helterskelter Level 1 of the Dungeon (2, -17, D:1) a +0 leather armour (7, 1, D:1) a +0 club (17, -9, D:1) a +0 club 5 stones (27, -9, D:1) 3 poisoned darts (28, 1, D:1) 3 stones (32, 35, D:1) 5 stones Level 2 of the Dungeon (7, -21, D:2) the +0 ring mail of Yssu {-Tele rF- MP+9 SInv} rF-: It makes you vulnerable to fire. MP+9: It affects your magic capacity (+9). SInv: It lets you see invisible. -Tele: It prevents most forms of teleportation. (8, -20, D:2) a +0 dagger (10, -37, D:2) a +0 short sword 3 stones (33, -36, D:2) a +0 short sword (39, -5, D:2) 7 stones (40, -11, D:2) a +0 whip (50, -2, D:2) a +0 hand axe (53, -3, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 club a goblin corpse (skeletalised by now) (10, -18, D:3) a +0 short sword (17, 1, D:3) 4 stones (20, -18, D:3) a +0 ring mail (20, 1, D:3) a +0 sling a +0 dagger a goblin corpse (skeletalised by now) (21, -28, D:3) a +0 sling (31, -26, D:3) a +0 chain mail (33, -1, D:3) a staff of conjuration (35, -31, D:3) 8 stones (36, -26, D:3) a +0 helmet (43, -30, D:3) a +0 dagger (48, 16, D:3) the +1 hand axe "Boruo" {flame, rCorr} rCorr: It protects you from acid and corrosion. a +0 leather armour (51, -22, D:3) 5 stones (51, -20, D:3) a +0 club (56, 13, D:3) 7 stones (59, -22, D:3) a +0 short sword