 57421 | Snake:4 | aredel: somekind of easy clearing 57421 | Snake:4 | hell0: yeah. just a lot of snakes, hehe 57421 | Snake:4 | hell0: no loot though 57421 | Snake:4 | aredel: as always 57421 | Snake:4 | hell0: never in snakes? 57421 | Snake:4 | aredel: it will be fine if you will find some shops 57421 | Snake:4 | hell0: ok 57450 | Snake:4 | aredel: but about items in vaults you may forget 57456 | Snake:4 | aredel: rnd still happens, you also can find some art on the floor 57456 | Snake:4 | hell0: V5 can have nice items, no? 57483 | Snake:4 | aredel: sometimes... 57483 | Snake:4 | aredel: but still when you will reach it and clear - you dont need them\ 57483 | Snake:4 | aredel: scrolls\pots - maybe 57483 | Snake:4 | aredel: not so much players are not afraid V5 57483 | Snake:4 | hell0: hmm, yeah 57483 | Snake:4 | aredel: not afraid of V5* 57483 | Snake:4 | hell0: are players not afraid of v5? 57483 | Snake:4 | aredel: and what i told? 57483 | Snake:4 | aredel: ok sec\ 57483 | Snake:4 | hell0: not so much players are not afraid V5. double negation. ok they are not afraid 57676 | Lair:2 | aredel: many players think that thier char isnt too strong for V5 and will go to another branch, even abyss\pan 57676 | Lair:2 | aredel: abyss\hell 57676 | Lair:2 | aredel: * 57676 | Lair:2 | aredel: i will do such thing for sure) 57676 | Lair:2 | aredel: maybe even will clear coc, if will find some source of rC 57676 | Lair:2 | hell0: hmm, i dont think ive ever been to ppan or hell before V5 57676 | Lair:2 | aredel: a have -rC now))) 57676 | Lair:2 | hell0: :/ 57676 | Lair:2 | aredel: you got nice dagger 57677 | Lair:2 | aredel: it will do more than you may think 57677 | Lair:2 | aredel: i think i could be the best weapon in your current game 57677 | Lair:2 | aredel: it could be* 57677 | Lair:2 | hell0: yeah, i probably wont dind anything better 57677 | Lair:2 | hell0: i did find a nice actual dagger though 57678 | Lair:2 | aredel: you will 57680 | Lair:2 | aredel: but you wont be able to use them)) 57680 | Lair:2 | aredel: ahahah 57681 | Lair:2 | aredel: yeah 57683 | Lair:2 | aredel: its better for non magic places 57683 | Lair:2 | aredel: as +int rC 57683 | Lair:2 | aredel: check % of failure 57683 | Lair:2 | aredel: spire for example 57683 | Lair:2 | aredel: ) 57685 | Lair:2 | hell0: yeah 57687 | Lair:2 | aredel: 0.5 turn for switchingmaybe not so bad 57688 | Lair:2 | aredel: and that extra % maybe usefull 57688 | Lair:2 | aredel: even in white color 57688 | Lair:2 | hell0: not sure 0.5 turns is worth the 3% increae 57688 | Lair:2 | aredel: i got some misses even with 1% 57688 | Lair:2 | aredel: \ 57688 | Lair:2 | aredel: failures* 57688 | Lair:2 | aredel: who knows) 57688 | Lair:2 | aredel: at least it can provide rC 57688 | Lair:2 | aredel: against dragons 57688 | Lair:2 | hell0: yeah... 57688 | Lair:2 | aredel: demons and etc 57706 | Lair:2 | aredel: btw 57706 | Lair:2 | aredel: if you will use spire too often 57706 | Lair:2 | aredel: better to have rE 57706 | Lair:2 | hell0: will it really hit me? 57706 | Lair:2 | hell0: i tohught it wouldnt attack if risk of hitting me 57706 | Lair:2 | aredel: who knows if you will be on line with enemies - spire wont attack them 57706 | Lair:2 | aredel: it wont 57706 | Lair:2 | aredel: but in that case wont attack 57706 | Lair:2 | aredel: uselss statue will be 57706 | Lair:2 | aredel: ) 57706 | Lair:2 | aredel: you are fast but still 1 turn it wont attack 57706 | Lair:2 | hell0: yeah, but i mean, if spire wont hit me, then relec make no differnece? 57706 | Lair:2 | aredel: with chei its better - you will place it correctly from the start 57706 | Lair:2 | aredel: sec 57876 | Vaults:1 | Entered Level 1 of the Vaults 57886 | Vaults:1 | aredel: The spire will avoid shooting allies, including you, unless they are electricity resistant. So make sure to position yourself and your allies in a way that allows the spire to remain effective. 57886 | Vaults:1 | hell0: ah 57886 | Vaults:1 | hell0: ok 57886 | Vaults:1 | aredel: ) 57900 | Vaults:1 | aredel: if you will palce it always correctly - no need in rE 57900 | Vaults:1 | aredel: ofc "if" 57900 | Vaults:1 | hell0: yeah, wont happen, haha 57900 | Vaults:1 | aredel: not sure 57900 | Vaults:1 | hell0: if i have to move for some reason 57900 | Vaults:1 | aredel: you will be used to it in few turns 57900 | Vaults:1 | aredel: i mean in few usages 57900 | Vaults:1 | aredel: yeah, if you will have to move* 57900 | Vaults:1 | aredel: if you intend to go to end game - think about some ultimate spells 57900 | Vaults:1 | hell0: im not sure that i will.... 57900 | Vaults:1 | hell0: id like to get controlled blink though 57900 | Vaults:1 | aredel: like cBlink\haunt\orb or so on 57900 | Vaults:1 | hell0: +4 trans 57900 | Vaults:1 | aredel: yeah, maybe it will be nice idea 57900 | Vaults:1 | aredel: still cBlink is 8 lvl 57900 | Vaults:1 | aredel: ... 57900 | Vaults:1 | hell0: yeah... 57900 | Vaults:1 | hell0: but +4 is great 57900 | Vaults:1 | aredel: no need to rush it right now 57900 | Vaults:1 | aredel: you can run away just with smoke and speed 57900 | Vaults:1 | hell0: yeah, most of the time 57900 | Vaults:1 | aredel: your smoke appears every time you takes damage 57900 | Vaults:1 | aredel: from that hellfire for example 57900 | Vaults:1 | hell0: on average, when i lose 25% of max hp i think 57900 | Vaults:1 | aredel: no 57900 | Vaults:1 | hell0: ??bleed smoke 57900 | Vaults:1 | beem: bleed smoke[1/1]: If you take more than 50% damage, bleed smoke. If your piety is max, it's a range - 0% chance at 0 damage taken, 100% chance at 50% damage taken. If your piety is less than max, the % damage taken required increases, but it still linearly scales towards 100% at 50%. 57900 | Vaults:1 | aredel: Bleed Smoke - The player occasionally bleeds smoke on taking sufficient damage. The cloud always triggers on a 50% maximum HP attack. The lower bound goes down linearly to 0 damage at 200 piety. 57900 | Vaults:1 | hell0: linearly, so on average 25% 57900 | Vaults:1 | aredel: 200 piety- 0 damage 57900 | Vaults:1 | aredel: 200 piety - max? 57900 | Vaults:1 | hell0: "it's a range - 0% chance at 0 damage taken, 100% chance at 50% damage taken. If your piety is less than max, the % damage taken required increases, but it still linearly scales towards 100% at 50%." 57900 | Vaults:1 | aredel: ****** 161-200 57900 | Vaults:1 | aredel: yeah, not so nice classification\ 57900 | Vaults:1 | aredel: i mean notification* 57900 | Vaults:1 | hell0: "If your piety is max, it's a range" 57900 | Vaults:1 | aredel: as with all in this game))) 57900 | Vaults:1 | hell0: hehe 57900 | Vaults:1 | aredel: ok, anyway near all hit will provide smoke 57910 | Vaults:1 | aredel: id advice you some summons, more durable than snakes 57931 | Vaults:1 | aredel: spire is for damage, i clearead with it all escept V5 till coc 57931 | Vaults:1 | aredel: and some within it* 57931 | Vaults:1 | hell0: hmm... 57931 | Vaults:1 | aredel: and snakes should be not enough for lower floors 57931 | Vaults:1 | aredel: so think about them during vaults 57931 | Vaults:1 | hell0: dont think i want to do more summons... 57935 | Vaults:1 | aredel: vestibule wont so painfull cause of tele and stealth 57974 | Vaults:1 | aredel: ok, but if you wil lclear all vaults till V5 - yo uwont be able to train enough exp for them for sure 57974 | Vaults:1 | aredel: and that 1-2 skills in blades wont add enough damage 57974 | Vaults:1 | aredel: for sure, sry) 57974 | Vaults:1 | aredel: or stealth* 57974 | Vaults:1 | aredel: and i guess you wil lawake vestibule's entrence) 57974 | Vaults:1 | aredel: for sure 57974 | Vaults:1 | hell0: maybe... but i dont want to plaay with summons on all characters 57993 | Vaults:1 | aredel: as you wish) you may die cause of this thoughts 58011 | Vaults:1 | hell0: maybe :) 58026 | Vaults:1 | aredel: its not a panacea for al lchars but still very survivable tactic 58026 | Vaults:1 | aredel: confust convoker 58026 | Vaults:1 | hell0: panacea? 58027 | Vaults:1 | aredel: or do something to him 58028 | Vaults:1 | aredel: garanteed way of using items\things 58028 | Vaults:1 | aredel: or somelike this 58028 | Vaults:1 | hell0: cant reach him 58028 | Vaults:1 | hell0: i dont want to go further inside 58028 | Vaults:1 | aredel: there is no things in this rnd game that will garantie your life 58030 | Vaults:1 | aredel: so injoy) 58030 | Vaults:1 | aredel: enjoy* 58030 | Vaults:1 | hell0: plenty of space :) 58030 | Vaults:1 | aredel: you could run away 58031 | Vaults:1 | aredel: before it started casting 58043 | Vaults:1 | aredel: if it will summon wardens... 58263 | Vaults:1 | aredel: ok, need to leave you for a while again\ hope you wont do huge mistakes) 58267 | Vaults:1 | hell0: hehe, see you later 59141 | Vaults:1 | Got a slimy platinum ring 59301 | Vaults:1 | Learned a level 1 spell: Apportation 60484 | Vaults:1 | Identified the cursed ring "Yluibb" {rPois Str-6 Dex+2} (You took it off an ironbrand convoker on level 1 of the Vaults) 61256 | Vaults:1 | Burgietje: doing good hu, how many runes u have ? 61258 | Vaults:2 | hell0: just one :/( 61259 | Vaults:2 | hell0: for now :) 61295 | Vaults:2 | Burgietje: ah so u are just leveling and getting better stuff before you proceed 61295 | Vaults:2 | hell0: yeah, still hvent done shoals.but this is easier 61295 | Vaults:2 | hell0: but im ready for shoals now 61902 | Vaults:1 | Learned a level 3 spell: Gell's Gravitas 62391 | Vaults:2 | Reached skill level 10 in Translocations 62395 | Vaults:2 | Reached XP level 19. HP: 98/98 MP: 18/33 63160 | Vaults:2 | Reached skill level 21 in Stealth 64101 | Vaults:2 | hell0: did you stop playing ranged again? :) 64224 | Vaults:2 | hell0: @??glowing orange brain 64224 | Vaults:2 | beem: glowing orange brain (G) | Spd: 10 | HD: 10 | HP: 42-65 | AC/EV: 2/4 | doors, see invisible, fly, unbreathing | Res: magic(100), drown | XP: 713 | Sp: brain feed [!sil], cause fear [!sil], shadow creatures [!sil], mass confusion [!sil], blink [!sil] | Sz: Medium | Int: human. 64325 | Vaults:2 | Found a staircase to the Crypt. 64787 | Orc:2 | Bought a book of the Warp for 990 gold pieces 64943 | Lair:2 | aredel: sure you really needed to buy it just now? 64944 | Lair:2 | aredel: that book with cblink 64944 | Lair:2 | hell0: disperasl 64944 | Lair:2 | hell0: dispersal 64945 | Lair:2 | aredel: its useless\ 64945 | Lair:2 | aredel: one cast spell 64945 | Lair:2 | hell0: why is it useless? 64945 | Lair:2 | aredel: and disjunction - no 64945 | Lair:2 | aredel: read about 1nd one 64945 | Lair:2 | hell0: ??dispersal 64945 | Lair:2 | beem: dispersal[1/3]: Spell: All monsters that are adjacent to you will be instantly teleported away if they don't resist (via magic resistance). If a monster does resist, it will be blinked instead (even if it's immune!). Does not work on -TELE enemies such as statues. 64945 | Lair:2 | aredel: that is buff that do the same 64945 | Lair:2 | aredel: and dispersal should be casted 64945 | Lair:2 | aredel: really wants to spend so much mp? 64945 | Lair:2 | hell0: in an emergency, yeah... 64945 | Lair:2 | aredel: better to read about spells before such cases) 64945 | Lair:2 | hell0: i have read about it 64945 | Lair:2 | aredel: not sure that it can be emergency case 64945 | Lair:2 | aredel: it CAN tele monsters 64945 | Lair:2 | aredel: but will blink away only 64945 | Lair:2 | hell0: if it doesnt it will blink them 64945 | Lair:2 | aredel: rnd) 64945 | Lair:2 | aredel: and? 64945 | Lair:2 | aredel: blink over 2 tiles? 64945 | Lair:2 | hell0: and they wont be next to me anymore? 64945 | Lair:2 | aredel: and need cast 1 turn 64945 | Lair:2 | hell0: like all spells 64945 | Lair:2 | aredel: at least cblink will do more 64945 | Lair:2 | hell0: yeah, but its lvl 8 64945 | Lair:2 | aredel: you just will spend slots and mp per its use\ 64945 | Lair:2 | aredel: thats why i told you 64945 | Lair:2 | aredel: you really needed to buy it now? 64945 | Lair:2 | hell0: i wanted dispersal 64945 | Lair:2 | aredel: will dispersal do more than you have now? 64952 | Lair:2 | Learned a level 6 spell: Dispersal 64952 | Lair:2 | hell0: it will help me if i get surrounded for some reason, yes 64952 | Lair:2 | aredel: ok, who knows, maybe it will prevent you from death 64952 | Lair:2 | aredel: but still i d wont use it 64952 | Lair:2 | aredel: only cblink \disfunction 64952 | Lair:2 | hell0: i cant use cblink now 64952 | Lair:2 | aredel: disjunctin* 64952 | Lair:2 | aredel: so no need to buy that book, i think so 64952 | Lair:2 | aredel: but ok 64952 | Lair:2 | hell0: but i can use dispersal 64956 | Lair:2 | aredel: ok, we will see what it will be in case of emergency 64959 | Lair:2 | aredel: really unstable spell 64960 | Lair:2 | aredel: even more than chaos brand 64960 | Lair:2 | hell0: unstable? 64960 | Lair:2 | aredel: it wont prevent your death for sure 64960 | Lair:2 | aredel: dont rely on it too much 64960 | Lair:2 | aredel: but ok, i can just give you some info) 64960 | Lair:2 | hell0: im not gonna rely on it, but if i get surrounded for some reason, it can help 64960 | Lair:2 | aredel: sure sure) up to you 64963 | Lair:2 | aredel: i will rely on tactic, wise movements and speed 64964 | Lair:2 | aredel: if i would be at your place* 64964 | Lair:2 | hell0: tele traps are not easy to avoid with tactics 65046 | Shoals:1 | aredel: and with that traps you can manage with dispersaL? 65067 | Shoals:1 | aredel: ok, i will watch that cases for sure) 65067 | Shoals:1 | aredel: will be interesting 65067 | Shoals:1 | hell0: if i get teled to a room full of monsters? 65082 | Shoals:1 | aredel: you better do tele instead of that shit spell 65084 | Shoals:1 | aredel: before did some damage ofc) 65084 | Shoals:1 | hell0: that will take severl turns 65084 | Shoals:1 | aredel: under shadow 65111 | Shoals:1 | aredel: lol even A1-2 didnt cleared 65126 | Shoals:1 | hell0: vaults was easier :) 65134 | Shoals:1 | aredel: check mesm % when will see som merfolks 65158 | Shoals:1 | hell0: sure 65165 | Shoals:1 | aredel: sorpses\ 65165 | Shoals:1 | hell0: im at 5+ though, hehe 65165 | Shoals:1 | aredel: coooorpses\ 65167 | Shoals:1 | hell0: corpses? 65168 | Shoals:1 | aredel: i am still not get used to it( 65169 | Shoals:1 | hell0: ah, hehe 65174 | Shoals:1 | aredel: you cant east corpses\ 65174 | Shoals:1 | aredel: eat* 65176 | Shoals:1 | aredel: care with that shit near stairs 65179 | Shoals:1 | aredel: and with nimphs 65219 | Shoals:1 | hell0: yeah... 65317 | Shoals:1 | Noticed Donald 65318 | Shoals:1 | aredel: did you checked % of fail in futher training of transloc? 65318 | Shoals:1 | aredel: if you will only train it will you be able to use cblink? 65318 | Shoals:1 | hell0: of what? 65318 | Shoals:1 | hell0: 88 now 65318 | Shoals:1 | aredel: so guess it will be castable after A4 if you wont train anything more 65318 | Shoals:1 | hell0: hmm, yeah maybe. 65318 | Shoals:1 | aredel: you can choose anyway 65320 | Shoals:1 | Killed Donald 65341 | Shoals:1 | aredel: but i really wont advice you to rely on that 5 lvl spell\ 65343 | Shoals:1 | hell0: dispersal? 65355 | Shoals:1 | aredel: yes 65494 | Shoals:1 | hell0: 0 65495 | Shoals:1 | aredel: dagger 65495 | Shoals:1 | hell0: yeah 65495 | Shoals:1 | hell0: noticed it :) 65495 | Shoals:1 | aredel: but i think its nouse now0 65495 | Shoals:1 | hell0: @??merfolk avatar 65495 | Shoals:1 | beem: merfolk avatar (m) | Spd: 10 (swim: 60%) | HD: 13 | HP: 64-100 | AC/EV: 4/12 | doors, amphibious, spellcaster | Res: magic(120), drown | XP: 934 | Sp: avatar song | Sz: Medium | Int: human. 65521 | Shoals:1 | Got a bone dagger 65532 | Shoals:1 | Identified the +8 dagger of Fortitude {elec, Dex+2 Stlth+} (You found it on level 1 of the Shoals) 65533 | Shoals:1 | hell0: not bad 65533 | Shoals:1 | aredel: not worth it 65533 | Shoals:1 | aredel: sure 100% 65533 | Shoals:1 | aredel: elec brand does much noise 65533 | Shoals:1 | hell0: for high hp monsters maybe, if i cant insta stab? 65533 | Shoals:1 | aredel: after 1 successfull stab you wont be able to do more 65533 | Shoals:1 | hell0: ok 65561 | Shoals:1 | aredel: dex - EV\range damage 65561 | Shoals:1 | aredel: and you are not so strong in melle combat 65561 | Shoals:1 | aredel: to use such items 65561 | Shoals:1 | aredel: even mr+++ better 65561 | Shoals:1 | aredel: that dagger* 65561 | Shoals:1 | hell0: yeah, mr+++ is amazing 65594 | Shoals:1 | aredel: i meant that that dagger will deal more damage 65599 | Shoals:1 | aredel: in pure melle combat 65738 | Shoals:1 | aredel: from bot? 65738 | Shoals:1 | aredel: i mean from 2nd floor) 65738 | Shoals:1 | hell0: stairs? 65738 | Shoals:1 | aredel: you may clear 2nd floor and in emergency run down in that stairs 65738 | Shoals:1 | aredel: with that stairs* 65738 | Shoals:1 | hell0: for teh aquamancer? 65738 | Shoals:1 | aredel: it can summon element, no? 65738 | Shoals:1 | hell0: yeah 65738 | Shoals:1 | aredel: ah nvm 65738 | Shoals:1 | aredel: no he cant 65738 | Shoals:1 | hell0: who summons them? 65738 | Shoals:1 | aredel: mistook with another nerfolk 65739 | Shoals:1 | aredel: seeec. 65814 | Shoals:1 | aredel: Merfolk avatar 65815 | Shoals:1 | hell0: ah 65824 | Shoals:1 | aredel: his souls can engulf you 65825 | Shoals:1 | aredel: not elementals\ 66026 | Shoals:1 | aredel: if you will so lucky - you will see Ilsuiw 66028 | Shoals:1 | aredel: it can also summon tons of elementals 66028 | Shoals:1 | hell0: yeah... 66031 | Shoals:1 | aredel: care with casts nearby 66116 | Shoals:1 | hell0: casts? 66148 | Shoals:2 | aredel: spells 66158 | Shoals:2 | aredel: engulf status prevents you from casting 66159 | Shoals:2 | hell0: ah, yeah, thansk 66169 | Shoals:2 | aredel: that status can be from souls and elementals 66182 | Shoals:2 | hell0: ok 66182 | Shoals:2 | hell0: ??engulf 66182 | Shoals:2 | beem: water elemental[1/2]: Hits somewhat hard, but is vulnerable to fire and normal speed on land. Inflicts the "Engulf" status, which deals damage, prevents using spells and scrolls and can be 100% reliably escaped by moving away from the elemental. 66182 | Shoals:2 | hell0: ok 66234 | Shoals:2 | aredel: and dont understimate unique cyclop) 66247 | Shoals:2 | aredel: i dead once from him 66247 | Shoals:2 | hell0: polyphemos 66247 | Shoals:2 | hell0: me too.... 66258 | Shoals:2 | aredel: yeasm i cant type some names of uniques properly) 66272 | Shoals:2 | hell0: hehe, that's a pretty hard name... 66338 | Shoals:2 | aredel: nice tactic - to use range weapon in which you are unskilled against range enemies) 66340 | Shoals:2 | hell0: i have 10 and they were slow 66340 | Shoals:2 | aredel: hm ok 66340 | Shoals:2 | hell0: do suggest moving into the water? 66350 | Shoals:2 | aredel: maybe with fly - yes 66353 | Shoals:2 | aredel: but still even without it you will still move fast wnough 66353 | Shoals:2 | hell0: true, i could use fly more... 66353 | Shoals:2 | aredel: enough* 66353 | Shoals:2 | hell0: ??+fly 66353 | Shoals:2 | beem: +fly ~ fly ~ flight[1/3]: A status effect that allows you to move over deep water and lava. Removes the shallow water movement/attack/invisibility penalties, and reduces damage you take from Shatter. Monster airstrike will deal extra damage to you, however. Appears in potion and ring form. Gr, Te, and Black Dr can fly as a racial mutation. Was a spell until 0.17. 