Dungeon Crawl Stone Soup version 0.32.1-3-gfed517dd83 (webtiles) character file. Game seed: 16420548462355476125 24 helterskelter the Magician (level 3, 28/28 HPs) Began as a Djinni Hedge Wizard on Nov 14, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:01:26 (931 turns). helterskelter the Magician (Djinni Hedge Wizard) Turns: 931, Time: 00:01:27 Health: 28/28 AC: 2 Str: 9 XL: 3 Next: 15% Gold: 91 EV: 11 Int: 17 God: SH: 0 Dex: 12 rFire + + . a - +0 dagger rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 91 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls e - a scroll of fog {unknown} g - a scroll of identify {unknown} h - a scroll of poison {unknown} Potions d - 2 potions of invisibility {unknown} f - a potion of brilliance {unknown} i - a potion of lignification {unknown} j - a potion of ambrosia {unknown} Skills: * Level 2.0 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations + Level 3.7 Hexes + Level 3.7 Summonings + Level 3.7 Necromancy + Level 3.7 Translocations + Level 3.7 Fire Magic + Level 3.7 Ice Magic + Level 3.7 Air Magic + Level 3.7 Earth Magic + Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Blink Tloc 30% N/A 5% 2 c - Call Imp Summ 30% N/A 5% 2 d - Grave Claw Necr 30% 2d9 5% 2 e - Mephitic Cloud Conj/Alch/Air 15% N/A 11% 3 f - Foxfire Conj/Fire 60% 2x1d7 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Found a stone staircase leading down. You now have 68 gold pieces (gained 10). i - a brown potion You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. You see here a +0 dagger. Key pressed, stopping explore. You see here a +0 buckler. You reach down and open the door. A goblin comes into view. It is wielding a +0 dagger. Found 10 gold pieces. A goblin is nearby! A goblin is nearby! A goblin is nearby! The magic dart hits the goblin. You kill the goblin! Your Fighting skill increases to level 2! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. HP restored. There is an open door here. You now have 78 gold pieces (gained 10). You see here a +0 buckler. You see here a +0 club. Key pressed, stopping explore. You see here a +0 sling. Found a leather armour. Found a robe. You see here a +0 leather armour. You now have 91 gold pieces (gained 13). j - a bubbling blue potion You see here a +0 leather armour. Done exploring. Done exploring. Done exploring. Done exploring. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #...#############.#.#.#. #..............##'#.#.## #..##########...>.....## #..#......).#........... #..#.######.#......#.### #..#.#....#.#......+.# # #..#.#.##.#.#......### #..#.#[[#.#.#.....)# #..#.#.@#.#.#......# #..#.####.#.#......# ### #..#......#.#.###### #.. #..########.#.# #.. #.............# #.. #..[...######## ###.. ######## #..## #.... #.... There were no monsters in sight! Vanquished Creatures 2 endoplasms (D:1) 3 goblins (D:1) A hobgoblin (D:1) 2 kobolds (D:1) A ball python (D:1) A bat (D:1) 2 frilled lizards (D:1) A rat (D:1) 13 creatures vanquished. Vanquished Creatures (collateral kills) A gnoll (D:1) 1 creature vanquished. Grand Total: 14 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | helterskelter the Djinni Hedge Wizard began the quest for | the Orb. 0 | D:1 | helterskelter set off with the following spells memorised: | Magic Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 289 | D:1 | Reached XP level 2. HP: 18/22 MP: 0/0 459 | D:1 | Reached skill level 1 in Fighting 462 | D:1 | Found a faded altar of an unknown god. 606 | D:1 | Reached XP level 3. HP: 22/28 MP: 0/0 606 | D:1 | Learned a level 1 spell: Foxfire 931 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_a, layout_basic, shapermc_ecumenical_altar_mp_ritualfount, minivault_5 Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.0 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action || total ---------------------------++------- Cast: Magic Dart || 22 Call Imp || 1 Armour: Robe || 2 Dodge: Dodged || 2