Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 17852479340618954941 44 helterskelter the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Feb 7, 2025. Slain by an orc wizard ... wielding a +0 dagger (2 damage) ... on level 4 of the Dungeon. The game lasted 00:02:02 (1078 turns). helterskelter the Conjurer (Deep Elf Conjurer) Turns: 1078, Time: 00:02:03 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 41% Magic: 4/10 EV: 11 Int: 24 God: Gold: 60 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... c - amulet of magic regeneration Stlth ++ g - ring of willpower HPRegen 0.23/turn (no ring) MPRegen 0.64/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 60 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery c - an amulet of magic regeneration (around neck) g - a ring of willpower (left hand) h - a ring of flight Wands j - a wand of mindburst (11) Scrolls e - a scroll of fear {unknown} i - a scroll of identify {unknown} l - a scroll of fog {unknown} Potions b - a potion of magic d - a potion of mutation {unknown} f - a potion of enlightenment {unknown} k - a potion of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.3 Spellcasting + Level 5.1 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray hits something. The searing ray hits the quokka. You kill the quokka! You finish channelling your searing ray. The searing ray hits the orc. The orc is heavily wounded. (Press . to maintain the ray.) Something completely misses you. The searing ray hits the orc! You kill the orc! Something hits you. Something hits you. You barely miss something. Something hits you but does no damage. You closely miss something. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you. Unknown command. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits something. (Press . to maintain the ray.) You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line (Press . to maintain the ray.) Something hits you. You die... ##########...####'#####.. #.....................+ #.....................# #..(................).# #.......##...###+###### #.......###+## .............# ........##...# .#########@..# #.{).# #....# #.)..# ##†..# #...# ..... #..... There were no monsters in sight! Vanquished Creatures An iguana (D:4) A dart slug (D:1) 2 orcs (D:4) A ball python (D:1) 2 goblins A kobold (D:2) 2 quokkas A bat (D:1) A frilled lizard (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | helterskelter the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 514 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 947 | D:2 | You fall into a shaft and drop 2 floors! 951 | D:4 | Noticed a bombardier beetle 975 | D:4 | Reached skill level 5 in Conjurations 975 | D:4 | Reached XP level 3. HP: 7/19 MP: 8/10 1030 | D:4 | Learned a level 2 spell: Searing Ray 1078 | D:4 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: shiori_shiawase, layout_loops_ring, kennysheep_boxes D:2: serial_bayou_shore_a, layout_basic, uniq_sigmund D:4: layout_gridville, minmay_rat_hole, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.3 Conjurations | 5 | 5.1 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 16 Searing Ray || 5 Evoke: Wand || 2 Armour: Robe || 8 Dodge: Dodged || 3