66353 | Shoals:2 | aredel: but 66353 | Shoals:2 | aredel: think about it twice 66353 | Shoals:2 | aredel: you will be forced by mesm 66353 | Shoals:2 | hell0: ??+fly[2 66353 | Shoals:2 | beem: +fly ~ fly ~ flight[2/3]: kryft: think of flight like... kryft: a treadmill and the treadmill is hovering and it goes forwards when you walk on it also the treadmill lets you pick up things from the floor 66353 | Shoals:2 | aredel: into deep water 66353 | Shoals:2 | hell0: ok 66353 | Shoals:2 | aredel: to use pot - ok, it wil lsave you for some turns 66353 | Shoals:2 | aredel: but you wont be able to recast evocable fly 66353 | Shoals:2 | aredel: \ 66353 | Shoals:2 | aredel: you will die for sure 66353 | Shoals:2 | hell0: hm ok 66353 | Shoals:2 | hell0: how many turns? 66353 | Shoals:2 | aredel: dont know 66353 | Shoals:2 | hell0: cant find info on wiki eithe 66370 | Shoals:2 | aredel: since i knew that thing i dont use fly in shoals 66374 | Shoals:2 | hell0: ok, hehe 66374 | Shoals:2 | aredel: only perma from inner abilities and boots 66374 | Shoals:2 | hell0: but im at 0 percent mesmerise so not likely 66381 | Shoals:2 | aredel: you are still not a melle fighter 66382 | Shoals:2 | hell0: true 66435 | Shoals:2 | aredel: fighters suffer some penalties from shallow water 66459 | Shoals:2 | aredel: you are caster 66459 | Shoals:2 | aredel: some kind of caster* 66460 | Shoals:2 | hell0: hehe 66523 | Shoals:2 | aredel: grrr 66523 | Shoals:2 | aredel: i hate tentacles 66523 | Shoals:2 | hell0: hehe 66527 | Shoals:2 | aredel: not so nice idea) 66527 | Shoals:2 | aredel: ah ok 66527 | Shoals:2 | hell0: why? 66527 | Shoals:2 | aredel: better was to fly and blink to insta kill 66527 | Shoals:2 | aredel: it will damage you seriously from away 66527 | Shoals:2 | aredel: for sure) 66527 | Shoals:2 | hell0: lose piety, and he has low mr 66527 | Shoals:2 | hell0: and i have plenty of bolts 66536 | Shoals:2 | aredel: maybe maybe 66538 | Shoals:2 | aredel: anyway if you can evoc fly - do it 66538 | Shoals:2 | aredel: your att speed now also reduced 66547 | Shoals:2 | aredel: or just step to ground* 66547 | Shoals:2 | hell0: yeah 66550 | Shoals:2 | hell0: high ac... 66550 | Shoals:2 | aredel: spire 66550 | Shoals:2 | aredel: for more damage 66550 | Shoals:2 | hell0: @??kraken 66550 | Shoals:2 | beem: kraken (X) | Spd: 14 | HD: 16 | HP: 179-245 | AC/EV: 20/0 | Dam: 50 | cold-blooded | Res: magic(60), drown | Chunks: noxious | XP: 2323 | Sp: spawn tentacles [!AM, !sil], ink cloud [!AM, !sil, emergency] | Sz: Giant | Int: animal. 66550 | Shoals:2 | hell0: quite a lot of xp.. 66551 | Shoals:2 | aredel: it will be not so much with stab 66552 | Shoals:2 | aredel: use spire to the left 66552 | Shoals:2 | aredel: or bot-right 66552 | Shoals:2 | hell0: dont need spire, he'll steal my exp 66552 | Shoals:2 | aredel: you already clear near all floor 66552 | Shoals:2 | hell0: hes confused 66552 | Shoals:2 | aredel: it wont affect so much noise 66552 | Shoals:2 | aredel: heh 66554 | Shoals:2 | aredel: you now talk about lacking exp 66556 | Shoals:2 | aredel: it really hard enemy 66556 | Shoals:2 | hell0: cant do much when hes confused though 66557 | Shoals:2 | aredel: with xbow - no 66715 | Shoals:2 | aredel: corpse( shitty spiggan 66715 | Shoals:2 | hell0: plenty of food though :) 66746 | Shoals:2 | aredel: i always in dispair while playing living char 66751 | Shoals:2 | aredel: cause of food 66816 | Shoals:2 | hell0: the only time ive ever had a problem was with this one, in the beginning when you were watching 66991 | Shoals:2 | aredel: and i dead several times from lack of food 67018 | Shoals:2 | aredel: even when i can eat corpses 67018 | Shoals:2 | aredel: could* 67018 | Shoals:2 | aredel: no damage - no food 67018 | Shoals:2 | hell0: in what part of the game? 67045 | Shoals:2 | aredel: i think before lair 67054 | Shoals:2 | aredel: somekind of trap with hydra i guess 67066 | Shoals:2 | aredel: cant remember fo sure 67066 | Shoals:2 | hell0: hmm, ok 67094 | Shoals:2 | aredel: comodo or hydra at entrence or so on 67162 | Shoals:2 | hell0: ah 67404 | Shoals:3 | aredel: check another stairs 67408 | Shoals:3 | aredel: 3rd 67428 | Shoals:3 | aredel: here could be that uniques 67430 | Shoals:2 | aredel: A3-4 67477 | Shoals:2 | hell0: ok 67524 | Shoals:3 | aredel: your speed 0.6 and in water - 1.2 67524 | Shoals:3 | hell0: yeah :/ 67531 | Shoals:2 | aredel: i got +0.6 ))) 67559 | Shoals:3 | aredel: 2 ->2.6 67559 | Shoals:3 | hell0: hehe, that's pretty slow.... 67570 | Shoals:3 | aredel: chei is great in slow motions ahahah 67588 | Shoals:3 | aredel: not sure about slay 67588 | Shoals:3 | aredel: imho better to be with fly ring 67588 | Shoals:3 | hell0: fast to switch. it makes my crossbow +10 67588 | Shoals:3 | aredel: ok... 67588 | Shoals:3 | aredel: and mr--- also 67588 | Shoals:3 | hell0: yeah... 67588 | Shoals:3 | aredel: hm 67588 | Shoals:3 | hell0: still 3 67588 | Shoals:3 | aredel: ok than 67835 | Shoals:3 | aredel: as i told 67835 | Shoals:3 | hell0: what? 67835 | Shoals:3 | aredel: stop fight in range against hat satyrs) 67835 | Shoals:3 | aredel: that* 67835 | Shoals:3 | aredel: you are fast enough 67835 | Shoals:3 | hell0: i dont want to be in melee with 5 dudes that are not sleeping 67835 | Shoals:3 | aredel: to lure them out and confused 67918 | Shoals:3 | aredel: if you need- use fly 67919 | Shoals:3 | aredel: as option while there is no mexm sources 68352 | Shoals:3 | aredel: if you really want that stuff for your stash - you can make waypoints 68352 | Shoals:3 | aredel: somewhere at A2-3 68352 | Shoals:3 | aredel: you cant use all that niddls) 68352 | Shoals:3 | aredel: trained thrwoing? 68352 | Shoals:3 | aredel: ) 68352 | Shoals:3 | hell0: no... 68352 | Shoals:3 | hell0: still a chance to hit though, right? 68361 | Shoals:3 | aredel: so its "empty slot" just fow now 68373 | Shoals:3 | aredel: can be such slot* 68553 | Shoals:4 | Entered Level 4 of the Shoals 68579 | Shoals:4 | aredel: i think about that "chance" like - better to use that turn for extra cast\extra move for running 68590 | Shoals:4 | aredel: that all neddles arent 100% garanteed of death 68590 | Shoals:4 | aredel: of target death* 68590 | Shoals:4 | aredel: shit 68590 | Shoals:4 | aredel: death of target* 68590 | Shoals:4 | aredel: ) 68590 | Shoals:4 | aredel: the ultimate niddles - curare 68590 | Shoals:4 | hell0: i mean, i would use them to start a fight. something with high mr could get sleep needle 68590 | Shoals:4 | hell0: yeah, havent found any 68590 | Shoals:4 | aredel: but you didnt find them( 68590 | Shoals:4 | hell0: i guess i dont need poison though 68590 | Shoals:4 | hell0: never gonna use them 68590 | Shoals:4 | hell0: still not 68593 | Shoals:3 | aredel: not now, in mid\late game, yes 68593 | Shoals:3 | hell0: curare? 68626 | Shoals:4 | aredel: curare still are usefull even in late game 68629 | Shoals:4 | Reached skill level 10 in Spellcasting 68630 | Shoals:4 | aredel: if it will hit something without training throwing 68645 | Shoals:4 | hell0: yeah 68649 | Shoals:4 | aredel: it will cause somekind of "engulf" status 68673 | Shoals:4 | aredel: target couldnt cast 68684 | Shoals:4 | aredel: and will be slowed 68695 | Shoals:4 | aredel: ??curare 68699 | Shoals:4 | beem: curare[1/2]: A type of poison that will slow you, poison you, and do large impact damage (called asphyxiation). To avoid it you can use eXamine to avoid being in any blowgun wielding creature's line of fire for too long. Poison resistance prevents the poisoning and asphyxiation, as well as the slowing (being undead will too). 68745 | Shoals:3 | hell0: yeah its nice. used it a little bit before 68745 | Shoals:3 | hell0: no tthis char though, obviously 69339 | Shoals:4 | Reached skill level 22 in Stealth 69486 | Shoals:4 | Reached XP level 20. HP: 102/102 MP: 33/35 69557 | Shoals:4 | Noticed Ilsuiw 69557 | Shoals:4 | hell0: @??ilsuiw 69557 | Shoals:4 | beem: Ilsuiw (m) | Spd: 10 (swim: 60%) | HD: 16 | HP: 123-180 | AC/EV: 7/18 | Dam: 10 | weapons, items, doors, amphibious, spellcaster | Res: magic(140), drown | XP: 1910 | Sp: throw icicle (3d25), sum.water elementals, call tide, invisibility, blink | Sz: Medium | Int: human. 69557 | Shoals:4 | aredel: better to kill it 1-1 69557 | Shoals:4 | aredel: not with that merfolks 69557 | Shoals:4 | hell0: yeah... 69600 | Shoals:4 | aredel: вфн Ч 69600 | Shoals:4 | aredel: day X 69600 | Shoals:4 | aredel: )) 69600 | Shoals:4 | hell0: day x? hehe 69600 | Shoals:4 | aredel: i think you will kil it 69600 | Shoals:4 | aredel: snakes? 69600 | Shoals:4 | aredel: poison will be nice... 69600 | Shoals:4 | aredel: that water snakes 69600 | Shoals:4 | aredel: mocassin* 69600 | Shoals:4 | aredel: spire 69600 | Shoals:4 | aredel: also 69600 | Shoals:4 | hell0: yeah... yeah, shoudl be powerful enough gor moccasin 69600 | Shoals:4 | aredel: but place your spire than far from summons* 69600 | Shoals:4 | aredel: not sure but ok you can try it) 69600 | Shoals:4 | hell0: yeah he wont do anything when the snakes get there... 69600 | Shoals:4 | hell0: hmm 69600 | Shoals:4 | hell0: lets see what snakes does to him :) 69600 | Shoals:4 | hell0: probably not that uch though, hehe 69605 | Shoals:4 | aredel: рь 69606 | Shoals:4 | aredel: it cant use aoe 69606 | Shoals:4 | aredel: so maybe more snakes? 69606 | Shoals:4 | aredel: which brand? 69606 | Shoals:4 | aredel: freez 69606 | Shoals:4 | hell0: not that much dmg, 69606 | Shoals:4 | hell0: freexing 69606 | Shoals:4 | aredel: rc? 69606 | Shoals:4 | aredel: yours 69606 | Shoals:4 | aredel: norm ok 69606 | Shoals:4 | aredel: you can stay here 69606 | Shoals:4 | hell0: could put on ring... 69606 | Shoals:4 | aredel: for few turns 69606 | Shoals:4 | aredel: yeah for fly 69606 | Shoals:4 | hell0: i was thinking rc 69606 | Shoals:4 | aredel: you dont need here fly 69606 | Shoals:4 | aredel: K 69611 | Shoals:4 | aredel: hope they will poison it enough 69611 | Shoals:4 | aredel: and will kill it* 69611 | Shoals:4 | hell0: im poisoingin it aswell :) 69611 | Shoals:4 | hell0: sick as possible now.... 69621 | Shoals:4 | aredel: no any source of replenish mp? 69621 | Shoals:4 | hell0: i have some pots i think... 69621 | Shoals:4 | aredel: no no 69621 | Shoals:4 | hell0: one 69621 | Shoals:4 | aredel: i meant ball\staff 69621 | Shoals:4 | hell0: now 69621 | Shoals:4 | hell0: no 69621 | Shoals:4 | aredel: ok\ 69623 | Shoals:4 | aredel: so snakes wont win against elementals 69625 | Shoals:4 | aredel: i think need retreat 69630 | Shoals:4 | aredel: hm 69630 | Shoals:4 | hell0: cant do that much damage though... 69630 | Shoals:4 | aredel: wands? 69630 | Shoals:4 | hell0: acid maybe 69630 | Shoals:4 | aredel: try to use iceblast i think 69630 | Shoals:4 | aredel: anyway check all 69630 | Shoals:4 | aredel: 43 69630 | Shoals:4 | aredel: iceblkast 69630 | Shoals:4 | hell0: yeah, lots of charges 69630 | Shoals:4 | aredel: acid is bolt-type 69632 | Shoals:4 | Killed Ilsuiw 69632 | Shoals:4 | Reached skill level 15 in Translocations 69633 | Shoals:4 | hell0: nice 69651 | Shoals:4 | aredel: that was icablast? 69651 | Shoals:4 | aredel: didnt saw\ 69651 | Shoals:4 | hell0: yeah 69651 | Shoals:4 | aredel: nice 69782 | Shoals:4 | aredel: you will be needed bolt-type attacks that can pierce enemies further 69788 | Shoals:4 | aredel: and 40+ is still enough even for hell 69788 | Shoals:4 | aredel: for hellions and so on 69788 | Shoals:4 | hell0: 40+? 69837 | Shoals:4 | aredel: you got 40+ charges, no? 69839 | Shoals:4 | aredel: of iceblast* 69892 | Shoals:4 | hell0: ah 69892 | Shoals:4 | hell0: yeah 69892 | Shoals:4 | aredel: ) 70320 | Shoals:4 | aredel: dildo agains forces itself with FoEn ahahaha 70320 | Shoals:4 | aredel: on both account already 70320 | Shoals:4 | hell0: is that a good combo? 70320 | Shoals:4 | hell0: or why? 70320 | Shoals:4 | aredel: and last death on paulina was really shitty 70320 | Shoals:4 | hell0: what ahappened? 70320 | Shoals:4 | aredel: it cant play it) 70320 | Shoals:4 | Got a barnacled rune of Zot 70321 | Shoals:4 | hell0: hehe 70453 | Shoals:4 | aredel: it has "some tactic" but rnd deal more damage)ahahah 70467 | Shoals:4 | aredel: somelike "i need weapon 2 armour 5 hexes 8 and so on" 70479 | Shoals:4 | aredel: and as you already saw in your game its so unpredictable 70479 | Shoals:4 | hell0: i can imagine, yeah, heh 70479 | Shoals:4 | aredel: while you are playing caster* 70498 | Shoals:4 | aredel: and it plays Fo 70503 | Shoals:4 | Reached skill level 10 in Invocations 70506 | Shoals:4 | aredel: it canst tele\blink 70509 | Shoals:4 | aredel: ) 70509 | Shoals:4 | hell0: hehe, sounds hard 70509 | Shoals:4 | aredel: as all that manage with Fo 70509 | Shoals:4 | hell0: ??alistairs intoxication 70509 | Shoals:4 | beem: alistair's intoxication[1/1]: L5 Transmutation-Poison spell. Has a (40 + power/3)% (max 73%) chance of confusing each natural, non-poison resistant monster in line of sight with greater than animal intelligence. Inflicts [vertigo] on the caster 70509 | Shoals:4 | aredel: ??vertigo 70509 | Shoals:4 | hell0: ??vertigo 70509 | Shoals:4 | beem: vertigo[1/1]: A short-lived status (3-6 turns) caused by wearing amulets of dismissal. The effect is about the same as wearing heavier armour: decreased EV, increased spellcasting failure, and decreased accuracy. 70509 | Shoals:4 | beem: vertigo[1/1]: A short-lived status (3-6 turns) caused by wearing amulets of dismissal. The effect is about the same as wearing heavier armour: decreased EV, increased spellcasting failure, and decreased accuracy. 70509 | Shoals:4 | hell0: haah 70509 | Shoals:4 | aredel: aahaha 70509 | Shoals:4 | aredel: nice) 70509 | Shoals:4 | aredel: not good 70509 | Shoals:4 | hell0: hmm, sounds risky 70509 | Shoals:4 | aredel: yeah 70509 | Shoals:4 | hell0: but mass confusino would be cool 70709 | Shoals:4 | aredel: as like... 70721 | Shoals:4 | hell0: im not gonna use it 70726 | Shoals:4 | aredel: do you think there will be nice amount of enemies without rp? 70726 | Shoals:4 | aredel: sure 70726 | Shoals:4 | hell0: in some places yeah sure... 70840 | Lair:2 | hell0: theres a trove that needs a +3 gold scales 70846 | Lair:2 | aredel: shit again?! 70846 | Lair:2 | aredel: the hell i didnt find any 70846 | Lair:2 | hell0: heeh 70846 | Lair:2 | aredel: where? 70846 | Lair:2 | hell0: d15 70846 | Lair:2 | aredel: ah 70846 | Lair:2 | aredel: but still gold has great % of fail to spells 70846 | Lair:2 | hell0: yeah, im not gonns use gold on this char 70846 | Lair:2 | aredel: anyway you may wait till 2nd scale 70846 | Lair:2 | hell0: why? 70846 | Lair:2 | aredel: extra resist should be fine 70846 | Lair:2 | hell0: ??gold dragon scales 70846 | Lair:2 | beem: gold dragon scales[1/4]: 12AC, 23ER, rF+ rC+ rPois. Sometimes dropped by a {golden dragon} when it dies. 70846 | Lair:2 | aredel: maybe you wil lwear it, no? 70846 | Lair:2 | hell0: ill get -352 ti stealth value 70846 | Lair:2 | hell0: 353 even 70846 | Lair:2 | hell0: so if i never want to stab again... 70846 | Lair:2 | aredel: нщ гкуфддн мфдгу ыеуфдер шт утв пфьу 70846 | Lair:2 | aredel: you wil lreally value stealth in late game? 70846 | Lair:2 | hell0: hmm 70846 | Lair:2 | aredel: ok, if you wont go hell - no problem 71102 | Vaults:2 | aredel: your speed is enough for crawling even with heavy armour 71113 | Vaults:2 | aredel: i think 71113 | Vaults:2 | aredel: anyway you need to find some gold scales before) 71113 | Vaults:2 | hell0: crawling? 71113 | Vaults:2 | hell0: yeah, hehe 71115 | Vaults:3 | aredel: then check % 71146 | Vaults:3 | aredel: name of game 71163 | Vaults:3 | aredel: Dungeoun crawl 71259 | Vaults:3 | aredel: hm i can translate ro rus, but it wont help you... 71265 | Vaults:3 | aredel: explore 71265 | Vaults:3 | aredel: i guess 71265 | Vaults:3 | hell0: yeah, ok 71267 | Vaults:3 | aredel: yeah Dungeon exploration 71464 | Vaults:2 | aredel: hm no\ 71466 | Vaults:3 | aredel: crawl, creep, grovel 71466 | Vaults:3 | aredel: its like movements of snakes 71470 | Vaults:3 | aredel: thats better 71638 | Vaults:3 | Found Ockicus's General Store. 71658 | Vaults:3 | hell0: curare :) 71659 | Vaults:3 | Bought 5 curare-tipped needles for 63 gold pieces 71722 | Vaults:3 | aredel: цщц 71722 | Vaults:3 | aredel: wow 71722 | Vaults:3 | aredel: right in time) 71722 | Vaults:3 | aredel: ahahaha 71722 | Vaults:3 | hell0: hee 71722 | Vaults:3 | aredel: sure? 71722 | Vaults:3 | aredel: maybe better from left? 71734 | Vaults:3 | aredel: ah that spell... 71734 | Vaults:3 | aredel: ok but i think its too noisy, no? 71734 | Vaults:3 | hell0: quiet :9 71734 | Vaults:3 | hell0: :) 71734 | Vaults:3 | aredel: hm nice 71734 | Vaults:3 | hell0: i saw a few games ago it can be super powerful 71734 | Vaults:3 | hell0: only lvl 2 or 3 72035 | Vaults:3 | aredel: рь тще ыгку 72038 | Vaults:3 | aredel: hm not sure 72056 | Vaults:3 | aredel: hm 72056 | Vaults:3 | aredel: Power Cap 200 72056 | Vaults:3 | hell0: more people more power, and when there's a mix of sizes as well 72075 | Vaults:3 | aredel: Be careful when using this spell around friendly targets, as they will turn hostile without warning. This includes any summons, as well as any weapons animated by the Tukima's Dance spell, which will switch to attack you until their original wielder dies. 72151 | Vaults:3 | aredel: as you play without summons - ok 72151 | Vaults:3 | aredel: for me its useless, as always 72151 | Vaults:3 | hell0: i noticed that by ilsiuw, one snake turned on me 72326 | Vaults:3 | aredel: руру 72327 | Vaults:3 | aredel: hehe 72331 | Vaults:3 | aredel: fast enemies) 72333 | Vaults:3 | aredel: dont 72334 | Vaults:3 | aredel: run 72334 | Vaults:3 | aredel: ! 72337 | Vaults:3 | aredel: fight 72338 | Vaults:3 | aredel: ( 72338 | Vaults:3 | aredel: spire in tunnel here? 72339 | Vaults:3 | aredel: it will zap twice against wall 72339 | Vaults:3 | hell0: nice 72339 | Vaults:3 | aredel: hwy 72339 | Vaults:3 | aredel: is there summoned? 72390 | Vaults:3 | hell0: him 72390 | Vaults:3 | aredel: ah i get 72390 | Vaults:3 | aredel: i thought you miscasted something 72390 | Vaults:3 | hell0: @??glowing ornage brain 72390 | Vaults:3 | beem: unknown monster: "glowing ornage brain" 72390 | Vaults:3 | hell0: @??glowing orange brain 72390 | Vaults:3 | beem: glowing orange brain (G) | Spd: 10 | HD: 10 | HP: 42-65 | AC/EV: 2/4 | doors, see invisible, fly, unbreathing | Res: magic(100), drown | XP: 713 | Sp: brain feed [!sil], cause fear [!sil], shadow creatures [!sil], mass confusion [!sil], blink [!sil] | Sz: Medium | Int: human. 72938 | Vaults:3 | aredel: yeya 72938 | Vaults:3 | aredel: nice scale 72938 | Vaults:3 | aredel: will be) 72938 | Vaults:3 | hell0: ??fire dragon scale 72938 | Vaults:3 | beem: fire dragon scale ~ fire dragon scales[1/1]: 8AC, 11ER, rF++ rC-. Sometimes dropped by a {fire dragon} when it dies. 72938 | Vaults:3 | aredel: i love rF before coc 72938 | Vaults:3 | hell0: yeah, that could be reasonable 72938 | Vaults:3 | aredel: there prefer rC though 72938 | Vaults:3 | hell0: nice for zot 72941 | Vaults:3 | aredel: yeah 72941 | Vaults:3 | hell0: nope 72941 | Vaults:3 | aredel: ) 72941 | Vaults:3 | hell0: heh 72946 | Vaults:3 | aredel: rnd 72953 | Vaults:3 | aredel: need to find another one 74063 | Vaults:4 | Found a ruined gateway. 