Dungeon Crawl Stone Soup version 0.13-a0-1585-g6f4f798 (webtiles) character file. 54 hem the Exhumer (level 2, 16/22 HPs) Began as a Merfolk Death Knight on June 12, 2013. Was a Follower of Yredelemnul. Quit the game on Level 1 of the Dungeon. The game lasted 00:01:10 (186 turns). hem the Exhumer (Merfolk Death Knight) Turns: 186, Time: 00:01:10 HP 16/22 AC 3 Str 13 XL: 2 Next: 12% MP 4/4 EV 11 Int 10 God: Yredelemnul [*.....] Gold 45 SH 0 Dex 13 Spells: 0 memorised, 1 level left Res.Fire : . . . See Invis. : . a - +1 spear {=f} Res.Cold : . . . Warding : . b - +0 leather armour Life Prot.: . . . Conserve : . (no shield) Res.Poison: . Res.Corr. : . (no helmet) Res.Elec. : . Clarity : . (no cloak) Sust.Abil.: . . Spirit.Shd : . (no gloves) Res.Mut. : . Stasis : . (no boots) Res.Rott. : . Flight : . (no amulet) Saprovore : . . . (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: change form in water, swift swim a: Animate Remains, Renounce Religion You were on level 1 of the Dungeon. You worshipped Yredelemnul. Yredelemnul was pleased with you. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 25 gold pieces. Inventory: Hand weapons a - a +1,+1 spear (weapon) {=f} Armour b - a +0 leather armour (worn) d - a +0 pair of elven gauntlets Comestibles c - a bread ration f - a chunk of goblin flesh Scrolls g - a scroll of identify {unknown} h - a scroll of teleportation {unknown} i - a scroll of magic mapping {unknown} Potions e - a potion of curing {unknown} Skills: + Level 2.1 Fighting + Level 3.2 Polearms + Level 0.7 Armour + Level 1.3 Dodging + Level 3.5 Invocations You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/27) Altars: Message History Yredelemnul is pleased with you. Use which ability? (? or * to list) You attempt to give life to the dead... There are no remains here to animate! You feel somewhat more hungry. i - a scroll labeled PRAINU LURA Your legs become a tail as you enter the water. Magic restored. A rat comes into view. You see here a runed short sword. A bat comes into view. The rat twitches its whiskers. The rat closely misses you. The bat closely misses you. The rat barely misses you. You closely miss the rat. The bat hits you but does no damage. The rat misses you. You closely miss the rat. The bat hits you but does no damage. The rat bites you but does no damage. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##.....#≈...≈..... ##.....#≈...≈...... ........≈.<.≈.....# ##.....#≈...≈.....# #.#####≈...≈##### #.# ##≈P...P≈## ##.###≈P⌠P≈P⌠P≈#######.. ##.#...≈P≈.≈P≈..b........ ##.#.###≈...≈...@........ ##.#.####..#>.).r........ ........................ ##.#.#######............ ##.#.# #.##.######.# ##.#.# #.##.# ##.#.# #.##.# ##.#.#######..... ................. You could see a bat and a rat. Vanquished Creatures 4 goblins (D:1) A hobgoblin (D:1) A kobold (D:1) A bat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | hem, the Merfolk Death Knight, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 120 | D:1 | Reached XP level 2. HP: 17/22 MP: 4/4 186 | D:1 | Quit the game Action || total -------------------------++------- Melee: Spear || 22 Invok: Animate Remains || 1