helterskelter Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (3, 15, D:1) a +0 quarterstaff (5, 6, D:1) a +0 mace (8, -17, D:1) a +0 ring mail (9, -10, D:1) a +1 whip of electrocution (still there?) a gnoll corpse (skeletalised by now) (still there?) (11, -12, D:1) a bat skeleton (15, -7, D:1) a +0 short sword a kobold corpse (skeletalised by now) (17, 9, D:1) a +0 dagger (20, 15, D:1) a +0 dagger (21, 9, D:1) a ball python corpse (skeletalised by now) (21, 18, D:1) a +0 club (22, 7, D:1) a +0 club a goblin corpse (skeletalised by now) (23, -1, D:1) a +0 flail (26, 21, D:1) a +0 dagger (35, 5, D:1) a +0 leather armour (37, 1, D:1) a +0 dagger (40, -6, D:1) a jackal corpse (skeletalised by now) (40, -5, D:1) a hobgoblin corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a hobgoblin corpse (skeletalised by now) (2, -26, D:2) an adder corpse (skeletalised by now) (4, -50, D:2) a scroll of identify (4, -49, D:2) a scroll of silence (4, -48, D:2) a +0 ring mail (5, -50, D:2) a +0 dagger (5, -49, D:2) a +0 ring mail (5, -48, D:2) a parchment of Mephitic Cloud (6, -50, D:2) a +0 robe (6, -49, D:2) the +3 leather armour "Seilaylo" {Rampage rF+ Int-3 Dex+3} Rampage: It bestows one free step when moving towards enemies. rF+: It protects you from fire. Int-3: It affects your intelligence (-3). Dex+3: It affects your dexterity (+3). (6, -48, D:2) a potion of heal wounds (6, -21, D:2) a +0 club (8, -40, D:2) a +0 dagger (13, -49, D:2) a hobgoblin corpse (skeletalised by now) (19, -3, D:2) a frilled lizard corpse (skeletalised by now) (20, -29, D:2) a ball python skeleton (23, -27, D:2) a +0 hand axe (27, -24, D:2) a +0 trident (30, -43, D:2) a +0 spear a gnoll skeleton (30, -42, D:2) a +0 club (33, -25, D:2) a +0 chain mail (43, -37, D:2) a +0 mace (45, -30, D:2) a rat skeleton (47, -22, D:2) an adder skeleton (49, -31, D:2) a +2 cloak (49, -21, D:2) a +0 scale mail (51, -33, D:2) a +0 falchion (51, -11, D:2) a +0 short sword a stone a kobold corpse (skeletalised by now) Level 3 of the Dungeon (2, 5, D:3) a hobgoblin skeleton (6, -22, D:3) a jackal corpse (skeletalised by now) (7, -22, D:3) a jackal corpse (skeletalised by now) (16, -16, D:3) a +0 dagger (18, -16, D:3) an adder corpse (skeletalised by now) (18, 10, D:3) the staff of Fapheij {rPois Fire Alch} [staff of alchemy] rPois: It protects you from poison. Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. (22, -28, D:3) a +0 dagger (25, -30, D:3) a +0 dagger (35, 10, D:3) a jackal corpse (skeletalised by now) (39, -16, D:3) a +0 short sword a kobold skeleton (45, -21, D:3) a +0 mace Level 4 of the Dungeon (0, 0, D:4) a +0 club a goblin skeleton (6, -16, D:4) a +0 chain mail (18, 14, D:4) a quokka skeleton (19, -19, D:4) a +0 hand axe a +0 leather armour a +0 club an orc skeleton (19, -17, D:4) a +0 falchion an orc skeleton (24, 0, D:4) a +0 hand axe a +0 leather armour a +0 dagger an orc skeleton (25, 0, D:4) a +0 robe a +0 dagger (26, 22, D:4) a jackal skeleton (28, -14, D:4) a hobgoblin skeleton (33, 18, D:4) a +0 giant club (35, -15, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a wand of charming (12) (1, -2, D:5) 3 potions of enlightenment (5, -2, D:5) 11 gold pieces (8, -12, D:5) a potion of haste