74067 | Vaults:4 | hell0: @??saltling 74067 | Vaults:4 | beem: saltling (8) | Spd: 12 | HD: 8 | HP: 22-32 | AC/EV: 15/5 | Dam: 20 | non-living, doors, unbreathing | Res: magic(immune), poison+++, drown, rot+++, neg+++, torm | XP: 271 | Sz: small | Int: brainless. 74068 | Vaults:4 | hell0: @??peacekeepr 74068 | Vaults:4 | beem: unknown monster: "peacekeepr" 74068 | Vaults:4 | hell0: @??peacekeeper 74068 | Vaults:4 | beem: peacekeeper (8) | Spd: 15 | HD: 12 | HP: 34-53 | AC/EV: 20/3 | Dam: 25, 15 | non-living, see invisible, unbreathing | Res: magic(immune), fire, cold, elec, poison+++, drown, rot+++, neg+++, torm | XP: 967 | Sp: throw barbs (2d13) [!AM, !sil], battlecry [!AM] | Sz: Medium | Int: brainless. 74168 | Desolati | Entered the Desolation of Salt 74171 | Desolati | aredel: вшв нщг вкщз шеуьы иуащку, 74171 | Desolati | aredel: did you drop items before? 74171 | Desolati | hell0: yeah :) 74171 | Desolati | aredel: ok 74171 | Desolati | aredel: here could be nice ammout 74171 | Desolati | aredel: of usable items 74171 | Desolati | hell0: last time i almost died here 74171 | Desolati | hell0: but yeah, nice loost 74171 | Desolati | hell0: loot 74178 | Desolati | aredel: you are stelthy - i think it wont be a problem 74190 | Desolati | aredel: but recheck mr of that shit 74190 | Desolati | aredel: its artificial being 74190 | Desolati | hell0: yeah :/ 74190 | Desolati | aredel: anyway here is much fog 74190 | Desolati | aredel: you can run and stay in it 74190 | Desolati | hell0: yeah tahts nice 74190 | Desolati | hell0: @??saltling 74190 | Desolati | beem: saltling (8) | Spd: 12 | HD: 8 | HP: 22-32 | AC/EV: 15/5 | Dam: 20 | non-living, doors, unbreathing | Res: magic(immune), poison+++, drown, rot+++, neg+++, torm | XP: 271 | Sz: small | Int: brainless. 74200 | Desolati | aredel: immune) 74202 | Desolati | hell0: hmm, yeah 74202 | Desolati | aredel: use spire for them if 74202 | Desolati | aredel: if it will be hard 74202 | Desolati | hell0: yeah ok 74207 | Desolati | aredel: noizy but still it can kill them 74274 | Desolati | aredel: that will be nasty 74274 | Desolati | aredel: convoker 74274 | Desolati | hell0: yeah.. 74274 | Desolati | aredel: better to kill it 1st 74276 | Desolati | aredel: but anyway chech mr of both 74299 | Desolati | aredel: maybe easier to stab that thing and confus convoker 74299 | Desolati | hell0: im gonna use the ability 74300 | Desolati | aredel: i am talking about 1st kill 74308 | Desolati | aredel: i think they will awake after 1st death 74308 | Desolati | hell0: maybe, but not certain 74309 | Desolati | Reached skill level 23 in Stealth 74318 | Desolati | aredel: shit 74319 | Desolati | aredel: fast\ 74319 | Desolati | aredel: i overpowered them with str\agi of chei 74319 | Desolati | hell0: want to clear som more of the map if i have to tele 74358 | Desolati | aredel: sure, you can easily run during walls 74387 | Desolati | aredel: map isnt so big anyway 74601 | Desolati | aredel: hope there will be nice items 74604 | Desolati | aredel: and books 74604 | Desolati | hell0: yeah :) 74618 | Desolati | aredel: esp with abj 74619 | Desolati | hell0: think i found it 74619 | Desolati | hell0: nope 74745 | Desolati | aredel: better to stab that bitch 74745 | Desolati | aredel: golem 74745 | Desolati | hell0: crystal 74745 | Desolati | hell0: yeah.... dont know whats behind though.... 74758 | Desolati | aredel: blink? 74758 | Desolati | aredel: i mean ability* 74758 | Desolati | hell0: yeah, but after 74758 | Desolati | hell0: but it probably best 74758 | Desolati | Burgietje: oh wow what is that 74759 | Desolati | aredel: new branch 74759 | Desolati | aredel: temporary 74759 | Desolati | aredel: portal* 74759 | Desolati | Burgietje: thats so creepy 74759 | Desolati | aredel: not so much as you know what to do) 74760 | Desolati | hell0: hmm 74760 | Desolati | hell0: something blocks... 74792 | Desolati | aredel: check it again& 74793 | Desolati | Found the +4 skin of Zhor {rC+++} 74793 | Desolati | aredel: or maybe you cant blink 74794 | Desolati | aredel: ah right 74795 | Desolati | aredel: some walls 74795 | Desolati | hell0: yeah... 74795 | Desolati | aredel: 2 arts 74795 | Desolati | hell0: still lost mp though... 74795 | Desolati | aredel: unranartd 74795 | Desolati | aredel: nice for you 74795 | Desolati | hell0: yeah 74798 | Desolati | aredel: that was stupid\ 74798 | Desolati | aredel: you awaked golem) 74809 | Desolati | aredel: summon hpial 74809 | Desolati | aredel: in front of it 74809 | Desolati | aredel: phial* 74809 | Desolati | aredel: and just with dagger kill it 74809 | Desolati | aredel: it will produce 1-2 elementals 74809 | Desolati | aredel: that can make confus status 74809 | Desolati | hell0: ok 74815 | Desolati | aredel: check evoc 74817 | Desolati | aredel: skill* 74852 | Desolati | aredel: norm 74855 | Desolati | aredel: will provide at least 1 elem 74860 | Desolati | hell0: ok 74937 | Desolati | Found the +0 mask of the Dragon {MR+ Slay+3 SInv} 74939 | Desolati | aredel: one more 74942 | Desolati | aredel: unrandart 74944 | Desolati | hell0: nice 74945 | Desolati | hell0: first hat 74952 | Desolati | aredel: as i told before - you will bring out from here tons of items) 74952 | Desolati | hell0: more mr, hehe 74952 | Desolati | Identified Coyvvinti's Tome of Unstable Fire 74961 | Desolati | aredel: yeah,,,but better to find more usefull one) 75039 | Desolati | hell0: hard to wake up in here, haha 75063 | Desolati | Reached XP level 21. HP: 107/107 MP: 37/37 75172 | Desolati | Found the +5 robe of Night {Dark MR+ SInv} 75214 | Desolati | hell0: ??dark 75214 | Desolati | beem: dark ~ darkness[1/1]: A level 6 Hexes spell that reduces LoS by 25% normally (stacks with nightstalker, but with diminishing returns) and as the description implies, does not decrease your stealth as a penalty. 75214 | Desolati | aredel: for you uselss\ 75214 | Desolati | hell0: why? 75214 | Desolati | aredel: it will reduce your los 75214 | Desolati | hell0: fewer steps until stab 75214 | Desolati | aredel: by 2 tiles 75214 | Desolati | hell0: less chance of waking upå 75214 | Desolati | hell0: 25% higher chance of not waking up 75214 | Desolati | hell0: hmm 75214 | Desolati | aredel: more los - more chances to escape 75261 | Desolati | Identified the Guide on Air and Unholy Rituals 75263 | Desolati | aredel: i mean from afar 75263 | Desolati | Identified the Grimoire of Destructive Lightness 75272 | Desolati | Identified the Catalogue of Fire and Necromancy 75276 | Desolati | aredel: at least you may take it with you) 75276 | Desolati | aredel: as unranart 75276 | Desolati | hell0: you mean with cblink? 75277 | Desolati | aredel: yeah with it too 75299 | Desolati | aredel: any spells that is effected by los 75319 | Desolati | aredel: and abilities too, as your own from Dith 75342 | Desolati | aredel: you dark glow is over your all los 75342 | Desolati | aredel: your* 75342 | Desolati | hell0: yeah, but if im not using the ability 75446 | Desolati | aredel: you should use it 75494 | Desolati | aredel: there will be no safe placed futher 75526 | Desolati | aredel: and really id wont rely on stealth so much at late game 75526 | Desolati | aredel: except 3-5 runes 75526 | Desolati | hell0: not sure ill do more 75584 | Desolati | Found the +3 robe of Clouds {+Fly rElec} 75597 | Desolati | aredel: црщ лтщцы 75600 | Desolati | aredel: who knows 75626 | Desolati | aredel: some tactics told about stealing runes 75670 | Desolati | aredel: you dont need really to kill all enemies 75670 | Desolati | aredel: and btw 75670 | Desolati | aredel: there are some spells that will kill anything without your effort for sure 75670 | Desolati | hell0: yeah... sounds risky with the stealing though, hehe, but kinda fun 75696 | Desolati | aredel: your all play - risky 75698 | Desolati | Got a slimy golden amulet 75705 | Desolati | aredel: as i told before, stabbers, i hate them 75705 | Desolati | hell0: many robes 75714 | Desolati | aredel: not to proc with stab damage \stealth - death 75714 | Desolati | Identified the amulet "Ijiuv" {Reflect *Contam +Blink rElec rN++ SH+5} (You found it in the Desolation of Salt) 75715 | Desolati | aredel: and? 75715 | Desolati | aredel: you wished plate mails?) 75715 | Desolati | hell0: nice amulet... 75715 | Desolati | aredel: yeah,,,, 75715 | Desolati | hell0: no i like it :) 75715 | Desolati | aredel: and for crypt will be nice 75715 | Desolati | aredel: at least you can do crypt 75715 | Desolati | aredel: they are too slow for you 75754 | Desolati | aredel: near all 75754 | Desolati | aredel: cleared all? 75777 | Desolati | hell0: yeah 75777 | Desolati | aredel: be sre to pick up all usefull items) 75777 | Desolati | aredel: you already found trove - so no need for some items 75777 | Desolati | hell0: nothing left 75777 | Desolati | aredel: but remember that note 75777 | Desolati | hell0: liek waht? 75777 | Desolati | aredel: before finding trove better to pick up near all loot from such portals 75777 | Desolati | aredel: who knows what it will ask 75777 | Desolati | hell0: ok 75779 | Vaults:4 | aredel: as like scrolls or so on 75779 | Vaults:4 | hell0: hmm, yeah 75779 | Vaults:4 | aredel: ok, need to go, see you later, dont die) 75779 | Vaults:4 | hell0: me too actually 75939 | Vaults:4 | Burgietje: Hai 75939 | Vaults:4 | Burgietje: doing good hu! 75939 | Vaults:4 | hell0: so far :) 75939 | Vaults:4 | hell0: hehe 75939 | Vaults:4 | Burgietje: 3 runes by now? 75939 | Vaults:4 | hell0: just 2 75939 | Vaults:4 | hell0: had a break just now 75939 | Vaults:4 | hell0: did you try ranged? 75939 | Vaults:4 | Burgietje: yes, not gonna happen, 75939 | Vaults:4 | hell0: hehe, why? 75939 | Vaults:4 | Burgietje: eventually I got very far with my gargoyle fighter- and I died cause I got casted into the abyss 75939 | Vaults:4 | Burgietje: again 75939 | Vaults:4 | hell0: ah.. 75939 | Vaults:4 | Burgietje: and I had a VERY good run 75941 | Vaults:4 | Burgietje: Had good weapons, was just training my maces, but I even had the +10 MAUL crush 75941 | Vaults:4 | hell0: what xp level were you? 75941 | Vaults:4 | Burgietje: 15? 75943 | Vaults:4 | hell0: ok 75943 | Vaults:4 | Burgietje: I had very good weapons etc, but I was using a whip 75943 | Vaults:4 | Burgietje: with fire for in Liar 75943 | Vaults:4 | hell0: yeah, can be hard to survive abyss at 15 75978 | Vaults:4 | Burgietje: I was doing fine untill they started mutating me 75982 | Vaults:4 | Burgietje: in a very bad way haha 75986 | Vaults:4 | Burgietje: time to go home goodluck and I hope I will see you again with this one! 76504 | Vaults:4 | aredel: for AC bonus its still nice 76505 | Vaults:4 | aredel: +5 76505 | Vaults:4 | hell0: the robe? yeah 76505 | Vaults:4 | aredel: but really i think its not so good 76505 | Vaults:4 | hell0: gonna try it for a bit 76505 | Vaults:4 | aredel: ah sure) 76505 | Vaults:4 | aredel: thought you already think about wearing it 76505 | Vaults:4 | hell0: had a break, just started playing again 76537 | Vaults:4 | aredel: yeah, meal is serious case! 76543 | Vaults:4 | hell0: hehe 76652 | Vaults:4 | Found Misas's Assorted Antiques. 77336 | Vaults:4 | aredel: btw if you will think about training some defence skills - think about shields,cause its another source of evasion of damage, ac will only reduce it. and in couple with ex it will be nice 77406 | Vaults:4 | hell0: ex? 77408 | Vaults:4 | aredel: ev*) 77409 | Vaults:4 | hell0: ah 77409 | Vaults:4 | aredel: they are both reduce chances to be attacked 77409 | Vaults:4 | hell0: will i gain much from training more? ill only be able to wear buckler 77409 | Vaults:4 | aredel: you are fragile enough( 77415 | Vaults:4 | aredel: your dex 77495 | Vaults:4 | aredel: wil leffect nice both sh and ev 77501 | Vaults:4 | hell0: ??shields 77501 | Vaults:4 | beem: shield[1/5]: Wearing a shield gives you a chance to block all damage from some attacks, including arrows, melee, and some spells. Shields prevent off-hand attacks, and until you have enough skill they also slow your melee attacks and make it harder to cast spells. 77501 | Vaults:4 | hell0: ??shields[@ 77501 | Vaults:4 | beem: I don't have a page labeled shields[@ in my learndb. 77501 | Vaults:4 | hell0: ??shields[2 77501 | Vaults:4 | beem: shield[2/5]: You need 4/15/25 skill to eliminate evasion, melee speed, and casting penalties for bucklers/shields/large shields for normal races, 5.6/21/- for kobolds and halflings, 7.2/-/- for spriggans, 2.4/9/15 for nagas, centaurs, and formicids, -/9/15 for trolls and ogres. 77501 | Vaults:4 | hell0: ??shields[3 77501 | Vaults:4 | beem: shield[3/5]: Shields can be enchanted to +3 (higher in 0.15). Each enchantment increases SH by 1. Bucklers (5 SH, -1 EV); Shields (8 SH, -3 EV); Large Shield (13 SH, -5 EV). Every level of shield skill increases SH by 1/20 of the base shield value. You get an effective SH bonus based on your str and dex (large and regular) or dex (for bucklers). 77501 | Vaults:4 | hell0: hmm, need to train a lot to get more SH 77502 | Vaults:4 | hell0: @??fire giant 77502 | Vaults:4 | beem: fire giant (C) | Spd: 10 | HD: 16 | HP: 78-112 | AC/EV: 8/4 | Dam: 30 | weapons, items, doors, fighter, spellcaster, see invisible | Res: magic(80), fire++, drown | XP: 1809 | Sp: b.fire (3d25), fireball (3d26) | Sz: Giant | Int: human. 77508 | Vaults:4 | Reached skill level 24 in Stealth 79390 | Depths:1 | Entered Level 1 of the Depths 79412 | Depths:1 | Noticed Nikola 79726 | Depths:1 | hell0: @??nikola 79726 | Depths:1 | beem: Nikola (@) | Spd: 10 | HD: 18 | HP: 161-215 | AC/EV: 2/9 | Dam: 20 | weapons, items, doors, spellcaster, see invisible | Res: magic(120) | XP: 4057 | Sp: shock (d18), b.lightning (3d22), chain lightning (5-264), blink | Sz: Medium | Int: human. 79744 | Depths:1 | Killed Nikola 80533 | Depths:1 | Found a runed door. 80653 | Depths:1 | Noticed Margery 80666 | Depths:1 | Found Poamotsa's Gadget Emporium. 80700 | Depths:1 | Noticed Sojobo 81724 | Elf:3 | hell0: ??pressure plate 81724 | Elf:3 | beem: pressure plate[1/2]: A mystery trap whose function is defined in lua. Fly over them. 81724 | Elf:3 | hell0: ??pressure plate[@ 81724 | Elf:3 | beem: I don't have a page labeled pressure plate[@ in my learndb. 81724 | Elf:3 | hell0: ??pressure plate[@ 81724 | Elf:3 | beem: I don't have a page labeled pressure plate[@ in my learndb. 81724 | Elf:3 | hell0: ??pressure plate[2 81724 | Elf:3 | beem: pressure plate[2/2]: Cloud traps given specific names (though are still vault-defined); remember the results can be huge but is usually short-lived, and the traps can be disarmed. Varieties, leaning further down the list by depth: mephitic, poisonous, calcifying, flame, freezing, chaos, and miasma. 81853 | Elf:3 | hell0: @??deep elf annihiliator 81853 | Elf:3 | beem: unknown monster: "deep elf annihiliator" 81853 | Elf:3 | hell0: @??deep elf annihilator 81853 | Elf:3 | beem: deep elf annihilator (e) | Spd: 10 | HD: 15 | HP: 51-81 | AC/EV: 1/12 | Dam: 12 | weapons, items, doors, spellcaster, see invisible | Res: magic(120) | XP: 1259 | Sp: b.lightning (3d20), poison arrow (3d22), iron shot (3d28), crystal spear (3d34), blink | Sz: Medium | Int: human. 82797 | Elf:3 | Learned a level 8 spell: Controlled Blink 83159 | Elf:2 | Reached XP level 22. HP: 68/111 MP: 18/39 83727 | Elf:3 | Got a shimmering tin amulet 83732 | Elf:2 | Identified the amulet of Yllasm {+Rage Str+3 SInv} (You took it off a deep elf annihilator on level 3 of the Elven Halls) 84475 | Elf:3 | aredel: so 84476 | Elf:3 | aredel: was it worth that ammount of mp? 84476 | Elf:3 | hell0: snakes? 84476 | Elf:3 | aredel: yes 84476 | Elf:3 | hell0: nope... 84476 | Elf:3 | aredel: i saw - no 84906 | Elf:3 | Identified the Catalogue of Nocuous Clay 84940 | Elf:3 | aredel: 92 charges of paral... 84941 | Elf:3 | hell0: yeah, aha 84944 | Elf:3 | hell0: never had half as many before 84974 | Elf:3 | Got a creamy pearl robe 84979 | Elf:3 | aredel: as i told - shitty flor\ 84988 | Elf:3 | aredel: not so much items 85001 | Elf:3 | aredel: even for Fo* 85001 | Elf:3 | hell0: unique robe at leas, lets see what it is 85001 | Elf:3 | Identified the +1 robe of Melancholy {rN++ Regen+ Stlth-} (You found it on level 3 of the Elven Halls) 85002 | Elf:3 | aredel: you already got something for srypt i guess 85002 | Elf:3 | hell0: yeah... 85002 | Elf:3 | aredel: crypt* 85344 | Lair:2 | hell0: ??confuse 85344 | Lair:2 | beem: confuse[1/1]: L3 hex in {book of Maledictions} and {book of Hinderance}. Causes {confusion}. 85344 | Lair:2 | hell0: ??confuse[2 85344 | Lair:2 | beem: I don't have a page labeled confuse[2] in my learndb. 85346 | Lair:2 | hell0: @??shining eye 85346 | Lair:2 | beem: shining eye (G) | Spd: 7 | HD: 10 | HP: 42-65 | AC/EV: 3/1 | see invisible, fly, unbreathing | Res: magic(100), drown | Vul: silver | XP: 546 | Sp: malmutate [!sil] | Sz: Medium | Int: brainless. 85354 | Lair:2 | Learned a level 4 spell: Airstrike 85675 | Crypt:1 | Entered Level 1 of the Crypt 85830 | Crypt:1 | hell0: ??guardian mummy 85830 | Crypt:1 | beem: guardian mummy[1/1]: A mummy, like normal ones but bigger, beefier, and with {necromancy miscast}s for death curses. No spells! If you see one of these in Crypt, Khufu is probably on the level. 85986 | Crypt:1 | hell0: @??soul eater 85986 | Crypt:1 | beem: soul eater (3) | Spd: 10 | HD: 11 | HP: 46-70 | AC/EV: 18/10 | Dam: 25(drain) | demonic, doors, evil, see invisible, fly | Res: magic(140), cold, poison, rot, neg+++, torm | Vul: holy | XP: 808 | Sp: drain life [!sil] | Sz: Medium | Int: human. 86234 | Crypt:1 | hell0: @??vampire mage 86234 | Crypt:1 | beem: vampire mage (V) | Spd: 10 | HD: 10 | HP: 44-64 | AC/EV: 12/10 | Dam: 15, 15(vampiric) | undead, weapons, items, doors, evil, spellcaster, see invisible, fly, unbreathing | Res: magic(80), cold, poison+++, drown, rot+++, neg+++, torm | Vul: holy | XP: 854 | Sp: b.draining (3d18), sum.undead, invisibility, vampiric draining (4-29) | Sz: Medium | Int: human. 86597 | Crypt:1 | hell0: @??skeletal warrior 86597 | Crypt:1 | beem: skeletal warrior (z) | Spd: 10 | HD: 10 | HP: 49-77 | AC/EV: 15/10 | Dam: 25 | undead, weapons, items, doors, fighter, evil, unbreathing | Res: magic(100), cold, poison+++, drown, rot+++, neg+++, torm | Vul: holy | XP: 769 | Sz: Medium | Int: human. 86765 | Crypt:1 | hell0: @??jiangshi 86765 | Crypt:1 | beem: jiangshi (V) | Spd: 18 (move: 60%) | HD: 10 | HP: 54-76 | AC/EV: 10/10 | Dam: 27(vampiric), 27(vampiric) | undead, fighter, evil, see invisible, unbreathing | Res: magic(80), cold, poison+++, drown, rot+++, neg+++, torm | Vul: holy | XP: 1068 | Sz: Medium | Int: animal. 87155 | Crypt:1 | hell0: @??vampire mage 87155 | Crypt:1 | beem: vampire mage (V) | Spd: 10 | HD: 10 | HP: 44-64 | AC/EV: 12/10 | Dam: 15, 15(vampiric) | undead, weapons, items, doors, evil, spellcaster, see invisible, fly, unbreathing | Res: magic(80), cold, poison+++, drown, rot+++, neg+++, torm | Vul: holy | XP: 854 | Sp: b.draining (3d18), sum.undead, invisibility, vampiric draining (4-29) | Sz: Medium | Int: human. 