Dungeon Sprint DCSS version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 4443279188267808648 0 helterskelter the Apothecary (level 1, 15/15 HPs) Began as a Djinni Fire Elementalist on Nov 15, 2024. Quit the game in the Dungeon (Sprint VI: "Thunderdome"). The game lasted 00:00:08 (0 turns). helterskelter the Apothecary (DjFE) Turns: 0, Time: 00:00:08 Health: 15/15 AC: 2 Str: 7 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) %: no teleportation @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.1 Spellcasting + Level 3.1 Conjurations + Level 3.1 Hexes + Level 3.1 Summonings + Level 3.1 Necromancy + Level 3.1 Translocations + Level 3.1 Fire Magic + Level 3.1 Ice Magic + Level 3.1 Air Magic + Level 3.1 Earth Magic + Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 b - Scorch Fire 24% 2d6 8% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 d - Inner Flame Hex/Fire 12% N/A 16% 3 e - Flame Wave Conj/Fire 12% 2d6 45% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You have entered the arena! You will win if you kill everything that spawns (including allies). If it is a boss round, you only need to kill the boss in order to win. If it is a lightning round, you only need to survive! Welcome, helterskelter the Djinni Fire Elementalist. [Dungeon Sprint] Press ? for a list of commands and other information. Found 200 gold pieces. Found a staircase leading out of the dungeon. Welcome back, helterskelter the Djinni Fire Elementalist. [Dungeon Sprint] Press ? for a list of commands and other information. Found 200 gold pieces. Welcome back, helterskelter the Djinni Fire Elementalist. [Dungeon Sprint] Press ? for a list of commands and other information. Found 200 gold pieces. Found a staircase leading out of the dungeon. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ###. .### #⌠.. ..⌠# #.ß.. ..ß.# ..... ..... ..ß. .ß.. ..###.. #...# #.@.# #...# ..###.. ..ß. .ß.. ..... ..... #.ß.. ..ß.# #⌠.. ..⌠# ###. .### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | helterskelter the Djinni Fire Elementalist began the quest | for the Orb. 0 | D | helterskelter set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D | Quit the game Illustrated notes Levels and vault maps discovered: D: arena_sprint