Dungeon Crawl Stone Soup version 0.34-a0-702-g849d61fbae (webtiles) character file. Game seed: 17320186295903660045 33 helterskelter the Magician (level 3, -2/25 HPs) Began as a Djinni Conjurer on Aug 27, 2025. Slain by Terence ... wielding a +0 flail (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:26 (1131 turns). helterskelter the Magician (Djinni Conjurer) Turns: 1131, Time: 00:02:27 Health: -2/25 AC: 2 Str: 6 XL: 3 Next: 47% Gold: 28 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 28 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a +6 ring of intelligence Potions d - a potion of attraction {unknown} j - a potion of heal wounds {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations - Level 4.1 Hexes - Level 4.1 Summonings - Level 4.1 Necromancy - Level 4.1 Translocations - Level 4.1 Forgecraft - Level 4.1 Fire Magic - Level 4.1 Ice Magic - Level 4.1 Air Magic - Level 4.1 Earth Magic - Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Summon Small Mammal Summ 84% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You barely miss Terence. Terence is moderately wounded. Terence barely misses you. Terence attacks as he pursues you! Terence barely misses you. Terence looks irritated. Terence attacks as he pursues you! Terence barely misses you. As you read the scroll labelled XUNLAR UKKA, it crumbles to dust. It is a scroll of brand weapon. You aren't carrying any weapons that can be branded. Terence closely misses you. As you read the scroll labelled SEJICE DURIY, it crumbles to dust. The creatures around you are filled with an inner flame! It was a scroll of immolation. Terence closely misses you. Terence attacks as he pursues you! Terence completely misses you. Terence attacks as he pursues you! Terence closely misses you. Terence attacks as he pursues you! Terence hits you with a +0 flail! Terence screams, "Get out, before I make you get out!" Terence screams, "I fought strong elephant-riders! You're not strong!" As you read the scroll labelled FUCATH OCOLENI, it crumbles to dust. It is a scroll of identify. f -> c - 2 potions of curing Terence completely misses you. You feel better. Terence hits you with a +0 flail. The magic dart hits Terence but does no damage. Terence is lightly wounded. Terence hits you with a +0 flail! Unknown command. Terence attacks as he pursues you! Terence barely misses you. Terence attacks as he pursues you! Terence closely misses you. Terence attacks as he pursues you! Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Terence attacks as he pursues you! Terence barely misses you. You feel better. Terence barely misses you. Terence attacks as he pursues you! Terence misses you. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Terence attacks as he pursues you! Terence misses you. Terence attacks as he pursues you! Terence hits you with a +0 flail. You die... Terence says, "Finally, peace and quiet." ##).........# #..... .........().######## #####..... ...................#####.....##+# ...................#...#.....##.# ...................#...#.....##.# ...................)...'.......># ...................#...#.....##^# ...................#...#.....##.# ####............@..#...#.....##.# #............@..#...#.....##.# #..†............#...########.# #...............#...# #.# #########.......##### #.# #.......# #.......# ######### You could see Terence (inner flame). Vanquished Creatures 3 endoplasms (D:1) 5 giant cockroaches 4 hobgoblins 2 jackals (D:2) 2 quokkas 5 ball pythons 4 bats (D:1) A frilled lizard (D:1) 3 goblins 3 kobolds (D:2) 2 rats (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | helterskelter the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | helterskelter set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 228 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 550 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 550 | D:1 | Learned a level 1 spell: Summon Small Mammal 993 | D:2 | Noticed Terence 1131 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_e, layout_loops_ring D:2: layout_basic, minmay_misc_feat_tiny, uniq_terence D:3: minmay_chambers_of_twos, layout_loops_cross, serial_park_tiny_1, minmay_fractal_squares_5 Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 83 Use: Scroll || 3 Potion || 2 Armour: Robe || 12 Dodge: Dodged || 23 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1130 | 1097 | 33 | 91 | 830 | 3 | 376.7 | Dungeon | 1130 | 1097 | 33 | 91 | 830 | 3 | 376.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 836 daAuts D:2: 239 daAuts D:3: 54 daAuts