87498 | Crypt:2 | Noticed Mennas 87500 | Crypt:2 | Killed Mennas 88158 | D:15 | You paid a toll of +3 gold dragon scales to enter a treasure trove 88159 | Trove | Entered a treasure trove 88177 | Trove | Got a brightly glowing diamond amulet 88181 | Trove | Got a clouded ivory amulet 88183 | Trove | Got a vibrating wooden ring 88185 | Trove | Got a distressingly furry hat 88218 | D:15 | Identified the +1 hat of Lugonu's Favour {rPois rC+ Str+2 Int-2} (You found it in a treasure trove) 88218 | D:15 | Identified the amulet of the Princeling {Harm *Drain Str+4 Int+7 Dex+3} (You found it in a treasure trove) 88219 | D:15 | Identified the amulet "Weppydih" {Spirit rN++} (You found it in a treasure trove) 88220 | D:15 | Identified the ring "Cuniet" {Ice MP+9 Dex+7} (You found it in a treasure trove) 88223 | D:15 | hell0: @??kufu 88223 | D:15 | beem: unknown monster: "kufu" 88223 | D:15 | hell0: @??khufu 88223 | D:15 | beem: Khufu (M) | Spd: 10 | HD: 18 | HP: 211-288 | AC/EV: 10/6 | Dam: 35 | undead, weapons, items, doors, evil, spellcaster, see invisible, unbreathing | Res: magic(160), cold, elec, poison+++, drown, rot+++, neg+++, torm | Vul: holy | XP: 8977 | Sp: smiting (7-17), s.torment, sum.emperor scorpions, sum.undead, t.doroklohe [emergency] | Sz: Medium | Int: human. 88517 | Lair:2 | hell0: ??strength 88517 | Lair:2 | beem: strength[1/2]: Strength reduces penalties from wearing body armour; see {aevp}. Has a small impact on melee and launcher damage, roughly +25% of initial damage per 10 points of str above 10. 88859 | Crypt:2 | hell0: @??curse skull 88859 | Crypt:2 | beem: curse skull (z) | Spd: 15 | HD: 13 | HP: 41-61 | AC/EV: 35/3 | undead, evil, see invisible, fly, unbreathing | Res: magic(immune), fire++, cold++, elec, poison+++, drown, rot+++, neg+++, torm | Vul: holy | XP: 1582 | Sp: sum.undead [!sil], s.torment [!sil] | Sz: tiny | Int: human. 90029 | Crypt:2 | hell0: @??ancient champion 90029 | Crypt:2 | beem: ancient champion (z) | Spd: 10 | HD: 14 | HP: 59-83 | AC/EV: 24/7 | Dam: 32 | undead, weapons, items, doors, fighter, evil, spellcaster, unbreathing | Res: magic(120), cold, poison+++, drown, rot+++, neg+++, torm | Vul: holy | XP: 2229 | Sp: b.draining (3d21), stone arrow (3d21), haste / iron shot (3d26), pain (d15), haste | Sz: Medium | Int: human. 90370 | Crypt:2 | Noticed Jorgrun 90371 | Crypt:2 | Noticed Frederick 90372 | Crypt:2 | Killed Jorgrun 90374 | Crypt:2 | Killed Frederick 90375 | Crypt:2 | hell0: haha 90375 | Crypt:2 | aredel: stab 90376 | Crypt:2 | aredel: lucky that it didnt awak 90376 | Crypt:2 | hell0: nice, jorgrun and frederick in three turns 90376 | Crypt:2 | hell0: yeah... 90385 | Crypt:2 | hell0: i have no idea how to kill curse skulls 90385 | Crypt:2 | hell0: any idea? 90409 | Crypt:2 | aredel: shadow? 90409 | Crypt:2 | aredel: read about shadow form 90409 | Crypt:2 | hell0: dmg halved 90409 | Crypt:2 | hell0: more for escaping 90409 | Crypt:2 | aredel: depends of what you want 90409 | Crypt:2 | aredel: tp protect from torment 90409 | Crypt:2 | hell0: i have no way of hurting him 90409 | Crypt:2 | aredel: why? 90409 | Crypt:2 | hell0: cant be confused or dazzled 90409 | Crypt:2 | aredel: spire? 90409 | Crypt:2 | hell0: elec resistant 90409 | Crypt:2 | hell0: airstrike does nothing even though he's flying 90409 | Crypt:2 | aredel: you are caster anyway 90409 | Crypt:2 | aredel: why you trained 24 stealth and nothin on magic 90409 | Crypt:2 | aredel: i told you 90409 | Crypt:2 | hell0: im a stabber 90409 | Crypt:2 | aredel: then stab it) 90409 | Crypt:2 | aredel: sec 90409 | Crypt:2 | hell0: i cant :/ 90409 | Crypt:2 | aredel: skill of evoc? 90409 | Crypt:2 | aredel: ok 90409 | Crypt:2 | aredel: now wands 90409 | Crypt:2 | aredel: you have earth spells but still... 90409 | Crypt:2 | aredel: show wands 90409 | Crypt:2 | aredel: evocable items* 90409 | Crypt:2 | aredel: shatter 90409 | Crypt:2 | aredel: 1st 90409 | Crypt:2 | hell0: i have mirror 90409 | Crypt:2 | hell0: shatter? 90409 | Crypt:2 | aredel: @??cursed skull 90409 | Crypt:2 | beem: unknown monster: "cursed skull" 90409 | Crypt:2 | aredel: @??curse skull 90409 | Crypt:2 | beem: curse skull (z) | Spd: 15 | HD: 13 | HP: 41-61 | AC/EV: 35/3 | undead, evil, see invisible, fly, unbreathing | Res: magic(immune), fire++, cold++, elec, poison+++, drown, rot+++, neg+++, torm | Vul: holy | XP: 1582 | Sp: sum.undead [!sil], s.torment [!sil] | Sz: tiny | Int: human. 90409 | Crypt:2 | aredel: mr... 90409 | Crypt:2 | aredel: try some wands 90409 | Crypt:2 | hell0: yeah... 90409 | Crypt:2 | aredel: ah immun 90409 | Crypt:2 | aredel: nvm 90409 | Crypt:2 | hell0: dispel undead would be nice, but havent found it 90409 | Crypt:2 | aredel: useless 90409 | Crypt:2 | aredel: 5 lvl 90409 | Crypt:2 | hell0: wiki says it works on him 90409 | Crypt:2 | aredel: how much in necro do you have? 90409 | Crypt:2 | aredel: nothing 90409 | Crypt:2 | aredel: solved 90409 | Crypt:2 | aredel: next 90409 | Crypt:2 | aredel: can you forgot some spells? 90409 | Crypt:2 | aredel: you need 4 slots 90409 | Crypt:2 | hell0: maybe 90409 | Crypt:2 | hell0: what about malign gateway? 90409 | Crypt:2 | aredel: gateway 90409 | Crypt:2 | aredel: yes 90409 | Crypt:2 | hell0: ah 90409 | Crypt:2 | aredel: h 90409 | Crypt:2 | hell0: mass slow is kinda nice though... 90409 | Crypt:2 | hell0: hmm, need 4 90409 | Crypt:2 | aredel: check its target 90409 | Crypt:2 | hell0: target? 90409 | Crypt:2 | aredel: that can be effected by it 90409 | Crypt:2 | hell0: MR resists it 90409 | Crypt:2 | hell0: i think 90409 | Crypt:2 | aredel: Cold resistant and stationary monsters are unaffected. 90409 | Crypt:2 | hell0: ??Metabolic Englaciation 90409 | Crypt:2 | beem: metabolic englaciation[1/1]: Level 5 Ice/Hex. Attempts to slow all non-rC+ monsters in sight. The duration of the slowing is based on power and reduced by monster HD (and unaffected by MR). Slows each target for 3d(pow)/6 - random2(HD) turns. Cold-blooded monsters are slowed for twice as long. 90409 | Crypt:2 | aredel: to HD 90409 | Crypt:2 | aredel: The duration of this effect is dependent on spell power and inversely proportional to monster HD, 90409 | Crypt:2 | hell0: hd not mr 90409 | Crypt:2 | aredel: so prod it 90409 | Crypt:2 | aredel: drop* 90409 | Crypt:2 | aredel: you already can manage with low HD monsters 90409 | Crypt:2 | aredel: and on high HD it wont have effect 90409 | Crypt:2 | aredel: so just forgot it for gateway 90409 | Crypt:2 | hell0: hmm, ok 90409 | Crypt:2 | aredel: train some skills for stable ver 90409 | Crypt:2 | aredel: just be sure to cast it before battle 90418 | Crypt:2 | aredel: you need some turns to summon it 90807 | Lair:2 | aredel: that monster 90807 | Lair:2 | hell0: yeah, i read that... 90807 | Lair:2 | hell0: but it seems pretty powerful when its working 90807 | Lair:2 | aredel: i mean you killed free exp 90807 | Lair:2 | hell0: you used it a bit right? 90807 | Lair:2 | aredel: too often 90816 | Lair:2 | Learned a level 7 spell: Malign Gateway 90816 | Lair:2 | aredel: so 17% 90816 | Lair:2 | aredel: summons and transloc? 90816 | Lair:2 | hell0: trans already high 90816 | Lair:2 | aredel: i mean source of spell 90816 | Lair:2 | hell0: yeah 90816 | Lair:2 | aredel: ok 90816 | Lair:2 | aredel: check spellcasting also 90816 | Lair:2 | aredel: cost of it 90816 | Lair:2 | aredel: ok better to train summons 90816 | Lair:2 | aredel: only them 90816 | Lair:2 | aredel: set 7 at least 90816 | Lair:2 | aredel: high lvl spell 90816 | Lair:2 | hell0: yeah 90816 | Lair:2 | aredel: again lack of exp 90816 | Lair:2 | aredel: why you are still trains "useless powerfull skills"? 90816 | Lair:2 | hell0: they are useful. just not against curse skull 90816 | Lair:2 | aredel: sure sure 90816 | Lair:2 | hell0: im gonna try slimes a little bit 90816 | Lair:2 | aredel: better to train 1-2 skills for 3-4 targets than another 2-3 for wider packs 90816 | Lair:2 | aredel: worst idea 90816 | Lair:2 | hell0: why? 90816 | Lair:2 | aredel: depth? 90816 | Lair:2 | aredel: mutations 90816 | Lair:2 | hell0: enrance is clogged 90816 | Lair:2 | hell0: id rather not 90816 | Lair:2 | hell0: entrance 90816 | Lair:2 | aredel: why? 90816 | Lair:2 | hell0: many enemies close by, tried to clear it but more came 90816 | Lair:2 | aredel: tele? 90816 | Lair:2 | aredel: cblink? 90816 | Lair:2 | aredel: map and run to U2? 90816 | Lair:2 | aredel: yeah, better to go to sources of muations... 90816 | Lair:2 | hell0: yeah, i could probably survive 90816 | Lair:2 | hell0: ahah 90816 | Lair:2 | hell0: maybe not, but i want to try it 90816 | Lair:2 | aredel: what was there? 90816 | Lair:2 | aredel: show map 90816 | Lair:2 | aredel: that floor 90816 | Depths:1 | hell0: should be fine now actually 90816 | Depths:1 | aredel: cblink top 90816 | Depths:1 | aredel: and run top till stairs 90816 | Depths:1 | aredel: yesa 90816 | Depths:1 | hell0: two uniques on the floor as well 90816 | Depths:1 | aredel: where? 90816 | Depths:1 | hell0: margery down here 90816 | Depths:1 | hell0: sojobo up here somewhere 90816 | Depths:1 | aredel: cant see it but ok 90816 | Depths:1 | hell0: yeah, hes not on screen i think 90816 | Lair:2 | aredel: you got note on that floor 90816 | Lair:2 | aredel: so you already saw it 90816 | Lair:2 | hell0: yeah, hes there somewhere 90816 | Lair:2 | aredel: but ok, with only watching floor it wont help 90816 | Lair:2 | aredel: check again list of spells 90816 | Lair:2 | aredel: thought you got invis\ 90816 | Lair:2 | aredel: but ok 90816 | Lair:2 | hell0: no :/ 90816 | Lair:2 | aredel: ok, then drop useless tems, pick up pot of invis 90816 | Lair:2 | aredel: and try to get some meat at U1 90816 | Lair:2 | aredel: got already 2 90816 | Lair:2 | aredel: ok 90817 | Lair:2 | hell0: i think i should wear my +str, right? 90817 | Lair:2 | aredel: for what/ 90817 | Lair:2 | aredel: ?* 90817 | Lair:2 | aredel: for direct combat - better slay 90817 | Lair:2 | aredel: acc\damage 90817 | Lair:2 | hell0: if i wear y, i have no rf 90817 | Lair:2 | aredel: for defense - extra resist 90817 | Lair:2 | aredel: depends on what you wil lfind near stairs 90817 | Lair:2 | aredel: and what you will encounter on top 90817 | Lair:2 | aredel: with what* 90817 | Lair:2 | aredel: cblink is castable btw? 90817 | Lair:2 | hell0: yeah 2% 90817 | Lair:2 | aredel: good 90822 | Lair:2 | aredel: with your armour\shield you dont need so much str 90822 | Lair:2 | aredel: and for melle combat +4slay will be more that 6str 90822 | Lair:2 | hell0: ill have 2 str otherwise. think it will impact on melee dmg 90822 | Lair:2 | aredel: ok then 90822 | Lair:2 | aredel: stat lose is painful 91003 | Depths:1 | hell0: @?+?frost giant 91003 | Depths:1 | beem: unknown monster: "+?frost giant" 91003 | Depths:1 | hell0: @??frost giant 91003 | Depths:1 | beem: frost giant (C) | Spd: 10 | HD: 16 | HP: 85-123 | AC/EV: 9/3 | Dam: 35 | weapons, items, doors, fighter, spellcaster, see invisible | Res: magic(80), cold++, drown | XP: 1747 | Sp: b.cold (3d25) | Sz: Giant | Int: human. 91146 | Depths:1 | aredel: gateway 91146 | Depths:1 | aredel: and wait 91146 | Depths:1 | hell0: 16% and red? 91146 | Depths:1 | aredel: norm 91146 | Depths:1 | aredel: you wont have so much time for train 91146 | Depths:1 | aredel: there are 2 hydras 91146 | Depths:1 | aredel: can you ,anage them somhow? 91146 | Depths:1 | aredel: manage* 91146 | Depths:1 | hell0: yeah 91146 | Depths:1 | aredel: ok then train 91146 | Depths:1 | hell0: train? 91146 | Depths:1 | aredel: your skills for gateway 91146 | Depths:1 | hell0: ah 91147 | Depths:1 | hell0: @??ogre mage 91147 | Depths:1 | beem: ogre mage (O) | Spd: 10 | HD: 10 | HP: 47-63 | AC/EV: 3/7 | Dam: 12 | natural, weapons, items, doors, evil, spellcaster, see invisible | Res: magic(80) | XP: 943 | Sp: b.fire (3d18), b.cold (3d18), crystal spear (3d28), haste other, blink / b.lightning (3d17), haste other, slow, paralyse, haste / b.venom (3d15), haste other, confuse, slow, invisibility | Sz: Large | Int: human. 91151 | Depths:1 | aredel: better to cast gateway 91152 | Depths:1 | aredel: for noise there will go more 91152 | Depths:1 | aredel: as you told 91152 | Depths:1 | hell0: whats the worst miscast that can happen? 91152 | Depths:1 | aredel: some foes 91152 | Depths:1 | aredel: sec 91152 | Depths:1 | hell0: red means number 3? 91152 | Depths:1 | aredel: 3: 1-3 worldbinders, or 1-2 common demons, greater demon, banishment[2], or Malign Gateway[3] 91152 | Depths:1 | aredel: yours - yeah 91152 | Depths:1 | aredel: but % still nice 91152 | Depths:1 | hell0: hmm 91152 | Depths:1 | aredel: it only may be miscast if you will fail 91152 | Depths:1 | hell0: hehe, yeah, but 84% chance of failure 91152 | Depths:1 | hell0: ??miscast 91152 | Depths:1 | aredel: and any summons wont follow you 91152 | Depths:1 | beem: miscast[1/1]: Failure to cast spells causes various generally nasty things to occur, becoming nastier with spell level and spell failure. Miscasts come in severity 0,1,2,3; 0 is always harmless. See { miscast}. 91152 | Depths:1 | aredel: just use stairs 91152 | Depths:1 | aredel: what? 91152 | Depths:1 | aredel: 84% of failure? 91152 | Depths:1 | hell0: yeah? 91152 | Depths:1 | aredel: 16% 91152 | Depths:1 | hell0: success i mean 91152 | Depths:1 | hell0: haha 91152 | Depths:1 | aredel: lol 91152 | Depths:1 | hell0: ok, lets try one. where should i place it? 91152 | Depths:1 | aredel: ok, but still i think noise was nice 91152 | Depths:1 | aredel: there will be more 91152 | Depths:1 | hell0: or i cant place it? 91152 | Depths:1 | aredel: cant 91152 | Depths:1 | aredel: but 91152 | Depths:1 | aredel: in such case 91152 | Depths:1 | aredel: it will be near top corner 91152 | Depths:1 | aredel: top left 91152 | Depths:1 | aredel: there is wide place 91152 | Depths:1 | hell0: will the tentacle turnhostile after a while? 91152 | Depths:1 | aredel: as they say in description 91152 | Depths:1 | aredel: it needs few turns 91152 | Depths:1 | hell0: yeah 91152 | Depths:1 | aredel: so as i told - you need to cast it before battle 91152 | Depths:1 | aredel: not like spire 91152 | Depths:1 | hell0: yeah... 91152 | Depths:1 | hell0: ??malign gateway 91152 | Depths:1 | beem: malign gateway[1/7]: Summons a portal through which an eldritch tentacle emerges. Depending on spell power, it will be friendly for a number of turns, before turning hostile or the portal closes and it is severed and starts thrashing (turns neutral attacking whatever is near it but not seeking to attack anything), whichever happens first. Level 7 Summ/Tloc in the Grand Grimoire. 91154 | Depths:1 | aredel: nice place 91154 | Depths:1 | hell0: so approx how many turns before hostiel? do you know? 91154 | Depths:1 | aredel: it wont be hostile 91154 | Depths:1 | aredel: your power is fine for it 91154 | Depths:1 | aredel: it just will serv you and then dissapear 91154 | Depths:1 | hell0: ok 91155 | Depths:1 | aredel: just dont leave floor 91155 | Depths:1 | aredel: try not to leave 91155 | Depths:1 | hell0: ok 91156 | Depths:1 | hell0: onee tentacle? or many? 91156 | Depths:1 | aredel: 1 91156 | Depths:1 | aredel: its fast 91156 | Depths:1 | hell0: ok 91156 | Depths:1 | aredel: check it 91157 | Depths:1 | aredel: its now just a monster 91163 | Depths:1 | aredel: it wont reach hydras\ 91163 | Depths:1 | hell0: oh, ok 91165 | Depths:1 | aredel: minus troll 91166 | Depths:1 | hell0: it attacks hard, hehe 91169 | Depths:1 | aredel: near 70 91169 | Depths:1 | aredel: per hit 91169 | Depths:1 | aredel: total* 91171 | Depths:1 | hell0: lich to far? 91172 | Depths:1 | aredel: guess so 91172 | Depths:1 | hell0: or is it retreating now? 91172 | Depths:1 | aredel: 2 tile left need 91175 | Depths:1 | aredel: yeah retreated 91175 | Depths:1 | hell0: hostie... 91175 | Depths:1 | aredel: portal near close 91175 | Depths:1 | aredel: check power 91175 | Depths:1 | aredel: 6\ 91175 | Depths:1 | aredel: ok 91175 | Depths:1 | aredel: seems like 8 is enough 91175 | Depths:1 | aredel: i didnt have hostile 91175 | Depths:1 | aredel: you can now upstairs 91175 | Depths:1 | aredel: for regen 91175 | Depths:1 | hell0: ok, nice 91295 | Depths:1 | hell0: still here 91295 | Depths:1 | aredel: seems like your spellpower really not enough 91295 | Depths:1 | hell0: ??malign gateway[2 91295 | Depths:1 | beem: malign gateway[2/7]: Entering the malign gateway portal hurts you a bit and blinks you. In 0.16 and earlier has a 1/5 chance of draining 1-3 points of int on cast. 91295 | Depths:1 | hell0: ??malign gateway[3 91295 | Depths:1 | beem: malign gateway[3/7]: !lg minmay char=muwn turn=236662 1 -tv 91295 | Depths:1 | hell0: ??malign gateway[4 91295 | Depths:1 | beem: malign gateway[4/7]: !lm comborobin fewr uniq=cerebov 1 -tv 91295 | Depths:1 | hell0: ??malign gateway[5 91295 | Depths:1 | beem: malign gateway[5/7]: Your eldritch tentacle claws Cerebov!! Cerebov is devoured by a tear in reality. 91295 | Depths:1 | hell0: ??malign gateway[6 91295 | Depths:1 | beem: malign gateway[6/7]: http://i.imgur.com/oKrIW4x.jpg 91295 | Depths:1 | hell0: ??malign gateway[7 91295 | Depths:1 | beem: malign gateway[7/7]: http://i.imgur.com/Ls29jee.png 91295 | Depths:1 | hell0: ??malign gateway[1 91295 | Depths:1 | beem: malign gateway[1/7]: Summons a portal through which an eldritch tentacle emerges. Depending on spell power, it will be friendly for a number of turns, before turning hostile or the portal closes and it is severed and starts thrashing (turns neutral attacking whatever is near it but not seeking to attack anything), whichever happens first. Level 7 Summ/Tloc in the Grand Grimoire. 91295 | Depths:1 | hell0: will it stay here till i kill it? 91295 | Depths:1 | aredel: it will dissapear 91295 | Depths:1 | hell0: @??eldritch tentacle 91295 | Depths:1 | beem: eldritch tentacle (w) | Spd: 12 (stationary) | HD: 16 | HP: 96-140 | AC/EV: 13/0 | Dam: 30(chaos), 40(claw)(chaos) | non-living, amphibious, see invisible, fly, unbreathing | Res: magic(immune), fire+++, cold+++, elec+++, poison+++, acid+++, drown, rot+++, neg+++, torm, napalm | Vul: silver | XP: 2284 | Sz: Giant | Int: animal. 91295 | Depths:1 | aredel: in few turns 91295 | Depths:1 | aredel: if you can say so...for example - time to live of tentacle - 10 turns 91295 | Depths:1 | hell0: so i have to be in line of sight for it to disappear it seems? 91295 | Depths:1 | aredel: and you power shows how much of that 10 turns your tentacle will be frirendly 91295 | Depths:1 | aredel: your power* 91295 | Depths:1 | hell0: ok 91295 | Depths:1 | aredel: but its also not 1-2 scale) 91295 | Depths:1 | aredel: at 8* its allways friendly 91295 | Depths:1 | hell0: ok 91300 | Depths:1 | aredel: сидштл, 91300 | Depths:1 | aredel: cblink? 91301 | Depths:1 | aredel: why you are moving? 91301 | Depths:1 | hell0: rather save the mana if i dont have to use it? 91301 | Depths:1 | hell0: i was faster than him 91303 | Depths:1 | aredel: the more time you spend for movements the worse 91303 | Depths:1 | hell0: why? 91304 | Depths:1 | aredel: floor is alive 91304 | Depths:1 | aredel: did you clear it all? 91304 | Depths:1 | aredel: thats the huge reason 91304 | Depths:1 | hell0: if i cblink i uncovermore tiles, moving is slowly uncovering 91310 | Depths:1 | aredel: cblink - 1 turn 91310 | Depths:1 | aredel: movements could spend few hole turns 91310 | Depths:1 | hell0: yeah, but if i cblinked to here 91310 | Depths:1 | aredel: you can blink up to 6 tiles 91310 | Depths:1 | aredel: top is clear 91310 | Depths:1 | hell0: there could have been many mosnters 91310 | Depths:1 | aredel: that squaer 91312 | Depths:1 | hell0: @??sojobo 91312 | Depths:1 | beem: Sojobo (Q) | Spd: 10 (move: 90%) | HD: 20 | HP: 128-177 | AC/EV: 9/21 | Dam: 28, 14, 14 | weapons, items, doors, fighter, spellcaster, see invisible, fly | Res: magic(140), tornado | XP: 6072 | Sp: wind blast, b.lightning (3d24), airstrike (0-50), sum.air elementals, deflect missiles | Sz: Medium | Int: human. 