Dungeon Sprint DCSS version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 10348082906379387297 0 helterskelter the Apothecary (level 1, -1/15 HPs) Began as a Djinni Fire Elementalist on Nov 15, 2024. Slain by a river rat (8 damage) ... in the Dungeon (Sprint IV: "Fedhas' Mad Dash"). The game lasted 00:00:09 (14 turns). helterskelter the Apothecary (DjFE) Turns: 14, Time: 00:00:10 Health: -1/15 AC: 2 Str: 7 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) %: no teleportation, infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage Skills: * Level 0.0 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.1 Spellcasting + Level 3.1 Conjurations + Level 3.1 Hexes + Level 3.1 Summonings + Level 3.1 Necromancy + Level 3.1 Translocations + Level 3.1 Fire Magic + Level 3.1 Ice Magic + Level 3.1 Air Magic + Level 3.1 Earth Magic + Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 b - Scorch Fire 24% 2d6 8% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 d - Inner Flame Hex/Fire 12% N/A 16% 3 e - Flame Wave Conj/Fire 12% 2d6 45% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, helterskelter the Djinni Fire Elementalist. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame Wave. There are no items here. You reach down and open the door. A rat and a river rat come into view. Found a sling. You conjure some foxfire! You conjure some foxfire! The river rat squeaks loudly. The rat squeaks loudly. The foxfire hits the river rat but does no damage. You conjure some foxfire! The river rat twitches its whiskers. You conjure some foxfire! The foxfire hits the river rat. The river rat is lightly wounded. You conjure some foxfire! The river rat twitches its whiskers. The foxfire hits the river rat but does no damage. The river rat is lightly wounded. You conjure some foxfire! You conjure some foxfire! The river rat bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The foxfire hits the river rat but does no damage. The river rat is lightly wounded. You hit the fungus. The fungus begins to die. The fungus is lightly damaged. The rat bites the fungus. The fungus begins to die. You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the river rat but do no damage. The river rat is lightly wounded. Unknown command. You hit the rat but do no damage. The river rat bites you! Ouch! That really hurt! You die... ###### ##### #<.rP#.....# #PP@r'.)...+ #PPPP#.....# ###### ##### You could see a river rat and a rat. Vanquished Creatures (collateral kills) 6 foxfires (D) 6 creatures vanquished. Vanquished Creatures (others) 3 foxfires (D) 3 creatures vanquished. Grand Total: 9 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | helterskelter the Djinni Fire Elementalist began the quest | for the Orb. 0 | D | helterskelter set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 14 | D | Slain by a river rat Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_fedhas [sprint_temple] Action || total ---------------------------++------- Melee: Unarmed || 3 Cast: Foxfire || 7 Armour: Robe || 2