Dungeon Crawl Stone Soup version 0.23-a0-563-g409694ba0a (webtiles) character file. 23 hemabe the Charlatan (level 3, 0/26 HPs) Began as a Human Artificer on Dec 13, 2018. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:02:17 (1390 turns). hemabe the Charlatan (Human Artificer) Turns: 1390, Time: 00:02:17 Health: 0/26 AC: 4 Str: 13 XL: 3 Next: 10% Magic: 5/5 EV: 12 Int: 11 God: Gold: 53 SH: 0 Dex: 13 Spells: 2/2 levels left rFire . . . SeeInvis . k - +0 dagger (venom) rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . o - +0 cloak rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.09/turn (no ring) @: lethally poisoned (0 -> -5) A: no striking features a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 53 gold pieces. Inventory: Hand Weapons a - a +0 short sword k - a +0 dagger of venom (weapon) (You took it off a goblin on level 1 of the Dungeon) l - a +0 hand axe (You found it on level 1 of the Dungeon) n - a +2 whip of venom (You found it on level 1 of the Dungeon) s - a cursed -2 club (You took it off a hobgoblin on level 2 of the Dungeon) Missiles i - 6 javelins (quivered) Armour b - a +0 leather armour (worn) o - a +0 cloak (worn) (You found it on level 1 of the Dungeon) Jewellery t - an uncursed amulet of the acrobat {unknown} (You found it on level 2 of the Dungeon) u - a +4 ring of strength {unknown} (You found it on level 2 of the Dungeon) Wands c - a wand of flame (14) d - a wand of enslavement (12) e - a wand of random effects (32) Scrolls g - a scroll of enchant weapon {unknown} h - a scroll of immolation {unknown} r - a scroll of identify {unknown} Potions j - a potion of mutation {unknown} m - 2 potions of curing {unknown} p - a potion of agility {unknown} Comestibles f - 2 rations Skills: + Level 1.4 Fighting + Level 1.4 Short Blades + Level 2.3 Dodging + Level 1.5 Stealth + Level 3.2 Evocations You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History Done exploring. Some of the chunks of flesh in your inventory have rotted away. There is a stone staircase leading down here. Done exploring. Done exploring. You climb downwards. There is a stone staircase leading up here. Found a stone staircase leading down. There is a stone staircase leading down here. r - a scroll labeled USKOUG QYOVO A hobgoblin comes into view. It is wielding a -2 club. The hobgoblin shouts! Throwing (i - inventory) i - 7 javelins (quivered) Aim: a hobgoblin, wielding a -2 club You throw a javelin. The javelin hits the hobgoblin! You kill the hobgoblin! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. Health restored: 26; MP restored: 5 Found an escape hatch in the floor. i - 7 javelins (gained 1) Things that are here: a cursed -2 club; a hobgoblin corpse s - a cursed -2 club A quokka comes into view. Throwing (i - inventory) i - 7 javelins (quivered) Aim: a quokka (resting) You throw a javelin. The javelin hits the quokka. You barely miss the quokka. The quokka bites you but does no damage. You hit the quokka. You kill the quokka! You now have 47 gold pieces (gained 11). i - 7 javelins (gained 1) You see here a large shield. t - a square ruby amulet Found a stone staircase leading up. e - a wand of random effects (32) (gained 17 charges) There is a stone staircase leading up here. u - an emerald ring All of the chunks of flesh in your inventory have rotted away. A frilled lizard comes into view. Throwing (i - inventory) i - 7 javelins (quivered) Aim: a frilled lizard (resting) You throw a javelin. The javelin hits the frilled lizard. You kill the frilled lizard! No target in view! No target in view! Found an escape hatch in the ceiling. You now have 53 gold pieces (gained 6). There are no items here. A goblin comes into view. It is wielding a +0 dagger. The goblin shouts! You hear a bark! An adder comes into view. A centaur comes into view. It is wielding a +0 rapier. Found a pair of gloves and 14 gold pieces. Found a stone staircase leading down. The centaur shouts! The centaur unwields a +0 rapier. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow closely misses you. You see here an arrow. A jackal comes into view. The jackal barks! You hear a bark! The centaur shoots an arrow. The arrow closely misses you. A jackal comes into view. The centaur shoots an arrow. The arrow hits you. Found a stone staircase leading up. You see here an arrow. You take 4 damage, and have 22/26 hp. A jackal comes into view. The jackal barks! The adder bites you but does no damage. The goblin barely misses you. The centaur shoots an arrow. The arrow hits you. The adder bites you but does no damage. You see here 2 arrows. You take 2 damage, and have 20/26 hp. The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * You see here an arrow. The centaur shoots an arrow. The arrow barely misses you. You take 15 damage, and have 5/26 hp. MASSIVE DAMAGE!! Aim: an adder (chance to defeat MR: 64%) The adder struggles to resist. The adder bites you but does no damage. The goblin closely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 2/26 hp. Aim: an adder (chance to defeat MR: 64%) The adder struggles to resist. The jackal barely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! The goblin barely misses you. You take 1 damage, and have 1/26 hp. Aim: an adder (chance to defeat MR: 64%) The adder is charmed. You die... ##..##.##..#... .... ...........####..#...#. ######.###.####....... #.###......##...# #....## #..?# ####.# #...######. #.########.......... .#######.#......h.....[.... ...............@Sc..<..>... .#####.........(gh(........ #....#######.h.###.#. #....# #..(...# ##.### #...#.## ### #.# #...##.# ..######.# #...# #.# .......<.# ..[$. #.< ..######## #...... ... You could see a centaur, 3 jackals, a goblin and a friendly adder. Vanquished Creatures 3 leopard geckos (D:1) A bat (D:1) 2 giant cockroaches (D:1) 4 hobgoblins A quokka (D:2) A ball python (D:1) 3 frilled lizards A goblin (D:1) 3 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hemabe the Human Artificer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 360 | D:1 | Reached XP level 2. HP: 5/21 MP: 4/4 1282 | D:2 | Reached XP level 3. HP: 26/26 MP: 5/5 1380 | D:2 | Noticed a centaur 1385 | D:2 | HP: 5/26 [centaur/arrow (11)] 1388 | D:2 | HP: 2/26 [adder (3)] 1390 | D:2 | Succumbed to an adder's poison Vault maps used: D:1: eino_arrival_water_cross, minmay_misc_feat_roman, chequers_serial_rivers_micro_a, chequers_serial_rivers_micro_b D:2: nicolae_ru_sacrificial_ziggurat Action || total -------------------------++------- Melee: Short sword || 38 Dagger || 21 Throw: Javelin || 16 Evoke: Wand || 4 Stab: Sleeping || 2 Eat: Chunk || 1 Armor: Leather armour || 20 Dodge: Dodged || 33 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 33 | 0 | 0.0 | 19 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 28 | 0 | 0.0 | 16 | 0 | 0.0 D:2 | 5 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Vault maps used: D:1: eino_arrival_water_cross, minmay_misc_feat_roman, chequers_serial_rivers_micro_a, chequers_serial_rivers_micro_b D:2: nicolae_ru_sacrificial_ziggurat Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 2.3 | 30.9 | 48.1 | 679.0 Dungeon | 100.0 | 100.0 | 2.3 | 30.9 | 48.1 | 679.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 16.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 16.5 +-------+-------+-------+-------+-------+----------------------