91312 | Depths:1 | aredel: you can use gateway again 91312 | Depths:1 | aredel: while it can reach you 91312 | Depths:1 | aredel: cant* 91312 | Depths:1 | hell0: hmm, yeah 91312 | Depths:1 | aredel: or it can fly? 91312 | Depths:1 | hell0: sojobo? 91312 | Depths:1 | aredel: ah yeah it can 91312 | Depths:1 | hell0: yeah 91312 | Depths:1 | aredel: ok , but still you can cblink 91313 | Depths:1 | aredel: иу сдщыук ещ еутефсду 91313 | Depths:1 | aredel: be closer t tentacle 91313 | Depths:1 | aredel: it will reach target faster 91313 | Depths:1 | hell0: ok 91314 | Depths:1 | aredel: i mean lure them to it) 91317 | Depths:1 | aredel: "few turns"\ 91317 | Depths:1 | hell0: yeah.... 91318 | Depths:1 | aredel: and i bet that it will attack sfinx 1st\ 91318 | Depths:1 | aredel: or maybe not 91319 | Depths:1 | hell0: how will gateway and spire affect each other? 91319 | Depths:1 | aredel: wher you will place spire?)_ 91319 | Depths:1 | aredel: all neraby places will block its fire\ 91319 | Depths:1 | aredel: ah 91319 | Depths:1 | aredel: yeah 91319 | Depths:1 | aredel: but better 1 tile left 91319 | Depths:1 | aredel: sojobo will go 1 tile to you 91319 | Depths:1 | aredel: and then you will comand to attack it 91319 | Depths:1 | hell0: ok 91319 | Depths:1 | aredel: i guess so 91319 | Depths:1 | aredel: but beware you can be forced back 91319 | Depths:1 | aredel: by sojobo) 91319 | Depths:1 | hell0: yeah... 91320 | Depths:1 | aredel: cblink to stairs i think 91320 | Depths:1 | aredel: or no 91320 | Depths:1 | aredel: 34 hp \ 91320 | Depths:1 | hell0: could cblink here 91320 | Depths:1 | aredel: there are hydra 91320 | Depths:1 | aredel: somewhere 91320 | Depths:1 | aredel: on bottom 91320 | Depths:1 | aredel: 1 or 2 91320 | Depths:1 | hell0: i think i killed those earlier 91320 | Depths:1 | aredel: btw you can blink to the corner to the left 91320 | Depths:1 | aredel: and dig some tunnel 91320 | Depths:1 | aredel: for somekind of escape 91320 | Depths:1 | hell0: i should probably quaff heal wounds after cblink 91320 | Depths:1 | aredel: you will blink (2nd) before some attack i guess but ok 91320 | Depths:1 | aredel: just need to blink far enough 91320 | Depths:1 | aredel: for 2nd blink 91320 | Depths:1 | aredel: that corridor 91320 | Depths:1 | hell0: where do you mean i should dig? 91320 | Depths:1 | aredel: green wall 91320 | Depths:1 | aredel: and bottom 91320 | Depths:1 | aredel: one more 91320 | Depths:1 | aredel: left 91320 | Depths:1 | aredel: here and down 91320 | Depths:1 | aredel: here you should land with 2nd cvlink 91320 | Depths:1 | hell0: but i dont know whats there? 91320 | Depths:1 | aredel: and here is sojobo 91320 | Depths:1 | hell0: hehe 91320 | Depths:1 | aredel: you can blink to stairs but there is shpinx 91320 | Depths:1 | aredel: and in next turn tengu will be next to you 91320 | Depths:1 | aredel: at least you will get 1 hit 91320 | Depths:1 | hell0: most likely sphinx wont kill me in one 91320 | Depths:1 | aredel: dont know you will survive or not 91320 | Depths:1 | aredel: not sure/ 91320 | Depths:1 | aredel: i think better to blink away to that corridor 91320 | Depths:1 | aredel: and pray for not findinf that hydra 91320 | Depths:1 | aredel: finding* 91320 | Depths:1 | hell0: at least one hydra is dead 91320 | Depths:1 | aredel: blink - pot - blink 91320 | Depths:1 | aredel: like this 91320 | Depths:1 | hell0: im gonna blink left once, then quaff 91320 | Depths:1 | hell0: yeah 91320 | Depths:1 | hell0: maybe 2nd blink 91320 | Depths:1 | aredel: you need 2nd 91320 | Depths:1 | aredel: to go from los 91320 | Depths:1 | aredel: sojobo will go out from fog 91322 | Depths:1 | aredel: rF is enough? 91322 | Depths:1 | hell0: yeah 91322 | Depths:1 | aredel: so just ignore it and blink futher 91322 | Depths:1 | aredel: later will confuse it 91322 | Depths:1 | aredel: can you blink to that corridor now? 91322 | Depths:1 | aredel: or need 1 step ? 91322 | Depths:1 | aredel: nice 91322 | Depths:1 | hell0: yeah, but there could be anything there 91322 | Depths:1 | hell0: and ill have no mp left 91322 | Depths:1 | aredel: if you will be late here - sojobo will run for you 91322 | Depths:1 | aredel: you may drink pot 91322 | Depths:1 | aredel: for mp in emergency 91322 | Depths:1 | aredel: but i think you wont do that 91322 | Depths:1 | aredel: no need 91323 | Depths:1 | hell0: nice 91323 | Depths:1 | aredel: so now up tp you - to fught or to run 91323 | Depths:1 | aredel: your goal - to dig there in corner 91323 | Depths:1 | aredel: for safe place 91323 | Depths:1 | hell0: like this? 91323 | Depths:1 | aredel: not now 91323 | Depths:1 | aredel: better to have few steps down 91323 | Depths:1 | hell0: ok 91324 | Depths:1 | aredel: and at diagonal to top-left 91324 | Depths:1 | aredel: yes 91324 | Depths:1 | hell0: ok 91329 | Depths:1 | aredel: something dead 91329 | Depths:1 | aredel: hope it was sojobo 91329 | Depths:1 | aredel: ) 91329 | Depths:1 | hell0: nice, malign gateway working his magic :) 91329 | Depths:1 | hell0: dig here? 91329 | Depths:1 | aredel: yeah here is enough 91332 | Depths:1 | aredel: for 100% safe place you can dig futher 91332 | Depths:1 | aredel: bot-left 91334 | Depths:1 | hell0: 100 para :) 91336 | Depths:1 | aredel: yeah guess it will be enough 91336 | Depths:1 | aredel: stay at near tile 91336 | Depths:1 | aredel: 1 bot-left 91338 | Depths:1 | hell0: here? 91338 | Depths:1 | aredel: if you will encount anything-it wont be next to you* 91338 | Depths:1 | aredel: yes 91338 | Depths:1 | hell0: ok, thanks 91429 | Depths:1 | aredel: you still dont clear this floor 91429 | Depths:1 | hell0: hehe, no... 91505 | Depths:1 | aredel: i think it will be over after that) 91523 | Depths:1 | aredel: but to get 30+... 91523 | Depths:1 | hell0: 30+? 91525 | Depths:1 | aredel: damage from sojobo 91526 | Depths:1 | hell0: ah... 91526 | Depths:1 | hell0: yeah, not great 91527 | Depths:1 | aredel: care here 91527 | Depths:1 | aredel: ogres can shout 91527 | Depths:1 | hell0: yeah, monsters are already alerted 91527 | Depths:1 | aredel: try to lure it out 91527 | Depths:1 | aredel: to that corner 91527 | Depths:1 | hell0: should probably go back 91527 | Depths:1 | aredel: left 91527 | Depths:1 | hell0: yeah 91541 | Depths:1 | aredel: at least here is safer 91608 | Depths:1 | hell0: wow 91608 | Depths:1 | aredel: you are lucky 91608 | Depths:1 | aredel: but still i playing Fo - you wont do that cause i feel them all\ 91608 | Depths:1 | aredel: didnt thought about such 91608 | Depths:1 | aredel: there is path 91608 | Depths:1 | aredel: safer 91608 | Depths:1 | aredel: on top 91608 | Depths:1 | aredel: you shouilnd go here\ 91608 | Depths:1 | hell0: wanetd to clear the easy stuff first... 91608 | Depths:1 | aredel: hm 91608 | Depths:1 | aredel: so coto... 91608 | Depths:1 | hell0: i think ill retreat now though... 91608 | Depths:1 | aredel: try anything to control it, % of failure 91608 | Depths:1 | aredel: check* 91608 | Depths:1 | hell0: high mr 91608 | Depths:1 | aredel: then i guess better to summon gateway 91608 | Depths:1 | aredel: and cblink away) 91608 | Depths:1 | hell0: can i walk over the gateway? 91608 | Depths:1 | aredel: it will be summoned in this room 91608 | Depths:1 | aredel: or even coulnd be suummoned 91608 | Depths:1 | aredel: as like "no suitable palce" 91608 | Depths:1 | hell0: ok, lets try 91608 | Depths:1 | aredel: you need wide place for it 91608 | Depths:1 | hell0: 3x3? 91608 | Depths:1 | aredel: anyway you can cblink next turn 91609 | Depths:1 | aredel: dont kwno\ 91609 | Depths:1 | hell0: miscast... 91609 | Depths:1 | aredel: ok, then retreat for more exp 91610 | Depths:1 | aredel: stil l16% isnt enough 91610 | Depths:1 | hell0: 12 now... 91612 | Depths:1 | aredel: hm 91642 | Depths:1 | hell0: hmm, could try again 91642 | Depths:1 | aredel: you need that tile 91642 | Depths:1 | aredel: 4 to bot 91642 | Depths:1 | aredel: 4th from you* 91642 | Depths:1 | aredel: up 91642 | Depths:1 | aredel: 1 91642 | Depths:1 | aredel: yes 91642 | Depths:1 | aredel: it will reveal some part of room 91642 | Depths:1 | hell0: ill only see one row of tiles in the room 91642 | Depths:1 | aredel: you can summone gate at your los 91642 | Depths:1 | hell0: is that enough? 91642 | Depths:1 | aredel: dont know\ 91643 | Depths:1 | aredel: hm 91643 | Depths:1 | aredel: ok then try to lure them out) 91643 | Depths:1 | hell0: yeah... hehe 91644 | Depths:1 | aredel: 1 by 1 91717 | Depths:1 | aredel: Booris: ??aredel beem: aredel[1/1]: that's why i hate learndb and prefer wiki // without that stupid words of bad-luck-players // realy // and in that db there is nothing usefull https://imgur.com/LHS4zgR 91717 | Depths:1 | aredel: how smart... 91717 | Depths:1 | aredel: like a baby...entered my game - type and went away 91717 | Depths:1 | hell0: i dont get it? 91717 | Depths:1 | aredel: its from 14 year 91717 | Depths:1 | aredel: we agrue something with someday 91717 | Depths:1 | hell0: he entered your game now? 91721 | Depths:1 | aredel: that booris, yeah 91723 | Depths:1 | aredel: that was copypaste from my chat 91723 | Depths:1 | hell0: ah... 91730 | Depths:1 | aredel: it just entered , typed this spam and went away 91744 | Depths:1 | hell0: wierd 91744 | Depths:1 | aredel: for what? 91744 | Depths:1 | aredel: yeah 91744 | Depths:1 | aredel: i guess its like some kind of clon of that someday-like players 91744 | Depths:1 | hell0: someday-like players? 91756 | Depths:1 | aredel: who are not so smart and cant speak when thier self-esteem was reduced 91756 | Depths:1 | hell0: ah, hehe 91756 | Depths:1 | hell0: @??catoblepas 91756 | Depths:1 | beem: catoblepas (Y) | Spd: 10 | HD: 14 | HP: 61-91 | AC/EV: 10/2 | Dam: 36 | Res: magic(100) | XP: 937 | Sp: petrifying cloud (2d6) [!AM, !sil] | Sz: Big | Int: animal. 91758 | Depths:1 | hell0: fuck 91758 | Depths:1 | aredel: wands? 91758 | Depths:1 | hell0: for what? 91758 | Depths:1 | aredel: for double damage 91758 | Depths:1 | hell0: sojobo just entered 91758 | Depths:1 | aredel: iceblast for example 91758 | Depths:1 | aredel: ah didnt saw 91758 | Depths:1 | aredel: great 91758 | Depths:1 | aredel: cblink? 91758 | Depths:1 | hell0: otherwise id stab 91758 | Depths:1 | hell0: he hasnt seen me yet 91758 | Depths:1 | hell0: and i have small los 91758 | Depths:1 | aredel: cblink to the room 91758 | Depths:1 | aredel: ah no 91758 | Depths:1 | aredel: there are dragon and so on 91758 | Depths:1 | hell0: yeah, no 91758 | Depths:1 | aredel: so left 91758 | Depths:1 | hell0: hehe, ill walk nw one 91758 | Depths:1 | aredel: reatreat somehow 91766 | Depths:1 | aredel: you are crazy 91766 | Depths:1 | hell0: hehe, i have stealth... 91847 | Depths:1 | hell0: @??lich 91847 | Depths:1 | beem: lich (L) | Spd: 10 | HD: 20 | HP: 64-95 | AC/EV: 10/10 | Dam: 15(drain) | undead, doors, evil, spellcaster, see invisible, unbreathing | Res: magic(immune), cold++, poison+++, drown, rot+++, neg+++, torm | Vul: holy | XP: 2947 | Sp: b.cold (3d29), force lance (3d22), sum.greater demon, slow, invisibility / b.corrosive (3d23), crystal spear (3d40), petrify, haste / 91847 | Depths:1 | beem: b.draining (3d27), poison arrow (3d27), haunt, banishment, haste / b.fire (3d29), iron shot (3d34), sum.greater demon, confuse, invisibility / b.lightning (3d24), o.destruction (9d17), paralyse, haste | Sz: Medium | Int: human. 91847 | Depths:1 | aredel: maybe try to run? 91847 | Depths:1 | aredel: with your stealth 91847 | Depths:1 | aredel: its casts can be noisy 91847 | Depths:1 | hell0: hmm 91847 | Depths:1 | aredel: or summons... 91847 | Depths:1 | aredel: can it summon someone? 91847 | Depths:1 | aredel: ok 91847 | Depths:1 | aredel: seems like nice set 91847 | Depths:1 | hell0: lcs can hurt though... 91847 | Depths:1 | aredel: you can go away in darkness 91847 | Depths:1 | aredel: no need to fight it now 91847 | Depths:1 | hell0: 4 shops here 91847 | Depths:1 | aredel: you got sojobo on tail 91847 | Depths:1 | hell0: and margery somewhere... 91848 | Depths:1 | aredel: yeah 91850 | Depths:1 | hell0: is there something inside of this thing? 91850 | Depths:1 | aredel: id advice to clear from that left corner 91850 | Depths:1 | aredel: still its safe 91850 | Depths:1 | aredel: no 91850 | Depths:1 | aredel: just decor 91850 | Depths:1 | aredel: you cant dig it 91850 | Depths:1 | hell0: if i remove trees, nothing inside? 91850 | Depths:1 | aredel: no 91850 | Depths:1 | hell0: ok 91909 | Depths:1 | aredel: when wil lreach stairs 91911 | Depths:1 | aredel: check 2 floor 91911 | Depths:1 | aredel: you may wish to run U2 for safe place 91911 | Depths:1 | aredel: better to prepare it 91911 | Depths:1 | hell0: yeah... 91946 | Depths:1 | Reached skill level 5 in Summonings 91978 | Depths:1 | aredel: afk few mins need food\ 91978 | Depths:1 | hell0: ok 92177 | Depths:1 | aredel: nice idea) 92177 | Depths:1 | aredel: but it wont stay too long 92177 | Depths:1 | hell0: spire? 92177 | Depths:1 | hell0: yeah... 92177 | Depths:1 | aredel: yeah 92177 | Depths:1 | aredel: to block path with it 92177 | Depths:1 | hell0: i can keep casting a few times 92177 | Depths:1 | hell0: since gateway works without los 92179 | Depths:1 | aredel: hard unique 92180 | Depths:1 | aredel: somtimes even harder than mara 92182 | Depths:1 | aredel: nice 92183 | Depths:1 | aredel: it ataack sojobo 92183 | Depths:1 | hell0: and airstrike does some dmg too :) 92184 | Depths:1 | aredel: dont spam it 92184 | Depths:1 | aredel: you need som mp for recast spire 92184 | Depths:1 | hell0: yeah 92184 | Depths:1 | aredel: some* 92185 | Depths:1 | aredel: and better - for cblink too 92185 | Depths:1 | hell0: hmmm 92185 | Depths:1 | aredel: it can be killed 92185 | Depths:1 | aredel: gateway 92185 | Depths:1 | hell0: i can do 2 more airstrike 92185 | Depths:1 | aredel: if you can cast it now - then for sure 92185 | Depths:1 | aredel: you wont kill it with 2 casts 92185 | Depths:1 | aredel: i thought about gateway 92185 | Depths:1 | hell0: he's flying 92185 | Depths:1 | aredel: and? 92185 | Depths:1 | hell0: extra dmg 92185 | Depths:1 | aredel: AC\miss 92185 | Depths:1 | hell0: low ac 92185 | Depths:1 | aredel: ok, you can try to drain your mp till 0 92185 | Depths:1 | aredel: i think better to summon another gate and regen till spire 92185 | Depths:1 | aredel: or just fight in melle with that elems 92185 | Depths:1 | hell0: !dam The air twists around and violently strikes Sojobo! 92185 | Depths:1 | beem: 7.0 - 17.0 92185 | Depths:1 | aredel: 1\3 hp 92185 | Depths:1 | aredel: near 92185 | Depths:1 | aredel: 50+ 92185 | Depths:1 | aredel: )) 92185 | Depths:1 | hell0: :( 92185 | Depths:1 | aredel: you 10-20 damage wont be enough 92185 | Depths:1 | aredel: x2* 92185 | Depths:1 | aredel: so think wbout retreat or anothe gate 92185 | Depths:1 | hell0: i can probably do three though... 92185 | Depths:1 | aredel: you still have enough mp for cblink 92185 | Depths:1 | hell0: regen one mp 92185 | Depths:1 | hell0: i can run away from him 92185 | Depths:1 | aredel: you still think about airstrikes? 92185 | Depths:1 | aredel: ok but better not to use last pot of mp 92185 | Depths:1 | aredel: its hard but still not so epic for pot 92185 | Depths:1 | hell0: gateway will take to long, sojobo will be gone i think 92185 | Depths:1 | hell0: and i cant block path anymore 92185 | Depths:1 | aredel: so retreat? 92185 | Depths:1 | aredel: top left 92185 | Depths:1 | aredel: you wont kill it with 2-3 airstrikes 92185 | Depths:1 | aredel: for sure 92185 | Depths:1 | hell0: im gonna try one more 92186 | Depths:1 | hell0: i have a chance 92207 | Depths:1 | aredel: not good idea 92210 | Depths:1 | aredel: back to 1til tunnel 92213 | Depths:1 | aredel: 1 tile* 92398 | Depths:1 | aredel: check % of gate, i think 7 is fine but still maybe alreafy 6 is enough 92400 | Depths:1 | hell0: need more than 7... 92400 | Depths:1 | aredel: or one more point than 92400 | Depths:1 | aredel: yea 92419 | Depths:1 | aredel: at least you can skip U1 for u2 92428 | Depths:1 | hell0: yeah, but i think sojobo can be killed down here with gateway. 92469 | Depths:1 | aredel: margery easier 92472 | Depths:1 | aredel: and will produce near the same exp 92483 | Depths:1 | aredel: 6r against 5.1 92483 | Depths:1 | hell0: not as easy as frederick and, hmm, that other one, when they're not sleeping ;) 92515 | Depths:1 | aredel: 6k exp* 92534 | Depths:1 | aredel: i mean not stab fight 92580 | Depths:1 | aredel: you are too funny with stabs 92583 | Depths:1 | hell0: @??margery 92583 | Depths:1 | beem: Margery (@) | Spd: 10 | HD: 22 | HP: 135-190 | AC/EV: 7/9 | Dam: 30 | weapons, items, doors, spellcaster, see invisible | Res: magic(140) | XP: 5113 | Sp: b.fire (3d32), fireball (3d33) | Sz: Medium | Int: human. 92583 | Depths:1 | aredel: gate? 92583 | Depths:1 | hell0: yeah 92583 | Depths:1 | aredel: and spire to block path somewhere 92583 | Depths:1 | hell0: ill go up again 92589 | Depths:1 | aredel: spire 92590 | Depths:1 | aredel: dragon\ 92590 | Depths:1 | aredel: i gueass gold one 92590 | Depths:1 | hell0: ah, attacking tentecle? 92590 | Depths:1 | aredel: yeah 92590 | Depths:1 | aredel: they both attack it 92590 | Depths:1 | hell0: hmm 92590 | Depths:1 | hell0: ok 92590 | Depths:1 | aredel: wait for few turns or cast airstrike 92590 | Depths:1 | hell0: poison probably better here 92590 | Depths:1 | aredel: margery wont run to you while tentacle is alive 92590 | Depths:1 | hell0: or hes in poison gas, so cant 92590 | Depths:1 | hell0: ill wait and maybe cast gateway again if possible when it dies 92591 | Depths:1 | aredel: you can cast airstrike over clounds 92591 | Depths:1 | aredel: you cant use another cloud 92591 | Depths:1 | aredel: from wand\spells 92591 | Depths:1 | hell0: yeah, but it wont hurt as much as on sojobo 92591 | Depths:1 | hell0: hes not flying 92592 | Depths:1 | aredel: but still better 92592 | Depths:1 | aredel: you have 28 mp 92592 | Depths:1 | aredel: or, ok, save it 92594 | Depths:1 | Killed Margery 92595 | Depths:1 | aredel: nice 92595 | Depths:1 | hell0: nice 92595 | Depths:1 | hell0: 1 out of 2 92596 | Depths:1 | aredel: +dragon 92596 | Depths:1 | aredel: check scale 92600 | Depths:1 | hell0: already been to trove 92601 | Depths:1 | aredel: gate is great 92606 | Depths:1 | aredel: if you really know how to use it 92606 | Depths:1 | hell0: more exp again, haha 92611 | Depths:1 | aredel: another low monster 92647 | Depths:1 | aredel: one more i guess\ 92722 | Depths:1 | aredel: better to set +1 at such cases, you really have lack of exp 92723 | Depths:1 | hell0: you really think that woukld be enough? 