helterskelter Level 1 of the Dungeon (18, 9, D:1) a +0 sling (29, -2, D:1) a +0 ring mail (32, -22, D:1) 2 poisoned darts (35, -1, D:1) a +0 dagger (49, -11, D:1) a +0 ring mail (50, -10, D:1) 5 stones (50, 16, D:1) a +0 long sword (55, 25, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (4, -7, D:2) a +2 rapier of venom (4, -1, D:2) 3 stones (17, -17, D:2) a +0 dagger (22, 18, D:2) 5 javelins (25, -22, D:2) 4 poisoned darts (28, -12, D:2) a +0 club a stone (32, 15, D:2) 8 stones Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (14, -10, D:3) a +0 plate armour (15, 7, D:3) a +0 flail a +0 whip a +0 whip 2 stones (21, -12, D:3) a +0 club (21, 5, D:3) a +0 dagger (23, -31, D:3) a +0 ring mail (23, 6, D:3) a +0 leather armour (24, 8, D:3) a +0 club (27, -33, D:3) a serpent talisman (29, -8, D:3) a +1 war axe a +0 robe (30, -18, D:3) a +0 dire flail a +0 robe a +0 dire flail a +0 robe a +0 dagger a +0 robe (40, -26, D:3) a +0 whip a +0 club 6 poisoned darts (41, -11, D:3) a +0 club a +0 scale mail (42, -10, D:3) a +0 club (43, -9, D:3) a +0 club a +0 chain mail (45, -9, D:3) a +0 flail (45, -8, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Qitelime's General Store a +2 flail of protection (210 gold) 4 stones (5 gold) a +0 robe (9 gold) 9 stones (11 gold) a +6 ring of intelligence (468 gold) a wand of acid (6) (327 gold) a wand of paralysis (3) (93 gold) the +3 quarterstaff of Jeit Akuna {freeze, rElec Stlth+} (507 gold) rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. [Shop] Ahuwkum's Distillery a potion of magic (104 gold) a potion of cancellation (104 gold) a potion of mutation (104 gold) a potion of might (52 gold) a potion of invisibility (104 gold) a potion of mutation (104 gold) a potion of mutation (104 gold) [Shop] Ampaets's Jewellery Shop an amulet of the acrobat (300 gold) the ring of Amelioration {Int-5 Dex+4 SInv Stlth+} (227 gold) [ring of see invisible] Int-5: It affects your intelligence (-5). Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. a ring of willpower (250 gold) an amulet of regeneration (300 gold) a ring of see invisible (150 gold) a serpent talisman (300 gold) a ring of magical power (200 gold) [Shop] Hoiqusm's Weapon Shop the +1 trident of Reinforcement {holy, rF+} (278 gold) rF+: It protects you from fire. a +0 club (11 gold) 6 stones (6 gold) a +0 morningstar of venom (74 gold) a +0 short sword (33 gold) a +0 spear (33 gold) 4 stones (4 gold) 6 stones (6 gold) a +3 falchion of electrocution (269 gold) (0, 0, D:4) a +0 ring mail (2, 27, D:4) a +0 orcbow a centaur corpse (skeletalised by now) (3, -1, D:4) 3 curare-tipped darts (4, 4, D:4) a hobgoblin corpse (6, 29, D:4) a +0 dagger of protection (11, 30, D:4) a +0 hand axe (14, 12, D:4) 17 gold pieces (15, 6, D:4) 6 gold pieces (15, 12, D:4) a scroll of blinking (19, 2, D:4) 4 darts of dispersal (21, 10, D:4) a +1 whip of distortion (still there?) a kobold corpse (still there?) (22, 17, D:4) a +0 robe (27, 31, D:4) a +0 dagger (27, 32, D:4) a hobgoblin corpse (30, 29, D:4) a +0 trident of freezing (37, 32, D:4) a +0 leather armour a +0 war axe an orc corpse (skeletalised by now) (48, 32, D:4) a +0 robe (51, 18, D:4) a +0 falchion (51, 19, D:4) a +0 halberd (51, 35, D:4) a +0 club (53, 19, D:4) a +0 flail (56, 6, D:4) a +0 falchion the Ecumenical Temple