Dungeon Crawl Stone Soup version 0.25-a0-294-gea9b1ad378 (webtiles) character file. Game seed: 7104064024958637684, levelgen mode: deterministic 30 hemabe the Charlatan (level 3, -1/26 HPs) Began as a Human Artificer on Dec 19, 2019. Slain by a worm (9 damage) ... on level 2 of the Dungeon. The game lasted 00:01:23 (1228 turns). hemabe the Charlatan (Human Artificer) Turns: 1228, Time: 00:01:24 Health: -1/26 AC: 12 Str: 12 XL: 3 Next: 37% Magic: 5/5 EV: 11 Int: 11 God: Gold: 62 SH: 0 Dex: 14 Spells: 2/2 levels left rFire . . . SeeInvis . o - +1 dagger (protect) rCold . . . Gourm . (no shield) rNeg . . . Faith . i - +0 ring mail rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.09/turn (no ring) @: protection aura A: no striking features a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 62 gold pieces. Inventory: Hand Weapons a - a +0 short sword o - a +1 dagger of protection (weapon) (You found it on level 2 of the Dungeon) Armour i - a +0 ring mail (worn) (You found it on level 1 of the Dungeon) l - a cursed +0 cloak (You found it on level 2 of the Dungeon) Wands c - a wand of flame (12) d - a wand of enslavement (15) e - a wand of random effects (15) Scrolls b - a scroll of magic mapping {unknown} j - a scroll of identify {unknown} m - a scroll of teleportation {unknown} Potions h - a potion of agility {unknown} k - a potion of berserk rage {unknown} n - a potion of heal wounds {unknown} Comestibles f - 3 rations Skills: + Level 1.5 Fighting + Level 1.5 Short Blades + Level 2.3 Dodging + Level 1.6 Stealth + Level 3.2 Evocations You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History You see here a rat skeleton. You now have 62 gold pieces (gained 10). A bat comes into view. Found an escape hatch in the floor. You see here a scroll labeled UVOANL ZIMO. A bat is nearby! You see here a scroll labeled UVOANL ZIMO. m - a scroll labeled UVOANL ZIMO The bat misses you. The bat barely misses you. The bat closely misses you. A worm comes into view. The bat barely misses you. You closely miss the bat. The bat barely misses you. The bat hits you but does no damage. The bat hits you. You take 1 damage, and have 22/26 hp. The bat hits you but does no damage. The bat barely misses you. You hit the bat. You kill the bat! The worm closely misses you. You hit the worm. You barely miss the worm. The worm barely misses you. You hit the worm. The worm bites you! You take 7 damage, and have 16/26 hp. MASSIVE DAMAGE!! Aim: a worm (lightly wounded) The puff of flame hits the worm. Aim: a worm (heavily wounded) The puff of flame hits the worm. The worm barely misses you. Aim: a worm (severely wounded) The puff of flame hits the worm! You kill the worm! n - a cyan potion You start resting. Eating one of 9 chunks of flesh {@w0}. You eat one of the 9 chunks of flesh {@w0}. Some of the chunks of flesh in your inventory have rotted away. Health restored: 26 Unknown command. Found a stone staircase leading down. No target in view! No target in view! Found a runed dagger. No target in view! No target in view! Some of the chunks of flesh in your inventory have rotted away. You see here a runed dagger. o - a runed dagger Your +1 dagger of protection hums with potential! o - a +1 dagger of protection (weapon) Setting a skill training target for Short Blades at 10.0. Unknown command. You see here 26 arrows. A bat comes into view. The bat misses you. You closely miss the bat. The bat hits you but does no damage. The bat hits you but does no damage. The bat barely misses you. You hit the bat. Your weapon exudes an aura of protection. You kill the bat! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! Some of the chunks of flesh in your inventory have rotted away. Some of the chunks of flesh in your inventory have rotted away. All of the chunks of flesh in your inventory have rotted away. You see here 26 arrows. A worm comes into view. You hit the worm but do no damage. Your weapon exudes an aura of protection. You hit the worm. The worm bites you but does no damage. You hit the worm but do no damage. You barely miss the worm. The worm bites you! You take 9 damage, and have 17/26 hp. MASSIVE DAMAGE!! You hit the worm. The worm closely misses you. You hit the worm but do no damage. You barely miss the worm. The worm bites you but does no damage. You hit the worm. You hit the worm. The worm barely misses you. You hit the worm. You barely miss the worm. The worm barely misses you. You hit the worm. You barely miss the worm. The worm misses you. You hit the worm. You hit the worm. The worm bites you! You take 8 damage, and have 10/26 hp. MASSIVE DAMAGE!! You barely miss the worm. The worm bites you. You take 2 damage, and have 8/26 hp. You hit the worm. You hit the worm but do no damage. The worm bites you! You die... #.### #.# #.# #.# ########.# .(.....#.# #...# #######.### #....w@...# ...#####.#.# ...... ..#.### #...... #..# ### .... .. You could see a worm. Vanquished Creatures A worm (D:2) 2 dart slugs A leopard gecko (D:2) 5 goblins 3 hobgoblins (D:1) A quokka (D:2) 4 bats 5 rats 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hemabe the Human Artificer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 150 | D:1 | Reached XP level 2. HP: 16/21 MP: 4/4 815 | D:1 | You fall into a shaft and drop 1 floor! 914 | D:2 | Reached XP level 3. HP: 24/26 MP: 5/5 1228 | D:2 | Slain by a worm Levels and vault maps discovered: D:1: noname_arrival_rooms_in_the_neighbourhood, layout_loops_cross, serial_co_window_serial, co_window_paths_a, co_window_corner_a, co_window_paths_a, co_window_corner_a, co_window_of_opportunity_a, co_window_paths_c, co_window_cross_4, co_window_corner_ca, co_window_corner_ca, co_window_unsneaky_path_a, co_window_broadway_a, co_window_broadway_b, glass_columns_b, glass_columns_a, glass_columns_b, glass_columns_b, glass_columns_c D:2: layout_loops_ring Action || total -------------------------++------- Melee: Short sword || 73 Dagger || 20 Evoke: Wand || 3 Stab: Sleeping || 1 Eat: Chunk || 1 Armor: Ring mail || 19 Dodge: Dodged || 55 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 44 | 0 | 0.0 | 22 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 21 | 0 | 0.0 | 11 | 0 | 0.0 D:2 | 23 | 0 | 0.0 | 11 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: noname_arrival_rooms_in_the_neighbourhood, layout_loops_cross, serial_co_window_serial, co_window_paths_a, co_window_corner_a, co_window_paths_a, co_window_corner_a, co_window_of_opportunity_a, co_window_paths_c, co_window_cross_4, co_window_corner_ca, co_window_corner_ca, co_window_unsneaky_path_a, co_window_broadway_a, co_window_broadway_b, glass_columns_b, glass_columns_a, glass_columns_b, glass_columns_b, glass_columns_c D:2: layout_loops_ring Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 11.2 | 66.3 | 614.0 Dungeon | 100.0 | 100.0 | 0.0 | 11.2 | 66.3 | 614.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 22.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 22.0 +-------+-------+-------+-------+-------+----------------------