92723 | Depths:1 | Reached XP level 23. HP: 116/116 MP: 22/40 92731 | Depths:1 | aredel: you may change it to +1 at 8 92733 | Depths:1 | aredel: i just meant that you dont need more summoning skill 92734 | Depths:1 | aredel: only for this spell 92741 | Depths:1 | aredel: and in lacking of exp it will be waste of exp 92935 | Depths:1 | aredel: got necronomicon for 1.2k in 1st shop/ 92938 | Depths:1 | aredel: nice 92951 | Depths:1 | hell0: nice :) 92951 | Depths:1 | hell0: what lvl are you now? 92951 | Depths:1 | hell0: ill join it 93115 | Depths:1 | Found a gateway to Hell. 93125 | Depths:1 | Found Acopiffyco's Gadget Boutique. 93513 | Depths:1 | Found Uschuureohacw's Book Shoppe. 93515 | Depths:1 | Found Kuah's Jewellery Emporium. 94015 | Depths:1 | Killed Sojobo 94207 | Depths:1 | hell0: @??lich 94207 | Depths:1 | beem: lich (L) | Spd: 10 | HD: 20 | HP: 64-95 | AC/EV: 10/10 | Dam: 15(drain) | undead, doors, evil, spellcaster, see invisible, unbreathing | Res: magic(immune), cold++, poison+++, drown, rot+++, neg+++, torm | Vul: holy | XP: 2947 | Sp: b.cold (3d29), force lance (3d22), sum.greater demon, slow, invisibility / b.corrosive (3d23), crystal spear (3d40), petrify, haste / 94207 | Depths:1 | beem: b.draining (3d27), poison arrow (3d27), haunt, banishment, haste / b.fire (3d29), iron shot (3d34), sum.greater demon, confuse, invisibility / b.lightning (3d24), o.destruction (9d17), paralyse, haste | Sz: Medium | Int: human. 94535 | Depths:1 | Identified the Catalogue of Confrontation and Clay 94539 | Depths:1 | Identified the Collected Works on Stones and Bewitchment 94541 | Depths:1 | hell0: ??fulminant prism 94541 | Depths:1 | beem: fulminant prism[1/3]: Level 4 conjuration/hexes. Conjures an explosive prism at a smite-targeted location which will detonate with a radius-2 explosion after 2 turns, dealing considerable non-elemental damage. 94541 | Depths:1 | hell0: ??fulminant prism[2 94541 | Depths:1 | beem: fulminant prism[2/3]: The prisms are very fragile and if destroyed prematurely will result in either a smaller, weaker explosion, or no explosion at all (if they are killed immediately after being created). 94541 | Depths:1 | hell0: ??fulminant prism[3 94541 | Depths:1 | beem: fulminant prism[3/3]: Check out this helpful guide! https://crawl.develz.org/tavern/viewtopic.php?f=5&t=18101 94706 | Depths:2 | rcorr, shrikes 94706 | Depths:2 | Upgraded the game from 0.22-a0-271-gc000056a37 to 0.22-a0-273-g3d7ae589ec 95100 | Crypt:2 | Burgietje: HELLLLO 95100 | Crypt:2 | Burgietje: IS IT ME YOU LOOKING FOR 95100 | Crypt:2 | hell0: hehe, hi lionel 95413 | Crypt:2 | Burgietje: I can see it in your game... I can see you doing good 95421 | Crypt:2 | Burgietje: All I ever wanted was a 15 ruuunnneeeeee 95421 | Crypt:2 | hell0: hehehe 95428 | Crypt:2 | Burgietje: Must admit it- I should be songwriter 95428 | Crypt:2 | Burgietje: so pro 95429 | Crypt:2 | hell0: definetly, quit your current job. no ac anyway :) 95640 | Crypt:3 | Entered Level 3 of the Crypt 95641 | Crypt:3 | Burgietje: Exacly! 97209 | Crypt:3 | Got a brightly glowing marble ring 97211 | Crypt:3 | Identified the ring "Kushra Cofia" {Slay+2 Stlth+} (You found it on level 3 of the Crypt) 97217 | Crypt:3 | Got a scintillating platinum ring 97218 | Crypt:3 | Identified the ring "Icexzunt" {rC- Int+8 Dex+4} (You found it on level 3 of the Crypt) 97975 | Crypt:3 | Found a staircase to the Tomb. 97978 | Crypt:3 | Noticed an ancient lich 97980 | Crypt:3 | Killed an ancient lich 97987 | Crypt:3 | Noticed an ancient lich 97989 | Crypt:3 | Killed an ancient lich 98038 | Crypt:3 | Reached skill level 10 in Summonings 98048 | Crypt:3 | Identified the Compendium of Darkness 98057 | Crypt:3 | Got a dazzling buckler 98063 | Crypt:3 | Identified the cursed +0 buckler "Meim" {Int-5 Dex+5} (You found it on level 3 of the Crypt) 98100 | Crypt:3 | Noticed an ancient lich 98102 | Crypt:3 | Killed an ancient lich 98710 | Lair:2 | Got a brightly glowing cloak 98721 | Lair:2 | Identified the +1 cloak "Icadom" {+Blink rElec rC+ Stlth+} (You acquired it on level 2 of the Lair of Beasts) 98994 | Depths:2 | hell0: ??spellcasting 98994 | Depths:2 | beem: spellcasting[1/1]: Gives you an extra spell slot for every half of a level in spellcasting. Raising your spellcasting also gives you more MP, lowers {spell hunger}, and slightly boosts {spell success} and {spell power} for all spells. 99152 | Depths:2 | Noticed a juggernaut 99154 | Depths:2 | Killed a juggernaut 99639 | Depths:2 | Reached XP level 24. HP: 79/124 MP: 27/41 100547 | Depths:2 | hell0: @??golden dragon 100547 | Depths:2 | beem: golden dragon (D) | Spd: 10 | HD: 18 | HP: 86-126 | AC/EV: 15/7 | Dam: 40, 20(claw), 20(trample) | see invisible, fly | Res: magic(180), fire, cold, elec, poison, drown | Chunks: noxious | XP: 4178 | Sp: b.fire (3d27) [!AM, !sil, breath], b.cold (3d27) [!AM, !sil, breath], poisonous cloud (3d11) [!AM, !sil, breath] | Sz: Giant | Int: animal. 100894 | Depths:2 | Learned a level 6 spell: Deflect Missiles 101058 | Depths:2 | Reached skill level 1 in Charms 101077 | Depths:2 | Got a sparkling bronze ring 101182 | Depths:2 | Identified the ring "Uvuk" {rElec MR+ MP+9} (You found it on level 2 of the Depths) 102064 | Depths:3 | Reached skill level 5 in Charms 103578 | Depths:3 | hell0: @??spriggan rider 103578 | Depths:3 | beem: spriggan rider (i) | Spd: 10 (move: 60%) | HD: 11 | HP: 52-71 | AC/EV: 1/18 | Dam: 27 | weapons, items, doors, fighter, see invisible, fly | Res: magic(100) | Vul: poison | XP: 808 | Sz: small | Int: human. 103863 | Depths:3 | Found a gateway to a ziggurat. 104179 | Depths:3 | hell0: @??green death 104179 | Depths:3 | beem: green death (2) | Spd: 10 | HD: 13 | HP: 54-84 | AC/EV: 5/7 | Dam: 32 | demonic, doors, evil, see invisible | Res: magic(160), poison, rot, neg+++, torm | Vul: holy | XP: 1111 | Sp: poison arrow (3d20) [!sil], poisonous cloud (3d9) [!sil], b.venom (3d18) [!sil] | Sz: Large | Int: human. 104693 | Depths:3 | Found a one-way gate leading to the halls of Pandemonium. 105600 | Depths:4 | hell0: @??spriggan defender 105600 | Depths:4 | beem: spriggan defender (i) | Spd: 16 | HD: 15 | HP: 56-78 | AC/EV: 5/22 | Dam: 30 | weapons, items, doors, fighter, see invisible | Res: magic(140) | XP: 1487 | Sz: little | Int: human. 105710 | Depths:4 | Reached skill level 10 in Charms 105773 | Depths:4 | Found the +2 pair of boots of the Assassin {Detection Stab+ Stlth++} 105994 | Depths:4 | hell0: @??cacodemon 105994 | Depths:4 | beem: cacodemon (2) | Spd: 10 | HD: 13 | HP: 83-115 | AC/EV: 11/10 | Dam: 22, 22 | demonic, doors, evil, see invisible, fly, regen | Res: magic(160), elec, poison, rot, neg+++, torm | Vul: holy, silver | XP: 1638 | Sp: b.energy (3d20) [!sil], slow [!sil], confuse [!sil], malmutate [!sil], dig [!sil] | Sz: Large | Int: human. 105998 | Depths:4 | Gained mutation: You occasionally shout uncontrollably at your foes. [a cacodemon] 106340 | Lair:2 | Lost mutation: You occasionally shout uncontrollably at your foes. [potion of mutation] 106340 | Lair:2 | Gained mutation: Your flesh is heat resistant. (rF+) [potion of mutation] 106340 | Lair:2 | Gained mutation: You possess an exceptional clarity of mind. [potion of mutation] 106520 | Depths:1 | Bought an uncursed ring of wizardry for 420 gold pieces 106522 | Depths:1 | macro defl 106833 | Depths:4 | Found a one-way gate to the infinite horrors of the Abyss. 107304 | Depths:5 | Entered Level 5 of the Depths 108027 | Depths:5 | hell0: @??tentecled montrosity 108027 | Depths:5 | beem: unknown monster: "tentecled montrosity" 108027 | Depths:5 | hell0: @??tentacled montrosity 108027 | Depths:5 | beem: unknown monster: "tentacled montrosity" 108027 | Depths:5 | hell0: @??tentacled monstrosity 108027 | Depths:5 | beem: tentacled monstrosity (X) | Spd: 10 | HD: 23 | HP: 96-149 | AC/EV: 5/5 | Dam: 22, 17, 13, 9(constrict) | demonic, doors, amphibious, evil, see invisible | Res: magic(160), fire, cold, elec, poison, drown, rot, neg+++, torm | Vul: holy | XP: 2966 | Sz: Giant | Int: human. 108587 | Depths:5 | hell0: @??spriggan berserker 108587 | Depths:5 | beem: spriggan berserker (i) | Spd: 10 (move: 60%) | HD: 12 | HP: 44-64 | AC/EV: 4/18 | Dam: 27 | weapons, items, doors, fighter, priest, see invisible | Res: magic(120) | XP: 834 | Sp: brothers in arms [!AM], berserker rage [!AM], trog's hand [!AM] | Sz: little | Int: human. 108796 | Depths:5 | Reached XP level 25. HP: 105/131 MP: 42/42 110320 | Depths:5 | Found a gate to the Realm of Zot. 110684 | Depths:3 | hell0: @??shadow dragon 110684 | Depths:3 | beem: shadow dragon (D) | Spd: 10 | HD: 17 | HP: 106-146 | AC/EV: 15/10 | Dam: 20(drain), 15(claw), 15(claw) | evil, cold-blooded, see invisible, fly | Res: magic(120), cold++, poison, drown, neg+++ | Chunks: noxious | XP: 2070 | Sp: b.draining (3d24) [!AM, !sil, breath] | Sz: Giant | Int: animal. 110736 | Depths:3 | aredel: seems like you love gateway spell) 110737 | Depths:3 | hell0: its great :) 110899 | Depths:3 | hell0: @??deep elf high priest 110899 | Depths:3 | beem: deep elf high priest (e) | Spd: 10 | HD: 11 | HP: 43-56 | AC/EV: 4/12 | Dam: 14 | natural, weapons, items, doors, priest, evil, see invisible | Res: magic(80) | Vul: silver | XP: 1043 | Sp: a.brilliance [!AM], call down damnation (3d15) [!AM], malign offering (2d17) [!AM], smiting (7-17) [!AM], twisted resurrection [!AM] | Sz: Medium | Int: human. 110901 | Depths:3 | aredel: but for that cost better to use haunt 110902 | Depths:3 | aredel: if you can train necro* 110902 | Depths:3 | hell0: not gonna train necro... 110902 | Depths:3 | aredel: at least it will work in next turn 110902 | Depths:3 | aredel: again stealth? 110902 | Depths:3 | aredel: are you sure? 110902 | Depths:3 | hell0: max it, yeah 110959 | Depths:3 | aredel: ok, but wont complain for lack exp\skills further 110977 | Depths:3 | hell0: hehe, i've never complained 110977 | Depths:3 | aredel: yeah, you just die\ 110977 | Depths:3 | hell0: @??quicksilver dragon 110977 | Depths:3 | beem: quicksilver dragon (D) | Spd: 15 | HD: 16 | HP: 67-104 | AC/EV: 10/15 | Dam: 25, 20(claw) | see invisible, fly | Res: magic(140), drown | XP: 2536 | Sp: b.quicksilver (3d20) [!AM, !sil, breath] | Sz: Giant | Int: animal. 110977 | Depths:3 | hell0: havent died with this one yet... 111079 | Depths:3 | Identified the Compendium of Beguiling 111098 | Vaults:4 | hell0: @??the royal jelly 111098 | Vaults:4 | beem: Royal Jelly (J) | Spd: 14 | HD: 21 | HP: 196-273 | AC/EV: 8/4 | Dam: 50(acid:7d3), 30(acid:7d3) | eats doors, see invisible, unbreathing | Res: magic(180), poison, acid+++, blind, drown | Vul: silver | XP: 14307 | Sz: Large | Int: brainless. 111353 | Lair:2 | aredel: got some source of -tele? 111353 | Lair:2 | hell0: dont think so.. 111353 | Lair:2 | aredel: you can kill roxana with gate 111353 | Lair:2 | hell0: nope 111353 | Lair:2 | aredel: 1 step - cast- 1 step - wait 111353 | Lair:2 | hell0: nothing behind her i think? 111353 | Lair:2 | aredel: if there will be nice place for summoning* 111353 | Elf:2 | aredel: book? 111353 | Elf:2 | hell0: hmm, yeah maybe, its dark tehre 111353 | Elf:2 | aredel: spell book filled with Earth Magic and Transmutations spells. The book is guaranteed to contain Statue Form. 111353 | Elf:2 | aredel: if you want it though* 111353 | Elf:2 | aredel: and extra free exp 111353 | Elf:2 | hell0: not really... 3 rune run 111353 | Elf:2 | aredel: ah that speed run 111353 | Elf:2 | hell0: but yeah, ill take the exp, might be something nice there 111353 | Elf:2 | aredel: ok than nvm 111568 | Elf:2 | aredel: as always i thought about exploration and surviving, not about finishing game 111568 | Elf:2 | aredel: nvm than) 111568 | Elf:2 | hell0: different goals... :) 111681 | Elf:2 | Killed Roxanne 111692 | Elf:2 | hell0: hehe 111717 | Elf:2 | aredel: нуфр ыгку 111717 | Elf:2 | aredel: year sure 111717 | Elf:2 | hell0: does TRJ have a finite amount of jelolies he swapns? 111717 | Elf:2 | hell0: or if he regens will he always spawn more? 111717 | Elf:2 | hell0: ??trj 111717 | Elf:2 | beem: the royal jelly[1/7]: Boss of the Slime Pits. Damage causes the creation of high-level Js such as acid blobs and azure jellies, which will never be on the other side of a wall and give no experience. When killed, the level allows teleport control, and the loot chamber walls become transparent and diggable. 111717 | Elf:2 | hell0: ??trj[2 111717 | Elf:2 | beem: the royal jelly[2/7]: Use of a narrow corridor will be very helpful for a melee player. Spellcasters may prefer using Haste and ranged attacks; as the royal jelly is fastest, the spawns can be left behind by running. 111717 | Elf:2 | hell0: ??trj[3 111717 | Elf:2 | beem: the royal jelly[3/7]: Archers should note that His Majesty will slurp up your arrows, thus healing Himself. Using dispersal, explosion, and (if used correctly) penetration brands all can prevent giving him meals, though. 111717 | Elf:2 | hell0: ??trj[4 111717 | Elf:2 | beem: the royal jelly[4/7]: // Treat whatever the Royal Jelly polymorphed into as if it were still the Royal Jelly (but if a player chooses the character name "shaped Royal Jelly" don't unlock the vaults when the player's ghost is killed). 111717 | Elf:2 | hell0: ??trj[5 111717 | Elf:2 | beem: the royal jelly[5/7]: In 0.16+, successfully polymorphing the royal jelly will cause it to spawn all the jellies at once as if you had one-shotted the rest of its HP. 111717 | Elf:2 | hell0: ??trj[6 111717 | Elf:2 | beem: the royal jelly[6/7]: Don't banish it, as you will have to hunt it down in the abyss to get the loot and the rune normally. Although, of course, you could just learn LRD instead, or corrupt the level to break open the vaults. 111717 | Elf:2 | hell0: ??trj[7 111717 | Elf:2 | beem: fire giant[2/2]: !lm * uniq="the fire giant" -tv 111717 | Elf:2 | hell0: @??trj 111717 | Elf:2 | beem: unknown monster: "trj" 111717 | Elf:2 | aredel: ерштл фщге цфны ща лшддштп ЕКО, 111717 | Elf:2 | aredel: thinking about ways of killing TRJ? 111717 | Elf:2 | hell0: yeah 111717 | Elf:2 | hell0: does TRJ have a finite amount of jelolies he swapns? 111717 | Elf:2 | hell0: or if he regens will he always spawn more? 111717 | Elf:2 | aredel: i can tell some, if you want something - you may choose 111717 | Elf:2 | aredel: infinite amount - any hit even 1 damage will provide them 111717 | Elf:2 | aredel: no, regen is the same as always 111717 | Elf:2 | hell0: hmm, mayb not the best rune to go for then 111717 | Elf:2 | aredel: not sure 111717 | Elf:2 | aredel: counting your skills 111717 | Elf:2 | aredel: maube you will be enough lucky to stab it 111717 | Elf:2 | hell0: i could potentailly stab him though 111717 | Elf:2 | hell0: yeah 111717 | Elf:2 | hell0: and i could use scroll of vuln, and his mr would only be 90 111717 | Elf:2 | aredel: sure you may need blink of Dith for that 111717 | Elf:2 | aredel: yeah but 111717 | Elf:2 | aredel: for what? 111717 | Elf:2 | aredel: do you intend to poly TRJ? 111717 | Elf:2 | hell0: to put him to sleep if i have to 111717 | Elf:2 | aredel: not sure you will be able to do that) 111717 | Elf:2 | hell0: why? 111717 | Elf:2 | aredel: 20+ evoc and poly wand + scroll of vuln - near 30% of poly 111717 | Elf:2 | hell0: @??storm dragon 111717 | Elf:2 | beem: storm dragon (D) | Spd: 12 | HD: 14 | HP: 84-124 | AC/EV: 13/10 | Dam: 25, 15(claw), 15(trample) | fly | Res: magic(100), cold, elec+++, drown | XP: 2033 | Sp: b.lightning (3d19) [!AM, !sil, breath] | Sz: Giant | Int: animal. 111717 | Elf:2 | aredel: so your skill of sleep... 111717 | Elf:2 | hell0: less than storm dragon, which ive confused plenty 111717 | Elf:2 | aredel: confus and sleep have the same %? 111717 | Elf:2 | hell0: no, sleep less, but can confuse first 111717 | Elf:2 | aredel: check power and your skills 111717 | Elf:2 | aredel: i dont think so 111717 | Elf:2 | aredel: but at least you can cblink if you wont lack mp 111717 | Elf:2 | hell0: yeah 111717 | Elf:2 | hell0: with robe of archmagi, i'll have about 20-35% chance of confuse 111717 | Elf:2 | aredel: sure you need confus? 111717 | Elf:2 | aredel: i mean 111717 | Elf:2 | aredel: ANY hit will provide 8 jrllirs 111717 | Elf:2 | aredel: so confus - 1 hit - jellies 111717 | Elf:2 | hell0: are you sure about that? 111717 | Elf:2 | hell0: he wont be taking dmg? 111717 | Elf:2 | aredel: for stabbers there is only 1 way - 1 stab 111717 | Elf:2 | hell0: "Damage causes the creation of high-level Js such as acid blobs and azure jellies" 111717 | Elf:2 | aredel: when they are surrounded next step -tele blink 111717 | Elf:2 | hell0: yeah, and confuse is only to get more turns to put him to sleep 111972 | Slime:1 | Entered Level 1 of the Pits of Slime 111979 | Slime:1 | aredel: рь 111979 | Slime:1 | aredel: hm maybe it will work 111979 | Slime:1 | aredel: but still try not to get mutations 111979 | Slime:1 | aredel: and not to die 111979 | Slime:1 | aredel: btw 111979 | Slime:1 | aredel: you need 3rd rune? 111979 | Slime:1 | hell0: hehe, that's alway the plan. dont die, dont get mutated :) 111979 | Slime:1 | hell0: yeah 111979 | Slime:1 | aredel: you can go abyss 111979 | Slime:1 | aredel: with your stealth it will be nice i think 111979 | Slime:1 | hell0: i was thinking about abyss too 111979 | Slime:1 | aredel: but temp mutations may be bad\ 111979 | Slime:1 | aredel: better to prepear cblink\mp and scrolls 111979 | Slime:1 | hell0: whats the name of those stars? 111979 | Slime:1 | aredel: scorched i think 111979 | Slime:1 | aredel: sec 111979 | Slime:1 | aredel: wretched star 111979 | Slime:1 | aredel: @??wretched star 111979 | Slime:1 | beem: wretched star (*) | Spd: 10 (move: 80%) | HD: 10 | HP: 56-82 | AC/EV: 10/10 | non-living, see invisible, fly, unbreathing | Res: magic(immune), fire, cold, elec, poison+++, drown, rot+++, neg+++, torm, napalm | Vul: silver | XP: 788 | Sp: mystic blast (3d15) [!sil], corrupting pulse [!sil] | Sz: little | Int: human. 111979 | Slime:1 | hell0: ah, tahnks 111979 | Slime:1 | aredel: ah wait 111979 | Slime:1 | hell0: yeah, pretty fast 111979 | Slime:1 | aredel: in abyss or slimes> 111979 | Slime:1 | hell0: abyss 111979 | Slime:1 | aredel: ok 111979 | Slime:1 | aredel: here is another stars 111980 | Slime:1 | aredel: that can mutate you with normal bad muts 111981 | Slime:1 | aredel: shining eye 111981 | Slime:1 | hell0: yeah 112132 | Lair:5 | hell0: lets try abyss... 112196 | Lair:2 | aredel: sure>? 112196 | Lair:2 | aredel: what was with your stealth in slimes?> 112196 | Lair:2 | hell0: lvl 1 should be fine at least, 10 teleport as well 112196 | Lair:2 | hell0: too many at once 112196 | Lair:2 | aredel: aoe spells... 112196 | Lair:2 | aredel: you are not prepared for end game 112196 | Lair:2 | aredel: even with 3 runes 112196 | Lair:2 | hell0: i dont want tp play every character the same way 112196 | Lair:2 | aredel: you need to survive with what you have 112196 | Lair:2 | aredel: and sometimes situation forces you 112196 | Lair:2 | aredel: i dont have spire so i will survive without it 112196 | Lair:2 | aredel: logic 112482 | Depths:4 | aredel: care there 112483 | Depths:4 | Voluntarily entered the Abyss. 112545 | Abyss:2 | Found the +3 warlock's mirror {reflect} 112688 | Abyss:2 | hell0: @??demonic crawler 112688 | Abyss:2 | beem: demonic crawler (s) | Spd: 13 | HD: 9 | HP: 47-68 | AC/EV: 10/6 | Dam: 13, 13, 13 | demonic, evil, see invisible, cling | Res: magic(100), fire, cold, elec, poison, rot, neg+++, torm | Vul: holy | Chunks: noxious | XP: 351 | Sz: Big | Int: animal. 