Dungeon Crawl Stone Soup version 0.34-a0-465-ga9e21796be (webtiles) character file. Game seed: 5374575232783621284 1 helterskelter the Covered (level 1, 17/17 HPs) Began as a Gnoll Wanderer on July 28, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:29 (25 turns). helterskelter the Covered (Gnoll Wanderer) Turns: 25, Time: 00:00:30 Health: 17/17 AC: 4 Str: 11 XL: 1 Next: 20% Magic: 4/4 EV: 11 Int: 9 God: Gold: 0 SH: 0 Dex: 13 Spells: 4/5 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) d - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles b - 4 javelins (quivered) e - 3 curare-tipped darts Armour c - a +0 helmet (worn) d - a +0 leather armour (worn) Potions c - a potion of curing Skills: + Level 2.3 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Ranged Weapons + Level 4.4 Throwing + Level 4.4 Armour + Level 2.3 Dodging + Level 2.1 Stealth + Level 0.0 Shields + Level 0.0 Unarmed Combat + Level 2.6 Spellcasting + Level 0.0 Conjurations + Level 0.0 Hexes + Level 3.6 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Forgecraft + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 0.0 Alchemy + Level 0.0 Invocations + Level 0.0 Evocations + Level 0.0 Shapeshifting You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 28% N/A 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Ice Beast Ice/Summ 4% N/A 50% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History Welcome, helterskelter the Gnoll Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, 4 javelins, a +0 helmet, a +0 leather armour, 3 curare-tipped darts, a potion of curing; and the following spell memorised: Summon Small Mammal; and the following spells available to memorise: Summon Ice Beast. Found a robe. A bat and a rat come into view. The bat closely misses you. You hit the bat but do no damage. The bat hits you but does no damage. The bat attacks as it pursues you! The bat hits you but does no damage. x2 You hit the rat. You kill the rat! The bat barely misses you. The bat closely misses you. The bat barely misses you. You hit the bat. The bat is severely wounded. The bat hits you but does no damage. The bat closely misses you. You hit the bat. You kill the bat! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ###.#####.# ≈≈#.#≈≈≈#.# . S≈#.#≈≈≈#.# .# ≈≈#.#≈≈S#.# ..# ###.#####.# ∆..## ..........# ....# #######.##...... .#.#...###......... ..........@........ ##.#...####[....... ....... ##....... ##.#... #.....# # #.## #...## .. ..... ## ..### # You could see an electric eel. Vanquished Creatures A bat (D:1) A rat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | helterskelter the Gnoll Wanderer began the quest for the | Orb. 0 | D:1 | helterskelter set off with the following items: a +0 | dagger, 4 javelins, a +0 helmet, a +0 leather armour, 3 | curare-tipped darts, a potion of curing; and the following | spell memorised: Summon Small Mammal; and the following | spells available to memorise: Summon Ice Beast. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 4/4 3 | D:1 | Noticed an electric eel 4 | D:1 | Noticed an electric eel 25 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: arrival_aquarium_b, layout_loops_corners, chequers_serial_rivers_large_a Action || total ---------------------------++------- Melee: Dagger || 4 Armour: Leather armour || 4 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 25 | 25 | 0 | 0 | 12 | 1 | 25.0 | Dungeon | 25 | 25 | 0 | 0 | 12 | 1 | 25.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 25 daAuts