Dungeon Crawl Stone Soup version 0.24-a0-520-g8fd06ad0bc (webtiles) character file. Game seed: 5337405276514030023 3 hemabe the Sneak (level 1, 0/11 HPs) Began as a Halfling Enchanter on July 25, 2019. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:09 (64 turns). hemabe the Sneak (Halfling Enchanter) Turns: 64, Time: 00:00:10 Health: 0/11 AC: 2 Str: 9 XL: 1 Next: 55% Magic: 3/3 EV: 15 Int: 13 God: Gold: 12 SH: 0 Dex: 14 Spells: 2/3 levels left rFire . . . SeeInvis . a - +1 dagger rCold . . . Gourm . (shield restricted) rNeg . . . Faith . b - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: small, mutation resistance 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Scrolls e - a scroll of amnesia {unknown} Potions c - 3 potions of curing {unknown} Comestibles d - a ration Skills: + Level 1.3 Short Blades + Level 2.2 Dodging + Level 3.3 Stealth + Level 1.6 Spellcasting + Level 2.4 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger v - Corona Hex #...... 10% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Ensorcelled Hibernation Hex/Ice #..... 24% 2 ###.... Confuse Hex #....... 28% 3 ####... Tukima's Dance Hex #....... 28% 3 ####... Dazzling Spray Conj/Hex #..... 43% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are somewhat resistant to further mutation. Message History Welcome, hemabe the Halfling Enchanter. Will you prevail where others failed? Will you find the Orb of Zot? Found 18 bolts, 12 gold pieces and 3 metallic ruby potions. Found a staircase leading out of the dungeon. No target in view! Unknown command. Unknown command. You now have 12 gold pieces. c - 3 metallic ruby potions e - a scroll labeled BOFRUY PEPNOVE No target in view! There is a dry fountain here. A bat comes into view. A dart slug comes into view. There are monsters nearby! There are monsters nearby! There are monsters nearby! A jackal comes into view. The helpless bat fails to defend itself. You puncture the bat! You kill the bat! The dart slug barely misses you. You hit the dart slug. The dart slug closely misses you. You hit the dart slug. You hit the dart slug but do no damage. The dart slug bites you but does no damage. You completely miss the dart slug. The dart slug barely misses you. You hit the dart slug. You hit the dart slug but do no damage. The dart slug barely misses you. You hit the dart slug but do no damage. You hit the dart slug. The dart slug misses you. You hit the dart slug but do no damage. The dart slug launches a dart at you. The slug dart hits you. You take 3 damage, and have 8/11 hp. MASSIVE DAMAGE!! You barely miss the dart slug. You hit the dart slug. You kill the dart slug! The jackal barely misses you. You hit the jackal but do no damage. The jackal closely misses you. You hit the jackal. The jackal closely misses you. x2 You hit the jackal. The jackal misses you. You hit the jackal but do no damage. The jackal misses you. You hit the jackal but do no damage. The jackal bites you. You take 2 damage, and have 6/11 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the jackal. The jackal misses you. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal bites you. You take 1 damage, and have 5/11 hp. You hit the jackal but do no damage. The jackal closely misses you. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal bites you but does no damage. You closely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 3/11 hp. You hit the jackal but do no damage. The jackal bites you. You die... .# .# .# . .# ##. .# #.. .##### ######.# .....## .......######h...... #.......@# ##.#####.# #.# #.# #######.# #.# #.......# #.# .....#.##### #$. ######.####### ... .............# ### ......⌠....... You could see a jackal. Vanquished Creatures A dart slug (D:1) A bat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hemabe the Halfling Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 64 | D:1 | Slain by a jackal Levels and vault maps discovered: D:1: dpeg_arrival_water_temple_mockup, layout_loops_ring Action || total -------------------------++------- Melee: Dagger || 23 Stab: Sleeping || 1 Armor: Robe || 4 Dodge: Dodged || 13 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 5 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 5 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: dpeg_arrival_water_temple_mockup, layout_loops_ring Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 51.6 | 64.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 51.6 | 64.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 5.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 5.0 +-------+-------+-------+-------+-------+----------------------