112821 | Abyss:2 | aredel: with such tactic you can also crawl dome pan floors, if you will survive here 112824 | Abyss:2 | aredel: some* 112824 | Abyss:2 | aredel: but still seems like you dont need pan runes 112824 | Abyss:2 | hell0: yeah, pan sounds dangerous, hehe 112865 | Abyss:2 | hell0: yes! more para 112913 | Abyss:2 | aredel: агсл нщг ашпре ше, 112919 | Abyss:2 | aredel: fuck you fight it? 112919 | Abyss:2 | aredel: why? 112919 | Abyss:2 | aredel: immun 112919 | Abyss:2 | aredel: and rnd muts 112919 | Abyss:2 | aredel: temporal but still 112919 | Abyss:2 | aredel: if you will get shouting what you will do? 112919 | Abyss:2 | aredel: low hp\mp? 112919 | Abyss:2 | hell0: wouldnt be great... 112928 | Abyss:2 | aredel: dont need to fight anything 112933 | Abyss:2 | aredel: in your case 112952 | Abyss:2 | aredel: but easy battles -for sure 112970 | Abyss:2 | aredel: to provide estra stairs 112990 | Abyss:2 | aredel: that was easy moster btw 113000 | Abyss:2 | aredel: for you any abjuration is easy 113023 | Abyss:2 | aredel: but ok, just wont die, your game 113052 | Abyss:2 | aredel: i told you much info so be carefull with it 113062 | Abyss:2 | hell0: yeah :) 113177 | Abyss:2 | hell0: @??large abomination 113177 | Abyss:2 | beem: large abomination (X) | Spd: 6-12 | HD: 10 | HP: 41-57 | AC/EV: 11/5 | Dam: 40 | undead, evil, unbreathing | Res: magic(100), poison+++, drown, rot+++, neg+++, torm | Vul: holy, silver | XP: 405 | Sz: Big | Int: brainless. 113445 | Abyss:3 | Burgietje: abyys :O 113454 | Abyss:3 | hell0: :) 113479 | Abyss:3 | aredel: финыы шы уфын ащк ршь тщц 113505 | Abyss:3 | aredel: abyss is easy for him now 113537 | Abyss:3 | hell0: @??spatial maelstorm 113537 | Abyss:3 | beem: unknown monster: "spatial maelstorm" 113537 | Abyss:3 | hell0: @??spatial maelstrom 113537 | Abyss:3 | beem: spatial maelstrom (v) | Spd: 16 | HD: 10 | HP: 60-88 | AC/EV: 0/5 | Dam: 20(distort), 20(distort) | non-living, fly, unbreathing | Res: magic(immune), fire++, cold++, elec, poison+++, drown, rot+++, neg+++, torm, napalm | XP: 758 | Sz: Big | Int: brainless. 113561 | Abyss:3 | Found a sparkling altar of Nemelex Xobeh. 113597 | Abyss:3 | Burgietje: oh you didnt get teleported in it 113611 | Abyss:3 | Burgietje: it was by choise! 113611 | Abyss:3 | hell0: yeah, third rune :) 113694 | Abyss:3 | Burgietje: wait u only got 3 runes now or this is going to be your 3th? 113695 | Abyss:3 | hell0: will be my third 113695 | Abyss:3 | hell0: hopefully... 113706 | Abyss:3 | Burgietje: This early ? dont u normally do snake etc first vault and slime? 113706 | Abyss:3 | hell0: i did snake and shoals 113706 | Abyss:3 | hell0: vaults to 4, but 5 might be hard for a stabber 113706 | Abyss:3 | hell0: but i could try that one too 113736 | Abyss:3 | Burgietje: cool :O 113755 | Abyss:3 | hell0: hehe 113985 | Abyss:3 | hell0: @??bonde dragon 113985 | Abyss:3 | beem: unknown monster: "bonde dragon" 113985 | Abyss:3 | hell0: @??bone dragon 113985 | Abyss:3 | beem: bone dragon (D) | Spd: 10 | HD: 20 | HP: 146-208 | AC/EV: 20/4 | Dam: 30, 20(claw), 20(trample) | undead, evil, see invisible, fly, unbreathing | Res: magic(100), fire, cold, elec, poison+++, drown, rot+++, neg+++, torm | Vul: holy | XP: 3688 | Sz: Giant | Int: animal. 114094 | Abyss:3 | aredel: you may think aboit inv and tele just after entering V5 114095 | Abyss:3 | aredel: stealth stabber wont awake something with tele 114095 | Abyss:3 | hell0: i could cast tele before i go down 114095 | Abyss:3 | aredel: i mean when you will land after tele* 114095 | Abyss:3 | aredel: sure 114095 | Abyss:3 | hell0: but there also a trap door on v4 114098 | Abyss:3 | aredel: but i meant about landing 114098 | Abyss:3 | hell0: ok 114134 | Abyss:3 | aredel: tele isnt stable, also rnd may play a bad joke with you 114145 | Abyss:3 | hell0: yeah, that's why im in abyss instead :) 114148 | Abyss:3 | hell0: not htat abyss is rng free, hehe 114189 | Abyss:3 | aredel: in abyss you can tele more and will gain more positive from stealth 114200 | Abyss:3 | aredel: and here is more enemies that you can kill\avoid 114228 | Abyss:3 | Noticed an ancient lich 114232 | Abyss:3 | aredel: and in abyss you can find some rare items 114535 | Abyss:3 | hell0: @??starcursed mass 114535 | Abyss:3 | beem: starcursed mass (X) | Spd: 10 | HD: 12 | HP: 120-172 | AC/EV: 10/0 | Dam: 16 | non-living, see invisible, regen, unbreathing | Res: magic(100), poison+++, drown, rot+++, neg+++, torm | XP: 1334 | Sz: Giant | Int: animal. 114637 | Abyss:3 | hell0: @??hellephant 114637 | Abyss:3 | beem: hellephant (Y) | Spd: 10 | HD: 20 | HP: 148-197 | AC/EV: 13/10 | Dam: 45(trample), 20, 15 | demonic, evil | Res: magic(140), drown, rot, neg+++, torm | Vul: holy | XP: 3129 | Sp: fire breath (3d40) [!AM, !sil, breath], blink [!sil] | Sz: Giant | Int: animal. 114718 | Abyss:3 | aredel: do you have apportation? 114718 | Abyss:3 | hell0: yeah 114719 | Abyss:3 | aredel: you may need it for rune 114720 | Abyss:3 | aredel: good 114720 | Abyss:3 | hell0: still no rune in sihgt though :/ 114737 | Abyss:3 | aredel: low chance on A3 114738 | Abyss:3 | aredel: the lowest* 114738 | Abyss:3 | hell0: yeah... dont know if i wanna go to 4... 114745 | Abyss:3 | aredel: no need 114747 | Abyss:3 | aredel: you are not a melle\caster 114763 | Abyss:3 | aredel: you wont be able to mange that huge ammout of monsters 114769 | Abyss:3 | aredel: and i saw some vaults with rune... 114769 | Abyss:3 | hell0: yea... 114769 | Abyss:3 | aredel: like 2 statues , that orange 114769 | Abyss:3 | aredel: that will summon swarms... 114920 | Abyss:3 | aredel: btw you need some kills cause you piery is reducing with time) 114923 | Abyss:3 | aredel: so easy monsters is fine 114923 | Abyss:3 | hell0: forgot about that... 114923 | Abyss:3 | aredel: )) 114967 | Abyss:3 | aredel: Chei is fine in this case 114978 | Abyss:3 | aredel: its piety wont reduce per time 114978 | Abyss:3 | hell0: nice 114993 | Abyss:3 | hell0: @??cacodemon 114993 | Abyss:3 | beem: cacodemon (2) | Spd: 10 | HD: 13 | HP: 83-115 | AC/EV: 11/10 | Dam: 22, 22 | demonic, doors, evil, see invisible, fly, regen | Res: magic(160), elec, poison, rot, neg+++, torm | Vul: holy, silver | XP: 1638 | Sp: b.energy (3d20) [!sil], slow [!sil], confuse [!sil], malmutate [!sil], dig [!sil] | Sz: Large | Int: human. 114993 | Abyss:3 | aredel: malmutate\ 114993 | Abyss:3 | hell0: yeah, checking hd... 115042 | Abyss:3 | hell0: @??balrug 115042 | Abyss:3 | beem: balrug (2) | Spd: 12 | HD: 14 | HP: 58-90 | AC/EV: 5/12 | Dam: 25(fire:14-27) | demonic, weapons, items, doors, fighter, evil, see invisible, fly | Res: magic(160), fire+++, poison, rot, neg+++, torm | Vul: cold, drown, holy | XP: 1648 | Sp: sticky flame range (3d6) [!sil], b.fire (3d23) [!sil], fireball (3d23) [!sil], smiting (7-17) [!sil] 115042 | Abyss:3 | beem: | Sz: Large | Int: human. 115632 | Abyss:3 | Found a deep blue altar of Sif Muna. 115728 | Abyss:3 | Found a corrupted altar of Lugonu. 115819 | Abyss:3 | hell0: could the rune be close to here? 115819 | Abyss:3 | hell0: cause of the "+" structures? 115819 | Abyss:3 | aredel: not sure 115819 | Abyss:3 | aredel: this is not a vault 115819 | Abyss:3 | aredel: i know this place 115819 | Abyss:3 | aredel: just open wide hall 115819 | Abyss:3 | hell0: ok. i've seen it before as well 115819 | Abyss:3 | aredel: to the right 115819 | Abyss:3 | hell0: but wanted to be sure 115819 | Abyss:3 | aredel: ) 115823 | Abyss:3 | aredel: care here 115823 | Abyss:3 | hell0: what's here? 115823 | Abyss:3 | aredel: wide open place) 115823 | Abyss:3 | hell0: ah 115840 | Abyss:3 | aredel: maybe its just for chei but still i think it can be dangerous for any char 115843 | Abyss:3 | aredel: do you have regen? 115843 | Abyss:3 | hell0: thats true 115843 | Abyss:3 | hell0: no 115843 | Abyss:3 | aredel: cpell* 115843 | Abyss:3 | aredel: ok( 115843 | Abyss:3 | aredel: need to wait that status 115843 | Abyss:3 | aredel: you wont regen with it 115843 | Abyss:3 | aredel: naturally* 115843 | Abyss:3 | hell0: yeah, full hp now though :) 115992 | Abyss:3 | hell0: omg this is boring! 116029 | Abyss:3 | aredel: plainyg stealth thing - yes 116029 | Abyss:3 | hell0: or tedious is a better word i guess 116029 | Abyss:3 | hell0: no abyss... 116100 | Abyss:3 | aredel: yeah, playinf stealthy stabber is tedious, right 116157 | Abyss:3 | Found a stormy altar of Qazlal. 116203 | Abyss:3 | hell0: could this be vaults? 116205 | Abyss:3 | aredel: no 116205 | Abyss:3 | hell0: :( 116205 | Abyss:3 | aredel: another open wide place 116214 | Abyss:3 | aredel: but check bottom 116219 | Abyss:3 | aredel: where doors 116244 | Abyss:3 | aredel: any door could be vault 116250 | Abyss:3 | hell0: ok 116645 | Abyss:3 | hell0: @??rakshasa 116645 | Abyss:3 | beem: rakshasa (R) | Spd: 10 | HD: 11 | HP: 53-76 | AC/EV: 8/14 | Dam: 20 | demonic, weapons, items, doors, evil, see invisible | Res: magic(140), poison, rot, neg+++, torm | Vul: holy | XP: 991 | Sp: mystic blast (3d16) [!sil], phantom mirror [!sil], blink [!sil] | Sz: Medium | Int: human. 116859 | Abyss:3 | aredel: evoc for TRJ? 116865 | Abyss:3 | Found a shimmering altar of Xom. 116866 | Abyss:3 | aredel: got 11 lvl 116866 | Abyss:3 | aredel: ah nvm 116866 | Abyss:3 | aredel: invoc( 116866 | Abyss:3 | aredel: always mistake them\ 116879 | Abyss:3 | hell0: hee 117083 | Abyss:3 | aredel: 2 enemies and 2 items of food 117083 | Abyss:3 | hell0: runce chance? 117083 | Abyss:3 | aredel: no just nice) 117083 | Abyss:3 | hell0: ah 117083 | Abyss:3 | hell0: hehe 117083 | Abyss:3 | aredel: pretty case 117083 | Abyss:3 | aredel: ) 117101 | Abyss:3 | aredel: мфгдеы 117101 | Abyss:3 | aredel: vault 117101 | Abyss:3 | hell0: ok 117101 | Abyss:3 | aredel: and hope - rune 117101 | Abyss:3 | hell0: :) 117101 | Abyss:3 | aredel: prepare approt 117101 | Abyss:3 | aredel: apport* 117101 | Abyss:3 | aredel: ))) 117101 | Abyss:3 | hell0: hehe, yeah 117103 | Abyss:3 | aredel: will you be able to kill them all? 117103 | Abyss:3 | aredel: except spire* 117103 | Abyss:3 | hell0: if i retreat a litle bit, yeah.... 117115 | Abyss:3 | hell0: @??blizzard demon 117115 | Abyss:3 | beem: blizzard demon (2) | Spd: 10 | HD: 12 | HP: 53-78 | AC/EV: 10/10 | Dam: 20, 20 | demonic, doors, evil, see invisible, fly | Res: magic(140), cold++, elec+++, poison, rot, neg+++, torm | Vul: fire, holy | XP: 1120 | Sp: b.cold (3d21) [!sil], b.lightning (3d18) [!sil], freezing cloud (2d22) [!sil], airstrike (0-34) [!sil] | Sz: Large | Int: human. 117117 | Abyss:3 | aredel: ( 117117 | Abyss:3 | hell0: ... 117117 | Abyss:3 | hell0: heeh 117192 | Abyss:3 | aredel: yeah i hate abyss cause of force tele 117373 | Abyss:3 | hell0: can they corrupt if i block sight? 117373 | Abyss:3 | hell0: ??wretched star 117373 | Abyss:3 | beem: wretched star[1/1]: Abyss monster that gives off waves of three-to-four temporary bad mutations (which disappear in waves with xp and which can overlap or conflict with present mutations) and fires off mystic blasts. Blame a dev. 117373 | Abyss:3 | aredel: dont know\ 117375 | Abyss:3 | aredel: i think its los-smite 117375 | Abyss:3 | hell0: thats not great... 117375 | Abyss:3 | aredel: sec 117375 | Abyss:3 | aredel: its norm for you 117381 | Abyss:3 | hell0: often lose temper? 117398 | Abyss:3 | Burgietje: your char sounds a bit like me 117398 | Abyss:3 | aredel: The waves of bad mutations also affect any monsters on screen 117398 | Abyss:3 | hell0: ok.. 117408 | Abyss:3 | hell0: haha 117414 | Abyss:3 | aredel: so LOS\smite 117426 | Abyss:3 | aredel: better to fog or xo on 117450 | Abyss:3 | aredel: and yeah, that mut isnt bad for you 117450 | Abyss:3 | aredel: you does only 1 hit, stab 117450 | Abyss:3 | aredel: and it proc in melle fight 117450 | Abyss:3 | hell0: its berserk, right? 117454 | Abyss:3 | aredel: show it again 117457 | Abyss:3 | aredel: yes 117457 | Abyss:3 | aredel: 2 in a row 117457 | Abyss:3 | hell0: @??tentacled starspawn 117457 | Abyss:3 | beem: tentacled starspawn (X) | Spd: 10 | HD: 16 | HP: 67-104 | AC/EV: 5/5 | Dam: 40, 25 | non-living, doors, see invisible, unbreathing | Res: magic(120), poison+++, drown, rot+++, neg+++, torm | XP: 2267 | Sp: spawn tentacles [!AM, !sil] | Sz: Giant | Int: human. 117457 | Abyss:3 | aredel: shout and berx 117457 | Abyss:3 | aredel: often... 117457 | Abyss:3 | hell0: yeah... 117543 | Abyss:3 | aredel: 3% chance of berserking each time you attack. Reduces chance of passing out afterwards to 2%. 117547 | Abyss:3 | aredel: top 117548 | Abyss:3 | aredel: ah ok) 118238 | Abyss:3 | aredel: you can dig some walls with wand 118238 | Abyss:3 | aredel: if you really will need it 118238 | Abyss:3 | hell0: yeah 118324 | Abyss:3 | aredel: that was 2018 year, and still no abyssal rune... 118329 | Abyss:3 | hell0: haha 118340 | Abyss:3 | aredel: are you ok ther?) 118358 | Abyss:3 | hell0: might try vaults instead... 118358 | Abyss:3 | aredel: with tele/ 118358 | Abyss:3 | aredel: yeah maybe it will be easier who knows 118358 | Abyss:3 | aredel: if you will be lucky for tele 118358 | Abyss:3 | hell0: ill use the trap door on v4 i think 118358 | Abyss:3 | aredel: sure? 118358 | Abyss:3 | hell0: same as tele, except i dont have to wait 118358 | Abyss:3 | aredel: its like shaft of Fo - dont know where it wil lead 118358 | Abyss:3 | hell0: yeah, like tele 118358 | Abyss:3 | aredel: ok, but still both ways are unpredictable 118358 | Abyss:3 | aredel: you can land after trap near stairs 118358 | Abyss:3 | aredel: and tele not so far from stairs 118358 | Abyss:3 | aredel: haha 118358 | Abyss:3 | hell0: yeah :/ 118359 | Depths:4 | Escaped the Abyss 118360 | Depths:4 | aredel: at least you got some food 118360 | Depths:4 | aredel: ahahah 118360 | Depths:4 | hell0: haah 118814 | Vaults:4 | aredel: with haste you will run with speed of 0.3? 118814 | Vaults:4 | aredel: didnt saw it before? 118814 | Vaults:4 | hell0: not sure. thats insane 118814 | Vaults:4 | aredel: ))) 118814 | Vaults:4 | aredel: you may need it 118814 | Vaults:4 | aredel: at V5 118814 | Vaults:4 | aredel: map 118814 | Vaults:4 | hell0: yeah i was gonna wuaff no beforehand 118814 | Vaults:4 | hell0: now* 118817 | Vaults:5 | Entered Level 5 of the Vaults 118819 | Vaults:5 | hell0: nice place 118842 | Vaults:5 | aredel: yeah lucky 118842 | Vaults:5 | hell0: whats that noise? 118842 | Vaults:5 | hell0: walking them all up 118842 | Vaults:5 | hell0: waking 118842 | Vaults:5 | aredel: yak? 118844 | Vaults:5 | aredel: ah no 118844 | Vaults:5 | aredel: cent... 118844 | Vaults:5 | hell0: ah 118844 | Vaults:5 | aredel: yak cent? 118846 | Vaults:5 | aredel: ) 118859 | Vaults:5 | hell0: ehhe 118861 | Vaults:5 | aredel: yaktaur! 118878 | Vaults:5 | hell0: haha, there we go :) 118896 | Vaults:5 | aredel: care with summoner\ 118896 | Vaults:5 | hell0: yeah :/ 118896 | Vaults:5 | aredel: gate?> 118896 | Vaults:5 | aredel: i think there will be enough place 118896 | Vaults:5 | aredel: bot-left 118896 | Vaults:5 | hell0: @??deep elf demonologist 118896 | Vaults:5 | beem: deep elf demonologist (e) | Spd: 10 | HD: 12 | HP: 45-64 | AC/EV: 1/12 | Dam: 12 | natural, weapons, items, doors, evil, spellcaster, see invisible | Res: magic(100) | XP: 1314 | Sp: sum.demon, sum.greater demon, banishment | Sz: Medium | Int: human. 118896 | Vaults:5 | hell0: hmm, only 12 hd 118896 | Vaults:5 | aredel: and? 118896 | Vaults:5 | hell0: high chance of dazzle 118896 | Vaults:5 | aredel: what do you want from it 118896 | Vaults:5 | aredel: sure? 118896 | Vaults:5 | aredel: i mena it will summon demons 118896 | Vaults:5 | hell0: not if its dazzled 118896 | Vaults:5 | aredel: mean* if you will mistake 118896 | Vaults:5 | hell0: but it will summon demons for sure with gateway, will take five turns at least before he reaches 118904 | Vaults:5 | hell0: now it miht be a good idea though... 118922 | Vaults:5 | aredel: it wonr summon something 118922 | Vaults:5 | aredel: if you will be out of it los 118922 | Vaults:5 | aredel: i guess so* 118922 | Vaults:5 | hell0: preserver? 118924 | Vaults:5 | aredel: mages iq i guess in this game) 118924 | Vaults:5 | hell0: ok 118924 | Vaults:5 | aredel: preserver isnt so hard) 118925 | Vaults:5 | aredel: yes it can heal but nothing more 119114 | Vaults:5 | Reached skill level 15 in Spellcasting 119122 | Vaults:5 | aredel: btw 119140 | Vaults:5 | aredel: what about stairs>) 119140 | Vaults:5 | aredel: will you clear them?) 119140 | Vaults:5 | hell0: yeah, ill have to... 119140 | Vaults:5 | hell0: or lure them 119140 | Vaults:5 | aredel: hm 119140 | Vaults:5 | aredel: yeah 119140 | Vaults:5 | hell0: but they are not so hard... 119140 | Vaults:5 | aredel: you need to go out of here)))) 119140 | Vaults:5 | hell0: just many when you enter there 119140 | Vaults:5 | hell0: hehe, yeah :) 119152 | Vaults:5 | aredel: hm 119159 | Vaults:5 | aredel: dont you want to live here?) 119184 | Vaults:5 | aredel: you wont need to kill all that swarm then) 119197 | Vaults:5 | hell0: hehe 119197 | Vaults:5 | hell0: ill think about it 119281 | Vaults:5 | hell0: @??shadow dragon 119281 | Vaults:5 | beem: shadow dragon (D) | Spd: 10 | HD: 17 | HP: 106-146 | AC/EV: 15/10 | Dam: 20(drain), 15(claw), 15(claw) | evil, cold-blooded, see invisible, fly | Res: magic(120), cold++, poison, drown, neg+++ | Chunks: noxious | XP: 2070 | Sp: b.draining (3d24) [!AM, !sil, breath] | Sz: Giant | Int: animal. 119328 | Vaults:5 | hell0: not here :/ 119483 | Vaults:5 | hell0: @??tentacled monstrosity 119483 | Vaults:5 | beem: tentacled monstrosity (X) | Spd: 10 | HD: 23 | HP: 96-149 | AC/EV: 5/5 | Dam: 22, 17, 13, 9(constrict) | demonic, doors, amphibious, evil, see invisible | Res: magic(160), fire, cold, elec, poison, drown, rot, neg+++, torm | Vul: holy | XP: 2966 | Sz: Giant | Int: human. 119740 | Vaults:5 | hell0: @??quicksilver dragon 119740 | Vaults:5 | beem: quicksilver dragon (D) | Spd: 15 | HD: 16 | HP: 67-104 | AC/EV: 10/15 | Dam: 25, 20(claw) | see invisible, fly | Res: magic(140), drown | XP: 2536 | Sp: b.quicksilver (3d20) [!AM, !sil, breath] | Sz: Giant | Int: animal. 119921 | Vaults:5 | Reached skill level 25 in Stealth 120295 | Vaults:5 | Reached XP level 26. HP: 139/139 MP: 34/43 121224 | Vaults:5 | hell0: @??titan 121224 | Vaults:5 | beem: titan (C) | Spd: 10 | HD: 20 | HP: 84-126 | AC/EV: 10/3 | Dam: 55 | doors, fighter, spellcaster, see invisible | Res: magic(180), elec+++, drown | XP: 2586 | Sp: b.lightning (3d24), minor healing (2d10+3), airstrike (0-50) | Sz: Giant | Int: human. 121699 | Vaults:5 | Identified the Disquisition on the Supportive Traveller 121706 | Vaults:5 | Got a silver rune of Zot 121934 | Vaults:4 | hell0: nice 122299 | Lair:2 | aredel: so? 122299 | Lair:2 | aredel: orb? 122299 | Lair:2 | hell0: yeah 122341 | Lair:2 | aredel: ??potion of degeneration 122341 | Lair:2 | beem: degeneration[1/1]: Drains a random attribute (str, int, dex) by 1d4. If you're on an old version this can induce {stat death} if the chosen stat is low enough. 