helterskelter Level 1 of the Dungeon [Shop] Ycymier's Weapon Shop a +0 whip (27 gold) a +0 whip (27 gold) 2 stones (2 gold) a +0 sling (16 gold) a +0 sling (16 gold) a +2 glaive of venom (217 gold) a +3 antimagic hand axe (286 gold) 4 stones (4 gold) [Shop] Sieff's Armour Shop a +0 scale mail (44 gold) a +2 scale mail of poison resistance (198 gold) a +0 ring mail (44 gold) a +3 chain mail of willpower (291 gold) a +0 robe (7 gold) a +0 helmet (49 gold) a +2 ring mail of fire resistance (231 gold) a +0 helmet (49 gold) [Shop] Qikho's Distillery a potion of haste (100 gold) a potion of cancellation (80 gold) a potion of lignification (30 gold) a potion of curing (30 gold) a potion of invisibility (80 gold) a potion of brilliance (40 gold) a potion of curing (30 gold) a potion of heal wounds (50 gold) [Shop] Uzibb's Book Shop Epsuh's Tome of Conduction and Detritus (552 gold) Spells Type Level a - Shock Conjuration/Air 1 b - Petrify Alchemy/Earth 4 c - Lee's Rapid Deconstruction Earth 5 d - Shatter Earth 9 a Young Poisoner's Handbook (240 gold) a book of Minor Magic (192 gold) the Folio of the Shivering Morgue (552 gold) Spells Type Level a - Freeze Ice 1 b - Sublimation of Blood Necromancy 2 c - Fugue of the Fallen Necromancy 3 d - Freezing Cloud Conjuration/Ice/Air 5 e - Ozocubu's Refrigeration Ice 7 a book of the Senses (480 gold) a book of Blasting (336 gold) a book of Displacement (264 gold) Maxwell's Memoranda (480 gold) [Shop] Rykk's Distillery a potion of invisibility (80 gold) a potion of heal wounds (50 gold) a potion of brilliance (40 gold) a potion of heal wounds (50 gold) a potion of ambrosia (80 gold) a potion of curing (30 gold) a potion of brilliance (40 gold) a potion of mutation (80 gold) a potion of attraction (30 gold) (0, 0, D:1) a +0 club (2, 13, D:1) a +0 robe (10, 2, D:1) a +0 war axe (12, 10, D:1) a +0 dagger 3 stones (12, 29, D:1) a +0 mace (18, -3, D:1) 2 stones (29, 23, D:1) a +0 leather armour (37, 9, D:1) a +0 spear (37, 26, D:1) a +0 club (40, -24, D:1) a +0 dagger (50, 19, D:1) a +0 dagger (55, -1, D:1) a +0 short sword Level 2 of the Dungeon [Shop] Hioris's Antique Weapon Shoppe the +2 arbalest "Karch" {flame, Fly rPois MP+9 Dex-4} (754 gold) Dex-4: It affects your dexterity (-4). rPois: It protects you from poison MP+9: It affects your magic capacity (+9). Fly: It grants you flight. the +7 mace of Variability {chaos, chaos arc} (1080 gold) a +0 sling (27 gold) a +2 mace of protection (280 gold) a +2 dagger of venom (259 gold) a +0 mace (54 gold) a +0 short sword (54 gold) the +8 whip "Snakebite" {venom, curare, rPois} (975 gold) rPois: It protects you from poison (0, 0, D:2) 7 stones (4, -9, D:2) a ribbon worm corpse (8, 0, D:2) a +0 robe (13, 0, D:2) a +0 sling (13, 15, D:2) a quokka corpse (skeletalised by now) (19, 38, D:2) an adder corpse (skeletalised by now) (20, -7, D:2) a rat corpse (31, 30, D:2) 7 stones (33, -3, D:2) a +0 club (40, 6, D:2) a +0 dagger (41, 2, D:2) 6 stones (42, -17, D:2) a hobgoblin corpse (skeletalised by now) (46, -17, D:2) a +0 sling