Dungeon Crawl Stone Soup version 0.34-a0-723-ge448dd4f9f (webtiles) character file. Game seed: 246009315485296942 3 helterskelter the Magician (level 1, 6/15 HPs) Began as a Djinni Conjurer on Sept 2, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:13 (12 turns). helterskelter the Magician (Djinni Conjurer) Turns: 12, Time: 00:00:14 Health: 6/15 AC: 2 Str: 6 XL: 1 Next: 55% Gold: 0 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: + Level 2.2 Dodging + Level 1.6 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations - Level 3.4 Hexes - Level 3.4 Summonings - Level 3.4 Necromancy - Level 3.4 Translocations - Level 3.4 Forgecraft - Level 3.4 Fire Magic - Level 3.4 Ice Magic - Level 3.4 Air Magic - Level 3.4 Earth Magic - Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Fulminant Prism Conj/Alch 8% 3d7 34% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Found a bubbling pink potion. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. A rat comes into view. A rat is nearby! A rat is nearby! A rat is nearby! The magic dart hits the rat. The rat is moderately wounded. The rat squeaks loudly. A frilled lizard comes into view. The magic dart hits the rat. You kill the rat! The frilled lizard hisses angrily. A giant cockroach comes into view. A ball python comes into view. The magic dart hits the frilled lizard. You kill the frilled lizard! The ball python hisses angrily. A quokka comes into view. The magic dart hits the giant cockroach. The giant cockroach is moderately wounded. A quokka comes into view. The magic dart hits the giant cockroach. The giant cockroach is almost dead. The magic dart hits the giant cockroach. You kill the giant cockroach! The magic dart hits the ball python. The ball python is heavily wounded. The magic dart hits the ball python. The ball python is severely wounded. The ball python bites you. The ball python closely misses you. The quokka closely misses you. The magic dart hits the ball python. You kill the ball python! The quokka bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .......## .. ........##. ......$...#### .# .....!..#....##.## .......†.........# .........~~~~~~~.# ......rr.~.....~.# .......@.~.....~.# #####.~~.~.~~..~.# #.~..~..~..~.. #.~..~<.~..~.. #.~..~~.~.~~.# #.~.....~....# ...~.....~..... ##..~~~~~~~.#### ##.........# You could see 2 quokkas. Vanquished Creatures A giant cockroach (D:1) A ball python (D:1) A frilled lizard (D:1) A rat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | helterskelter the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | helterskelter set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 12 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ebering_hopf_link, layout_rooms, serial_shops, shop, st_stairs_11, hangedman_abyss_or_decor_stabs, nicolae_the_louvre Action || total ---------------------------++------- Cast: Magic Dart || 9 Armour: Robe || 2 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 12 | 12 | 0 | 0 | 2 | 1 | 12.0 | Dungeon | 12 | 12 | 0 | 0 | 2 | 1 | 12.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 12 daAuts