122341 | Lair:2 | aredel: Medium (64): Drinking potions of degeneration 122341 | Lair:2 | aredel: amusement of xom 122341 | Lair:2 | aredel: thought it will be helpfull but... 122341 | Lair:2 | aredel: easier even to fight with chaos brand 122341 | Lair:2 | hell0: did you ever get any nice mutations with your former Fo with xom? 122700 | Depths:5 | hell0: ??quaff 122700 | Depths:5 | beem: I don't have a page labeled quaff in my learndb. 122700 | Depths:5 | hell0: ??quaffing 122700 | Depths:5 | beem: quaffing ~ quaffid ~ quaff id[1/2]: Don't. Unless you know what you're doing, in which case why are you reading this entry? 122700 | Depths:5 | hell0: ??drinking 122700 | Depths:5 | beem: I don't have a page labeled drinking in my learndb. Did you mean: blinking, draining, drunk. 122700 | Depths:5 | hell0: ??drink 122700 | Depths:5 | beem: drink ~ drunk ~ kyrris[1/12]: 23:14 < Kyrris> OHMYGODDRUNK || 23:18 < Kyrris> something's wrong with my shift key. 23:19 < Kyrris> Why can't I aim shock? 122700 | Depths:5 | aredel: yeah, 3-4 times 122700 | Depths:5 | aredel: before death 122700 | Depths:5 | hell0: ok 122700 | Depths:5 | aredel: and 1 was bad one 122700 | Depths:5 | hell0: is it one full turn to drink pot? 122700 | Depths:5 | aredel: cause i didnt saw mood 122700 | Depths:5 | aredel: ( 122700 | Depths:5 | hell0: ah 122700 | Depths:5 | aredel: yeah 122700 | Depths:5 | aredel: 1 turn 122700 | Depths:5 | aredel: under hast - 0.5 122700 | Depths:5 | hell0: ok 122700 | Depths:5 | aredel: as evocation 122701 | Zot:1 | Entered Level 1 of the Realm of Zot 122704 | Zot:1 | aredel: evocation of weucad mu 1 turn - with haste - 0.5 122705 | Zot:1 | hell0: weucad? 122722 | Zot:1 | aredel: ??wucad mu 122722 | Zot:1 | beem: wucad mu[1/3]: Unrandart +9 staff, evoke for {channeling} MP but sometimes gives {divination miscast}s. 122734 | Zot:1 | hell0: ah 122734 | Zot:1 | hell0: nice 122750 | Zot:1 | aredel: just foe example alwayse pops up) 122771 | Zot:1 | aredel: in mind 122795 | Zot:1 | hell0: hehe 122939 | Zot:4 | aredel: cleared zot so fast? 122941 | Zot:4 | aredel: or you just skip them all? 122941 | Zot:4 | hell0: skip 122941 | Zot:4 | aredel: not good idea 122941 | Zot:4 | aredel: during run there will be too noisy 122941 | Zot:4 | aredel: and you will swarmed) 122941 | Zot:4 | aredel: will be* 122941 | Zot:4 | hell0: ??orb 122941 | Zot:4 | beem: orb of zot[1/5]: Goal of the game; get it and return to the surface. Found on level 5 of the Realm of Zot. Slows down teleports and makes controlled blinks random, and causes all monster generation to become extremely rapid and to consist solely of abyss- and pan-type nasties, including pandemonium lords and angels and daevas (wtf). 122941 | Zot:4 | aredel: you can rely on tele but... 122941 | Zot:4 | hell0: how noisy? 122941 | Zot:4 | hell0: ??orb[2 122941 | Zot:4 | beem: orb of zot[2/5]: The Orb of Zot comes from the BASIC text adventure Wizard's Castle. (Source: the manual for Linley's Dungeon Crawl 2.72.) 122941 | Zot:4 | aredel: hehe 1st time read "Sado"\ 122941 | Zot:4 | hell0: ??orb[3 122941 | Zot:4 | beem: orb of zot[3/5]: well apparently the orb of zot is created by the wizard zot and actually lies in the realm of bydl 122941 | Zot:4 | aredel: my blind eyes))) 122941 | Zot:4 | aredel: all monsters that wil lspawn 122941 | Zot:4 | aredel: will also see you 122941 | Zot:4 | hell0: @??purple draconian 122941 | Zot:4 | beem: purple draconian (d) | Spd: 10 | HD: 14 | HP: 74-111 | AC/EV: 8/10 | Dam: 20 | weapons, items, doors, cold-blooded | Res: magic(140) | XP: 1228 | Sp: b.quicksilver (3d20) [!AM, !sil, breath] | Sz: Medium | Int: human. 122947 | Zot:3 | aredel: yeas you are fast bu still dont think you should rely on stealthy with orb 122961 | Zot:3 | hell0: many haste potions as well 122961 | Zot:3 | aredel: and exp for hp\ev\ac\sh is better then nothing 122961 | Zot:3 | aredel: hm ok then 122961 | Zot:3 | aredel: but still care in that tactic) 122961 | Zot:3 | aredel: some paths could be blocked 122961 | Zot:3 | aredel: and rounding before going upper - not so eay 122961 | Zot:3 | aredel: going round for lure monsters out from stairs* 122961 | Zot:3 | hell0: hmm, yeah... 122967 | Zot:3 | aredel: anyway i could say one thing 122967 | Zot:3 | aredel: you need not wide open place for escape) 122967 | Zot:3 | aredel: you shouldnt use shatter to clear all that floors))) 122967 | Zot:3 | aredel: i did that...painful\ 122967 | Zot:3 | hell0: hehe, not really ann option for me... 122967 | Zot:3 | aredel: yeah, you fast speed is nice for walls 122967 | Zot:3 | aredel: just try not to be in someones los 122967 | Zot:3 | hell0: yeah.. 122974 | Zot:2 | aredel: that pair of stairs aldo nice 122974 | Zot:2 | aredel: also* 122974 | Zot:2 | hell0: yeah, thats where i wanna go 122974 | Zot:2 | aredel: but still beware of noise) 122974 | Zot:2 | aredel: you can mark them all with x 122974 | Zot:2 | aredel: not at stairs but nearby or even on them 122974 | Zot:2 | aredel: if you feel like you may forgot it) 122974 | Zot:2 | hell0: yeah i shoul mark the for the way up 122974 | Zot:2 | aredel: ) 123148 | Zot:4 | hell0: @??tentacled monstrosity 123148 | Zot:4 | beem: tentacled monstrosity (X) | Spd: 10 | HD: 23 | HP: 96-149 | AC/EV: 5/5 | Dam: 22, 17, 13, 9(constrict) | demonic, doors, amphibious, evil, see invisible | Res: magic(160), fire, cold, elec, poison, drown, rot, neg+++, torm | Vul: holy | XP: 2966 | Sz: Giant | Int: human. 123152 | Zot:4 | hell0: omg lag 123304 | Zot:5 | Entered Level 5 of the Realm of Zot 123693 | Zot:5 | aredel: ыкн туув ещ рщ\ 123693 | Zot:5 | aredel: sry need to go, gl, dont die) 123693 | Zot:5 | hell0: ok, see you! 123693 | Zot:5 | aredel: see you later 123731 | Zot:5 | hell0: @??orb guardian 123731 | Zot:5 | beem: Orb Guardian (X) | Spd: 14 | HD: 15 | HP: 66-95 | AC/EV: 13/13 | Dam: 45 | doors, fighter, see invisible | Res: magic(120), drown | XP: 2769 | Sz: Giant | Int: human. 123740 | Zot:5 | hell0: @??electric golem 123740 | Zot:5 | beem: electric golem (8) | Spd: 16 | HD: 15 | HP: 115-157 | AC/EV: 5/20 | Dam: 15(elec:15-21), 15(elec:15-21), 15, 15 | non-living, doors, see invisible, unbreathing | Res: magic(immune), fire, cold, elec+++, poison+++, drown, rot+++, neg+++, torm, napalm | XP: 3302 | Sp: b.lightning (3d20) [!sil], blink [!sil] | Sz: Large | Int: brainless. 123778 | Zot:5 | Noticed an ancient lich 123778 | Zot:5 | hell0: @??ancient lich 123778 | Zot:5 | beem: ancient lich (L) | Spd: 10 | HD: 27 | HP: 87-125 | AC/EV: 20/10 | Dam: 20(drain) | undead, doors, evil, spellcaster, see invisible, unbreathing | Res: magic(immune), fire, cold++, elec, poison+++, drown, rot+++, neg+++, torm | Vul: holy | XP: 8208 | Sp: b.cold (3d37), force lance (3d27), sum.greater demon, slow, invisibility / b.corrosive (3d28), crystal spear 123778 | Zot:5 | beem: (3d48), petrify, haste / b.draining (3d33), poison arrow (3d34), haunt, banishment, haste / b.fire (3d37), iron shot (3d44), sum.greater demon, confuse, invisibility / b.lightning (3d29), o.destruction (9d20), paralyse, haste | Sz: Medium | Int: human. 123785 | Zot:5 | Killed an ancient lich 123868 | Zot:5 | Noticed an ancient lich 123874 | Zot:5 | Killed an ancient lich 123987 | Zot:5 | Noticed an ancient lich 123995 | Zot:5 | Killed an ancient lich 124255 | Zot:5 | Noticed an ancient lich 124591 | Zot:5 | hell0: @??storm dragon 124591 | Zot:5 | beem: storm dragon (D) | Spd: 12 | HD: 14 | HP: 84-124 | AC/EV: 13/10 | Dam: 25, 15(claw), 15(trample) | fly | Res: magic(100), cold, elec+++, drown | XP: 2033 | Sp: b.lightning (3d19) [!AM, !sil, breath] | Sz: Giant | Int: animal. 124599 | Zot:5 | Noticed an ancient lich 124607 | Zot:5 | Killed an ancient lich 124812 | Zot:5 | hell0: @??electric golem 124812 | Zot:5 | beem: electric golem (8) | Spd: 16 | HD: 15 | HP: 115-157 | AC/EV: 5/20 | Dam: 15(elec:15-21), 15(elec:15-21), 15, 15 | non-living, doors, see invisible, unbreathing | Res: magic(immune), fire, cold, elec+++, poison+++, drown, rot+++, neg+++, torm, napalm | XP: 3302 | Sp: b.lightning (3d20) [!sil], blink [!sil] | Sz: Large | Int: brainless. 124857 | Zot:5 | Reached skill level 15 in Invocations 124873 | Zot:5 | Learned a level 6 spell: Invisibility 124896 | Zot:5 | Killed an ancient lich 125109 | Zot:5 | Noticed an ancient lich 125149 | Zot:5 | Reached skill level 15 in Fighting 125164 | Zot:5 | Killed an ancient lich 125662 | Zot:5 | Reached skill level 26 in Stealth 125796 | Zot:5 | hell0: @??orb guardian 125796 | Zot:5 | beem: Orb Guardian (X) | Spd: 14 | HD: 15 | HP: 66-95 | AC/EV: 13/13 | Dam: 45 | doors, fighter, see invisible | Res: magic(120), drown | XP: 2769 | Sz: Giant | Int: human. 126130 | Zot:5 | Reached XP level 27. HP: 145/145 MP: 44/44 126284 | Zot:5 | Got the Orb of Zot 126319 | Zot:5 | Noticed Peaci the pandemonium lord 126329 | Zot:5 | Noticed an orb of fire 127017 | D:$ | Escaped with the Orb! Vault maps used: D:1: ncdulo_wetmaze, evilmike_ruin_ashenzari D:2: wad_woods_tower, kennysheep_slug_shrine, chequers_ecumenical_altar_island D:3: first_ration, uniq_grinder D:4: trog_book D:5: grunt_temple_overflow_bloody_war, minmay_gold_behind_fungi, minmay_misc_feat_secret_circle, minivault_27, uniq_sigmund D:6: nemelex_xobeh_ov_fountains_minmay D:7: grunt_temple_overflow_octagram, minmay_temple_entry_poolview, grunt_ogre_cave, elyvilon_altar_5 D:8: bloody_makhleb, overflow_temple_1_default, kennysheep_mini_moat, basic_altar, corexii_hall_statues_l, nicolae_tso_besieged_by_evil, uniq_grum D:9: kennysheep_little_box, david_defended_altar_orc, uniq_joseph D:10: lair_entry_dummy, basic_altar D:11: grunt_ministairs_9, hangedman_corner_corridor D:12: minmay_elf_outpost, hiddenorc2_lemuel, uniq_maurice, uniq_kirke D:13: minmay_st_funbox, serial_park_tiny_pond, minmay_tree_intersection D:14: david_vaults_4, lemuel_tele_altar, serial_shops, shop_statue D:15: hangedman_depths_entry_civil_slaughter, nicolae_trove_entry_crossroad, grunt_decor_fettered, serial_shops, shop_statue, uniq_urug Temple: corrupted_temple Lair:1: minmay_lair_oklob_chamber, infiniplex_staircase_pool_2, grunt_megastairs_3 Lair:3: minmay_snake_entry_guardpost_medium Lair:4: elwin_shoals_entry_rooms, serial_bayou_shore_b Lair:5: slime_altar_1, lab_entry_generic, kennysheep_basilisk_garden Lair:6: hangedman_lair_caniforms_friends, minmay_another_anthill, lemuel_fruit_tree Shoals:1: serial_shops, shop, nicolae_shoals_so_close, uniq_donald Shoals:4: shoals_end_simple, shoal_ilsuiw Snake:1: grunt_ministairs_12 Snake:2: basic_altar, serial_bayou_shore_b, uniq_asterion Snake:3: uniq_aizul, uniq_mara Snake:4: snake_pit_salamanders_mu, basic_altar, abandoned_shop, grunt_ministairs_6, uniq_agnes Orc:1: serial_shops, shop Orc:2: grunt_orc_community_town_hall, grunt_orc_community_big_house_1, grunt_orc_community_big_house_2, grunt_orc_community_house_2, grunt_orc_community_house_2, grunt_orc_community_house_3, grunt_orc_community_house_1, grunt_orc_community_house_3, basic_altar, uniq_josephine Elf:1: minmay_elf_arrival_summoners, portal_ice_cave_entry_pillars_four, hangedman_elf_disciples, david_greed Elf:2: minmay_shoptagon, uniq_roxanne, uniq_azrael Elf:3: minmay_elf_hall_quartered_circle, basic_stair_grate_trap Vaults:1: hangedman_vaults_variations, vaults_dpeg_spiral, ontoclasm_vaults_claustrophobia, v_misc_25, nicolae_vaults_network_star, v_misc_28, vaults_mumra_hexcomb, v_pattern_4, ontoclasm_vaults_idyll, nicolae_vaults_specimen_jars, v_alt_pattern_6, vaults_room_pool, ontoclasm_vaults_ring_large, vaults_dpeg_diagonal, ontoclasm_vaults_idyll Vaults:2: vaults_mumra_bighexcomb, vaults_mumra_chevron, blue_anna_dwarven_crypt, hangedman_vaults_impose, v_misc_15, nicolae_vaults_network_square, nicolae_vaults_little_squares_6, v_misc_13, nicolae_vaults_shelves_hall, grunt_vaults_funnel, ontoclasm_vaults_loading_screen, nicolae_vaults_theta Vaults:3: ontoclasm_vaults_ring_small, v_misc_12, hangedman_vaults_snaps, ontoclasm_vaults_loading_screen, v_misc_26, v_misc_4, ontoclasm_vaults_pinch, dpeg_vaults_monster_box, grunt_vaults_hallway_short, serial_shops, shop Vaults:4: hangedman_vaults_slice, grunt_vaults_trifunnel, nicolae_vaults_ninety_degrees, nicolae_vaults_asterisk, v_rooms_1, v_misc_31, hangedman_vaults_cutoff, vaults_room_hallway, vaults_mumra_lcd, serial_shops, nicolae_shop_waterfront, portal_desolation_entry_salt Vaults:5: serial_shops Crypt:1: grunt_ministairs_7, grunt_crypt_arrival_guarded_gate Crypt:2: uniq_mennas, uniq_frederick, uniq_jorgrun Crypt:3: quadcrypt_mu Depths:1: minmay_bloctagon_deflated, serial_shops, shop_coins, kennysheep_pointless_box, grunt_metal_band, special_room, minmay_crystal_box, minmay_shop_star, infiniplex_staircase_pool_lava, uniq_sojobo, uniq_nikola Depths:2: minmay_the_grid_3x3, hell_entry Depths:3: minmay_expanding_circles, enter_ziggurat_a, minmay_misc_feat_enclosed, rand_demon_pan_entry_7, hell_entry, minmay_staircase_windowed_large Depths:4: kennysheep_water_balloons, corexii_hall_statues_l, pf_coc_iceberg, abyss_entry, rand_demon_pan_entry_9 Depths:5: grunt_zot_entry_hairpin, hangedman_decor_lopped, hell_entry, item_on_display_a Zot:2: st_stairs_10, grunt_ministairs_5, hangedman_zot_decor_tridents, bh_zot_ikea_curve Zot:3: circus_mu Zot:4: grunt_zot_stairs_overgrown Abyss:1: minivault_26 Abyss:3: nicolae_abyss_rune_star_stuff Lab: labyrinth_watery, lab_statue, nicolae_lab_checkerboard, nicolae_lab_swirl Trove: trove_simple IceCv: ice_cave_statue_garden_chambered Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 | ---------------+----------------------------------------------------------------------------------+----- Stealth | 5 6 7 8 10 11 13 14 15 17 18 20 22 23 24 25 26 | 26.3 Short Blades | 2 3 4 5 7 8 10 11 13 14 | 14.0 Hexes | 4 5 7 8 10 12 13 14 | 14.7 Spellcasting | 3 4 5 7 9 10 11 12 13 14 15 16 | 16.0 Ice Magic | 1 3 4 | 4.0 Fighting | 3 6 7 8 9 10 12 13 14 15 | 15.3 Dodging | 7 8 9 11 12 13 14 15 16 18 20 21 22 23 | 23.1 Evocations | 5 8 10 | 10.0 Shields | 2 5 7 | 7.2 Invocations | 4 7 9 10 12 15 | 15.0 Poison Magic | 3 4 | 4.0 Transmutations | 3 | 3.0 Translocations | 3 6 10 14 18 22 24 | 24.0 Crossbows | 1 10 | 10.0 Air Magic | 5 9 | 9.0 Summonings | 3 7 10 | 10.0 Charms | 12 13 | 13.0 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 | 25-27 || total -------------------------+-------+-------+-------+-------+-------+-------+-------+-------+-------++------- Melee: Dagger | 95 | 51 | | | | | | | || 146 Rapier | | 19 | 159 | 311 | 875 | 698 | 826 | 797 | 680 || 4365 Eudemon blade | | | | | | | | 7 | || 7 Fire: Blowgun | | | | 24 | | 10 | | | || 34 Hand crossbow | | | | | | 216 | 568 | 599 | 249 || 1632 Throw: Stone | | | 15 | 5 | | | | | || 20 Throwing net | | | | | | 1 | | | 11 || 12 Cast: Corona | 14 | | 3 | | | | | | || 17 Ensorcelled Hiber | 50 | 59 | 52 | 102 | 217 | 119 | 69 | 1 | 4 || 673 Confuse | 1 | 12 | 19 | 36 | 189 | 235 | 249 | 288 | 323 || 1352 Tukima's Dance | | | 28 | 8 | 31 | 58 | 31 | 13 | 44 || 213 Dazzling Spray | | | | 11 | 57 | 225 | 126 | 248 | 161 || 828 Poisonous Vapours | | | | | 18 | 5 | 34 | 16 | 1 || 74 Sticks to Snakes | | | | | | 21 | 30 | 13 | 4 || 68 Blink | | | | | | 3 | 6 | 2 | 16 || 27 Metabolic Englaci | | | | | | 2 | 7 | | || 9 Gell's Gravitas | | | | | | 12 | 59 | 18 | || 89 Summon Lightning | | | | | | 3 | 15 | 30 | 25 || 73 Dispersal | | | | | | | 1 | | || 1 Airstrike | | | | | | | | 29 | 12 || 41 Malign Gateway | | | | | | | | 13 | 17 || 30 Controlled Blink | | | | | | | | 3 | 4 || 7 Deflect Missiles | | | | | | | | 1 | 1 || 2 Apportation | | | | | | | | | 1 || 1 Invok: Shadow Step | | | | | 2 | 8 | 7 | 21 | 14 || 52 Shadow Form | | | | | | | 1 | | || 1 Abil: Evoke Flight | | | | | | | 5 | | || 5 Evoke: Wand | | | | | 7 | 9 | 6 | 5 | 27 || 54 Sack of spiders | | | | | | | 3 | | 2 || 5 Use: Scroll | | 9 | 3 | 7 | 13 | 10 | 11 | 20 | 13 || 86 Potion | | | | | | 1 | 10 | 2 | 14 || 27 Stab: Sleeping | 29 | 36 | 37 | 99 | 225 | 132 | 172 | 131 | 44 || 905 Distracted | | 1 | 3 | 1 | 11 | 11 | 14 | 17 | 23 || 81 Confused | | 4 | 7 | 10 | 63 | 79 | 92 | 97 | 114 || 466 Invisible | | | | 6 | 15 | 38 | 13 | 17 | 10 || 99 Held in net/web | | | | | | | | | 8 || 8 Eat: Ration | 2 | 4 | 4 | 4 | 9 | 10 | 11 | 17 | 11 || 72 Armor: Robe | 5 | 9 | 10 | 7 | 17 | 10 | 8 | 14 | 19 || 99 Dodge: Dodged | 52 | 61 | 94 | 165 | 411 | 389 | 554 | 365 | 383 || 2474 Deflected | | | | | | | | 5 | 30 || 35 Block: Buckler | | | | 4 | 160 | 182 | 190 | 321 | 266 || 1123 Reflection | | | | | | | | 27 | 20 || 47 Other | | | | | | | | 1 | || 1 Rpst.: Eudemon blade | | | | | | | | 2 | || 2 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 15965 | 1500757 | 1.1 | 35 | 2596 | 1.3 | 127017 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 34 | 0.0 | 0 | 19 | 0.0 | 1739 D:2 | 0 | 141 | 0.0 | 0 | 33 | 0.0 | 3273 D:3 | 0 | 632 | 0.0 | 0 | 33 | 0.0 | 2337 D:4 | 0 | 49 | 0.0 | 0 | 2 | 0.0 | 794 D:5 | 0 | 798 | 0.0 | 0 | 18 | 0.0 | 1180 D:6 | 0 | 1685 | 0.0 | 0 | 31 | 0.0 | 2258 D:7 | 0 | 875 | 0.0 | 0 | 26 | 0.0 | 1242 D:8 | 0 | 2081 | 0.0 | 0 | 35 | 0.0 | 1521 D:9 | 0 | 2133 | 0.0 | 0 | 20 | 0.0 | 974 D:10 | 0 | 957 | 0.0 | 0 | 8 | 0.0 | 1773 D:11 | 0 | 5551 | 0.0 | 0 | 21 | 0.0 | 1818 D:12 | 0 | 14885 | 0.0 | 0 | 82 | 0.0 | 2934 D:13 | 0 | 7613 | 0.0 | 0 | 19 | 0.0 | 1876 D:14 | 0 | 10284 | 0.0 | 0 | 33 | 0.0 | 2208 D:15 | 0 | 23649 | 0.0 | 0 | 41 | 0.0 | 3160 Lair:1 | 0 | 2565 | 0.0 | 0 | 10 | 0.0 | 1687 Lair:2 | 0 | 6105 | 0.0 | 0 | 24 | 0.0 | 2290 Lair:3 | 0 | 6745 | 0.0 | 0 | 27 | 0.0 | 1793 Lair:4 | 0 | 4365 | 0.0 | 0 | 15 | 0.0 | 1374 Lair:5 | 0 | 9114 | 0.0 | 0 | 35 | 0.0 | 1871 Lair:6 | 0 | 29157 | 0.0 | 0 | 135 | 0.0 | 3655 Shoals:1 | 0 | 13374 | 0.0 | 0 | 30 | 0.0 | 1359 Shoals:2 | 0 | 16785 | 0.0 | 0 | 34 | 0.0 | 1349 Shoals:3 | 0 | 11635 | 0.0 | 0 | 24 | 0.0 | 1389 Shoals:4 | 0 | 30328 | 0.0 | 0 | 52 | 0.0 | 1888 Snake:1 | 0 | 18417 | 0.0 | 0 | 36 | 0.0 | 2808 Snake:2 | 0 | 23741 | 0.0 | 0 | 44 | 0.0 | 2429 Snake:3 | 0 | 28452 | 0.0 | 0 | 34 | 0.0 | 3969 Snake:4 | 0 | 65695 | 0.0 | 0 | 108 | 0.0 | 4729 Slime:1 | 0 | 1256 | 0.0 | 0 | 5 | 0.0 | 14 Orc:1 | 0 | 4565 | 0.0 | 0 | 37 | 0.0 | 1079 Orc:2 | 0 | 10974 | 0.0 | 0 | 116 | 0.0 | 2781 Elf:1 | 0 | 25001 | 0.0 | 0 | 44 | 0.0 | 2434 Elf:2 | 0 | 7417 | 0.0 | 0 | 9 | 0.0 | 1937 Elf:3 | 0 | 48035 | 0.0 | 0 | 56 | 0.0 | 2862 Vaults:1 | 0 | 44681 | 0.0 | 0 | 85 | 0.0 | 4701 Vaults:2 | 0 | 60219 | 0.0 | 0 | 112 | 0.0 | 3291 Vaults:3 | 0 | 47033 | 0.0 | 0 | 74 | 0.0 | 2697 Vaults:4 | 0 | 67806 | 0.0 | 0 | 99 | 0.0 | 3289 Vaults:5 | 0 | 97620 | 0.0 | 0 | 99 | 0.0 | 3116 Crypt:1 | 0 | 38366 | 0.0 | 0 | 60 | 0.0 | 2724 Crypt:2 | 0 | 41388 | 0.0 | 0 | 43 | 0.0 | 1771 Crypt:3 | 0 | 64048 | 0.0 | 0 | 75 | 0.0 | 2640 Depths:1 | 0 | 92691 | 0.0 | 0 | 119 | 0.0 | 4233 Depths:2 | 0 | 86101 | 0.0 | 0 | 81 | 0.0 | 3670 Depths:3 | 0 | 64583 | 0.0 | 0 | 87 | 0.0 | 3289 Depths:4 | 0 | 41069 | 0.0 | 0 | 41 | 0.0 | 1889 Depths:5 | 0 | 65813 | 0.0 | 0 | 67 | 0.0 | 3271 Zot:1 | 0 | 3371 | 0.0 | 0 | 2 | 0.0 | 215 Zot:2 | 0 | 12347 | 0.0 | 0 | 6 | 0.0 | 192 Zot:4 | 0 | 23661 | 0.0 | 0 | 17 | 0.0 | 440 Zot:5 | 0 | 123265 | 0.0 | 0 | 50 | 0.0 | 2867 Abyss:2 | 1669 | 4526 | 26.9 | 2 | 9 | 18.2 | 861 Abyss:3 | 14296 | 28203 | 33.6 | 33 | 55 | 37.5 | 4998 Lab | 0 | 2914 | 0.0 | 0 | 8 | 0.0 | 1439 IceCv | 0 | 7608 | 0.0 | 0 | 22 | 0.0 | 822 Desolation | 0 | 48351 | 0.0 | 0 | 89 | 0.0 | 1610 +---------+---------+-------+---------+---------+-------+---------